Living Hair

A shambling figure of matted hair that seeps through keyholes, chokes victims by forcing itself down their throats, and nurses a bitter hatred for anyone beautiful.

Setting: Dragon Magazine · Sources: Dungeon #76; Dragon252

Appearance

This creature looks like a person sculpted from tangled locks. It can unravel into loose strands to slip under doors, but needs 2d4 rounds to pull itself back together, so it waits in some dark nook until whole.

Combat

It moves silently (90%), hides in shadows (80%), detects noises (50%) and climbs walls (95%). Its two formless fists deal 1d6 each at full strength; if caught while re-forming, it hits for 1, then 1d2, 1d3 and 1d4 over its first four rounds.

An attack roll of 18 or higher means strands have pushed into the target's nose and throat, dealing an automatic 2d4 damage every round. Breaking free takes a Strength check on 1d20 by the victim or a friend, who forgoes other attacks to try.

The hair regenerates 2 hit points per round, takes half damage from blunt weapons and double from fire, and regrows in 2d10 days unless every strand is destroyed. It is not undead and ignores turning and holy water.

Habitat and Society

A deeply vain person can create one by weaving their own hair into a rug or curtain bearing certain magical runes. Sages think tales of corpses whose hair overflowed the coffin describe living hair forming spontaneously in graves and creeping up to the surface.

Rare and solitary, the creatures carry a soured echo of their makers' vanity as hatred of humanoids, and they single out characters with above-average Charisma. They haunt castles, manors and dungeons.

Ecology

It can absorb shed hair and fur that most creatures cannot digest. Wizards use scraps of it to craft ropes of climbing, ropes of constriction and nets of entanglement.

More: Monsters starting with L · Dragon Magazine monsters · All monsters A-Z

Statistics

Climate/TerrainAny
FrequencyVery rare
OrganizationSolitary
Activity CycleDarkness, night
DietHair, fur
IntelligenceAverage (8-10)
TreasureNil
AlignmentNeutral evil
No. Appearing1
Armor Class7
Movement12
Hit Dice5
THAC015
No. of Attacks2
Damage/Attack1-6/1-6
Special AttacksStrangulation
Special DefensesSee below
Magic Resistance50%
SizeM (5-6' tall)
MoraleChampion (15-16)
XP Value975