Hallucigenia

An utterly baffling spiny creature from the primordial seas, hallucigenia crawls ashore to lash with dozens of tentacles and trample prone victims under fourteen razor-sharp legs.

Setting: Dragon Magazine · Sources: Dragon204

Appearance

No one is sure of anything about hallucigenia. The rounded end is presumed to be a head, and an opening at the far end may be a mouth; one noted paleontologist even suspects the whole 'animal' is a complex organ of something far larger. It carries seven pincer-tipped tentacles on its back, a cluster of six small ones, and fourteen needle-sharp legs.

Combat

It can crawl onto land for an hour or longer to ravage local life. Its nine normal attacks are the seven back tentacles (1d4 each), the small cluster (1d6 total) and a constricting throat-or-tail (1d10). It may also trample a prone foe, each leg slicing for 1d8, up to 112 points of damage. Roll each attack separately; with the 44 points its other attacks can deal to other foes, a single round could reach 156 points of damage.

More: Monsters starting with H · Dragon Magazine monsters · All monsters A-Z
Related: Acidic Hallucigenia · Cave Hallucigenia

Statistics

Climate/TerrainShallow sea floor
FrequencyVery rare
OrganizationSolitary
Activity CycleDay
DietCarnivore/Scavenger
IntelligenceAnimal(1)
TreasureNil
AlignmentNeutral
No. Appearing1-4
Armor Class5
Movement9
Hit Dice9
THAC011
No. of Attacks9
Damage/Attack1d10/1d6/1d4 (x7)
Special AttacksTrample
Special DefensesNil
Magic ResistanceNil
SizeH (25' long, 18' high at the shoulder)
MoraleFearless (20)
XP Value3,000