Moat Cat

A wizard-made blend of big cat and newt, the silent moat cat lurks underwater in castle moats and erupts from the surface to drag intruders down.

Setting: Dragon Magazine · Sources: Dragon243

Appearance

Wizards create moat cats by fusing newts with big cats like cheetahs or mountain lions. The result has a feline build but smooth, slick skin, a heavy lizardlike tail, gills behind the jaw, and green slit-pupiled eyes. Color follows the newt: usually black, red, or brown, spotted with a contrasting shade such as white on black or black on red.

Combat

Breathing air and water alike, a moat cat waits fully submerged and bursts up at anyone nearby, giving victims -3 on surprise rolls. It bites and claws with its forepaws; if both front claws land, it rakes with the hind pair for 1d4 each. Fleeing ashore is no escape: it can sprint at speed 30 for three rounds, then must rest three full turns before sprinting again.

Like the newts in its making, it is utterly silent. No growl warns its prey, so most intruders learn of it only as it lunges, usually far too late.

Habitat and Society

Needing water close by, a moat cat strays at most about a mile from its moat to hunt and always comes back to eat and sleep, an accidental loyalty that keeps it on guard. One sheep-sized meal every other week suffices; it gorges, then lazes for a day while digesting. Bribing it with food is unreliable, since it prefers live quarry. A thief who dumps a goat carcass in the water hoping to sneak by will likely find the cat coming for him instead.

Though some live wild in rivers, ponds, or lakes, they are bred as moat guardians. Training works only if begun very young, so their masters keep a hold monster or charm monster spell ready to protect expected guests.

Ecology

Its skin must stay wet; every full hour out of water deals 1d6 hp. Like true amphibians, it cannot survive salt water. Females leave jellylike eggs that hatch 20-50 (1d4+1 x 10) cubs, more than half of which the adults eat, so only 1-4 per brood usually mature. Cubs are legless, tadpole-like swimmers with 1 HD, swim speed 6, and a 1-3 hp bite. At one year they gain a Hit Die, grow legs, and come ashore to learn hunting from their parents; they are adults at two and live 12 to 15 years.

More: Monsters starting with M · Dragon Magazine monsters · All monsters A-Z
Related: Cat [Forgotten Realms] · Cath Shee [Great Cat] · Crypt Cat · Great Cat · Marine Cat · Midnight Cat · Plains Cat · Psionic Cat · Skeletal Cat · Small Cat · Snow Tiger [Great Cat] · War Cats

Statistics

Climate/TerrainAquatic (usually moats)
FrequencyVery rare
OrganizationSolitary or family group
Activity CycleAny
DietCarnivore
IntelligenceSemi- (2-4)
TreasureNil
AlignmentNeutral
No. Appearing1-4
Armor Class6
Movement15, sprint 30, swim 12
Hit Dice3
THAC017
No. of Attacks3
Damage/Attack1-3/1-3/1-6
Special AttacksSurprise, rear claws 1-4/1-4
Special DefensesSurprised only on a 1
Magic ResistanceNil
SizeM (4-5' long)
MoraleAverage (8-10)
XP Value175