AD&D 2nd Edition Monsters

A free reference to 2,478 monsters of the second edition game, each on its own page with full game statistics and a newly written description covering appearance, combat, society and ecology. Browse A to Z or by campaign setting.

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By Setting

Core Rules 517

The backbone of the game: classic dungeon and wilderness monsters from the core monster books and annuals, from humble giant rats to ancient dragons.

Planescape 280

Natives of the Outer Planes and the spaces between them: fiends, celestials, elemental oddities and the strange folk of the great planar city.

Ravenloft 270

Creatures of gothic horror from the mist-shrouded domains of dread: undead, cursed beasts, shapechangers and things that whisper in the dark.

Dragon Magazine 242

Monsters first printed in the pages of the long-running gaming magazine, ranging from silly to truly sinister.

Dark Sun 205

Survivors of a sun-scorched, magic-blighted desert world, where even the insects are psionic and most things want your water.

Forgotten Realms 193

Monsters of a classic high-fantasy world of deep caverns, old empires, crowded cities and wild frontiers.

Spelljammer 141

Creatures of the void between worlds: star whales, space-going pirates, living ships and the horrors that hunt them.

Mystara 100

Beasts and peoples of a sprawling fantasy world with a hollow interior, sky-ships, and lost civilizations.

Al-Qadim 90

Genies, desert beasts and night terrors from a land of sultans, sand seas and enchanted cities.

Dragonlance 89

Monsters of a war-torn world of dragons, knights, tinker gnomes and moons that shape magic.

Greyhawk 80

Classic foes from one of the oldest fantasy campaign worlds, full of ancient dungeons and demon-haunted ruins.

Savage Coast 74

Strange folk and cursed beasts of a wild frontier coast, where a red curse grants gifts and twists bodies.

Kara-Tur 54

Spirits, oriental dragons and monsters of folklore from a vast eastern empire and its island realms.

Fiend Folio 42

An eclectic gathering of odd, alien and hard-to-classify monsters.

Birthright 42

Blood-corrupted abominations, shadow fey and ancient beasts of a land ruled by divine bloodlines.

Lankhmar 22

Monsters of a grim, witty sword-and-sorcery world of thieves, wizards and decadent cities.

Dungeon Magazine 17

Monsters introduced in published adventure scenarios.

Maztica 10

Jungle beasts, feathered serpents and spirits of a new world across the western ocean.

The Horde 6

Creatures of the endless eastern steppes and the deserts that border them.

Masque of the Red Death 3

Gaslight-era horrors from a dark mirror of our own world.

Alternity 1

A small set of science-fiction creatures.

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