A mammoth that teleports in short hops when threatened, the blink wooly mammoth may reappear behind you, beside you, or directly on top of you.
In every other way an ordinary mammoth, this beast vanishes and reappears like a blink dog whenever it is attacked. Each time, roll 1d12: on 5 through 12 it teleports, up to 60 feet. Another 1d12 decides where it lands. A 1 puts it squarely before its attacker, a 2 at the attacker's left (shield side) front corner, and a 3 at the right (weapon side) front corner. Results of 4 through 8 place it at the attacker's back, and 9 through 12 drop it from above.
Being landed on deals 6-36 hp of crushing damage. Every item the target carries rolls a crushing blow save, and the target rolls vs. wands to stay conscious, or is out cold for 2-12 rounds. No more than one mammoth falls on the same person at once. The flattened victim also rolls Dexterity on 4d6 or is knocked prone, and while down the herd gains +2 to hit until the victim wins initiative and gets up.
Their massive tusks weigh and are worth half again as much as an elephant's, each fetching 1d6 x 150 gp, or roughly 6 gp per pound. Collecting them is the hard part.
More: Monsters starting with B · Dragon Magazine monsters · All monsters A-Z
| Climate/Terrain | Subarctic/Plains |
|---|---|
| Frequency | Very rare |
| Organization | Herd |
| Activity Cycle | Day |
| Diet | Herbivore |
| Intelligence | Semi- (2-4) |
| Treasure | Tusks (good luck!) |
| Alignment | Neutral |
| No. Appearing | 1-12 |
| Armor Class | 5 |
| Movement | 12 |
| Hit Dice | 15 |
| THAC0 | 5 |
| No. of Attacks | 5 (2 tusks, 1 trunk constriction, 2 forefeet) |
| Damage/Attack | 2-16/2-16/2-12/2-12-12 |
| Special Attacks | Blinking |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Size | L (14' tall at shoulder) |
| Morale | Elite (14) |
| XP Value | 12,000 |