Skeleton

Mindless bone soldiers raised by animate dead, tireless and fearless guardians that shrug off blades and cold but shatter under a good mace.

Setting: Core Rules · Sources: MC1 Volume I (w/binder #1); Monstrous Manual

Appearance

Every skeleton is undead, raised through magic, usually by an evil wizard or priest wanting guards or soldiers. Lacking muscle, sinew, eyes and organs, its bones are held together and moved purely by the animate dead spell that created it. Raw material can be humans or demihumans, animals no larger than a man, or big humanoids such as giants or bugbears.

Combat

Skeletons of man-sized humanoids are always armed, typically with a rusted spear or sword, and because magic makes poor muscles their hits deal just 1-6 points. Animal skeletons generally bite for 1-4 unless the creature is plainly too small for that; a skeletal rat should do only 1-2. Monster skeletons, which are always made from humanoids, swing giant-sized weapons for the same damage as the living creature, minus any Strength bonus.

Sleep, charm and hold spells have no effect, and neither do fear spells. Cold cannot hurt bare bones. Swords, spears, daggers and other edged or piercing weapons mostly pass through empty space and deal half damage, while blunt weapons made to smash bone deal full damage, as does fire. A vial of holy water does 2-8 points. Skeletons never check morale, usually being ordered to fight until destroyed, and collapse into a clattering heap when they fall.

Habitat and Society

There is nothing social about them. They turn up wherever someone has the power to make them. Some neutral priests of death deities raise whole armies in dark times. A good cleric may create one only with the dead being's consent, given in life or after, plus the deity's explicit approval, since most good gods frown on disturbing the dead, human or animal.

Almost mindless, a skeleton can follow only a simple order of a phrase or two and tends to ruin anything more complicated. They attack as a disorganized mob. Mixed groups of human, animal and monster skeletons sometimes guard a master's tower or dungeon together.

Ecology

Unless its bones are destroyed or widely scattered, a fallen skeleton can be raised again with another animate dead. Tales of a higher-level version of the spell producing skeletons that pull themselves back together after destruction remain unconfirmed.

More: Monsters starting with S · Core Rules monsters · All monsters A-Z
Related: Archer Skeleton · Blood Skeleton · Crystal Skeleton · Giant Skeleton · Insectoid Skeleton · Variant Skeleton · Warrior Skeleton

Statistics

AnimalMonsterSkeleton
Climate/TerrainAnyAnyAny
FrequencyVery rareVery rareRare
OrganizationBandBandBand
Activity CycleAnyAnyAny
DietNilNilNil
IntelligenceNon- (0)Non- (0)Non- (0)
TreasureSee belowNilNil
AlignmentNeutralNeutralNeutral
No. Appearing2-20 (2d10)1-63-30 (3d10)
Armor Class867
Movement61212
Hit Dice1-161
THAC0201519
No. of Attacks111
Damage/Attack1-4Special1-6 (weapon)
Special AttacksNilNilNil
Special DefensesSee belowSee belowSee below
Magic ResistanceSee belowSee belowSee below
SizeS-M (3-5')L-H (7-15')M (6' tall)
MoraleSpecialSpecialSpecial
XP Value6565065