Albino Crocodile

Small, pale sewer crocodiles twisted by generations of magical runoff into creatures that magic cannot touch, and that have learned to hunt spellcasters first.

Setting: Dragon Magazine · Sources: Dragon #238

Appearance

These miniature white crocodiles descend from the pets of a master wizard who once ran a school of magic. When their owner was killed they fled into the sewers beneath, and the necromancer who followed made only halfhearted, spiteful efforts to exterminate them. They have thrived since, subtly altered by runoff from the necromancer's experiments.

Combat

Small or not, albino crocodiles are almost as strong as their full-sized cousins and are vicious, sly and unpredictable. They nearly always ambush, giving victims a -3 penalty on surprise rolls. The bite deals 2d4 points of damage and the tail slap 1d6. Because the tail strikes around a humanoid's knees, anyone it hits must save vs. paralyzation or be knocked down and lose all remaining actions that round.

Generations of soaking in magical waste have left them totally immune to magic. Only spells whose results are not themselves sustained by magic can hurt them: a wall of thorns or a falling wall of stone harms one, but magic missile does nothing, and a wall of force or prismatic sphere is no barrier to it at all. Dim as they are, they have learned that two-legged creatures who glow from their hands are easy meat, so they single out spellcasters.

Habitat and Society

Albino crocodiles usually live alone, though groups of 3-9 form when food is plentiful. Oddly, that is when they are safest to meet, since they attack only when hungry or threatened. Between hunts they rest on the bottom of flooded channels, digesting or waiting.

Ecology

Rats and other small animals make up most of their diet. They go after humans only when starving or provoked.

More: Monsters starting with A · Dragon Magazine monsters · All monsters A-Z
Related: Crocodile

Statistics

Climate/TerrainSewers
FrequencyCommon
OrganizationSolitary (pack)
Activity CycleAny
DietCarnivore
IntelligenceLow (5-7)
TreasureNil
AlignmentNeutral
No. Appearing1 (10% chance 2d4+1)
Armor Class5
Movement9, Swim 12
Hit Dice2+3
THAC017
No. of Attacks2
Damage/Attack2d4/1d6
Special AttacksAttack with surprise, trip
Special DefensesSee below
Magic ResistanceSee below
SizeM (4-5' diameter)
MoraleSteady (11)
XP Value420