216 monsters whose names start with G.
- Gadabout Spelljammer · HD N/A · XP Nil
A living winged suit grown by void-faring elves, the gadabout wraps its wearer in a self-renewing bubble of air and carries him across the empty dark between ships.
- Gaj Dark Sun · HD 7 · XP 2,000
A beetle-shelled desert horror that cripples minds from afar, then pins its victim in its mandibles and eats his thoughts one point at a time.
- Gaki Kara-Tur · HD 8 · XP 3,000
Hungry ghosts of the wicked, gaki return as flesh-eaters, blood-drinkers, plague-bearers and floating fires, each damned shape matching the sins of the life it led.
- Galeb Duhr Core Rules · HD 8-10 · XP 8 HD: 8,0009 HD: 9,00010 HD: 10,000
Singing boulders with hands and feet, galeb duhr guard their mountain stones like a treant guards its trees and can make the very rock rise up against intruders.
- Gallowsoak [Evil Treant] Ravenloft · HD 12 (84 hp) · XP 14,000
A once-revered oak brewed into a leafless, flesh-hungry horror by a hag coven, now the druid-powered lord of a poisoned forest who sends wolves after anyone carrying fire.
- Gambado Fiend Folio · HD 4 · XP 175
A spring-legged ambusher that hides in a pit wearing a stolen skull, the gambado lunges out at anyone who stoops to look and hoards their coins afterward.
- Gammaroid Spelljammer · HD 100 · XP 125,000
A snapping turtle the size of a mountain that drifts in the void disguised as an asteroid, then spins into a whirling, fiery buzzsaw to slice ships in half.
- Garbage Golem Ravenloft · HD 5 (50 hit points) · XP 3,000
A faceless heap of rotting refuse that hides among the trash, strikes with a disease of fatal cramps, and serves as eyes and fists for a plague-city's lord.
- Garbug Fiend Folio · HD 2+2 · XP 650
Winged, lobster-like cousins of the corpse creeper, garbugs paralyze prey with stinging tentacles, then sip its blood or tear it apart while it lies helpless.
- Gargantua Core Rules · HD 35 · XP 28,000
Titanic reptiles, ape-men and moths that flatten villages and hold grudges across oceans, gargantua are living disasters best left alone on their distant islands.
- Gargantua [Mystara] Mystara · HD 12+4 · XP 9,000
Ordinary monsters swollen to monstrous scale by a vanished wizard's experiments, these gargantua include a corpse creeper that hunts elephants and a troll twenty feet tall.
- Gargantuan Praying Mantis Spelljammer · HD 2-12 · XP 2 HD: 354 HD: 1206 HD: 2708 HD: 65010 HD: 1,40012 HD: 2,000
A brave, brainless, house-sized ambush hunter that hides in plain sight, grabs passing prey in bristling forelegs and bites, refusing to retreat until it is half dead.
- Gargouille Dragon Magazine · HD ? · XP 10,000
A mosasaur-like sea dragon that breathes a crushing torrent of water, the gargouille sinks galleons, drowns whole coastal fields and dines on everything it floods.
- Gargoyle I Core Rules · HD 4+4 · XP 420
Living stone grotesques that perch motionless on rooftops and fountains, gargoyles strike when prey comes close and prefer to wound slowly rather than kill quickly.
- Gargoyle II Core Rules · HD 4+5 · XP 975
Archers that look like cherubs, acid-spitting spouts, loyal stone lions and stern door-guarding faces: these crafted gargoyles range from murderous to devoted.
- Garigal Birthright · HD 6 · XP 4,270
A legless, blue-armored caterpillar that glides by magic, the garigal shatters potions with its gaze and then laps up the spilled elixirs.
- Garmorm Planescape · HD 5-10 · XP 5 HD: 8,0006 HD: 9,0007 HD: 10,0008 HD: 11,0009 HD: 12,00010 HD: 13,000
A limbless astral predator whose skin is crowded with the singing faces of minds it has devoured, the garmorm can bite, cast spells and use magic items through its stolen choir.
- Garrovash [Master Fire Worm] Dragon Magazine · HD 25 (169 hp) · XP 28,000
An ancient dragon fused with his own mountain, Garrovash tears free in earthquakes to breathe volcanic lava and is growing hungrier, and angrier, every year.
- Gaund Forgotten Realms · HD 4+4 · XP 650
Three-eyed fire-cave lizards that leap and lash in a frenzy, gaunds can heat a knight's armor red-hot with a glance from their hooded central eye.
- Gautiere Planescape · HD 4+3 · XP 975Leaders: 1,400
Gaunt, rag-wrapped nomads of the prison plane's howling sand-wastes, the gautiere swing barbed battle staves and can turn a victim's own flesh into searing acid with one touch.
- Gazer Tyrant and Gazer Kin I Core Rules · HD 45-75 hp · XP 14,000
Floating, many-eyed orbs of pure malice, the gazer tyrants and their bizarre kin wield deadly magical gazes and hate everything unlike themselves, sometimes even each other.
- Gazer Tyrant and Gazer Kin II Core Rules · HD 12 (8) · XP 10,000
The hive mother and the specialized abominations that serve gazer communities: mounted warriors, tool-wielding scholars, starfish drones, fungal tree-lords and timid spies.
- Gear Spirit Planescape · HD 1+3 · XP 975
Small living machines with free will, gear spirits tend the vast cogs of the plane of perfect order, reshaping their arms into tools or crossbows and ruining the metal armor of anyone they hit.
- Geckonid Dragon Magazine · HD 1 · XP 35
Bright-scaled, bug-eyed lizard folk who scurry across walls and ceilings, geckonids are cheerful, endlessly curious pranksters who see invisible things and steal mostly for the joy of snooping.
- Gehreleth Planescape · HD 11 · XP 14,000
Hideous fiends that rise from corpses rotting on the lower planes, gehreleths are a grudge-keeping, three-caste race and the creatures summoners most often get when they least want them.
- Geist Ravenloft · HD Nil · XP 0
A harmless-looking ghost that exists only inside the minds of those it chooses, the geist cannot touch anyone, but its words, true or false, can steer the living toward help or ruin.
- Gello Monster Dragon Magazine · HD 1-28 (3d10 -2) servings · XP 10 calories per serving
A fruit-flavored mutant of the gelatinous cube that smothers its victims and shrugs off swords and spells alike, the gello monster can be beaten only by eating it as fast as possible.
- Gelugon [Greater Baatezu] Planescape · HD 11 · XP 19,000
Towering insect-devils of the frozen eighth hell, gelugons hold the last gate before the infernal heart, stabbing with a freezing tail and calling up legions of lesser fiends.
- Gemstone Golem Forgotten Realms · HD 14 (60 hp) · XP 10,000
Ruby, emerald, and diamond giants commanded by circles of slaver-wizards, nearly immune to weapons and nature magic and bursting into fortunes in gems when finally destroyed.
- Genie Core Rules · HD 8+3 · XP 5,000
Proud spirits of the elemental planes, genies range from whirlwind-riding djinn and wish-twisting efreet to slaving dao, vain marids and desert-roaming jann, and few of them serve a mortal gladly.
- Geonid Mystara · HD 2 · XP 65Priest: 175
Shelled cave hunters that pass for ordinary boulders until they spring, geonids swarm their prey in packs and lure intruders into rockslides and piercer nests.
- Gethrak Dark Sun · HD 3 · XP 175
Hunched, three-fingered reptilian raiders of the desert world who leap 20 feet into battle with obsidian spears and consider humans and demihumans the finest meat.
- Geyser Dragon [Dragonet] Dragon Magazine · HD 1-3 · XP 1 HD: 1202 HD: 1753 HD:270
A tiny, eel-like dragonet of hot springs, convinced it is a mighty wyrm, that blasts foes with jets of boiling water and sprays scalding blood when cut.
- Ghaele [Greater Eladrin] Planescape · HD 10+15 · XP 19,000
Knight-errant eladrins who quietly rally the oppressed against tyranny, striking down evil with gaze, blazing sword, and searing beams of light.
- Ghaunadan [Ooze/Slime/Jelly] Core Rules · HD 5 · XP 4,000
A cunning ooze in service to the god of slimes that wears a charming human shape, befriends victims with a look, and swallows their blades into its body.
- Ghost Core Rules · HD 10 · XP 7,000
The cursed spirit of someone wicked or wronged, a ghost ages the living with a glance, steals bodies through magic jar, and can only be put to rest by settling its grievance.
- Ghost Dragon Forgotten Realms · HD 20 · XP 10,500 (defeat), 21,000 (placate), 32,000 (lay permanently to rest)
The restless spirit of an ancient dragon whose hoard was plundered, haunting its empty lair and demanding every coin intruders carry until its lost wealth is restored.
- Ghost Mount Al-Qadim · HD 3 · XP 420
A tireless spectral steed that can carry a rider 180 miles a day across any desert, if it does not first bolt into the wastes or drain that rider into a wraith.
- Ghost Packs Core Rules · HD 1 per member · XP As per animal type +2HD
Spectral packs of predators wiped out by spreading civilization, ghost packs still hunt their old ranges straight through city walls, and will savage anyone who threatens a shaman ally.
- Ghost-Stone Dragon Magazine · HD 20 (stone only) · XP 4,000
An ordinary-looking stone housing the spirit of a wicked hoarder, the ghost-stone seizes anyone whose shadow touches it and drains their blood through that shadow until they die.
- Ghostlight Planescape · HD 7 · XP 6,000
A cunning, death-hungry cousin of the will-o'-wisp, the ghostlight lures travelers into danger, possesses their friends, and abandons any fight to feast on the dying.
- Ghostly Horde Mystara · HD 3 · XP 120
The silent phantom army of a crushing defeat, a ghostly horde gets its power from the fear of those who see it and can leave real wounds on anyone who panics.
- Ghoul Core Rules · HD 4 · XP 650
Corpse-eating undead with paralyzing claws and a wicked animal cunning, ghouls haunt graveyards in packs and turn those they kill into more of their kind.
- Ghoul [Lankhmar] Lankhmar · HD 3 · XP 175
Glass-fleshed cannibals whose pink skeletons seem to walk on their own, these ghouls see themselves as the height of civilization and humans as dinner in need of refinement.
- Ghoul Demon [Lesser Tanar'ri] Planescape · HD 5 to 5+8 · XP Unimproved: 2,000Mature: 6,000
A ghoulish fiend that eats its victims to steal their faces, memories and skills, the ghoul demon hides among the friends of the dead while it hunts its next meal.
- Ghoul Frog Dragon Magazine · HD 1+4 · XP 65
A glowing, see-through frog that looks like a walking corpse, the ghoul frog blinds attackers with bursts of light and makes anyone who eats it violently sick.
- Ghoul Lord Ravenloft · HD 6 · XP 3,000
Nearly indistinguishable from a common ghoul until it strikes, the ghoul lord commands a telepathic army of ghasts and ghouls and spreads a rotting disease that only heal can stop.
- Ghriest Savage Coast · HD 4+1 · XP 975
A broad-winged sky hunter that will suffocate if it ever lands, the ghriest dives on prey with an impaling beak and spits a gout of flame once a day.
- Ghul Al-Qadim · HD 4 · XP Common: 1,4001st- to 4th-level mage: 2,0005th- to 7th-level mage: 3,000
Donkey-footed undead cousins of the genies, great ghuls are shapechanging seducers who join caravans, lead them astray into the desert, and feast on the dead.
- Ghul-Kin Al-Qadim · HD 8 · XP 6,000
Undead genies who wear stolen faces, ghul-kin slip into cities as charming neighbors and patrons while they quietly breed cults, possess the unwary, and wait for the day they can rule.
- Giant [Birthright] Birthright · HD 16+6 · XP 9,000
The giants of the continent's wild places range from root-sleeping forest guardians who shield the woods to rime-clad ice giants who sweep south with every hard winter.
- Giant [Dark Sun] Dark Sun · HD 15 · XP 7,000
Island-dwelling titans of the silt sea, these short-tempered giants hurl boulders and tree-trunk spears at intruders, and the rare beast-headed kind adds formidable psionic defenses.
- Giant Ant Lion Core Rules · HD 8 · XP 1,400
A mole-bodied insect buried at the bottom of a sliding sand pit, the giant ant lion seizes anything that tumbles in and saws it apart with barbed, razor-edged jaws.
- Giant Archerfish Dragon Magazine · HD 3+3 · XP 420
A hunter of shallow seas and big lakes, the giant archerfish blasts sailors off decks and rigging with a jet of water, then snaps them up once they hit the waves.
- Giant Beetle Core Rules · HD 2+2 · XP 120
Ravenous, armor-shelled beetles the size of ponies or larger, from the acid-spraying bombardier to the ship-sinking water beetle, whose jaws grind prey beyond almost any hope of revival.
- Giant Bladderwort Dragon Magazine · HD 8 · XP L to G
A drifting swamp plant whose underwater bladders snap open in a split second, sucking in swimmers to drown and digest them inside a sealed sac.
- Giant Bloodwing Dark Sun · HD 8+8 · XP 4,000
A 13-foot, blood-drinking desert insect that pins prey under six dagger-tipped legs and drains it dry, the curse of every herder on the open plains.
- Giant Butterwort Dragon Magazine · HD 5 · XP 420
A carnivorous bog plant whose flat, greasy leaves glue down anything that steps on them, then roll up into a tight cocoon that slowly digests the catch.
- Giant Carp Kara-Tur · HD 8-12 · XP 8 HD: 3,0009 HD: 4,00010 HD: 5,00011 HD: 6,00012 HD: 7,000
A massive golden cousin of the goldfish, the giant carp is usually a lazy bottom-feeder, but disturb its meal and it can swallow a swimmer whole.
- Giant Clam Dragon Magazine · HD 4+4 · XP 650
An enormous shellfish that snaps shut on careless divers and drowns them, guarding pearls as big as a fist, while its hunting cousin, the scallop, stuns prey with poison.
- Giant Clam [Variant] Dragon Magazine · HD 5+5 · XP 430
A chalk-white bivalve as tall as a man that snaps its shell closed on anything brushing its lips, pinning limbs in a slow, crushing vise.
- Giant Cobra Core Rules · HD 3 · XP 270Elder: 975
A hooded serpent big enough to swallow a goat, whose swaying dance freezes lesser beasts in place and whose fangs carry venom that kills within rounds.
- Giant Crustacean Core Rules · HD 3 · XP 65
Monstrous crabs that scuttle the shoreline snatching prey in crushing pincers, and giant crayfish that lurk on deep river bottoms ambushing sturgeon, eels and the occasional swimmer.
- Giant Damselfish Dragon Magazine · HD 2+4 · XP 120
A drab ocean fish whose trailing dorsal streamer mimics a drowning woman, luring would-be rescuers into the water to be rammed and bitten.
- Giant Dragonfly Greyhawk · HD 7 (8+2-8) · XP 1,400 (2,000)
A jewel-bright aerial predator that strikes before its prey can react, snatching small creatures into a basket of legs and eating them alive in midair.
- Giant Fish Core Rules · HD 7-10 · XP 7 HD: 2,0008 HD: 3,0009 HD: 4,00010 HD: 5,000
Outsized catfish, gars and pike of deep lakes and rivers, each big enough to swallow a person whole or burst from the weeds with a crushing bite.
- Giant Hornet Core Rules · HD 5 · XP 650
A striped, man-length hornet that dives on anything it sees, paralyzing victims with a venomous sting so its larvae can eat them alive in a sealed mud chamber.
- Giant Iguana Greyhawk · HD 6+2 · XP 420
A motionless, camouflaged forest lizard as long as a wagon, the giant iguana singles out the smallest member of a party, gulps it down whole and bolts.
- Giant Insect Core Rules
Ants with stings, bees as big as dogs, fire-spitting termites and egg-laying assassin bugs: giant insects keep every mundane horror of the bug world and add brute size.
- Giant Jellyfish Core Rules · HD 1 to 4 · XP 1 HD: 652 HD: 1203 HD: 1754 HD: 270
A drifting, often nearly invisible man-o-war whose long trailing tentacles paralyze anything that brushes them, then reel the helpless victim up to be eaten.
- Giant Jellyfish [Mystara] Mystara · HD 6 · XP 2,000
Three breeds of enormous, near-transparent jellyfish, from the ghostly marauder to the skull-marked death's head and the venom-spitting galley, each trailing stingers as long as 100 feet.
- Giant Mammal Core Rules
Oversized cousins of familiar beasts, including blood-draining weasels, quill-shooting porcupines, castle-building beavers and skunks whose musk blinds foes and rots cloth.
- Giant Mason Wasp Al-Qadim · HD 6+1 · XP 3,000
A glossy black wasp the length of a man, with glowing red-hot jaws, a fever-bringing sting and fiery breath, revered as a messenger of the gods and a bringer of luck.
- Giant Moray Eel Core Rules · HD 5+ · XP HD 5 to 5+3: 420HD 5+4 to 5+12: 650
A sluggish, spiteful reef ambusher whose locking jaws stay clamped even after death, and whose filthy bite rots away whatever limb it seizes.
- Giant Nautilus Core Rules · HD 14 · XP 15,000
A colossal, telepathic shelled cephalopod nicknamed the druid of the deep, the giant nautilus keeps the sea in balance and can drag a small ship under with twenty tentacles.
- Giant Octopus Core Rules · HD 8 · XP 2,000
A cunning, master-of-disguise sea monster that hides among the weeds, drags sailors off night watches, and can halt a small ship dead in the water.
- Giant Overview [Al-Qadim] Al-Qadim
Proud, literate and bound by ancient protocol, the giants of the desert lands trade, scheme and judge by their own law, slowly reclaiming influence over the smaller races that eclipsed them.
- Giant Rainbow Plant Dragon Magazine · HD 6 · XP 3,000
A ten-foot carnivorous plant whose shimmering slime dazzles its prey, then glues sticky, knob-tipped leaves to them, smothering any victim struck in the face.
- Giant Scarab Beetle Dragon Magazine · HD 6 · XP 420
A shy, dung-rolling cave beetle that flees at first, but when cornered or facing the dead it erupts with a blazing sunlike flare that burns undead and shadow creatures.
- Giant Sea Anemone Dragonlance · HD 7 · XP 1,000
Gaudy, rock-anchored predators of the seabed, giant sea anemones lash out with paralyzing tentacles, haul their catch into an acid-filled gut, and digest it alive.
- Giant Sea Horse Core Rules · HD 2-4 · XP 2 HD: 353 HD: 654 HD: 120
An oversized sea horse prized as a war steed by locathah and sea elves, able to wrap a foe in its tail and outmaneuver land-dwellers in three dimensions.
- Giant Skeleton Ravenloft · HD 4+4 · XP 975
Twelve-foot skeletons with a magical fire burning in their ribs, wielding bone-bladed scythes and hurling fireballs plucked from their own chests.
- Giant Slug Core Rules · HD 12 · XP 5,000
A boneless, house-sized garden slug that squeezes through doorways, batters down walls and sprays acid that dissolves flesh and gear alike.
- Giant Space Hamster Spelljammer · HD 4 · XP 175
Bear-sized, golden, and absurdly fertile, the giant space hamster was bred by tinker gnomes to power their ships and has since spawned dozens of silly and occasionally lethal strains.
- Giant Squid Core Rules · HD 12 · XP 5,000
A ship-sinking cephalopod whose unbreakable tentacles pin arms and crush bodies, and whose colossal cousin, the kraken, rules whole stretches of the deep with slaves and storms.
- Giant Starfish Ravenloft · HD 11 or 13 · XP 2,000
A ship-hunting sea star with ten or twelve sucker-lined rays that latches onto a hull from below and pries it open like a shellfish to reach the crew inside.
- Giant Strider Core Rules · HD 2 · XP 270
A featherless, fire-spitting volcano bird ridden by firenewts, healed by flame and poisoned by a simple drink of water.
- Giant Toad Core Rules · HD 4+1 · XP 270
Warty, dry-skinned toads grown big enough to swallow sheep, sewer workers and careless adventurers, with fire-spitting, frost-radiating and venomous cousins.
- Giant Tube Worm Dragon Magazine · HD 2+2 · XP 120
Towering tube worms crowd the scalding vents of the deep sea, and hidden among the harmless filter feeders lurk toothy blood worms waiting to lunge.
- Giant Turtle Greyhawk · HD 15 · XP 5,000
Ordinary turtles grown to monstrous size, giant turtles can capsize rowboats, swallow swimmers whole and supply both a prized meal and a ready-made roof.
- Giant Waterwheel Plant Dragon Magazine · HD 5 (see below) · XP 2,000
A rootless, drifting water plant whose clamshell traps snap shut on anything small that brushes their trigger hairs, then drown and digest it inside a sealed chamber.
- Giant Werebat [Lycanthrope] Dragon Magazine · HD 8+4 · XP 1,800
Pale, gaunt wood giants who sprout leathery wings and vampire fangs, these true lycanthropes rule mountain caves as screeching, meat-hungry flocks that feast even on their own elderly.
- Giant Werebear [Lycanthrope] Dragon Magazine · HD 14 · XP 8,400
Surly frost giants who become polar bears twenty feet tall, polarweres want nothing but food and a warm cave, and anything that wanders too near either is in trouble.
- Gibbering Mouther Core Rules · HD 4+3 · XP 4 HD: 9758 HD: 2,000
A shapeless mass of eyes and mouths that babbles its victims into madness, blinds them with flaring spit, turns the ground to quicksand and swallows them whole.
- Gibberling Core Rules · HD 1 · XP 35
Howling, hunchbacked hordes that pour out of the night swinging short swords, devour everything in their path, and fear only fire and bright light.
- Giwoitis Ravenloft · HD 1 hp · XP 35
A tiny, shy green lizard that moves into kindly households and silently turns away vampires and other undead at every door, window and chimney.
- Gk'lok-Lok Dragonlance · HD 1 + 1 · XP 420
Steel-tubed, flame-eyed beings from beyond the planes who sleep for millennia on a burning crystal tree, dreaming the borrowed lives of dead warriors.
- Glabrezu [True Tanar'ri] Planescape · HD 10 · XP 12,000
A four-armed, dog-headed fiend that answers mortal summonings, trades gold and magic for footholds of evil, and crushes anyone who spoils its schemes.
- Gladiator Lizard Lankhmar · HD 7 · XP 1,400
A fierce, untamable lizard that needs no food, lives for decades and fights with twin claws, prized by the rich as a guardian for their most precious hoards.
- Gladiator Talisman Servant Dragon Magazine · HD 16 (96 hp) · XP 12,000
A spike-bracered pit fighter of stone and bronze built by sadistic mages for blood sport, the gladiator servant hugs, bites and sometimes goes berserk, killing everything in reach.
- Glamour Walker Birthright · HD 3 · XP 420
A shy, unseen eavesdropper that wades through the illusions of the shadowy faerie realm, quietly stoking every tense encounter so the glamour never fades.
- Glass Nymph Ravenloft · HD 7 · XP 5,000
Invisible water fey of shadowed lakes, glass nymphs are so vain they crave praise for a beauty that can blind or kill, and they slowly absorb the mortals they adopt.
- Glitterman Ravenloft · HD 5 · XP 1,400
A charming, impossibly rich stranger who conjures perfect fake fortunes from junk, then watches greed turn neighbors, rivals and families against each other.
- Glitterworm Dragon Magazine · HD 18 · XP 16,000
A color-shifting cousin of the purple worm that disguises itself as a vein of gold or mithral, then blasts greedy miners with acid and clamps on with dissolving jaws.
- Glomus Dragon Magazine · HD 1-10 · XP Varies
A drifting boulder of fused crystals from the quasi-plane of Mineral that rams foes with jagged spires, shatters weapons, explodes when slain and slowly reassembles.
- Gloomvein Dwarf Dragonlance · HD 1 · XP Varies
Bulging-eyed, sun-sick renegade mountain dwarves who ambush in murderous trios, poison their crossbow bolts, and dream of ruling every race above and below.
- Gloomwing Core Rules · HD 5+1 · XP 1,400
A huge black-and-silver moth from the plane of Shadow whose dizzying wings confuse, whose scent saps strength and calls more moths, and whose eggs hatch inside corpses.
- Glouras Dragon Magazine · HD 4+4 · XP 650
A moth-winged, giggling faerie of the deep underworld whose droning wingsong enslaves bats, spiders and thinking beings into a fawning, fanatical court.
- Gnasher Core Rules · HD 3 · XP 120Leader: 175
Sorcery-bred hunting dogs with too many teeth and a love of pain, gnashers run their prey ragged as a pack, then drag it down and tear it apart.
- Gnoat [Centaur-kin] Core Rules · HD 3+1 · XP 270Chief: 420Illusionist: 420
Gnome above and mountain goat below, gnoats are wary but peaceful carvers who winter deep in mountain caves and trade their art to trusted merchants each spring.
- Gnoll Core Rules · HD 2+3 · XP 120
Hyena-headed raiders who swarm in hungry bands, gnolls will eat anything warm, prefer prey that screams, and turn on their own allies the moment those allies look weak.
- Gnome Core Rules · HD 2 (base) · XP 120 (base)
Big-nosed, illusion-loving kin of the dwarves, gnomes are cheerful miners and pranksters whose subraces range from wary gem hunters of the deep to unseen guardians of the woods.
- Gnome Vampire Ravenloft · HD 6+3 · XP 3,000 (+1,000 per 100 years of age)
A mute, time-worn gnome horror of the deepest caves whose touch stiffens joints like crippling arthritis and whose ghastly grin makes victims laugh themselves bloody.
- Goatman Savage Coast · HD 2+2 · XP 175Scout: 270Patriarch: 650Shaman: 975
Sure-footed goat-headed thieves of the high crags, goatmen strike from behind with deadly backstabs and butt careless travelers clean off cliff edges.
- Goblin Core Rules · HD 1-1 · XP 15Chief & sub-chiefs: 35
Small, cruel and endlessly numerous, goblins are cowardly ambushers who swarm out of filthy warrens to kill, steal and drag captives home in chains.
- Goblin [Birthright] Birthright · HD Common: 1-1Elite: 1+1Huge: 3+l · XP 35, 65, or 120
On this continent goblins are no mere pests: they rule whole warlike kingdoms in the harsh fringes, raiding for slaves, selling their swords and squeezing tolls from every passing caravan.
- Goblin Rat Kara-Tur · HD 3 · XP 270
A plague-carrying rat that can pass as a shifty little man, the goblin rat robs villages by night, hoards shiny loot and flees in terror from anything feline.
- Goblin Vampire Ravenloft · HD 3 base, 10 max · XP 3,000
A hulking, saber-fanged goblin horror with burning orange eyes that grows stronger on every scrap of terror it inspires and hunts its own former kin by daylight.
- Goblyn Ravenloft · HD 4+4 · XP 975
Humans twisted by dark magic into slavering, leering servants, goblyns leap for the throat and feast on their victim's face while their master watches through their eyes.
- Gohei P'oh Kara-Tur · HD 1+5 · XP 120
Paper ghosts made from corrupted pages of evil lore, guarding a sorcerer's sanctum by folding into smothering sheets, slashing doves, or boxes that swallow intruders.
- Gohlbrorn [Bulette] Dragon Magazine · HD 5 · XP 975
A smaller, smarter, pack-hunting cousin of the bulette, the gohlbrorn ambushes from inside cavern walls, targets spellcasters first, and spits stones from its gullet.
- Gold Dragon [Metallic] Core Rules · HD 16 (base) · XP Varies
The noblest of the metallic dragons, a wise crusader that walks among mortals in disguise, breathes fire or chlorine, and blesses good heroes with enchanted luck-gems.
- Gold Drakeborn [Drakeborn] Dragonlance · HD 8 · XP 6,000
The rarest and deadliest drakeborn, a wingless, sulfur-reeking schemer that savors pain, wears stolen faces, dominates minds, and dies in a storm of green fire and lightning.
- Golden Ammonite Dragon Magazine · HD 8+3 · XP 6,000
A deep-sea mollusk whose coiled shell is solid gold, the golden ammonite blinds intruders with magic globes of light and wraps them in blood-drinking tentacles.
- Golem [Ravenloft] Ravenloft · HD 13 (75 hp) · XP 15,000
Two horrors of the misty dread realm: the hissing, lightning-wreathed mechanical golem born of a madman's dream, and the silent zombie golem, a sewn-together mass of rotting corpses.
- Golem [Savage Coast] Savage Coast · HD 9 (60 hp) · XP 2,000
The frontier coast breeds strange golems: glass spiders guarding mountain tombs, gem-hungry crystal shapeshifters, crimson steel brutes that mock their foes, and rolling fortress juggernauts.
- Golem I [Dark Sun] Dark Sun · HD 8 · XP 3,000
Two desert-world constructs: the ash golem, which burns what it grabs and leaves corrosive dust in its wake, and the faceless chitin golem, whose poisoned claws sap strength.
- Golem I [Mystara] Mystara · HD 10 (50 hp) · XP 6,000
Two crafted guardians: the lovely amber golem, a big-cat tracker that never loses a fresh trail, and the four-armed skeletal golem stitched together from human bones.
- Golem II [Dark Sun] Dark Sun · HD 12 · XP 9,000
Two stone guardians of the desert world: the towering obsidian golem, whose thunderclap fists spray razor glass, and the armored rock golem, which hammers intruders off their feet.
- Golem II [Lesser] Core Rules · HD 11 (50 hp) · XP 5,000
Two of the crudest golems a wizard can make, a stitched corpse giant and a lumpen clay brute, both bound so weakly that every round of battle risks a berserk rampage.
- Golem II [Mystara] Mystara · HD 16 · XP 19,000
Two more constructs: the spiked, fire-breathing iron gargoyle that drops from the sky to crush its prey, and the stinking mud golem that rises from the swamp to smother victims.
- Golem III Ravenloft · HD 14 (70 hp) · XP 18,000
A skeleton that laughs its foes to death and a smiling toy whose bite leaves victims choking on their own giggles: two golems that turn childish and grim things lethal.
- Golem III [Dark Sun] Dark Sun · HD 8 · XP 2,000
Two more desert-world guardians: the shifting sand golem that swallows and smothers its prey, and the leafy wood golem, a spell-casting forest warden that can melt into the trees.
- Golem III [Mystara] Mystara · HD 16 · XP 14,000
Two guardian constructs: the weapon-shattering rock golem that pounds relentlessly with stone fists, and the quicksilver-filled silver golem, fastest of all golems and always first to strike.
- Golem IV Ravenloft · HD 15 (60 hp) · XP 14,000
A grinding stone gargoyle that pounces from rooftops and turns its prey to stone, and a stained glass knight that steps out of a chapel window wreathed in prismatic light.
- Golem Overview Core Rules
Golems are mighty constructs built from clay, stone, iron, flesh and stranger stuff, each driven by a captive earth spirit that resents its maker and the living world.
- Golem Overview [Dark Sun] Dark Sun
On the desert world, golems are vessels for captive elemental spirits that hate their makers and all living things, built in secret by sorcerer tyrants, templars and master wizards.
- Golem Overview [Ravenloft] Ravenloft
Golems of the misty dread realm draw life from its dark powers rather than elemental spirits, and every one of them secretly longs to kill the master who made it.
- Golem V Core Rules · HD 2 · XP 270
Two cut-rate golems: a silent serpent skeleton with a human skull that mesmerizes and paralyzes, and a gourd-headed scarecrow whose burning gaze holds victims still while it beats them to death.
- Golem VI [Stone Variants] Core Rules · HD 5 (22 hit points) · XP 420
Cousins of the stone golem: a lovely pillar-maiden that wakes with a steel sword, a rolling stone engine that flattens everything before it, and a hulking stone guardian that blades barely scratch.
- Gonn Spelljammer · HD 18 · XP 25,000
Planet-sized singing sages who drift through the void in choirs of eight, the gonn heal and protect the innocent, but their war songs can shatter ships and flatten armies.
- Good Archomental Planescape · HD 90 hp · XP 24,000
Champions who rose to oppose their evil counterparts, the four good archomentals of water, air, earth and fire are proud, flawed and frequently at odds with one another.
- Goop Ghoul Dragon Magazine · HD 2 · XP 975
A paralyzing, flesh-dissolving ooze that wears skeletons like a suit, the goop ghoul passes for undead until it engulfs a victim and splits into two.
- Gorak Dark Sun · HD 1+1 · XP 120
Small desert reptiles with flaring rainbow fins, goraks swarm a target in a dazzling, hypnotic blur of color while their massive alpha bull watches and directs the attack.
- Gorbel Fiend Folio · HD 2 · XP 120
A floating red balloon with six eyes and a stretchy mouth, the gorbel latches onto anything that moves and explodes in a burst of flame the moment a blade pierces it.
- Gorgon Core Rules · HD 8 · XP 1,400
A huge black bull plated in iron scales, the gorgon exhales a cone of vapor that turns flesh to stone and will track its prey for days to get a clear shot.
- Gorse Faerie [Petty] Core Rules · HD 1 hp · XP 270
The tiniest and loveliest of faeries, archers barely a hand high who defend thorny gorse thickets with needle weapons, small magic and potions shared among twenty.
- Gorynych Core Rules · HD 9 · XP 2,000
A winged, three-headed wolf-dragon with a dozen whiplike tails, the gorynych binds its prey in coils, then tears victims apart between two sets of jaws.
- Gossamer Spelljammer · HD 58 · XP 49,000
Drifting shoals of luminous void jellyfish, gossamers sting small prey with paralytic tentacles, while their colossal noble cousins hunt whole starships with hawser-length spiked lashes.
- Gossamer [Shadow Host] Ravenloft · HD 3 · XP 2,000
A shimmering, stretched-out ghost that bursts from the earth to pass through its victims, stealing their vigor to knit its own wounds.
- Grain Nymph Dragonlance · HD 3 · XP 975
A field spirit who doubles the harvest for farmers who love their land, the grain nymph leaves pursuers reeling drunk among the stalks, then sends the herd to trample them.
- Grav Spelljammer · HD 3+1 (Elite: 5+1) · XP 270 (Elite: 650)
Squat, ultra-dense void miners who can make objects weightless, gravs prefer to float troublemakers harmlessly away, though any foe they drop from the sky falls hard.
- Gravislayer Spelljammer · HD 8+1 · XP 3,000
A featureless ball of scarred flesh that turns its victims into miniature planets, the gravislayer lets falling asteroids crush starship crews and then feeds on the pulped remains.
- Gray Linnorm Core Rules · HD 13 (base) · XP See below
The smallest-bodied Norse dragon is a sadist that kills up close with claw, fang and a venomous whip of a tail, then frames other linnorms for its raids.
- Gray Philosopher Mystara · HD 9 · XP 2,000
The brooding ghost of an evil cleric lost in an endless riddle, the gray philosopher never moves, while its spiteful thoughts swarm the room as fanged little horrors.
- Gray Troll Dragon Magazine · HD 8+1 · XP 6,000
Trolls drained of life by undead yet somehow surviving, gray trolls heal six points a round, fade into mist at will, and crumble to ash in sunlight or flame.
- Gray Unicorn Dragon Magazine · HD 3+4 · XP 1,400
A serene gray unicorn whose body throws every blow straight back at the attacker, a lesson most predators only need to learn once.
- Great Cat Core Rules · HD 3 · XP 175
From the sprinting cheetah to the man-hunting tiger, the great cats are nature's most refined predators, nearly all of them able to leap huge distances and rake with their hind claws.
- Great Dreamer Spelljammer · HD 72-144 · XP 61,000-133,000
A colossal three-eyed void whale swimming inside its own ocean between the stars, the great dreamer guards all cetacean life and can swallow a starship whole.
- Great Orm [Sea Serpent] Dragon Magazine · HD 20 · XP 14,000
A hundred-foot worm shaped like a plesiosaur, whose writhing, slimy body revolts onlookers and whose warty skin oozes a poison that kills at a touch.
- Great Spirits Core Rules · HD 15 · XP 8,000
The mightiest and most aloof of all spirits, great spirits embody forces like the winds, fire and lightning, and they choose only shamans who mirror their own nature.
- Greater Air Elemental [Dark Sun] Dark Sun · HD 10, 14, or 18 · XP 10 Hit Dice: 7,00014 Hit Dice: 11,00018 Hit Dice: 15,000
A shrieking column of desert wind that hides inside ordinary gusts, the greater air elemental can become a killing tornado that, near the silt sea, raises suffocating clouds of dust.
- Greater and Lesser Bogeymen Core Rules · HD 1 or 3 · XP 350
Spirits spun from irrational dread, bogeymen treat cruelty as an art form, faking terrifying blows before biting and clawing in earnest, and tearing held victims apart slowly.
- Greater Animator Ravenloft · HD Varies · XP Varies
The mightiest of the possessing spirits, a greater animator turns a whole mansion or sailing ship into a living death trap that slams, bleeds threats and raises its buried dead.
- Greater Doppelganger Core Rules · HD 9 · XP 4,000
A shapeshifter that eats its victims' brains to steal their whole identity, then lives their life so perfectly that only true seeing can tell the difference.
- Greater Earth Elemental [Dark Sun] Dark Sun · HD 10, 14, or 18 · XP 10 Hit Dice: 6,00014 Hit Dice: 10,00018 Hit Dice: 14,000
A towering, gold-eyed figure of stone or ore that hides within walls and open ground, the greater earth elemental tears down fortifications and shakes the land with rolling earthquakes.
- Greater Fire Elemental [Dark Sun] Dark Sun · HD 10, 14, or 18 · XP 10 Hit Dice: 6,00014 Hit Dice: 10,00018 Hit Dice: 14,000
A furious, red-eyed sheet of living flame that can hide in a single torch and leap from fire to fire, the greater fire elemental engulfs and roasts its enemies.
- Greater Gibbering Mouther Greyhawk · HD 8 · XP 5000
A single swollen mouther that has crowned itself a god-king, spitting fire, regenerating and seeding tiny blood-drinking spawn that whisper its will to their hosts.
- Greater Golem I Core Rules · HD 18 (80 hp) · XP 13,000
Bound elemental spirits in bodies of carved stone or forged iron, greater golems obey their makers absolutely, slowing foes with magic or choking them with poison breath.
- Greater Leucrotta Core Rules · HD 8 · XP 2,000
The changesteed is a leucrotta that can wear the shape of a horse, hound or griffon, hiding its shield-crunching jaws among ordinary animals and city streets.
- Greater Mimic Core Rules · HD 15 or 16 · XP 7,000-8,000
A mimic big enough to be the room itself, the greater mimic lures whole parties into a fake treasure chamber, glues them to the floor and slams its walls shut.
- Greater Mummy Ravenloft · HD 8+3 (base) · XP 8,000 (base)
Mummified high priests bound to guard sacred tombs forever, greater mummies cast powerful priest spells, spread a rot that kills in days, and grow deadlier with each passing century.
- Greater Raven Forgotten Realms · HD 1 · XP 120
A sardonic, prophetic black bird that adopts adventurers to watch their misfortunes unfold, the greater raven is easy to kill but curses its slayer with a rhyming doom.
- Greater Sea Hag Forgotten Realms · HD 2-8 · XP 2 Dice: 9753 Hit Dice: 1,4004 Hit Dice: 2,0005 Hit Dice: 3,0006 Hit Dice: 4,0007 Hit Dice: 5,0008 Hit Dice: 6,000
Rarer and far cleverer than her lesser kin, the greater sea hag charms sailors with a look, wrecks ships with illusions, and commands the spells of a true mage.
- Greater Shedu [Savage Coast] Savage Coast · HD 20 (160 hp) · XP 22,000
The one greater shedu of a frontier coast is really a god's avatar, a diamond-crowned guardian of the winged bull-folk and the sworn foe of the utukku.
- Greater Snow Golem Ravenloft · HD 12 · XP 7,000
A marble-hard sentinel of packed snow that breathes killing frost, shatters the swords that strike it, and bursts into scalding steam when burned.
- Greater Treant Dungeon Magazine · HD 16 · XP 16,000
A colossal, century-sleeping guardian of the deepest forests that wakes to evil, commands ten giant trees at once and wields sixteenth-level nature magic.
- Greater Water Elemental [Dark Sun] Dark Sun · HD 10, 14, or 18 · XP 10 Hit Dice: 6,00014 Hit Dice: 10,00018 Hit Dice: 14,000
A towering crested wave with glassy eyes, the greater water elemental capsizes boats, batters ships and drags swimmers into itself to drown, but on a parched world it is extraordinarily rare.
- Greater Wolfwere Ravenloft · HD 8+2 · XP 8,000
A towering dire wolf, a taloned half-wolf brute, or a charming bard: the greater wolfwere regenerates almost every wound and calls whole packs to its howl.
- Greatswan Spelljammer · HD 3+3 · XP 420
Snow-white war birds bred by void-faring elves, greatswans carry lancers into screaming power dives, spot invisible intruders, and break foes' ranks with hammering wings.
- Greelox Core Rules · HD 6+12 · XP 4,000
A shadow-walking spider with scythe legs, humanlike arms and a lethal bite, the greelox webs, poisons and ambushes from darkness, then vanishes through the shadows.
- Green Dragon [Chromatic] Core Rules · HD 13 (base) · XP Varies
A cruel, scheming forest dragon that loves to terrorize, interrogate and enslave, breathing chlorine gas and drawing out its victims' suffering for fun.
- Gremishka Ravenloft · HD ½ (1-4 hit points) · XP 35
Wingless, cat-eyed kin of the gremlin that nest beneath big houses, steal anything loose, and swarm larger folk in a biting, pocket-picking heap when cornered.
- Gremlin Core Rules · HD 3+6 · XP 270
Bat-winged goblinoid pranksters, immune to ordinary weapons, that infest buildings and wreck them one cruel trap at a time, with several odd offshoot races besides.
- Griffon Core Rules · HD 7 · XP 650
Golden eagle-lions with a ravenous craving for horseflesh, griffons will tear a rider from the saddle to reach his mount, yet a hatchling raised right becomes a fearless lifelong steed.
- Grillig Dragon Magazine · HD 2+1 · XP 175
Scaly, knuckle-walking pack hunters of angular badlands that no blade can touch, grilligs always pick on something bigger and meaner than themselves.
- Grim Ravenloft · HD 4+3 · XP 975
A sleepless spectral guardian bound to one forgotten place, the grim takes the shape of a black hound, cat or owl and howls doom at any evil that intrudes.
- Grim Reaper Ravenloft · HD 5 · XP 4,000
A robed, scythe-bearing skeleton drawn from the negative plane to the bedside of the dying, the grim reaper devours departing souls and slays anyone who tries to stop it.
- Grimlock Core Rules · HD 2 (and see below) · XP Normal: 35Leader: 120Champion: 175
Blind, scaly cave warriors who hunt by scent and sound, grimlocks climb out of the deep caverns at night to drag humans back to their larders.
- Grippli Core Rules · HD 1+1 · XP Normal: 65Mates: 175Tribe mother: 270
Clever, peaceable tree-frog folk of the jungle who vanish into the foliage, snare intruders in nets and darts, and covet any bauble bright enough to catch the eye.
- Grisk [Unique Meazel] Ravenloft · HD 4 (13 hit points) · XP 270
A cunning meazel who strangles lone wanderers in the sewers beneath a lich-king's capital, leading pursuers into slime pits he alone knows how to avoid.
- Grist Greyhawk · HD 8+4 (42 hps) · XP 7,000
A ton-heavy 'true gargoyle' sculpted and spellbound by an archmage, the grist poses as stone carving on a wall until its single order tells it to kill.
- Griveling Greyhawk · HD 5+2 · XP 1,400
Gentle, half-ton earth-folk who swim through solid rock and mold their stony faces into clumsy copies of the people they watch, but fight relentlessly when pushed.
- Grommam Spelljammer · HD 2+1 (males), 1+1 (females), or by class/level · XP Varies
Copper-furred, kimono-wearing ape folk of starfaring forests, ruled by living demigods and given to painting their starships in wild, swaggering colors.
- Gronk Dragon Magazine · HD 4+2 · XP 270
Deaf, foul-tempered 'stone frogs' that bound across the neutral planes to smash anything in sight with spiked headplates, breeding through the very collisions they love.
- Groundling Forgotten Realms · HD 3+6 · XP 175
Dwarves twisted into badger-snouted burrowing assassins by a wizard cabal, groundlings track a target by scent and erupt from the earth to drag it underground.
- Growler Dragon Magazine · HD 11+3 · XP 7,000
A cunning, telepathic predator disguised as a drifting chunk of arctic ice, the growler baits its back with carrion, stuns whoever steps aboard with a sonic blast, and drowns them.
- Grudgling Savage Coast · HD 2+2 · XP 65
Cat-bodied, human-faced pets bred by a mad cat-folk wizard, grudglings totter about on two legs pretending to be people, then bolt at the first sign of trouble.
- Grugach [Elf] Greyhawk · HD 1+1 · XP 120
Small, pale, fiercely xenophobic wild elves of the virgin forest whose pits, snares and deadfalls guard woods where even other elves are unwelcome.
- Grung Greyhawk · HD 1+2 · XP Normal: 120Tadpole: 7Juvenile: 35Shaman, 1st or 2nd: 175Shaman, 3rd: 270
Small, vicious frog-folk of the swamps whose sweat is a lethal poison, grung coat every arrow and spear in it and treat all trespassers as targets.
- Grythok Greyhawk · HD 1 · XP 65
Palm-sized, shell-backed sewer scavengers that shriek for their kin and latch onto bare flesh, chewing ring-shaped bites until they have eaten their fill.
- Guardgoyle [Gargoyle] Forgotten Realms · HD 3+1 · XP 975
A poison-fanged stone statuette crafted by a secretive wizard cabal, the guardgoyle sits among its master's belongings until an intruder appears, then shrieks and strikes.
- Guardian Daemon Core Rules · HD 10 · XP 11,000 |
Fire-breathing fiends called up by evil spellcasters to guard a treasure, guardian daemons never stray from their charge and may turn on a summoner who bungles the call.
- Guardian Fiend Core Rules · HD 10 · XP 11,000
Fire-breathing fiends that evil casters summon to protect a treasure, from horned frog-things to colossal winged bears, each chained to within 90 yards of its charge.
- Guardian Genie [Tasked] Al-Qadim · HD 14 · XP 13,000
Ten-foot, four-armed, two-faced efreet remade as sleepless sentinels, guardian genies cannot be surprised or bribed and breathe green fire on anyone who tries to take what they protect.
- Guardian Life-Shaped Creation Dark Sun · HD 2 · XP 65
Living tools grown by cliff-dwelling halflings, these guardian beasts climb, lurk, scream alarms and swarm to shield their masters, obeying every command without question.
- Guardian Spirits Core Rules · HD 5 · XP 1,400
Ghostly sentinels born where defenders once made a legendary last stand, guardian spirits keep that vigil forever and sap the vigor of anyone they strike.
- Guardian Warrior Mystara · HD 5 · XP 650
Dull red ceramic soldiers and horses from a forgotten age, guardian warriors wake when the right liquid is poured over them and serve, ignore or attack their maker by alignment.
- Guardinal Overview Planescape
The beast-featured champions of the blessed fields, guardinals laugh easily at home but become relentless, honorable hunters of evil the moment they step off their peaceful plane.
- Gulguthhydra Core Rules · HD 15 · XP 10,000
A rock-skinned cross between a filth-eating otyugh and a hydra, the gulguthhydra snares prey with two ridged tentacles and feeds it to a ring of six snapping heads.
- Gullion Spelljammer · HD 1 · XP 7
Gaudy space-adapted seagulls that ride starships from world to world, gullions steal dinners, waste precious air, and in a hungry enough flock will mob a sailor and eat him.
- Gully Dwarf Core Rules · HD 1 · XP Varies
Grubby, cowardly, endlessly self-important scavenger dwarves who cannot count past two, worship rotten fruit and bent sticks, and grovel their way out of every fight.
- Gulper Dragon Magazine · HD 11
A deep-sea fish that is mostly mouth and endless tail, the gulper swallows prey larger than itself and digests it alive while the tail strangles anything else.
- Gurik Cha'ahl Dragonlance · HD 2 · XP 65
Deformed goblin outcasts left to die in the forest, the 'ghost people' survived by stealth and spite, and now haunt the woods as silent killers who hate goblins above all.
- Guttar [Dwarven Ox] Dragon Magazine · HD 4 · XP 175
Shaggy, tunnel-bred cattle of the dwarves, guttar graze on deadly fungi, talk in musk, and when stampeded down a corridor they leave little of an orc warband behind.
- Gyerian Mystara · HD 3 · XP 120Cockrobin: 270Rooster: 1,400
Skittish, flightless bird-folk who migrate across grasslands each year, gyerians flee at the slightest scare, yet a cornered flock answers with claws, beaks, and a sneeze that bowls people over.