306 monsters whose names start with S.
- Sa'ir [Lamia] Dragon Magazine · HD 4+1 · XP 420
The animal offspring of common lamias, sa'ir are lion-fronted, goat-legged predators that stalk prey disguised as harmless grazers, then pounce with claws, horns and fangs.
- Sabreclaw Mystara · HD 5 · XP 1,400 per wing
Winged, sewage-reeking servants conjured from fouled water, bound into flocks that share one pool of life so no member falls until the whole wing does.
- Sabu Lord Al-Qadim · HD 8+8 · XP 4,000
A vain giant lion who rules every cat within fifteen miles, deafens foes with a shattering roar, and sends an army of great cats after travelers who forget to ask permission.
- Sacaanti Forgotten Realms · HD 4 · XP 2,000
A tailless, spellcasting fusion of imp and quasit, bound mind and life to the wizard who made it, so that each one's death can ruin the other.
- Sacrol Mystara · HD 8 · XP 6,000
A howling skull wrapped in shifting mist, born from the massed spirits of a slaughter, that strangles and drains the living and hunts its killers without rest.
- Sadhuin Ravenloft · HD 6+3 · XP 2,400
Vicious, four-horned goat-fey of the hidden shadow realm who drug victims with sleep-poison darts from their flutes, then feast, kill, or enslave them.
- Saffravi the Greater Purple Dragon Forgotten Realms · HD 16 (128 hit points) · XP 18,000
Once a holy prince's pet leopard, this reincarnated purple dragon rules the desert winds, choking foes with purple dust and slipping across the world through her astral form.
- Sahuagin Core Rules · HD 2+2 · XP 175Lieutenant: 270Chieftain: 420Priestess: 650Baron: 975Prince: 2,000
Savage, shark-loving fish-men of warm seas, ruled by a four-armed king in a sunken canyon city, who raid coasts and ships for loot, sport, and food.
- Sakina Al-Qadim · HD 7+7 · XP 5,000
Invisible, whimsical air sprites of the desert lands who dine on scents, ferry friends across the sky, and send enemies drifting helplessly away on the wind.
- Salamander II [Fire Kin] Planescape · HD 2+2 · XP 175
The two ends of the salamander life cycle: brutish, red-hot iron-wielding foot soldiers of the plane of fire, and the immortal, spellcasting nobles who rule them as lonely tyrants.
- Salt Golem [Dark Sun] Dark Sun · HD 9 · XP 4,000
Slow, silent and tireless, the salt golem plods after its prey until it can grab it, then leaves wounds so packed with salt that victims writhe helplessly in agony.
- Salt Zombie Dark Sun · HD 4+2 · XP 420
Shriveled husks of travelers who died of thirst on a cursed salt flat, they sense the living from miles away and latch onto bleeding wounds to drink them dry.
- Saluqi Dog Core Rules · HD 2 · XP 120
Sleek, pedigreed desert greyhounds that run quarry down by sight and heat trail, then bury it under a snapping pack that ruins any spell.
- Sanctacaris Dragon Magazine · HD 7 · XP 650
A primitive, lobster-armored arthropod nicknamed Santa Claws that guards its burrow with a heavily plated head and jaws that do not easily let go.
- Sand Bride Dark Sun · HD 7 · XP 3,000
A cunning creature of living sand that conjures a false oasis and a lovely face to lure the thirsty close, then drains their life with every blow.
- Sand Cactus Dark Sun · HD 5-8 · XP 5 HD: 9756 HD: 1,4007 HD: 2,0008 HD: 3,000
A buried, blood-drinking plant whose sand-colored barbed needles hook into careless feet, then drain the victim or leave a festering wound that sprouts a new cactus.
- Sand Cat Forgotten Realms · HD 1+1 · XP 120
A small, tufted desert cat that hunts vermin by night, ignores people unless cornered, and sells as a pricey, half-wild pet in the cities.
- Sand Howler [Dark Sun] Dark Sun · HD 4+2 · XP 420
An eight-eyed, dog-shaped desert lizard that hunts in packs, calling its kin with eerie howls and freezing prey in place with a single paralyzing stare.
- Sand Spawn Dragonlance · HD 5 · XP 975
Whirling knee-high funnels of grit called up by a chaos fiend, sand spawn slash with whips of sand and blast blinding grains into the eyes of anyone they face.
- Sand Vortex [Dark Sun] Dark Sun · HD 15 · XP 12,000
A colossal pancake-shaped psionic predator buried in the silt sea, it summons whirlwinds that drag walkers and even fliers down into its waiting central maw.
- Sandling [Earth Kin] Core Rules · HD 4 · XP 420
A sliding, color-shifting mound of living sand that ignores trespassers until stepped on, then surges up to engulf them and grinds them with a rasping pseudopod.
- Sandman [Elemental] Core Rules · HD 4 · XP 975
A silent humanoid of magically bound sand whose nearness lulls victims into helpless sleep, letting it haul humans off as slaves for the dao masters it hates.
- Sapphire Dragon [Gem] Core Rules · HD 13 (base) · XP Varies
Fiercely territorial gem dragons of the deep underworld, often mistaken for blues, sapphires repel intruders with a near-silent shriek that panics even the fearless.
- Saqualaminoi Dragonlance · HD 8 · XP 2,000
Huge, shaggy snow-dwellers of the highest glaciers, saqualaminoi are gentle and curious at heart, yet hungry storms send them down as the raiders mountain folk fear.
- Sarhuk the Thrax Ravenloft · HD 9 (52 hp) · XP 4,000
A water-draining thrax from the desert world, carried into the misty dread realm along with a lost city-state, who now hunts its roads in secret while plotting his escape.
- Satyr Core Rules · HD 5 · XP 975
Goat-legged revelers of the deep woods, satyrs live for wine, music and mischief, and a single tune from their pipes can charm, lull or terrify a whole party.
- Saurial Forgotten Realms · HD 2 · XP 35
Bright-scaled lizard folk carried off from another world by a god of rot, the saurials now rebuild their lives in one hidden valley, speaking in voices too high to hear and feelings you can smell.
- Savant Aboleth Core Rules · HD 12+12 · XP 13,000Spellcaster 9+ level 14,000Comp. Master Glyph creator 15,000
The rare sorcerer-priests of the aboleth race, savants rule drowned cities from behind walls of layered magical glyphs, and their mental domination makes slaves fight to the death.
- Scaladar [Automaton] Core Rules · HD 7+7 · XP 5,000
Metal scorpions built by a reclusive archmage, scaladar crush victims in their pincers, sting with stored lightning, swallow every magic item they find and drink in electrical attacks as fuel.
- Scalamagdrion Forgotten Realms · HD 6+6 · XP 5,000
A silent, gray-scaled dragon-thing that waits behind a page in a book, cloaked in magical silence and turning spells back on the wizards foolish enough to face it.
- Scaled Devil [Lesser Baatezu] Planescape · HD 4+1 · XP 7,000
Lean, reptilian gargoyle-devils with venomous tails, scaled devils dive from the sky on mortal visitors and love handing reckless young wizards more magic than they can survive.
- Scalpel Nurse [Night Terror] Ravenloft · HD 9 · XP 6,000
A murdered nurse rebuilt from a grieving doctor's nightmares, this night terror haunts his clinic with blade-tipped fingers and can only be truly destroyed beneath the light of one rare flower.
- Scamille Mystara · HD 10 · XP 8,000
A clever, gossip-hungry cave amoeba that disguises itself as a chest, door or boulder, then glues intruders to one pseudopod and pounds them with five more.
- Scarab Beetle Ravenloft · HD 6 per swarm · XP 975
Flesh-eating beetles that carpet tomb walls and burst from bare ground in ravenous swarms, from disease-spreading giant scarabs to the solitary monster that buries victims alive.
- Scarecrow Greyhawk · HD 5 · XP 1,400
A gourd-headed construct of stakes and rags whose burning eyes hold victims spellbound while it beats them to death, one at a time.
- Scarecrow [Ravenloft] Ravenloft · HD 3 · XP 420
A wronged farmer's spirit returned in a straw body, this scarecrow hunts the neighbors it blames and curses them to be devoured by swarming insects.
- Scarlet Dancer Mist Forgotten Realms · HD 1 per 10 present · XP 10 dancers: 3520 dancers: 6530 dancers: 12040 dancers: 17550 dancers: 27060 dancers: 42070 dancers: 97580 dancers: 1,40090 dancers: 2,000100 dancers: 3,000
Swarms of tiny blood-drinking red vapors that drift through the sewers beneath a ruined fortress-city, slipping misty tendrils through any armor to reach the skin.
- Scathe Fiend Folio · HD 1 · XP 35
Milky-white arctic predators that sail across the ice on arm membranes and skate-like claws, scathes hunt warm bodies from a mile away and inject a burning venom.
- Scavenger Spawn Dragonlance · HD 4+4 · XP 975
Skeletal vulture-things raised from corpses by a chaos fiend, scavenger spawn slow their prey with every bite until it can only lie still and be eaten alive.
- Scholar Fiend [Greater Mercenary] Planescape · HD 12+24 · XP 20,000
The jackal-headed clerks and brokers of the mercenary fiends, spellcasting dealmakers who sell their kin's swords to demons and devils and play both buyers against each other.
- Scorpion Core Rules · HD 5+5 · XP 650
Huge armored arachnids with crushing pincers and a lethal sting, giant scorpions attack almost anything that comes near and drag the remains back to their burrows.
- Scorpion [Dark Sun] Dark Sun · HD 9+5 · XP 3,000
From barb-studded giants that shred anyone who closes to melee to tiny golden stingers carrying the deadliest venom in the desert, these scorpions are nothing to step on lightly.
- Scrab Dark Sun · HD 5Leader: 7Nest mother: 13 · XP 650Leader: 1,400Nest mother: 8,000
Pale, many-legged, three-shelled insect folk who ambush desert travelers with psionics and sorcery, and who reserve a special, patient cruelty for elves.
- Scryxull Greyhawk · HD 4+8 · XP 975
An undead serpent crusted with dead, dusty skin, the scryxull rears up to bite away its victim's strength and spits a numbing glob that spreads paralysis.
- Scylla and Charybdis Core Rules · HD 14 (112 hp) · XP 7,000
Twin perils of a narrow sea passage: a many-headed monster that plucks sailors from passing decks, and a bottomless whirlpool that swallows whole ships.
- Sea Cloaker Lankhmar · HD 5 · XP 270
A manta-shaped cousin of the cloaker that drops from dark reef ceilings, wraps a swimmer in its body, and gnaws away until it is killed or torn loose.
- Sea Demon Dragon Magazine · HD 16+16 · XP 15,000
A colossal, ten-armed octopus that hunts ships as if they were whales, crushing hulls, blinding crews with ink and spinning up whirlpools to swallow anything that slips its grip.
- Sea Demon [Greater Tanar'ri] Planescape · HD 15 · XP 19,000
A leering, fish-faced lord of the deep, the sea demon rules its stretch of ocean through terrified minions, spits boiling water, and steals command of water elementals sent against it.
- Sea Dragon Dragonlance · HD 15 (base) · XP Variable
A toothless, turtle-shelled ocean dragon that boils intruders with steam, flips ships that cross its waters unbidden, and expects a whole cargo as the price of passage.
- Sea Dragon [Lung Wang] Kara-Tur · HD 15 (base) · XP Varies
A turtle-shelled eastern dragon that rules the sea, tips over ships that fail to pay tribute, and boils their crews with steam above or below the waves.
- Sea Glutton Savage Coast · HD 9+2 · XP 3,000
A dragon-headed sea serpent of sailors' nightmares that swallows swimmers whole, crushes them in its coils and can grind a ship to splinters in minutes.
- Sea Hermit Savage Coast · HD 10+5 · XP 8,000
A friendly recluse in a gorgeous seashell tower invites travelers to spend the night, but its true form is a giant crab-sage from the deep that harvests memories from captives.
- Sea Linnorm [Dragon] Core Rules · HD 13 (base) · XP See below
A chameleon-scaled serpent of cold seas that capsizes ships from below and drowns their crews in acid fog, all in the name of protecting the ocean.
- Sea Lion Core Rules · HD 6 · XP 420
Half lion and half fish, this fiercely territorial predator mauls anything that enters its waters, hunts sharks out of pure spite and makes the mightiest steed under the sea.
- Sea Spawn Master Ravenloft · HD 10 · XP 4,000
A slime-slick, shark-toothed horror of the shallows that seeds coastal villages with brain-riding slugs, then feeds on the townsfolk its puppets deliver to the waves.
- Sea Spawn Minion Ravenloft · HD 1 · XP 35
A six-inch lamprey-mouthed slug that paralyzes its victim, burrows into the base of the skull and turns the host into a puppet that feeds its master the village.
- Sea Unicorn Dragon Magazine · HD 3+4 · XP 650
A shape-shifting guardian of the deep that swims as a horned whale or sea horse, calls up storms, and gallops across the waves in unicorn form.
- Sea Wyrm Al-Qadim · HD Baby: 7-8Adolescent: 9-10Adult: 11-12Ancient 13-14 · XP 7-8 HD: 1,4009-10 HD: 2,00011-12 HD: 3,00013-14 HD: 4,000
A serene, legless sea dragon that ignores passing ships until one crosses its territory, then coils around the hull, rolls it over and drags it under.
- Sea Wyrm [Dragon-kin] Core Rules · HD Young (7-8 HD)Adolescent (9-10 HD)Adult (11-12 HD)Ancient (13-14 HD) · XP 7-8 HD: 1,4009-16 HD: 2,00011-12 HD: 3,00013-14 HD: 4,000
A serene, limbless sea dragon of warm waters that coils around ships to roll them under, swallows prey whole, and puts enemies to sleep with its breath.
- Sea Zombie Ravenloft · HD 5 · XP 420
Bloated, eyeless corpses of drowned sailors that swim with terrifying speed, wreck ships for sport, and follow the fog ashore to hunt the living.
- Seawolf [Lycanthrope] Core Rules · HD 9+2 · XP 1,400
Former sailors twisted into seal-bodied, wolf-headed hunters, seawolf packs float like drowning men, then swarm aboard or chew through the hull of any ship foolish enough to help.
- Seelie Faerie Birthright · HD 4+2 · XP 2,000
Capricious, glamour-wrapped fair folk of the shadowy faerie realm who repay kindness tenfold, punish insults just as generously, and bind travelers with their own careless words.
- Seelie Faerie [Sprite] Core Rules · HD 1-1 · XP 270Noble: 420Monarch: 650
Tiny, capricious faeries of ancient woodlands who ambush intruders with sleep-poisoned arrows and silly enchantments, and wage an endless war against their wicked unseelie cousins.
- Seemer Birthright · HD 9 · XP 2,000
A living knot of shadow-realm glamour that wears whatever its observer fears most, from a hated rival to a tide of blood, and fights with that nightmare's own tricks.
- Segarran Al-Qadim · HD 9+18 · XP 8,000+1,000 per level above 12
Crocodile-headed servants of a vengeful jungle goddess, ranging from scaly warrior-zealots to high priestesses who walk among humans and shed their skin for a towering reptile form.
- Selkie Core Rules · HD 3+3 · XP 175Leader: 420
Seal folk who can take human shape for a week each month, trading sunken treasure and pearls with the 'overworld' while hiding their nature behind uncanny green or blue eyes.
- Serpent [Herald and Teak] Core Rules · HD 4+4 · XP 1,400
Two rare jungle serpents: the silver-tongued herald, a spell-casting envoy whose bite erases memory, and the teak serpent, a 30-foot constrictor posing as a hardwood branch.
- Serpent Lord Al-Qadim · HD 16 · XP 15,000
A fifty-foot white cobra with a kindly human face, a great healer and sage who rules every snake for miles and can crush eight foes at once in its coils.
- Serpent Vine Core Rules · HD 10 · XP 2,000
Half constrictor and half plant, this leafy underground snake dangles over forest trails, wears illusory fruit, and charms travelers into walking straight into its coils.
- Sewerm Forgotten Realms · HD 2-4 · XP 2 HD: 1203 HD: 1754 HD: 270
A sewer and swamp water snake that numbs its prey with anaesthetic oil and quietly drinks their blood, often draining a wader dead before they notice anything.
- Sha'az Forgotten Realms · HD 1 · XP Drone: 15Warrior: 270Queen: 1,400
Six-legged, white-furred insect folk of the glaciers whose winged warriors freeze prey with venom and whose ice hives live and die with their queens.
- Shad Planescape · HD 2+1 · XP 175
Tiny, gray, wiry squatters on the Elemental Plane of Earth, survivors of a dead druidic garden who carve warning runes, slip any bond and outlast everything that hunts them.
- Shade Core Rules · HD 10 (or by class & level) · XP 6,000 (or class & level +7 HD)
A former human who traded mortality for shadowstuff, nearly helpless in bright light or total dark but a formidable, deathless agent in the dusky places between.
- Shade [Birthright] Birthright · HD 10 · XP 6,000
Humans hollowed out and filled with shadowstuff by evil wizards, these deathless slaves cross from the shadowy faerie realm to spy, steal and kill for their masters.
- Shade [Classed] Dragon Magazine · HD As original creature · XP Variable
A mortal hero who traded death for shadowstuff, the shade is a brooding immortal of the demiplane of Shadow whose power swells in gloom and gutters in glare or total darkness.
- Shadeling Core Rules · HD Special/as duplicated form · XP 1,400/variable
A living shadow from the demiplane of Shadow that swallows a victim's shadow, steals its body and gear, then hunts down the original to take its place.
- Shadevari Forgotten Realms · HD 7+7 · XP 2,000
Eyeless, tusked and horned reptilian hunters from a lost age, the shadevari move first in every fight, track by sound and scent, and swat arrows out of the air.
- Shadow Core Rules · HD 3+3 · XP 420
Nearly invisible undead that sap strength with an icy touch, shadows turn the humans and demihumans they drain into new members of their mad, roving packs.
- Shadow Asp Ravenloft · HD ½ (1-4 hit points) · XP 65
A silent serpent of living darkness that guards desert tombs, its venom slowly turning grave robbers into shadows bound to the very crypt they came to plunder.
- Shadow Cloaker Ravenloft · HD 6 · XP 2,000
A cape-shaped scrap of living darkness that rides a host's shoulders and turns every casual touch into a theft of life, until the host itself is drained.
- Shadow Demon [Greater Tanar'ri] Planescape · HD 7+2 to 7+20 · XP Mature: 16,000Fledgling: 8-11,000
A gaunt, gargoyle-winged fiend that grows stronger with every human it devours, the shadow demon stalks other worlds and can curse its victims into ghasts with a single look.
- Shadow Dragon Core Rules · HD 12 (base) · XP Variable
A cautious, see-through dragon that stalks from the shadows, breathes a cloud of darkness that drains away its victims' life energy, and feasts on rotting carrion.
- Shadow Fey Overview Ravenloft
Often mistaken for dark elves, the shadow fey are long-lived children of the Plane of Shadow who watch, rob and sometimes steal away mortals from a hidden rift in a misty realm of dread.
- Shadow Fiend Planescape · HD 7+3 · XP 2,000
A bat-winged stalker of living darkness that pounces from the gloom, steals brilliant minds into dark gems, and sells them at auction in the Lower Planes.
- Shadow Folk Greyhawk · HD Nil · XP Nil
Gentle, gliding, ape-like telepaths who hide beneath cities and ruins, the shadow folk guard their secret with deadly hooked staffs and a mind-linking ritual that summons a wise spirit.
- Shadow Giant Dark Sun · HD 7 · XP 9,000
Halfling servants of an ancient war-sorcerer, sacrificed and fused with a lightless dimension, shadow giants freeze and drain the strength of anything they grip and grow huge in bright light.
- Shadow Griffon Ravenloft · HD 8 · XP 4,000
Silent, night-black griffons of the misty dread realm that hunt in mated pairs, prefer human flesh, spread rot with their claws, and can melt briefly into living shadow.
- Shadow Lurker Core Rules · HD 5+3 · XP 1,400
A paper-thin living shadow that clings to dungeon ceilings, drags every nearby shadow toward itself, and engulfs victims in numbing darkness that drains their Strength and dissolves them utterly.
- Shadow Mastiff Core Rules · HD 4 · XP 420
Hounds of living darkness from the shadow plane whose baying sends warriors running, and who melt back into the gloom after every bite.
- Shadow Realm Halfling Birthright · HD 6 (d6) · XP 2,000
Halflings who stayed behind in the shadowy faerie realm have split into cruel tyrant lords, broken slaves, and the defiant freedom fighters who slip through shadows to set them free.
- Shadow Steed Birthright · HD 7 · XP 1,400
A war stallion shaped from twilight and mist, the shadow steed carries the lords of the shadowy faerie realm, kicks like living horseflesh, and sees through fey glamour.
- Shadow Symbiont Savage Coast · HD 1/8 · XP 120/5000
Living scarves, cloaks, gloves and boots from the Plane of Shadows that grant real power to adventurers, at the steady price of the wearer's experience, and sometimes the wearer.
- Shadow Unicorn Ravenloft · HD 6 · XP 2,000
A dappled-gray, flame-horned mockery of the unicorn that rules dying forests in the misty dread realm, feeding on the terror of travelers and leaving withered trees behind.
- Shadow Warrior Birthright · HD 11 · XP 6,000; Lieutenant 7,000; Captain 8,000; Prince 10,000
Ghostly knights who died holding back the darkness, shadow warriors fight on inside the shadowy faerie realm, appearing from the twilight to rescue the good when all seems lost.
- Shadowdrake Planescape · HD 9 (base) · XP See below
A forked-tailed, flightless dragon of the Lower Planes' rivers and bogs that eats lesser fiends, spits corrosive slime, and leaves survivors rotting with gangrene.
- Shadowhound Forgotten Realms · HD 3 · XP 270
Silent, bodiless black hounds of the Abyss that chill flesh with a touch, flood their quarry with terror, and feed on the fear of the people they run down.
- Shadowmasters Forgotten Realms · HD 5+5 · XP 2,000
A scheming clan of shapeshifting humans ruled from a castle on the demiplane of Shadow, the shadowmasters slip into the mortal world to devour, impersonate and conquer.
- Shadowrath Forgotten Realms · HD 5+5 · XP 2,000
Black-boned or hollow-bodied undead raised by a dead god's artifact crown, shadowraths drain strength or life levels and hunt wizards in revenge for their fallen master.
- Shadowsponge [Air Stealer] Spelljammer · HD 7+7 · XP 1400
A drifting gray mass of air sacs that smells a ship's atmosphere from miles off, swoops in to soak it up, and smothers anyone it wraps in its rubbery bulk.
- Shadowstaff Forgotten Realms · HD 9+9 · XP 14,000
Faithful spirits remade by the gods of magic, shadowstaves drift unseen through walls, spy on wizards, hide in enchanted staves, and steer the course of magic itself.
- Shalarin Forgotten Realms · HD 2+1 · XP 120
Graceful, finned sea folk with dolphin skin and coral-bright colors, the shalarin live by a rigid four-caste order that even their eggs reveal before hatching.
- Shambling Mound Core Rules · HD 8-11 · XP 8 HD: 6,000(+1000 for each added Hit Die)
A walking heap of rotting swamp vegetation that hides underfoot in bogs, crushes and smothers its prey, and actually grows stronger when struck by lightning.
- Shan Sao Kara-Tur · HD 2 to 4 · XP 2 HD: 1203HD: 1754 HD: 270
Foot-tall, fearless forest folk who curse intruders with disease, take the shape of crows, call tigers to their side, and let those tigers judge their kings.
- Shapeshifter Mystara · HD 8 · XP 2,000
Four very different races share one gift, a conscious, natural power to change form: scholarly adaptors, nature-guarding metamorphs, mimic-like polymar packs, and the man-eating randara.
- Shard Dragon Magazine · HD 5-10 · XP Variable
Razor-edged living crystals from the quasi-plane of Mineral, shards swarm in their dozens or hundreds, shatter ordinary blades, and stun foes with spinning bursts of color.
- Sharg Dark Sun · HD 11 (64 hit points) · XP 3,000
A tentacled shark-squid brought from another world by an undead dragon king, the sharg haunts an underground black river, smashing barges and dragging their crews into its jaws.
- Shargugh Mystara · HD 3 · XP 175
Shaggy, light-fingered forest sprites who lift purses and spell components, pelt foes with stones from the undergrowth, and whose loss leaves a woodland cursed and barren.
- Shark Core Rules · HD 3-8 · XP 3 HD: 654 HD: 1205 HD: 1756 HD: 2707 HD: 4208 HD: 650
Relentless killers of every sea, sharks sense thrashing and blood from a mile away, gather into frenzies, and in their giant megalodon form swallow prey whole.
- Shark [Dark Sun] Dark Sun · HD 5 · XP 300
The lone surviving shark species of a hidden inland sea, a cunning pack hunter that smells blood a mile off and keeps losing its ancient war with psionic dolphins.
- Shark-kin Mystara · HD 2 · XP 65Elder: 120
Fin-crested ocean nomads who hunt with packs of empathically bonded sharks, guard their shipwrecks fiercely, and sprout legs to walk ashore when their elder dies.
- Sharn Forgotten Realms · HD 6+6 · XP 7,000
Aloof, many-eyed blobs that strike through tiny purple portals with fanged heads and three-handed arms, scrambling minds and preying on deep-dungeon explorers.
- Shatjan The Horde · HD 8 · XP 3,000
A reindeer-headed guardian of the frozen north that breathes killing cold, chills the air around it, and guides the great herds away from fire and famine.
- Shattered Brethren Ravenloft · HD 3 · XP 250
Beast-human hybrids who escaped the mind reavers' breeding pits and now haunt the cracks around their old masters' lair, stealing food and murdering any reaver caught alone.
- Shedu Core Rules · HD 14+14 · XP 15,000
Winged, bearded bull-horses of the desert who roam the planes in herds as psionic champions of law and good, their rank shown by a single jewel on the brow.
- Shee Forgotten Realms · HD 9 · XP 7,000
An eyeless, glowing elf maiden in plate armor who gallops through the night on a shadow steed, lancing every living thing once and vanishing with a killing scream.
- Shee [Shadow Fey] Ravenloft · HD 7 · XP 5,000
The fairest and most artistic of the shadow fey, the shee charm with a kiss, curse with every arrow, and make attackers fumble before their blows ever land.
- Sheet Ghoul/Sheet Phantom Fiend Folio · HD 4+2 · XP 650
A haunted bedsheet that drops from the ceiling to smother sleepers, then fuses with their corpses to make acid-spitting ghouls trailing shroud-like wisps.
- Shiere [Lesser Eladrin] Planescape · HD 8+12 · XP 11,000
Tall, crystal-armored eladrin knights who ride flying war-horses through the starlit wilds, shieres hunt down evil with enchanted blades, fear-casting eyes and freezing magic.
- Shimmerfish Savage Coast · HD 2+2 · XP 270
Cruel, glowing cousins of the dolphin that paint images of sunken gold under the waves to lure sailors overboard, then devour them slowly for the fun of it.
- Shimmering Wraith Core Rules · HD 4 · XP Special
Crackling shadows of lightning and negative energy, shimmering wraiths are an elemental's curse that doubles, then multiplies, each day until the victim dies.
- Shimmerweed Dragonlance · HD 1 hit point · XP 35
A harmless crystal wildflower that turns moonlight into a dazzling, mind-scrambling light show, which clever predators use to bewilder travelers before they pounce.
- Shimnus [Greater Spirit] The Horde · HD 9+4 · XP 3,000
A filthy, fire-breathing crone spirit from another plane who tricks humans into feeding her and can swell to giant size to crush anyone who tries to rule her.
- Shirokinukatsukami Kara-Tur · HD 12 · XP 11,000
A gentle patchwork spirit with a lion's face and elephant's trunk who guards worthy sleepers from evil spirits at night and feeds on their dreams.
- Shivak Spelljammer · HD 5 · XP 5,000
Leathery, organless servitors grown from the walls of the Great Starship, which swarm trespassers, eat starhelms to reproduce, and forge a guardian from a dead captain's fears.
- Shoal Elf [Dragonlance] Dragonlance · HD 1+1 · XP Varies
Proud, nomadic sea elves of the kelp beds and reefs who turn into sleek otters to run down their enemies and gang up on the strongest foe first.
- Shocker Planescape · HD 1+2 · XP 270
Living lightning from the Quasielemental Plane of Lightning that projects armored or crackling humanoid shapes across the planes, chain-blasting metal-clad fighters and never truly dying away from home.
- Siddwynd Birthright · HD 13 · XP 8,000
A sail-winged, lightning-spitting lizard companion of wizards that dives on its foes, lashes them with a crackling tail, and snacks on burned-out magic items.
- Siege Demon [Greater Tanar'ri] Planescape · HD 20 · XP 23,000
A colossal, bull-faced brute as tall as a tower, the siege demon batters fortresses for the demon lords who own it while a war platform of riders sways on its shoulders.
- Silat Al-Qadim · HD 9Matriarch: 12 · XP 10,000Matriarch: 17,000
Ram-horned shapeshifting hags who wander cities and deserts in disguise, rewarding the courteous, turning the rude into donkeys, and sometimes eating the unwary.
- Silatic Spelljammer · HD 9+1 · XP 3,000
Quivering metal-eating blobs that drift through the void between worlds, stow away on starship hulls, and can wreck a city's economy by breeding in its treasury.
- Silk Wyrm Dark Sun · HD 6 · XP 1,400
A 50-foot shelled serpent that slips into camps as a shadow at dusk, paralyzes sleepers, and keeps them cocooned in silk for weeks while it slowly drinks their blood.
- Silt Horror Dark Sun · HD 9 · XP 5,000
Tentacled ambushers of the silt sea that feel footsteps from miles away, drag waders under the choking dust to suffocate, and in some kinds dominate or lure prey with psionics.
- Silt Paraelemental Beast [Dark Sun] Dark Sun · HD 7 · XP 3,000
A kraken sculpted from dust, this serpent-necked tentacled horror lurks unseen in silt basins, drags victims under to suffocate, and spins whirlpools that swallow whole parties.
- Silt Runner Dark Sun · HD 2 · XP 35Guard: 65Leader: 120
Small, fast lizard raiders who sprint across loose silt, hunt in overwhelming swarms, and will abandon a rich caravan to run down a single elf.
- Silt Serpent Dark Sun · HD 1 · XP 65
A small, dust-colored viper of the silt shoals that feels its prey through vibrations, strikes from below with deadly venom, and waits patiently for the victim to fall.
- Silt Spawn Dark Sun · HD 2 · XP 65
The eel-quick, gaudily colored offspring of the silt horror, hunting in hungry clutches that bite as one and haul their prey down into the choking silt.
- Silver Dog Forgotten Realms · HD 20 · XP 1,000 or -1,000
A shy, dreamlike hound of quicksilver fur whose beauty drives onlookers into reckless pursuit, and which can grant a wish or doom its captor.
- Silver Dragon [Metallic] Core Rules · HD 15 (base) · XP Varies
A gentle cloud-dwelling dragon that loves human company, walks on mist, and freezes or paralyzes the truly wicked before tossing them skyward with reverse gravity.
- Silver Drakeborn [Drakeborn] Dragonlance · HD 6 · XP 2,000
Nine-foot flying drakeborn that kill to steal their victims' shapes, then spy, kidnap and murder in disguise, and even in death take the form of their slayer.
- Simpathetic Forgotten Realms · HD 4 hp · XP 650
A drab plains bird from the hells that fakes a broken wing to lure kind-hearted heroes close, then quietly drains the goodness out of them.
- Simurgh Al-Qadim · HD 10+10 · XP 10,000
A gentle, human-faced king of birds with four golden wings and a rainbow tail that can hold whole crowds spellbound while it slips away.
- Singing Tree Al-Qadim · HD 12+4 · XP 10,000
A beautiful, chorus-voiced tree that sings passing animals to sleep in its shade, then sends its leaves down to drink their blood.
- Sink Worm Dark Sun · HD 14 · XP 7,000
A fifty-foot white maggot that ghosts beneath sand and silt, betrayed only by a sinking trail, before erupting to swallow travelers whole.
- Siren [Ravenloft] Ravenloft · HD 4 · XP 975
Bloated, drowned-corpse mermaids hidden behind lovely illusions, whose song draws ships onto their reeking rocks and whose bone-sharpened fingers fester every wound.
- Sirine Core Rules · HD 4-7 · XP 4 HD: 2,000 (+1,000 for each additional Hit Die)
Beautiful, reclusive sea maidens whose song charms and whose touch leaves a victim's mind as dull as an animal's, unless they choose to restore it.
- Sirrush Dragon Magazine · HD 5+1 · XP 1,400
A sand-colored, serpent-necked hybrid of lion, bird and lizard with venomous fangs and a taste for live prey, feared by caravans and prized by alchemists.
- Sislan Planescape · HD 6+3 · XP 4,000
A one-eyed living whirlwind of the Elemental Plane of Air that batters intruders senseless or sweeps them into its spinning body as a helpless prisoner.
- Sitak Dark Sun · HD 1-3 hp · XP 15
A bright-crested forest parrot that mimics speech with its mind rather than its voice, makes a fine if fussy pet, and can pass on a lingering fever.
- Sith [Shadow Fey] Ravenloft · HD 7 · XP 6,000
Gaunt, death-obsessed masters of the Unseelie Court, sith fight with three blinding strikes a round, project visions of death, and become living shadows at will.
- Skarrow the Wolf-Spider Planescape · HD 24, hp 50 (100) · XP 36,000
A three-headed, four-armed spider-fiend general who once led the armies of Chaos to the brink of victory, now caged in a shell of pure Law and hungry for a second war.
- Skeletal Cat Ravenloft · HD 1 · XP 65
Mistreated pets that claw their way out of the grave for revenge, skeletal cats hunt in packs, cling to their victims, and spread disease with every bite.
- Skeletal Hound Ravenloft · HD 1-1 · XP 65
The bare, animated bones of dead dogs, raised by necromancers as tireless guards that still bark, still bite, and still remember how to hunt as a pack.
- Skeleton Core Rules · HD 1-1 · XP 65
Mindless bone soldiers raised by animate dead, tireless and fearless guardians that shrug off blades and cold but shatter under a good mace.
- Skin Thief Ravenloft · HD 2+2 · XP 120
Long-clawed, bear-faced wasteland scavengers that flay travelers and wear their skins as disguises to lure in still more victims.
- Skinwing Savage Coast · HD 4-7 · XP 4 HD: 1755 HD: 2706 HD: 4207 HD: 650
A scaly, furless bat-lizard ridden by orcs, whose flocks rake prey from above and can snatch smaller victims into the sky.
- Skotos Dragon Magazine · HD 5 · XP 420
Evil spirits escaped from the realm of the dead, shadowy packs that lurk in darkness and grow stronger with every drop of blood they spill.
- Skriaxit Forgotten Realms · HD 16+16 · XP 16+16 HD: 16,00024+24 HD: 24,000
Packs of malevolent, sand-bodied air spirits whose combined storm flays flesh from bone and smothers magic, waking every century to revel in ruin.
- Skrit Dragonlance · HD 6 · XP 2,000
A man-high desert beetle that poses as a boulder, spears a single victim with a barbed mouth-probe, and pumps in an enzyme that paralyzes the body and slowly melts it into soup.
- Skuhlzecki [Hot-Headed Ice Borer] Birthright · HD 2+2 · XP 175
Packs of blind, two-foot worms with red-hot head plates melt the snow beneath their prey into a slushy trap, then bite and drag the floundering victim under.
- Skulk Greyhawk · HD 2 · XP 120
Hairless, color-shifting humanoid cowards who melt into any background, murder whole families in their beds, and frame others for their killings.
- Skullbird Spelljammer · HD 6+6 · XP 1,400
An oily black carrion bird of the void between worlds whose skull-like head and habit of perching on a ship's masts make it the most feared omen a crew can see.
- Skullrider Dragon Magazine · HD 1+4 (host: 2) · XP 420
A spider disguised as a bleached human skull that eats a fresh corpse's brain, rides the body like a puppet, and leaps off to deliver a venomous bite.
- Skum Core Rules · HD 2+2 · XP 175
Slimy, tailed servitors sculpted by aboleths from humanoid stock over a thousand years, skum are tireless underwater brutes and pack animals with no will of their own.
- Skunk Core Rules · HD 5 · XP 270
The familiar black-and-white forest scavenger whose musk cloud nauseates, blinds and ruins clothing, with a giant cousin whose spray reaches sixty feet.
- Skuz Forgotten Realms · HD 11 · XP 15,000
A life-draining undead slime that floats on stagnant ponds, shapes itself into a drowning child to lure rescuers, and turns those it drowns into more of its kind.
- Sky-Raider Spiders Dragon Magazine · HD 1+1 · XP 270
The sacred spider crews of the sky-raider drow windships: a living firebomb, a tireless rigger, gliding drop spiders and blade-legged leapers, all kept under a spidermaiden's command.
- Skyfish Dark Sun · HD 1+1 · XP 65
A winged, silver-scaled fish that leaps from the waves to snatch smaller fish into the air, prized by lakeside fishers as a fighting catch and a delicacy.
- Slasrath Planescape · HD 5-8 · XP 5 HD: 1,4006 HD: 2,0007 HD: 3,0008 HD: 4,000
A flat, razor-winged flying worm sorcerously bred as cavalry for mercenary fiends, it swoops through armor with slicing dives and stings with a venom that kills in six rounds.
- Slayer Genie [Tasked] Al-Qadim · HD 12 · XP 11,000
A four-armed, three-eyed genie driven mad by endless labor, the slayer kills quietly when it can and in a berserk frenzy when it is caught.
- Sleek Spelljammer · HD 2+1 · XP 65
A silver-furred, ermine-like shipboard hunter that senses vital spots with its antennae, opens arteries with a bite, and extorts tribute from crews that neglect it.
- Slig Dark Sun · HD 4+1 · XP 420
Grinning, red-haired desert brutes who hunt in telepathically linked war bands, fighting in flawless five-warrior formations and luring travelers into ambushes with bait caches and stolen valuables.
- Slinker Spelljammer · HD ½ · XP 7
An eight-inch, neckless, birdlike scavenger of starport slums that flees from everything, until a cornered pack swarms one victim, or a stowaway colony quietly eats a ship's food and air.
- Slithering Hoard Forgotten Realms · HD 5 · XP 1,400
A twenty-foot gelatinous blob armored in glued-on coins, gems and weapons, it lies in wait as a treasure pile and then wraps victims in a grinding, suffocating embrace.
- Slithering Tracker [Ooze/Slime/Jelly] Core Rules · HD 5 · XP 975
A clear, silent jelly that slips through rat holes to find sleeping or wounded prey, paralyzes it, and drains away its plasma over a single hour.
- Slithermorph Forgotten Realms · HD 7+7 · XP 3,000
An acid-spitting black ooze that can rear up as a four-armed serpent, the slithermorph haunts underground rivers, tending herds of crayfish and fish like a monstrous farmer.
- Sloth [Dark Sun] Dark Sun · HD 11 · XP 2,000
A fast, silent, tree-leaping predator of a forested ridge whose family packs use their young as decoys and have a famous appetite for halflings.
- Slow Shadow Greyhawk · HD 4 · XP 650
Shapeless black undead that cling to their prey, chill and slow it to death, and turn the fallen into more of their kind in an ancient feud with ordinary shadows.
- Sluagh Dragon Magazine · HD 2 · XP 975
A storm cloud of shadowy, sprite-sized undead elves that sweeps over the night moors loosing poisoned arrows, raising the slain as zombies and carrying them off in the swarm.
- Sluk Spelljammer · HD 5 · XP 420
A near-invisible weed of the void between worlds that snares passing ships like a sargasso, strangles spellcasters and drinks the magic from hulls, helms and enchanted gear.
- Small Cat Core Rules · HD ½ · XP 7
From pampered house cats to feral strays and the magical, spellcasting cats of the elves, small cats are graceful, stealthy hunters found almost everywhere.
- Small Mammal Core Rules
Quick notes on the little beasts of field and forest, from valuable-fur minks and otters to trinket-stealing black squirrels and gliding flying squirrels.
- Smoke Elemental Ravenloft · HD 4 · XP 1,400
A swirling, sentient cloud of hot soot and ash, usually conjured from temple incense, that wraps around its victims' heads and can split apart to lodge inside their lungs.
- Snail Greyhawk · HD 4-6 · XP 975
Gaudy, magic-warping flail snails batter foes with club-tipped tentacles, while giant sea snails paralyze the water around them and summon armies of tritons.
- Snake Core Rules
From two-headed amphisbaenas and gaze-rotting boalisks to well-poisoning heways and hundred-foot snow serpents, this guide covers serpents both mundane and monstrous.
- Snow Serpent Lankhmar · HD 10 · XP 2,000
Not a snake at all but a legless, white-furred hunting mammal of the frozen north that ambushes travelers from the snow and sprays a corrosive breath.
- Snow Spiders Dragon Magazine · HD 4+3 (Queen, 6+ 1) · XP 975 (Queen, 1,400)
Furry, owl-headed, warm-blooded hunters of the tundra that look like eight-legged spiders, hunt in coordinated packs, and leap onto prey with hidden 3-foot bone spikes.
- Snow Tiger [Great Cat] Forgotten Realms · HD 6+3 · XP 975
A coat that changes with the seasons lets the snow tiger stalk cold mountains so invisibly that its first strike almost always comes as a total surprise.
- Snow Troll Core Rules · HD 7 · XP 1,400
Fur-patched, ambush-loving trolls of the frozen heights that feel prey through the snow itself, shrug off cold, and burst from hidden lairs with terrifying speed.
- So-ut Dark Sun · HD 14+2 · XP 10,000
A six-legged, red-eyed rampager of the desert world that lives only to destroy the works of people, tearing apart armor, weapons and buildings with acidic claws.
- Sohmien Dragon Magazine · HD 2+1 · XP 270
Ash-hided, dead-eyed horses of vengeance with bone spikes jutting from their shoulders, summoned to ride down an enemy and forever hunting every nightmare in existence.
- Solar [Celestial] Planescape · HD 22 (177 hp) · XP 32,000
The mightiest of the celestials, a solar is a metallic-skinned giant of heaven with a dancing vorpal sword, a bow that slays with every hit, and power rivaling a god's.
- Soldier Fiend [Lesser Mercenary] Planescape · HD 10+20 · XP 21,000
Ivory-plated insectile foot soldiers, the most common and most abused of the mercenary fiends, whose knack for wielding any magic item makes a large squad dangerously well armed.
- Solifugid Forgotten Realms · HD 6+6 · XP 650
Ten-legged hunting arachnids, called sun spiders or camel spiders, whose clamping forelegs lock onto prey so tightly that only death or a severed limb breaks the hold.
- Sollux Mystara · HD 10-14 · XP 10 HD: 3,00011 HD: 4,00012 HD: 5,00013 HD: 6,00014 HD: 7,000
Crimson-skinned, fire-proof demihumans distantly related to the efreet, whose knightly order roams the world in glowing red-gold plate, hunting efreet wherever they meddle.
- Son of Ulmorrak Greyhawk · HD 4 · XP 1,400
Zombie-like undead crawling with green worms, sons of Ulmorrak spread terror and a rotting curse, and every worm that reaches a victim's brain makes one more of them.
- Sorcerous Lich Dark Sun · HD As in life, minimum 10 HD · XP 22,000 + 2,500 per HD over 10
Mortals who clawed their way past death for power, sorcerous liches of the desert world wield a freezing, paralyzing touch, a fear aura and fearsome psionics.
- Soul Mask Core Rules · HD 2 · XP 175
A theater mask brought to life by years of stage passion, which grafts itself onto a victim's face and forces them to perform its emotion, scene after scene.
- Space Mimic Spelljammer · HD 12 · XP 5,000
A star-speckled mimic of the void that disguises itself as debris or a scholar's desk, casts illusions, and isolates wizards to steal their spellbooks before eating them.
- Space Owl Spelljammer · HD 3+3 · XP 420
Brilliant, long-winded owls prized as starship navigators, who would rather psychoanalyze an attacker than fight it, and vanish behind illusions when talk fails.
- Space Swine Spelljammer · HD 4+4 · XP 420
Winged, one-horned tracking boars bred by merchant folk of the void, able to follow a scent across thousands of miles and dive-bomb foes with a rising squeal.
- Spacesea Giant Spelljammer · HD 14 + 1d4 · XP 8,000
Hairy, art-loving cousins of the stone giant who sail the void in galleons of solid rock, hurling ship-cracking boulders and patching their hulls with the same stones.
- Spaceworm Spelljammer · HD 1-1 · XP 65
Pale, slug-like swarmers of the void that gnaw furrows through hulls and flesh, with a taste for eyes that leaves whole crews blind and lost among the stars.
- Spanner Fiend Folio · HD 10-15 · XP 5,000 (10 HD) + 1,000 per HD above 10
A living stone bridge that loves gossip and lets wildlife pass freely, but drops or flings rude travelers and sport hunters into the chasm or river below.
- Spectral Abomination Birthright · HD Same as in life · XP Varies
The ghost of a slain blood-corrupted abomination, snatched at death by the Frost Horseman and returned from the shadowy faerie realm stronger, crueler and draining life with every touch.
- Spectral Death Mystara · HD 10 · XP 5,000
A roiling storm cloud of negative energy from the plane of vacuum that hunts one chosen victim with invisible claws, tearing away wisdom and leaving souls beyond resurrection.
- Spectral Hag Ravenloft · HD 8 · XP 7,000
The ghost of a hag slain mid-ritual, a spectral hag drains life with a chilling touch, raises her victims as spectres, and can curse captives into becoming living hags.
- Spectral Harpist Forgotten Realms · HD 9+9 · XP 9,000
The restless ghost of a master agent who died with a mission unfinished, guarding the network's refuges with a chilling touch, a terrifying deathsong and passage through solid stone.
- Spectral Hound Mystara · HD 5 · XP 975
A ghostly astral hunting dog with eyes like voids, whose bite slowly fades its victim out of the world until they slip helplessly onto the Astral Plane.
- Spectral Minion Dragonlance · HD Varies · XP Philosopher: 975Reveler: 975Searcher: 975Guardian: 1,400Warrior: 1,400Berserker: 1,400
The translucent ghost of someone who died before fulfilling a vow, bound to the place of death and replaying its unfinished duty as a guardian, scholar, reveler, searcher, warrior or berserker.
- Spectral Scion Birthright · HD 9 · XP 5,000
The grieving ghost of a blooded noble murdered with a bloodsilver blade, a spectral scion hunts the thief of its divine heritage and drinks the bloodlines of the living.
- Spectral Wizard Core Rules · HD 5 · XP Low level: 4,000High level: 5,000
A wizard bound into colorless half-ethereal undeath that still studies, memorizes and casts spells, and whose touch leaves limbs dead and useless.
- Spectre Core Rules · HD 7+3 · XP 3,000
A cunning, life-hating undead that drains two levels with every touch and turns its victims into enslaved spectres, building ghostly courts in places of utter darkness.
- Spell Weaver Core Rules · HD 10 · XP 10,000
Silent, six-armed sorcerers from another prime world who raid vaults for magic items, casting several spells at once and driving mad anyone who tries to read their minds.
- Spellhaunt Planescape · HD 5+5 · XP 2,000
A glowing, mindless scrap of botched magic that senses enchantment from far away, then lashes out to devour spells, charges and pluses until its hunger is sated.
- Spellward Talisman Servant Dragon Magazine · HD 14 (84 hp) · XP 13,000
A noble, animal-headed sentinel of stone and silver, the spellward servant guards a treasure or person with a paralyzing gaze, a magic polearm and a memory that never forgets a thief.
- Sphinx Core Rules · HD 12 · XP 7,000
Four breeds of winged lion, from the noble, thunder-roaring androsphinx to the riddling gynosphinx, the greedy ram-headed criosphinx and the cruel hawk-headed hieracosphinx.
- Spider Core Rules · HD 7+7 or 8+8 · XP 7+7 HD: 1,4008+8 HD: 3,000
From swarming hairy hunters to blink-in phase spiders and sword-legged leapers, giant spiders paralyze, poison and drag their victims back to the web.
- Spider [Dark Sun] Dark Sun · HD 6 · XP Warrior: 975Mage: 2,000Queen: 3,000 (8 HD)Psionicist: +2,000
Three deadly spiders of the desert world: psionic, spell-wielding dark spider tribes, cliff-dwelling mountain spiders that bait prey with glinting metal, and swarms hidden in the silt.
- Spider [Dragonlance] Dragonlance · HD 15 · XP 420
Two giant spiders: the whisper spider, a silent web-weaver that hides behind silk decoys, and the trap door spider, which bursts from a hidden shaft to drag its prey below.
- Spider Cactus Dark Sun · HD 3 · XP 270
A patch of ordinary-looking desert cacti that fires barbed, paralyzing needles on tethers, reels its victims in, and drains them dry on its feeding spines.
- Spider Dragon Dragonlance · HD 8 (base) · XP Variable
A tailless, eight-legged dragon bred out of a dark goddess's envy, which smothers prey in slowing webs and sprays acidic venom in its underground hunting grounds.
- Spider Horse Dragonlance · HD 5+5 · XP 1,400
A drow-bred hybrid with a horse's body, spider legs and venomous fangs, equally at home galloping across stone or dropping from a web onto unsuspecting riders.
- Spider-Horse Dragon Magazine · HD 3+3 · XP 175
A wizard-made blend of riding horse and giant spider that gallops on hooves, scales cliffs on eight-eyed spider legs, and spins its master a web tent at night.
- Spider-kin Mystara · HD 17 · XP 650
Spider-shaped creatures with little else in common: shapeshifting aranea mages, plane-hopping planar spiders, many-legged leaping ploppéds and the horse-sized, sucker-limbed rhagodessa.
- Spider-spy Savage Coast · HD 1+1 · XP 175
A magically bred surveillance spider that strings nearly invisible web lines across square miles of land, reading the mood, race and even thoughts of anything that brushes against them.
- Spiderstone Golem Core Rules · HD 11 (55 hp) · XP 8,000
A four-armed obsidian statue of a drow, haunted by a bound demon spirit, the spiderstone golem serves dark elf masters until the day it goes wild and turns on them.
- Spike Devil [Least Baatezu] Planescape · HD 3+3 · XP 3,000
Cowardly winged couriers of the Nine Hells, spike devils carry messages, herd the damned into armies, and fling burning spines from the sky before fleeing to fetch something bigger.
- Spined Shard Dragon Magazine · HD 7 + 14 · XP 10,000
A cruel, crystalline predator of the borderland between the mineral and positive planes that melts weak weapons, scrambles magic, and fires one-inch beams of raw positive energy.
- Spined Toad Dragon Magazine · HD 1-2 · XP 1HD:352HD:65
A giant toad bristling like a hedgehog, whose spines punish anyone who grabs it and whom bored goblins and ogres turn into games, shields and even ammunition.
- Spinewyrm Dark Sun · HD 8 · XP 2,000
A wingless, spike-plated flying serpent of the desert world that hides with psionic camouflage, dives from the dusk sky and crushes prey on its spines before carrying it off.
- Spirit [Mystara] Mystara · HD 14 · XP 16,000
Wandering undead essences that ride severed body parts or living shrubs, killing with a poisoned touch and souring every ration, potion and flask of holy water nearby.
- Spirit Centipede Kara-Tur · HD 5+5 · XP 975
A nine-eyed, human-faced centipede that serves as heaven's punisher, the spirit centipede shifts among five venomous forms, each breathing a different poisonous black fog.
- Spirit Dragon [Shen Lung] Kara-Tur · HD 14 (base) · XP Varies
A horned, spike-tailed river guardian revered by villagers as a messenger of the gods, wielding water fire, ice storms, and command over every scaly thing nearby.
- Spirit of the Air Planescape · HD 11 (50 hp) · XP 4,000
Rainbow-robed, monkey-headed bat creatures born from the breath of the gods, bound to obey any wind power yet secretly living a second, dreaming life between breaths.
- Spirit of the Land Dark Sun · HD 20 · XP 25,000
Nearly invulnerable spirits dwelling in the mountains, springs, winds and skies of the desert world, which work through guardian druids and rise as vast elementals only when their home faces destruction.
- Spirit Warrior Spelljammer · HD Master's +10 · XP 6,000
A colossal undead insect grown from an egg, bonded to its rider's mind and piloted from a chamber in its chest, built by elven mages as a living war machine.
- Spirit-Blooded Folk Kara-Tur · HD 1 · XP 175
Graceful descendants of humans and nature spirits whose very lives are bound to a bamboo grove, a river or the sea, and who answer to spirit lords before any human master.
- Spiritjam Spelljammer · HD 10 · XP 13,000
The ghost of an evil starhelm caster that drifts through ship hulls to claw out its victims' minds, starting with the pilot and the captain.
- Spiritus Anime Dragon Magazine · HD 3 · XP 650 + 65 per animated body
The invisible, dusty ghost of someone buried alive, which hops from corpse to corpse in its graveyard and can only be ended by finding and destroying its own buried body.
- Spitting Crawler Forgotten Realms · HD 2 · XP 175
A sticky-toed cave lizard that clings to ceilings and spits metal-eating acid, prized as a loyal familiar by the dark elf wizards of the deep underworld.
- Sporebat [Bat] Core Rules · HD 8 · XP 7,000
A silent, one-eyed fungal flyer that ambushes from the dark with a poisonous cone blast, then circles back to rend survivors with three claws and seed its kills with spores.
- Spriggan [Gnome] Core Rules · HD 4 or 8+4 · XP Male: 3,000Female: 2,000
Filthy, spiteful gnome cousins who can swell to giant size at will, spriggans rob, burn and bully for the sheer joy of the wreckage they leave behind.
- Sprite Core Rules · HD ½ · XP 270
Shy, winged faerie folk of glens, reefs and lakes, from sleep-arrow sprites to invisible pixie pranksters, slave-taking nixies, tree-village atomies and fiddling grigs.
- Spyder Fiend Planescape · HD 4 · XP 5,000
Wolf-headed spider demons of a reeking Abyssal salt marsh, ambush hunters whose paralytic bites, invisible silk and treacherous wiles serve a primordial queen of chaos.
- Squeaker Core Rules · HD ½ · XP 15
Naked, big-headed little pests of uncertain magical origin that pelt travelers with rocks and sticks from cover, seemingly for no reason beyond pure annoyance.
- Squealer Core Rules · HD 10 · XP 8,000
A three-armed, pig-faced tree ambusher that mimics screams and crying infants to lure prey beneath it, then snatches them aloft to maul, hoard or drop.
- Ssurran Dark Sun · HD 3 · XP Warrior: 270Shaman: 975
Desert lizard men who hunt through the blistering midday heat, with gut-ripping claws, a taste for halfling flesh, and shamans who feed surplus captives to strange gods.
- Stag Dragonlance · HD 5 · XP 175
From the herd-guarding wild stag to the towering giant stag and the glowing white messenger of the good gods, these antlered beasts fight hard when their herd is threatened.
- Stalking Catfish Dragon Magazine · HD 12 · XP 4,000
A huge cave catfish that walks on muscular fins, sweeps the dark with whip-long barbels, and swallows whole whatever living thing they touch.
- Stalking Death Lankhmar · HD 12 · XP 4,000
A colossal mastiff-like avatar of the god of death that drags its chosen prey into a blank, boundless arena and hunts them there with cunning, leaps, and feigned death.
- Stalking Horror Dark Sun · HD 18 · XP 12,000
An invisible, many-eyed tentacled horror that wakes only when the moons align, devours the bones of whole towns, and hunts down whoever holds the cursed item tied to its summoning.
- Star Orc Spelljammer · HD 3 · XP 270Sergeant/guard (4 HD): 420Captain/bodyguard (6 HD): 975Warpriest (5 HD): 975Almighty Leader (8 HD): 2,000
Disciplined, articulate descendants of orcs who lost a war in the void, star orcs train for one holy purpose: to drive every groundling race out of space.
- Star Selkie Spelljammer · HD 4 · XP 270
Gentle, beautiful shapechangers who become armored, bullet-shaped hunters in the void, ramming prey and draining it through ten lamprey-mouthed tentacles.
- Starfly Plant Spelljammer · HD 0 · XP Nil
A drifting, butterfly-winged fruit of the void that starship crews greet as a lucky, delicious omen, and the seed of a comet-riding tree that can grow into a living world.
- Stargazer Spelljammer · HD 6+2 · XP 3,000
A gem-crusted asteroid lizard that poses as a glittering mineral vein, then fires twin lightning bolts from its eyes at anyone greedy enough to come close.
- Steel Dragon Core Rules · HD 11 (base) · XP Variable
A sociable dragon that lives in disguise among the crowds of great cities, posing as a scholar or sage, and defends its adopted home with a cloud of lethal poison gas.
- Steel Dragon [Greyhawk] Greyhawk · HD 11 (base) · XP Variable
A shapeshifting dragon of burnished steel that lives disguised among city folk as a scholar or patron of the arts, and whose breath is a cube of instantly lethal poison gas.
- Steel Dragon [Variant] Core Rules · HD 12 (base) · XP Variable
A small, sleek city-dwelling dragon that trades in secrets under a human face, knocks foes into a deathlike coma with its breath, and shrugs off most magic.
- Steel Shadow Forgotten Realms · HD 4+4 · XP 975
A flatworm-like creature that seeps into metal and animates it, turning empty armor, swords, and even scattered coins into weapons while barbed tentacles lash from inside.
- Stellar Dragon Spelljammer · HD 50 · XP 54,000
A colossal, gem-crusted philosopher of the flame-sea that literally eats knowledge, crystallizing it into priceless jewels, and defends itself with a mouth that opens onto annihilation.
- Stellar Undead Spelljammer · HD 5 · XP 420
Dead star-sailors animated by negative energy, stellar undead drift on wreckage posing as castaways, waiting for a rescuing crew to bring warm blood aboard.
- Stingcone Sorcerer Forgotten Realms · HD 9 · XP 10,000
Floating, cone-bodied sorcerers who cast spells by silent will, absorb or reflect hostile magic, and implant ravenous eggs with a barbed tail, stingcones are among the deadliest mages alive.
- Stirge Core Rules · HD 1+1 · XP 175
A rust-red, bird-like bloodsucker that strikes with uncanny precision, clamps onto a victim's neck, and drains blood until it is too bloated to fly straight.
- Stoght [Forest Gnome Fisher] Dragon Magazine · HD 1+1 · XP 35
A fierce, bushy-tailed fisher bred by forest gnomes as a guardian, quick enough to bite twice a round and willing to fight anything to protect its gnome family.
- Stone Colossus Forgotten Realms · HD 22 (100 hp) · XP 18,000
A towering stone golem built by a vanished giant race to guard its monuments, whose thunderous march sends lesser creatures fleeing and whose fists level foreign buildings.
- Stone Giant Core Rules · HD 14 + 1-3 hit points · XP 7,000Infant: NilJuvenile, -3: 975Juvenile, -2: 3,000Juvenile, -1: 6,000Elder: 9,000Spell caster: 9,000
Grim gray giants of storm-lashed peaks who vanish against the rock, ambush with boulders and avalanches, and spend their nights in thunderous rock-throwing games.
- Stone Maiden Al-Qadim · HD 5 · XP 5,000
A shy, veiled beauty bound to a desert rock formation who slips into solid stone at will and, if truly threatened, sends a man-sized boulder to crush intruders.
- Stone Snake Core Rules · HD 8 · XP 2,000
A granite-plated serpent that shrugs off blades, clubs foes with its rocky snout, and slowly turns prey to stone so it can swallow them whole.
- Stone Snake [Variant] Core Rules · HD 8 · XP 3,000
A granite-scaled serpent that clubs foes with its rocky snout or injects a venom that slowly turns them to stone, then swallows the statue whole and digests it for days.
- Stone Spirit Kara-Tur · HD 6 · XP 975
Evil little spirits that move into statues of frogs, dogs, dancers and faceless samurai, guarding tombs and temples by hurling their stone bodies at intruders.
- Stone Termite Dragon Magazine · HD 1-1 · XP 35
Rock-eating termites, possibly a wizard's siege weapon gone feral, whose colonies can chew through a castle's foundations until the whole fortress comes down.
- Stone Troll Dragon Magazine · HD 10+2 · XP 7,000Shaman: 9,000
Huge, hairless, rock-skinned trolls that eat stone to match their surroundings, throw boulders, and shrug off blades, but can shatter when fire and frost strike together.
- Stone Wolf Core Rules · HD 5+4 · XP 1,400
Statue-still guardians of carved stone with blazing fire-opal eyes, stone wolves spring to life without warning, pin intruders beneath their weight, and shrug off arrows and blades.
- Stonecrown Ogre Birthright · HD 4+3Leader: 5+4Captain: 6+6 · XP 420Leader: 975Captain: 1,400
Fat, pierced and gleefully destructive, these mountain ogres fight as drilled mercenary companies until first blood sends them into a two-strikes-a-round battle-rage.
- Storm Giant Core Rules · HD 19 + 2-7 hit points · XP 14,000Infant: NilJuvenile, -3: 1,400Juvenile, -2: 4,000Juvenile, -1: 7,000Spell caster, 1st: 15,000Spell caster, 2nd: 15,000Spell caster, 3rd: 15,000Spell caster, 4th+: 17,000
Gentle, music-loving giants of cloud castles, peaks and sea floors who seldom anger, but when they do they summon tempests, hurl lightning and swing swords for triple damage.
- Strangleweed Greyhawk · HD 1 · XP 175 per 10' square
A black, razor-leafed cave vine that wraps anyone who brushes it, slices through clothing, and slowly chokes its prey before storing the body for later.
- Strigloi Core Rules · HD 4 · XP 3,000
A child-stealing spirit born from bedtime tales of monstrous people, an ancient, dust-covered figure that flies off with children into the night and never brings them back.
- Stwinger Fiend Folio · HD ½ (3 hp) · XP 15
A tiny, sickeningly cute winged sprite whose charm pheromone turns bearded dwarves into living swing sets until they drop from exhaustion.
- Su-Monster Core Rules · HD 5+5 · XP 650
A gaunt, red-pawed ape that drops from the branches on its tail to rake with all four limbs, guards its family with adrenaline-fueled fury, and loathes anyone with psionic talent.
- Subterranean Fish Forgotten Realms · HD 1-1 · XP 35
Three lovely but treacherous fish of lichen-lit underground waters: paralyzing wattleys, poison-barbed lemon fish, and glittering plecos whose venom slowly withers a victim to death.
- Subterranean Lizard [Forgotten Realms] Forgotten Realms · HD 8 · XP 1,400
Broad, placid pack lizards that haul heavy loads up cavern walls, crush armor in their jaws, and pin careless foes beneath their bulk until little remains.
- Subterranean Pudding Core Rules · HD 10 · XP 4,000
Cave-dwelling cousins of the black pudding that shrug off swords, split under fire and lightning spells, and range from poison-dripping ceiling lurkers to bone-dissolving gray horrors.
- Subterranean Spider Forgotten Realms · HD 1-1 · XP 65
Four spiders that flourish in and around drow cities: swarming hairy biters, winged chasm hunters with true sight, blade-legged leapers and bred watch spiders.
- Succubus [Lesser Tanar'ri] Planescape · HD 6 · XP 11,000
A winged temptress of the Abyss who courts passionate mortal men, steals a level of life energy with every kiss, and leaves her lovers too enthralled to notice.
- Succulus Savage Coast · HD 5 · XP 420
A boarlike beast whose touch crumbles crimson steel and curse-warding red metal into edible dust, making it the terror of every armored traveler on the frontier coast.
- Suisseen Planescape · HD 8 · XP 2,000
A living membrane of water drifting through the elemental depths, able to crush like a breaking wave or drown a victim from the inside, and slowly corrupted by a cult that feeds it sacrifices.
- Sull Forgotten Realms · HD 3 to 6 · XP 3 HD: 4204 HD: 6505 HD: 9756 HD: 1,400
A living flying saucer that drifts among the clouds, dives on prey in a cloud of blinding gas, and quietly resents every wizard who tries to ride it.
- Sun Dragon Spelljammer · HD 10 (base) · XP Variable
A playful, good-hearted dragon that frolics on the surfaces of suns, spits delayed-blast fireballs, and leaves behind a sphere of annihilation when it dies.
- Sun Paraelemental Beast [Dark Sun] Dark Sun · HD 9 · XP 3,000
A blazing two-headed firebird born of desert sunlight, it rakes foes with burning talons, bakes them with killing heat, and bursts into blinding light that sears the undead.
- Sunfly Planescape · HD 1+1 · XP 120
A golden, singing dragonfly of the upper planes whose dazzling flashes and protective circle dances can blind an evil intruder or pin it in place until stronger help arrives.
- Super Eel Dragon Magazine · HD 18 · XP 10,000
A conger or moray grown to sea-serpent scale, possibly the real explanation behind famous serpent sightings, stretching anywhere from 50 to 180 feet long.
- Super Otter Dragon Magazine · HD 12 · XP 2,000
A primitive, many-humped marine mammal of the frigid northern seas, possibly the last link between land carnivores and true sea serpents, and possibly already extinct.
- Surtaki Mystara · HD 6 · XP 650
A bull-sized patchwork horror with a serpent's head, tortoise feet and quill-laden green fur, whose spines carry a rotting disease that blocks all healing.
- Survivor Spelljammer · HD 10+ · XP 3,000
A stone-gray castaway pulled from the flame-sea after centuries adrift, who repays its rescuers by silently enslaving the crew one mind per day.
- Sussurus Fiend Folio · HD 10 · XP 7,000
A headless heap of rotting bamboo whose droning song lulls travelers, and even lesser undead, into deep sleep before its spiked embrace crushes them.
- Suwyze Core Rules · HD 4+4 · XP 975
A cowardly, philosophizing heap of feelers that wizards keep as a living alarm, able to spy with magic and make attackers feel every blow they land.
- Svirfneblin [Deep Gnome] Forgotten Realms · HD 3+6 · XP 420
Gnarled, stone-quiet gnomes of the deep underworld who hunt gems through narrow tunnels, vanish into the rock at will, and greet pursuers with poison darts and gas crystals.
- Swamp Giant Spelljammer · HD 15+5 · XP Infant: -5HD 2,000; Juvenile: -2HD 6,000; Adult: 9,000-10,000; Shaman: 10,000-11,000
Brighter, bearded cousins of the bosk giant, swamp giants live in towering treetop villages, snare intruders in living vines and finish them with storms of spears.
- Swamp Wyrm Dragon Magazine · HD 8 · XP 5,000
A legless, dragon-headed serpent that lurks in poisoned pools of its own making, coiling around drinkers and breathing fire or frost, and hoarding treasure only to win a mate.
- Swampmare Savage Coast · HD 3+1 · XP 175
A green, tapirlike swamp beast that serves the gator men as a war mount and can turn itself into a cypress tree to hide, rest or even feed on sunlight.
- Swanmay Al-Qadim · HD 2 to 8 · XP 420 to 3,000
A secret sisterhood of ranger women who take swan form through a magical token, guarding forest and wildlife, with feathered priestess cousins in the high desert valleys.
- Sword Grass Dragon Magazine · HD 1 · XP 175
Clumps of giant, razor-edged blades that slice anything walking through them, growing from a buried rhizome that shrugs off fire and makes a living moat.
- Sword Spirit Planescape · HD 9 · XP 8,000
The furious ghost of a warrior slain in a pointless battle, rising as a howling whirlwind of rust and grit that snatches up fallen weapons and feeds on those it cuts down.
- Syllix Spelljammer · HD 3+1 · XP 175
Warlike worm-salamanders of the void who kidnap thinking beings to feed their blind starhelm-pilot young, then erupt from their homeworlds in waves of slaughter.
- Symbiotic Jelly Fiend Folio · HD 2 · XP 270
A palm-sized jelly clinging to a cave ceiling that charms a predator into guarding its lair, disguises it as a harmless weakling, baits the trap with illusory treasure, and feeds on the kill.
- Sythraxa [Cobrasaur Sorceress] Dragon Magazine · HD 18+12 · XP 17,000
A cobra-headed sorceress freed from exile by a world-shattering meteor, Sythraxa pairs archmage alteration magic with a stony gaze, a killing bite and acid that melts crowds.