Monsters first printed in the pages of the long-running gaming magazine, ranging from silly to truly sinister. 242 monsters, grouped by the book they come from.
- Alicorn [Unicorn] HD 4+4 · XP 2,000
A unicorn with a gnarled, twisted horn, the alicorn charms defenders who will fight to the death for it and gallops across thin air as if it were solid ground.
- Bay Unicorn HD 6+4 · XP 2,000
A chestnut unicorn with ember-red eyes that haunts mines and volcanic tunnels, hurling fire from its horn at anyone who intrudes on its underground realm.
- Black Unicorn HD 6+4 · XP 6,000
A jet-black, fanged unicorn wrapped in permanent silence, whose paralyzing horn and taste for living flesh make it a terror for anyone caught in the dark.
- Brown Unicorn HD 3+4 · XP 650
A gentle, telepathic desert unicorn that hears the thoughts of everyone nearby and sings even mighty intruders to sleep, so it is almost never caught off guard.
- Cunnequine [Unicorn] HD 4+4 · XP 1,400
A silvery, law-minded cousin of the forest unicorn that can flip a creature's moral outlook with one touch and drive off undead and summoned beings.
- Deep-Dwelling Octopus HD 1-1 · XP 75
A peaceful, farming octopus of the lightless abyss that talks in clicks and glowing patterns, and can paint an attacker with ink that shines for hours.
- Dragon Fish HD 5 · XP 750
Huge, fang-crammed eels that track prey by scent, motion and electric sense, toy with the wounded before swallowing them whole, and hoard sunken metal in their lairs.
- Faerie Unicorn HD 4+4 · XP 2,000
A small, green-eyed unicorn that fades into the forest like a chameleon, rarely seen unless someone wantonly harms the wild places it watches over.
- Father-of-All-the-Turtles [Sea Serpent] HD 16 · XP 8,000
A turtle the size of a small island, 60 feet long, with a mouth that splits its whole head open and a shell shingled like a roof.
- Giant Clam [Variant] HD 5+5 · XP 430
A chalk-white bivalve as tall as a man that snaps its shell closed on anything brushing its lips, pinning limbs in a slow, crushing vise.
- Giant Tube Worm HD 2+2 · XP 120
Towering tube worms crowd the scalding vents of the deep sea, and hidden among the harmless filter feeders lurk toothy blood worms waiting to lunge.
- Gray Unicorn HD 3+4 · XP 1,400
A serene gray unicorn whose body throws every blow straight back at the attacker, a lesson most predators only need to learn once.
- Great Orm [Sea Serpent] HD 20 · XP 14,000
A hundred-foot worm shaped like a plesiosaur, whose writhing, slimy body revolts onlookers and whose warty skin oozes a poison that kills at a touch.
- Long-necked Sea Serpent HD 14 · XP 4,000
A sleek, seal-like giant with a periscope neck and snorkel horns, able to breathe while lying almost invisible at the surface.
- Many-finned Sea Serpent HD 12 · XP 2,000
An armored, primitive whale with a lobster-like plated back and spiky side projections that sailors mistake for a row of fins.
- Many-humped Sea Serpent HD 12 · XP 2,000
A fast, ox-headed primitive whale whose back carries a long row of air-filled humps, streaking along continental shelves at up to 40 knots.
- Marine Saurian [Sea Serpent] HD 14 · XP 8,000
A 60-foot sea crocodile, the only sea serpent that is certainly a reptile, which can swallow a swimmer whole in one bite.
- Merhorse HD 14 · XP 4,000
A long-necked sea beast with a horse's head and a flowing red mane, the merhorse prowls dark ocean depths for squid and big fish, and sailors' tales place it in nearly every sea.
- Palomino Unicorn HD 5+4 · XP 1,400
A cream-colored arctic unicorn that hurls ice and frost from its horn, vanishes against the snow, and kills anything that strays into its frozen range.
- Pinto Unicorn HD 4+4 · XP 2,000
A patchwork-coated plains unicorn that blasts foes with rainbow light and conjures false images of itself to lure hunters into wasting their shots.
- Sea Unicorn HD 3+4 · XP 650
A shape-shifting guardian of the deep that swims as a horned whale or sea horse, calls up storms, and gallops across the waves in unicorn form.
- Super Eel HD 18 · XP 10,000
A conger or moray grown to sea-serpent scale, possibly the real explanation behind famous serpent sightings, stretching anywhere from 50 to 180 feet long.
- Super Otter HD 12 · XP 2,000
A primitive, many-humped marine mammal of the frigid northern seas, possibly the last link between land carnivores and true sea serpents, and possibly already extinct.
- Unisus [Unicorn] HD 4+4 · XP 1,400
A winged unicorn born of pegasus and unicorn bloodlines that plunges from the sky with horn and hooves for devastating diving strikes.
- Yellow Belly [Sea Serpent] HD 36 · XP 26,000
A vivid yellow, tadpole-shaped giant up to 100 feet long whose bite is so enormous it does damage in multiples of five.
- Zebracorn [Unicorn] HD 4+4 · XP 975
A striped, stubborn savannah unicorn that dazzles foes with colored light, can wear any shape it likes, and turns on evil creatures the instant it touches them.
- Blink Wooly Mammoth HD 15 · XP 12,000
A mammoth that teleports in short hops when threatened, the blink wooly mammoth may reappear behind you, beside you, or directly on top of you.
- Death Sheep HD 1+1 · XP 175
Grubby hillside sheep with black, dripping fangs whose bite spreads a maddening curse-disease that turns any mammal into a doomed, biting berserker.
- Gello Monster HD 1-28 (3d10 -2) servings · XP 10 calories per serving
A fruit-flavored mutant of the gelatinous cube that smothers its victims and shrugs off swords and spells alike, the gello monster can be beaten only by eating it as fast as possible.
- Killer Spruce HD 8 · XP 5,000 (7,000 if poisonous)
A spiteful evergreen that tolerates no living thing beneath it, flailing passersby with iron-hard needles and, when finally felled, toppling onto its killers.
- Man-Drake HD 1-6 (as per druid of level 1-6) · XP 65 to 975 (max.)
A duck that becomes a dashing, dim-witted druid around the full moon and spends those nights hopelessly courting swanmays who want nothing to do with him.
- Paper Dragon [Dragonet] HD 2+2 · XP 650
A flat, parchment-bodied dragonet that lives in spellbooks and scrolls, eats the magic off the page, and burps its last meal back at anyone who disturbs it.
- Pigeontoad HD 1 · XP 35 (175 if poisonous)
Winged, taloned swamp toads that hunt in hungry flocks, pigeontoads will pin a victim in their claws and peck, and some flocks carry a slow, wasting poison.
- Pink Dragon HD 6-8 · XP 650 to 2,000
A giggling, rose-colored dragon that adores telling jokes, blinds its foes in a cloud of stinging soap bubbles, and eats any listener who fails to laugh.
- Tickler HD 1 hp · XP Be serious.
A tiny winged puffball that darts under armor and clothing to tickle its victim helpless, feeding on the laughter while every monster nearby hears the noise.
- Tin Golem HD 10 (45 hp) · XP 3,000
A toylike soldier in red coat and tall hat, the tin golem waits motionless until summoned, then wades in with a huge sabre while blades bend and dull against its body.
- Unicow HD 3 +2 · XP 420
A shy, one-horned cow of the open plains that charges with surprising force, ignores charms and death spells, and gives milk that toughens whoever drinks it.
- Variant Behir HD 10 · XP 8,000
Two regional behirs that trade the classic lightning for a gout of fire or a jet of acid, growing over decades from 6-foot hatchlings into 40-foot adults.
- Werelagomorph [Were-hare] HD 3 (24 hp in were-hare form, 3 hp in hare form) · XP 175
A spiteful little were-hare that dreams up endless cruelties and rarely has the nerve to carry them out, though only silver or magic can hurt it.
- Acidic Hallucigenia HD 5 · XP 2,000
A land-dwelling hallucigenia that runs its prey down, rears up to slash with spines and pincers, and finishes the job with stinging jets of digestive acid.
- Amiskwia HD 3 · XP 65
A sleek, wormlike swimmer that lives like a seal, the amiskwia lounges in small shoreline colonies whose members swarm any lone intruder with biting jaws.
- Anomalocaris HD 12 · XP 6,000
The 'odd shrimp' of the ancient seas, a squidlike hunter with spiny grasping arms that flips boats and feeds swallowed victims through a gut lined with crushing teeth.
- Cave Hallucigenia HD 4 · XP 420
A blood-drinking cave hallucigenia that hangs from stalactites by its tail, drops onto passersby with fourteen spines, then hauls them up into the dark to be drained.
- Hallucigenia HD 9 · XP 3,000
An utterly baffling spiny creature from the primordial seas, hallucigenia crawls ashore to lash with dozens of tentacles and trample prone victims under fourteen razor-sharp legs.
- Leanchoilia HD 5 · XP 270
An armored, fin-legged arthropod from the dawn of life, the leanchoilia snares prey with whip-tipped feelers and can stalk the shoreline for an hour at a time.
- Marrella HD 8 · XP 975
An armored, many-legged water crawler that looks like a trilobite crossed with a centipede, able to whip foes with feathery antennae or ram them headfirst.
- Odontogriphus HD 4 · XP 270
A flat, leech-like swimmer that glides like a ray, drops onto prey with a ring of teeth, and can wrap around a victim to drink and smother at once.
- Opabinia HD 3 · XP 175
A five-eyed prehistoric sea predator that lies camouflaged on the seabed, then snaps out a long clawed trunk to haul swimmers under and drown them.
- Ottoia HD 6 · XP 975
A buried prehistoric worm that lurks in sandy pits, shooting out a fanged proboscis to bite or swallow whole anyone who steps too close.
- Sanctacaris HD 7 · XP 650
A primitive, lobster-armored arthropod nicknamed Santa Claws that guards its burrow with a heavily plated head and jaws that do not easily let go.
- Wiwaxia HD 2 · XP 65
A yard-long, armor-plated seabed crawler bristling with fourteen bladed spines, wiwaxia is a scavenger that happily snaps at living prey and punishes anyone who fights it hand to hand.
- Yohoia HD 3 · XP 270
A fast-swimming, camouflaged ambusher related to the opabinia, whose two spined, four-fingered hands skewer small prey and snatch wands and daggers from larger victims.
- Albino Wyrm [Dragon-kin] HD 7 base · XP Varies
A pale, half-mad, flightless dragon of the deepest caverns that swallows prey whole, crushes armor in its tail, and breathes a rattling blast of shattering cold.
- Bainligor HD 2+1 to 10+9 · XP See below
Ugly, flightless bat-folk of the upper underworld, bainligors hunt by echo in total darkness, blast foes with crushing ultrasound, and grow into mighty undead elders as they age.
- Brass Minotaur Golem HD 18 (80 hit points) · XP 17,000
A brass bull-headed avenger that wakes when a shrine is violated, tracks the guilty without rest, and drags them through the gem in its axe into an inescapable maze.
- Chromatic Mold HD 2 · XP 175Sonic: 270
A drab brown cave fungus that blazes with hypnotic swirls of color to anyone using infravision, luring them close enough to be filled with spores that burst out of their corpse.
- Deep Ocean Fish HD 8 · XP 1,400
Four predators of the black abyss: lure-dangling anglers, a magical minnow that swells to swallow a man and shrinks him away, the endless-tailed gulper, and the cruising viperfish.
- Gohlbrorn [Bulette] HD 5 · XP 975
A smaller, smarter, pack-hunting cousin of the bulette, the gohlbrorn ambushes from inside cavern walls, targets spellcasters first, and spits stones from its gullet.
- Kercpa HD 1 · XP 1 HD: 652 HD: 1203 HD: 1754 HD: 270Shaman 1-4: 175Shaman 5th: 270Wizard: +1 HD
Tiny squirrel-folk archers of deep forests, kercpas pepper intruders with arrows from every direction, lead invaders astray, and stand as loyal allies of the elves.
- Lukhorn Worm HD 10 · XP 3,000
A 200-foot shapeshifting worm that molds itself into a convincing tunnel mouth, the lukhorn lets whole patrols walk straight into its acid-filled gut.
- Octo-Jelly HD 10 · XP 4,000
A blind, bell-shaped deep-sea octopus that drops over prey like a living sack, chewing and smothering it, then blinds stronger foes with a glowing cloud.
- Sea Demon HD 16+16 · XP 15,000
A colossal, ten-armed octopus that hunts ships as if they were whales, crushing hulls, blinding crews with ink and spinning up whirlpools to swallow anything that slips its grip.
- Tropical Fish HD 6 · XP 1,400
Four menaces of warm reefs and shallows: a man-swallowing giant grouper, the lightning-quick morena, a puffed-up porcupine fish with lethal spines, and the shocking electric ray.
- Variant Skeleton HD 1-1 · XP 65
Three nasty skeletal breeds for undead armies: dust skeletons that burst into paralyzing clouds, spike skeletons that set blood ablaze, and obsidian skeletons that rise again and again.
- Varkha HD 1 · XP 35
Short, frog-eyed lizard folk of the deep underworld's flooded caverns who herd prey into dark water and drown it under sheer numbers.
- Amphitere HD 5 · XP 975
A thick-bodied flying serpent with a venom-tipped second tongue, the cowardly amphitere picks off stragglers and children, and every few years erupts in migrating swarms of hundreds.
- Dragonet HD 5 · XP 1400
A small, nimble blue dragon with fire breath and poison in its blood, often sold to gullible buyers as a shrunken full-size dragon in a classic wizard's con.
- Gargouille HD ? · XP 10,000
A mosasaur-like sea dragon that breathes a crushing torrent of water, the gargouille sinks galleons, drowns whole coastal fields and dines on everything it floods.
- Garrovash [Master Fire Worm] HD 25 (169 hp) · XP 28,000
An ancient dragon fused with his own mountain, Garrovash tears free in earthquakes to breathe volcanic lava and is growing hungrier, and angrier, every year.
- Hai Riyo HD 20 · XP 23,000
A bird larger than a roc with the whiskered head of an eastern dragon, the hai riyo plummets silently from the clouds, swallows prey whole, and breathes a scalding cone of steam.
- Lesser Cetus HD 13 · XP 8,000
A tusked, plate-scaled sea serpent that can swallow a horse whole, the lesser cetus becomes a living catastrophe when settlers crowd the lonely beaches where it nests.
- Orange Dragon [Sodium] HD 12 (base) · XP Varies
A blazing-hued jungle tyrant descended from red dragons, equally happy to roar a challenge or spring from ambush, and quick to bully black dragons out of its swamps.
- Peluda HD 18 · XP 15,000
A wingless, fire-breathing 'shaggy beast' bristling with venomous ten-foot quills, the peluda rules swamp and forest from ambush and happily eats any young dragon it catches.
- Purple Dragon [Energy] HD 13 (base) · XP Varies
A sadistic night raider of the open plains whose jagged claws leave slow-healing wounds and whose blinding breath can burn a path straight through solid rock.
- Sirrush HD 5+1 · XP 1,400
A sand-colored, serpent-necked hybrid of lion, bird and lizard with venomous fangs and a taste for live prey, feared by caravans and prized by alchemists.
- Yellow Dragon [Salt] HD 12 (base) · XP Varies
A cruel, snake-supple dragon of salt flats and seashores that blinds its prey with a cone of salt crystals and keeps a larder of salted meat, elves included.
- Bloodflower HD 1 hp per bloom · XP 65
A lovely white-blossomed shrub whose sweet narcotic scent drops passersby into a deep sleep, then feeds on them through spiny leaves until its petals blush red.
- Cenozoic Animals HD 8 · XP 2,000
Giant bears, dog-headed hunters, tusked forest elephants and shoulder-high warthogs: these lost beasts of the Age of Mammals can stalk prehistoric lands or hidden valleys of any campaign.
- Clubthorn HD 6 · XP 975
A blood-drinking cousin of the holly that snares passersby with buried roots, beats them with its branches, and gums up any blade that bites its bark.
- Giant Bladderwort HD 8 · XP L to G
A drifting swamp plant whose underwater bladders snap open in a split second, sucking in swimmers to drown and digest them inside a sealed sac.
- Giant Butterwort HD 5 · XP 420
A carnivorous bog plant whose flat, greasy leaves glue down anything that steps on them, then roll up into a tight cocoon that slowly digests the catch.
- Giant Rainbow Plant HD 6 · XP 3,000
A ten-foot carnivorous plant whose shimmering slime dazzles its prey, then glues sticky, knob-tipped leaves to them, smothering any victim struck in the face.
- Giant Waterwheel Plant HD 5 (see below) · XP 2,000
A rootless, drifting water plant whose clamshell traps snap shut on anything small that brushes their trigger hairs, then drown and digest it inside a sealed chamber.
- Helborn HD 8 · XP 2,000
A cunning, telepathic carnivorous plant that lures swamp travelers with treasure and false promises, then clubs, crushes, and swallows them into its clamshell head.
- Sword Grass HD 1 · XP 175
Clumps of giant, razor-edged blades that slice anything walking through them, growing from a buried rhizome that shrugs off fire and makes a living moat.
- Angreden HD 4+4 · XP 1,400
A swollen, black-skinned corpse with a grotesquely huge head, the angreden is pure undying fury, sapping strength with its touch and terror with its stare.
- Goop Ghoul HD 2 · XP 975
A paralyzing, flesh-dissolving ooze that wears skeletons like a suit, the goop ghoul passes for undead until it engulfs a victim and splits into two.
- Ka HD 9+6 · XP 14,000
The undying mummy of a long-dead king, a ka guards its tomb with curses, commanding glyphs and stone statues, yet can be won over by reverence and gifts.
- Kamigoroshi [Lesser Spirit] HD See text · XP See text
A spirit-eater whose blistering red skin shrieks with the souls it has swallowed, the kamigoroshi grows huge by devouring honor, and every dishonorable act against it feeds it.
- King-Wight HD 12+23 (77 hp) · XP 30,000
A wicked king who chose undeath to keep his throne, the king-wight rules a barrow court of wight warriors and baits heroes with glimpses of his hoard.
- Kraken [Al-Qadim] HD 25 · XP 25,000
Colossal albino squid of the ocean depths, once worshipped by coastal humans, that hate all goodness, drag ships beneath the waves, and keep human slaves in flooded caverns.
- Skullrider HD 1+4 (host: 2) · XP 420
A spider disguised as a bleached human skull that eats a fresh corpse's brain, rides the body like a puppet, and leaps off to deliver a venomous bite.
- Vartha HD 9+18 (63 hp) · XP 18,000
A guardian spirit in the shape of a neatly embalmed corpse, the vartha is a fighter-priest undead that may protect a treasure, aid a hero or relentlessly hunt a criminal.
- Wraith-King HD 15+27 (95 hp) · XP 32,000
A hollow suit of enchanted plate lit by two burning red eyes, the wraith-king drains life with a glance and turns everyone it kills into a wraith that serves it forever.
- Brak Twan [Dwarven Tunnel Hound] HD 3+3 · XP 120
A hairless, battle-scarred war dog bred by dwarves for the tunnels, the brak twan locks its jaws on a foe and can crush a throat with one lucky bite.
- Byut [Fey Deer] HD 1 · XP 35
A tiny, color-shifting deer bred as a pampered elven pet, the byut vanishes into its surroundings when startled and can leave pursuers dazed in a cloud of sweet musk.
- Crayghe [Elven Hawk] HD 1-1 · XP 120
A swift, clever hawk bred by elves over countless generations, able to carry messages and stand guard, and deadly accurate at clawing out an enemy's eyes.
- Demihuman Pets
Over the centuries the elder races have bred their own rare companion animals, prized beasts that most humans have never seen and few will ever own.
- Guttar [Dwarven Ox] HD 4 · XP 175
Shaggy, tunnel-bred cattle of the dwarves, guttar graze on deadly fungi, talk in musk, and when stampeded down a corridor they leave little of an orc warband behind.
- Pennig [Halfling Pony] HD 2+2 · XP 35
Shaggy, stubborn and nearly fearless, the halfling pony carries more than its size suggests, climbs mountain trails with ease, and in its war-trained form kicks like a mule.
- Stoght [Forest Gnome Fisher] HD 1+1 · XP 35
A fierce, bushy-tailed fisher bred by forest gnomes as a guardian, quick enough to bite twice a round and willing to fight anything to protect its gnome family.
- Twill [Pocket Rat] HD ½ · XP 35
A clever, thumbed marsupial bred by rock gnomes as a mining companion, the pocket rat sniffs out gems, hides from infravision and stuffs its pouch with treasure.
- Yyllethyn [Elven Horse] HD 2 · XP 120
The 'sun follower', a gray elf breed of horse refined over millennia into a silent, clever, magic-resistant steed so beautiful that foes may refuse to strike it.
- Chamrol HD 1 hp per foot of length (5 hp count as 1 HD); range of 5-100 HD · XP Variable
A towering, lead-heavy blend of plant, animal and stone that grows where positive energy meets living rock, lashing visitors with tentacles and blasting them with raw life force.
- Energy Pod HD 8 · XP 6,000
A tentacled sphere from the border of positive energy and elemental mineral whose glowing nodules burst with searing power on impact and regrow from any spell cast at it.
- Glomus HD 1-10 · XP Varies
A drifting boulder of fused crystals from the quasi-plane of Mineral that rams foes with jagged spires, shatters weapons, explodes when slain and slowly reassembles.
- Mineral Quasielemental Overview
The gem-strewn quasi-plane of Mineral teems with crystal natives who guide, guard and punish visitors, especially those caught pocketing its gems or ioun stones.
- Quarzheon HD 12 (96 hp) · XP 16,000
The vast crystal giant who rules the quasi-elemental plane of Mineral from a jeweled throne, guarded by a whirling cloud of ioun stones and plotting his rise to godhood.
- Shard HD 5-10 · XP Variable
Razor-edged living crystals from the quasi-plane of Mineral, shards swarm in their dozens or hundreds, shatter ordinary blades, and stun foes with spinning bursts of color.
- Spined Shard HD 7 + 14 · XP 10,000
A cruel, crystalline predator of the borderland between the mineral and positive planes that melts weak weapons, scrambles magic, and fires one-inch beams of raw positive energy.
- Trilling Crysmal HD 10 · XP 12,000
A six-legged crystal predator of the mineral border planes that slices with razor limbs, fires shattering splinter darts, and bounces spells back out of its great prismatic heart.
- Armadillephant HD 12 · XP 3,000
An elephant clad in armadillo plate and made by humanoid gods for war, the armadillephant wades through battle lines carrying a howdah full of crossbowmen.
- Dragonfly Turtle HD 8 (adult) · XP 1 HD: 352 HD: 653 HD: 1204 HD: 2705 HD: 4206 HD: 6507 HD: 9758 HD: 1,400
Nicknamed the hovershell, this wizard-bred cross of giant turtle and giant dragonfly buzzes through the sky as a flying armchair, usually with an armed spellcaster perched on top.
- Duckbunny HD 1-3 hp · XP 7
The beginner's project of magical crossbreeding, a fluffy, egg-laying cross between a hare and a duck that quacks at intruders, swims like a champion and charms nearly everyone.
- Equar HD 9
Planar horses bound to a rider by a summoning pact, each of nine breeds carrying the moral flavor of its home plane, a strange appetite, and one secret weakness.
- Moat Cat HD 3 · XP 175
A wizard-made blend of big cat and newt, the silent moat cat lurks underwater in castle moats and erupts from the surface to drag intruders down.
- Spider-Horse HD 3+3 · XP 175
A wizard-made blend of riding horse and giant spider that gallops on hooves, scales cliffs on eight-eyed spider legs, and spins its master a web tent at night.
- Venom Dog HD 4+4 · XP 420
Wizard-bred guard hounds crossed with pit vipers or giant scorpions, venom dogs are loyal, easily trained and carry poison that can kill an intruder in a single round.
- Albino Crocodile HD 2+3 · XP 420
Small, pale sewer crocodiles twisted by generations of magical runoff into creatures that magic cannot touch, and that have learned to hunt spellcasters first.
- Ice Mummy HD 7 · XP 4,000
The freeze-dried corpse of a mountaineer who died alone, an ice mummy lures climbers onto snow bridges, breathes cones of cold, and numbs everything near it with killing frost.
- Lich's Blood HD 4+2 · XP 1,400
A crawling pool of living blood born from a necromancer's last experiment, lich's blood smothers wizards, strips their memorized spells and multiplies on their magic.
- Necromantic Sludge HD 4+2 · XP 975
A failed lich potion poured down the sewer, necromantic sludge hunts thinking beings, reflects every spell thrown at it, and wears its victims' corpses as zombie shells.
- Plague Moth HD 1+4
Huge, green-eyed sewer moths bred by a wizard to brew potions inside their bodies; they drink blood, and their bite injects a random and often deadly magical draught.
- Water Cat HD 2 · XP 420
Sewer-dwelling descendants of murdered wizards' familiars, water cats carry a venomous bite that weakens foes, slays rats outright, and can slowly twist people into mongrelmen.
- Chromium Dragon [Ferrous] HD 14 (base) · XP Varies
The cruelest and greediest of the ferrous dragons, a mirror-scaled arctic killer easily mistaken for a silver dragon, armed with a numbing frost cloud and a bolt of solid ice.
- Cobalt Dragon [Ferrous] HD 13 (base) · XP Varies
A cruel, trap-setting ferrous dragon of deep forests whose magnetic breath hurls armored foes backward, shunned even by its own kin for its hunger to dominate everything it meets.
- Iron Dragon [Ferrous] HD 15 (base) · XP Varies
Lords of the ferrous clans, iron dragons walk among mortals in human guise, gathering secrets for the day dragons reclaim the world, and they would rather take captives who talk than leave corpses.
- Khalvoreth [Supreme Ferrous Dragon] HD 25 (200 hp) · XP 35,000
The undying Supreme Dragon of the ferrous clans, a colossal iron wyrm reborn in each chosen heir, broods beneath a towering mountain and plots the extinction of every red dragon.
- Nickel Dragon [Ferrous] HD 11 (base) · XP Varies
The smallest and weakest ferrous dragon makes up for it with sheer viciousness and wild unpredictability, as likely to swallow one adventurer and wander off as to slaughter the whole party.
- Tungsten Dragon [Ferrous] HD 12 (base) · XP Varies
Grim, uncompromising desert guardians who serve good by any means that works, tungsten dragons scour their arid domains for intruders and flay them with blasts of scouring sand.
- Boggart HD 1 · XP 270
Tiny, kindhearted house spirits related to brownies, boggarts quietly do chores for good families and prank evil intruders with harmless magic until they leave.
- Clurichaun HD 3 · XP 270
A tiny wine-loving spirit of the tavern cellar, kin to leprechauns, that can turn every bottle in the room into a weapon when crossed or drunk.
- Desert Stirge HD 1+1 · XP 120
A flightless, six-legged stirge that hides under the sand, leaps twenty feet onto an unwary traveler's back, and grips so hard that only combined brute strength can pry it loose.
- Jungle Stirge HD 2+1 · XP 420
A crimson, double-sized stirge of the deep jungle whose long beak punches through most armor and whose venom leaves victims paralyzed for hours.
- Leshy HD 8
The lone, comically dressed guardian spirit of an ancient forest, a leshy is a foot tall at the edge of its wood and giant-sized at its heart.
- Wicked Leprechaun HD 1 · XP 420
Twisted by dark magic, these black-clad leprechauns trade pranks for poisoned blades, murderous traps and hornet swarms, and they drink their victims' blood.
- Fire Troll HD 12+4 · XP 7,000Shaman: 9,000
Blood-red trolls that swim through lava, hurl molten globs, heal fastest while engulfed in flame, and bleed a mauve ichor that eats steel weapons away.
- Gray Troll HD 8+1 · XP 6,000
Trolls drained of life by undead yet somehow surviving, gray trolls heal six points a round, fade into mist at will, and crumble to ash in sunlight or flame.
- Phaze Troll HD 5+8 · XP 975Psionicist: 2,000
Short, muscular, unusually bright trolls born of magical radiation, phaze trolls blink through space and spin off mirror images while hacking at foes with polearms.
- Stone Troll HD 10+2 · XP 7,000Shaman: 9,000
Huge, hairless, rock-skinned trolls that eat stone to match their surroundings, throw boulders, and shrug off blades, but can shatter when fire and frost strike together.
- Trollhound HD 3+3 · XP Pup: 175Adult: 420Pack leader: 975
Massive, regenerating wolves with troll blood, trollhounds hunt by night in disciplined packs, lock their jaws on a limb and refuse to let go while spreading disease.
- Caravan Talisman Servant HD 12 (72 hp) · XP 7,000
A many-legged pack automaton built from trunks, saddlebags and carved stone, the caravan servant is a good-natured beast of burden that bellows, bites like a sword of sharpness and guards its cargo fiercely.
- Gladiator Talisman Servant HD 16 (96 hp) · XP 12,000
A spike-bracered pit fighter of stone and bronze built by sadistic mages for blood sport, the gladiator servant hugs, bites and sometimes goes berserk, killing everything in reach.
- Infiltrator [Mongrelman] HD 4 · XP 270
Wizard-made shapechangers that eat humanoid flesh to learn new forms, serving as perfect spies, and the forgotten ancestors of today's mongrelmen.
- Spellward Talisman Servant HD 14 (84 hp) · XP 13,000
A noble, animal-headed sentinel of stone and silver, the spellward servant guards a treasure or person with a paralyzing gaze, a magic polearm and a memory that never forgets a thief.
- Talisman Servant Overview
Cheap, adaptable automatons from a vanished magical empire, talisman servants obey whoever holds their linked charm, but each carries a spark of its own will and a copy of its maker's quirks.
- Ashiera HD 6 · XP 975
Stocky, gray-skinned sea folk who learned to swim through the sky, ashiera raid coasts in fog-wrapped swarms, hurling ice from their fingertips and abandoning any oath that stops serving them.
- Fainil HD 2 · XP 270
Bat-winged descendants of drow and tanar'ri, bred as night-raiding sky troops and now plotting from two impregnable mountain fortresses with hand crossbows, sleep poison and spells.
- Masgai HD 3 · XP 65
Patient, chitin-armored insect folk who fly without wings and build world-spanning empires, trading their way into power for centuries before they ever draw a spear.
- Sky-Raider Spiders HD 1+1 · XP 270
The sacred spider crews of the sky-raider drow windships: a living firebomb, a tireless rigger, gliding drop spiders and blade-legged leapers, all kept under a spidermaiden's command.
- Telvar HD 2 · XP 65
Towering winged nomads of the high mountains, deadly archers who rain arrows from the sky, target spellcasters first, and guard their hunting grounds fiercely.
- Agrutha HD 4+3 · XP 120Leader: 175Shaman: 175
Eight-foot lizard folk built like alligators with ape arms, agrutha lie hidden in swamp mud, then burst out bellowing to crush prey with fists, jaws and tail.
- Crocodilian HD 5 · XP 175
Huge, short-tempered crocodile-folk who brawl with jaws and hammer tails, and their smaller, cackling master caste of evil priests who scheme in city sewers.
- Geckonid HD 1 · XP 35
Bright-scaled, bug-eyed lizard folk who scurry across walls and ceilings, geckonids are cheerful, endlessly curious pranksters who see invisible things and steal mostly for the joy of snooping.
- Iguanids HD 1+1 · XP 35Shaman, 3rd: 175Shaman, 5th: 650Shaman, 7th: 1,400
Tall, frilled iguana folk who bask in silent packs and follow druid shamans, iguanids are peaceful until their villages, young or mating season are disturbed.
- Varanid HD 2 · XP 65Lasher/war leader: 120Commander: 270Sshistak: 650Shaman, 3rd: 175Shaman, 5th: 420
Ambidextrous, merciless monitor-lizard warriors of tropical islands who raid villages by night with bizarre double-bladed weapons and lashing razor tails.