80 monsters whose names start with L.
- Laerti Core Rules · HD 3+3 · XP 120
Desert lizard-folk who sleep beneath the sand by day and burst from it by night, laerti ambush caravans with swords and crossbows while their poison-oozing stingtail kin follow orders.
- Lamia Core Rules · HD 9 · XP 3,000
Beautiful women from the waist up and swift beasts below, lamias haunt desert ruins, luring travelers with illusions and charms before draining their wisdom and turning them on their friends.
- Lammasu Core Rules · HD 12+7 · XP 8,000
Golden-furred, eagle-winged lions with wise human faces, lammasu guard forgotten holy temples and bring healing, holy magic and razor claws against any evil that troubles the good.
- Lamprey Core Rules · HD 5 · XP 270
Eel-like bloodsuckers of deep waters, lampreys clamp on with ring-toothed mouths and drink until sated, and the only sure way to get one off is to kill it.
- Land Linnorm Core Rules · HD 13 (base) · XP See below
Greedy, patient stalkers of the hill country, land linnorms shadow wealthy travelers for days in borrowed shapes before striking with a withering blast of heat.
- Laraken Forgotten Realms · HD 15 · XP 15,000
A glowing yellow sphere that blinks from place to place in steaming swamps, the laraken whips casters and magic items with its tentacles, stealing spells, charges and pluses to use as its own.
- Larva Planescape · HD 1-1 · XP 35
Bloated yellow worms wearing the faces of selfish mortals, larvae are the damned currency of the lower planes, herded by night hags and sold to fiends, liches and devils.
- Lashweed Ravenloft · HD 4 · XP 270
A blood-drinking plant that hunts by drumbeat echoes, the lashweed blinds prey with a black venom spray, glides untouched through thick brush and flays victims with barbed whip tendrils.
- Lavaworm Spelljammer · HD 6 · XP 650
A two-mouthed worm of living, half-molten rock, the lavaworm lunges at anything cooler than itself with searing bites and blinding sulfur clouds, and breeds by eating hot hosts alive.
- Leanchoilia Dragon Magazine · HD 5 · XP 270
An armored, fin-legged arthropod from the dawn of life, the leanchoilia snares prey with whip-tipped feelers and can stalk the shoreline for an hour at a time.
- Lebendtod Ravenloft · HD 1 per 10 years of age · XP Special
Undead who go on living ordinary lives, lebendtod run farms, shops and whole villages behind a mask of life while secretly answering to the necromancer who made them.
- Leech Core Rules · HD 1-4 · XP 1 HD: 652 HD: 1203 HD: 1754 HD: 270
From mud-dwelling giants that drink unnoticed to twig-like throat leeches and blood-draining swarms, leeches turn every swamp and still pool into a slow, sapping danger.
- Leech Toad Dragon Magazine · HD 1-1 · XP 120
Pitch-black, red-eyed toads that hunt at night in chirping packs, freezing a victim with a glowing stare so the rest can leap on and drink.
- Lemure [Baatezu] Planescape · HD 2 · XP 120
Melted, mindless blobs of tormented flesh, lemures are the lowest of all devils, pouring at intruders in endless waves and regrowing from scraps unless destroyed by holy power.
- Leomarh Planescape · HD 6+2 · XP 1,400
A scaled, lion-like planar predator with a bladed tail and chameleon hide, the leomarh hunts in cunning prides that herd prey into ambushes no one sees coming.
- Leonal [Guardinal] Planescape · HD 12+6 · XP 18,000
Lion-maned lords of the guardinals, leonals roar with the force of a holy word, hurl fireballs and walls of force, and can grant a wish once a year.
- Leprechaun Core Rules · HD 2-5 hp · XP 270
A two-foot trickster of green country who steals, vanishes and lies with a grin, and whose three wishes come with a fourth that undoes everything.
- Leshy Dragon Magazine · HD 8
The lone, comically dressed guardian spirit of an ancient forest, a leshy is a foot tall at the edge of its wood and giant-sized at its heart.
- Lesser Air/Earth Elemental [Dark Sun] Dark Sun · HD 2, 4, or 6 · XP 2 Hit Dice: 6504 Hit Dice: 9756 Hit Dice: 1,400
Two minor elementals any modest conjurer can call: a nearly invisible wisp of desert wind that bowls foes over, and a squat, hollow-eyed mound of sand that simply pounds them flat.
- Lesser Cetus Dragon Magazine · HD 13 · XP 8,000
A tusked, plate-scaled sea serpent that can swallow a horse whole, the lesser cetus becomes a living catastrophe when settlers crowd the lonely beaches where it nests.
- Lesser Drake Overview [Dark Sun] Dark Sun
Exiles from the paraelemental planes, weaker in mind than the great drakes but just as deadly in a brawl, that swallow foes whole and wage endless war on their elemental rivals.
- Lesser Fire/Water Elemental [Dark Sun] Dark Sun · HD 2, 4, or 6 · XP 2 Hit Dice: 4204 Hit Dice: 6506 Hit Dice: 975
Two minor elementals of the desert world: a mischievous, color-shifting pillar of flame that burns anything left unforbidden, and a revered, flowing teardrop of water that wilts under the desert sun.
- Lesser Magma Drake [Dark Sun] Dark Sun · HD 13 · XP 9,000
A red-scaled, clawed worm that swims through molten lava, leaps out to swallow prey whole and hunts earth drakes with a cunning that outweighs their stronger psionics.
- Lesser Minion of the Serpent God Planescape · HD 3+1 (25hp) · XP 650
A spy that looks like any ordinary townsperson until it sheds its disguise and becomes a giant serpent, pinning its prey in coils and biting again and again.
- Lesser Rain Drake [Dark Sun] Dark Sun · HD 14+6 · XP 7,000
A silver, eel-tailed lizard that swims through falling rain as easily as through a pool, crushing and swallowing prey and hating water drakes beyond all reason.
- Lesser Silt Drake [Dark Sun] Dark Sun · HD 12 · XP 7,000
A horned, sand-colored serpent that cruises beneath the silt sea and erupts from the dust to swallow or crush anything that moves.
- Lesser Snow Golem Ravenloft · HD 12 · XP 6,000
A lighter, weaker cousin of the greater golems, sculpted from snow turned to stone, that breathes frost and channels lightning into anyone it grips.
- Lesser Sun Drake [Dark Sun] Dark Sun · HD 17+5 · XP 17,000
The mightiest lesser drake, a phoenix-like flier with sunset-colored wings that soars the thermals by day, swallows foes whole and is utterly immune to heat.
- Lesser Undead Dragon Forgotten Realms · HD Same as living · XP Varies
Mindless zombie and skeleton dragons raised from the corpses of evil wyrms, these lumbering guardians keep a dragon's immunities and innate powers but lose its fear, flight and breath.
- Leucrotta Core Rules · HD 6+1 · XP 975
A hideous stag-bodied beast with a badger's head and bone-ridge jaws that can chew through shields, the leucrotta lures prey by mimicking cries for help.
- Lhee Spelljammer · HD 1+1 · XP 120
Winged space dogs with clever human hands, lhee chase comets and starships through the void, pestering sailors with spells and pranks that range from silly to lethal.
- Lhiannan Shee Ravenloft · HD 5 · XP 4,000
An invisible, achingly beautiful undead spirit that stalks bards, seduces them with a touch and drains their life one nightly kiss at a time, while their music grows terribly powerful.
- Lich Core Rules · HD See below · XP 10,000
A wizard who traded life for undeath to chase power forever, the lich hides its soul in a phylactery and, in time, decays into the even deadlier demilich.
- Lich's Blood Dragon Magazine · HD 4+2 · XP 1,400
A crawling pool of living blood born from a necromancer's last experiment, lich's blood smothers wizards, strips their memorized spells and multiplies on their magic.
- Lichling Forgotten Realms · HD 20 · XP 12,000
Skull-headed flying cockroaches hatched from a demilich's husk, lichlings latch on with wood-chewing fangs, feed on terror and grow, over centuries, into monstrous bone-spitting horrors.
- Liesel Varnhold [Spectre] Ravenloft · HD 7+3 (47 hp) · XP 7,000
A noblewoman buried alive by an avalanche who returned as the Ice Queen, a winter spectre who freezes people into crystal statues to ease the endless cold aching in her bones.
- Light Celestial Planescape · HD 10 · XP 10,000
A swirling cloud of living radiance, the light celestial is a rare heavenly familiar granted to worthy heroes, whose touch burns evil and whose glow makes good folk miss.
- Lightning Golem Forgotten Realms · HD 11 (66 hp) · XP 2,004
A jointed golden skeleton wrapped in a crackling, man-shaped halo of electricity, this swift golem opens battle with chain lightning and shocks anything it strikes.
- Lightning Zombie Mystara · HD 4 · XP 420
Gray-skinned, flamboyant undead born of raw magical surges, who crave heroic glory and grip foes in electrified hands, jolting them round after round.
- Lillend Planescape · HD 7+14 · XP 9,000
Winged, serpent-tailed singers of the chaotic heavens, lillendi are merry bards who defend the wild with crushing coils and can choose the hour of their own death.
- Lindworm Dragon Magazine · HD 5 · XP 650
The wingless, armless runt of an evil dragon brood, the lindworm is cast out at birth and spends its bitter life ambushing anything it can catch.
- Linqua Planescape · HD 2 · XP 420
Squat, sexless servants built by a cruel god of a volcanic hell, linquas are sneaky backstabbers hooked on divine power, and the few who escape often wish they hadn't.
- Lirr Dark Sun · HD 5+2 · XP 420
A sleek, lion-sized desert reptile whose roar can freeze prey in place, the lirr hunts in signaling packs that turn a single stunning bellow into a deadly chorus.
- Living Brain Ravenloft · HD 1 (8 hp) · XP 975
A spoiled noble's brain kept alive in a jar by a mad doctor, grown into a telepathic mastermind that commands crews, assassins and a hidden laboratory from a waterfront warehouse.
- Living Hair Dragon Magazine · HD 5 · XP 975
A shambling figure of matted hair that seeps through keyholes, chokes victims by forcing itself down their throats, and nurses a bitter hatred for anyone beautiful.
- Living Idol Al-Qadim · HD 9 · XP 9,000
Weathered stone statues left behind by forgotten faiths, living idols demand weekly sacrifices, charm passersby into cults, and repay devotion with protective auras and potent miracles.
- Living Statue Mystara · HD 3 · XP 120
Animated statues of crystal, iron, jade, rock, silver, or steel that stand motionless as decorations until intruders pass, then batter them with stone fists, magma, or metal-eating bodies.
- Living Steel Core Rules · HD 10 · XP 5,000
A shining, near-liquid mass of steel that reshapes itself into hounds or bladed warriors, shrugs off ordinary weapons, and hunts its enemies relentlessly once angered.
- Living Tattoo Ravenloft · HD 3+3 · XP 420
A spirit coaxed out of the nightmare realm to dwell in inked skin, a living tattoo can peel away from its bearer as a loyal beast, weapon or shadow, but its death may kill them both.
- Living Wall Ravenloft · HD 8 (Base) · XP 2,000 to 100,000+
What looks like an ordinary stretch of masonry is really a moaning mass of fused corpses that strikes back with every victim it has absorbed, and keeps adding to itself.
- Living Weapon Dragonlance · HD 6 · XP 2,000
An evil spirit bound into a sword or other weapon by a powerful mage, the living weapon flies out to attack anyone who strays within range of the spot it guards.
- Living Web Core Rules · HD ½ to 6 · XP 650 to 2,000
Drifting sheets of dusty, carnivorous cobweb that crackle with stored lightning, split apart when cut, and merge with their own kind, often hiding among ordinary webs in ruins and caves.
- Lizard Core Rules · HD 10 · XP 3,000
From fire-breathing 'false dragons' to cave crawlers that clamp down and never let go, the great lizards of swamp, hill and cavern are lazy, hungry and far more dangerous than they look.
- Lizard [Mystara] Mystara · HD 4+2 · XP 420
Gliding ambushers, sticky-toed climbers, magma-dwellers that melt steel and six-legged desert packs that breathe fire: these lizards range from trusty mounts to deadly hunters.
- Lizard Kin [Savage Coast] Savage Coast · HD 2 · XP 655 HD Shaman: 4206 HD Shaman: 6507 HD Shaman: 975
Bred by wizards as slave soldiers and then let go, four reptilian peoples now share the frontier coast: tiny tunnel-builders, savage gator men, steady woodland folk and winged mercenaries.
- Lizard Man Core Rules · HD 8 · XP 975
Savage, semi-aquatic reptile warriors of the swamps who ambush with snares, feast on their captives, and occasionally rally behind a towering, trident-wielding lizard king.
- Lizard Man [Dark Sun] Dark Sun · HD 8 · XP 975
Chameleon-skinned herders of a hidden inland sea, these unusually civilized lizard men fight with cunning, outlaw the killing of thinking beings, and dread the behemoth that batters their city.
- Lizard Man [Dragonlance] Dragonlance · HD 2+1 · XP 175
Spawned by a nature god to outbreed their dwindling marsh lizardfolk forebears, the mirespawn are cruel, filthy, acid-spitting warriors who murdered their own ancestors and sacrifice slaves under the black moon.
- Lizard-kin [Mystara] Mystara · HD 2 · XP 65Shaman: 175
Four reptilian peoples of one ancient lineage: tiny tunnel-dwelling caymen, blinking chameleon men, brutal gator men and the fearless desert sandscales whose queens rule from the dunes.
- Locathah Core Rules · HD 2 · XP 35
Eel-riding fish-folk nomads of warm coastal seas who fight in disciplined teams, guard coral-barred stone castles, and will sink a ship to recover a captured kinsman.
- Lock Lurker Core Rules · HD 1+3 · XP 175
A tiny creature disguised as a coin, the lock lurker hides in keyholes and purses, striking with an ethereal stinger whose venom slows and then locks its victim rigid for hours.
- Long-necked Sea Serpent Dragon Magazine · HD 14 · XP 4,000
A sleek, seal-like giant with a periscope neck and snorkel horns, able to breathe while lying almost invisible at the surface.
- Losel Greyhawk · HD 2 · XP 35Leader: 120
A cowardly, tree-dwelling cross of orc and baboon that marks its forest territory with scent and claw, settles feuds with shouting matches, and harbors a burning hatred of beastmen.
- Lost Souls Ravenloft · HD 4+4 · XP 975
The corpses or spirits of travelers who die in the nightmare realm rise and fuse into groaning knots of the dead, growing deadlier with every body they absorb.
- Loup de Noir [Lycanthrope] Core Rules · HD 6+3 · XP 1,400
Skinchangers who pull on an enchanted wolf pelt to become dire-wolf-sized killers, the loup du noir chose its curse, and each day without blood makes the hunger harder to refuse.
- Loup-garou [Lycanthrope] Ravenloft · HD 5+4 · XP 2,000
Stronger, tougher kin of the ordinary werewolf, loup-garous laugh off most magic weapons, travel as innocent humans between kills, and enslave everyone their bite infects.
- Loxo Forgotten Realms · HD 4+4 · XP 650Fithik: 975Lox-fithik: 2,000Tunnuk: Varies
Gentle, two-trunked elephant-folk descended from starfaring settlers, the loxoth graze the open grasslands in herds, but a threatened family can drive a male into unstoppable rage.
- Lukhorn Worm Dragon Magazine · HD 10 · XP 3,000
A 200-foot shapeshifting worm that molds itself into a convincing tunnel mouth, the lukhorn lets whole patrols walk straight into its acid-filled gut.
- Lumineaux Spelljammer · HD 20 · XP 9,000
Vast, nearly invisible mantas of living flame-sea that drape themselves over the gateways of crystal shells, sifting passing ships and quietly sipping the memories of their crews.
- Lunatic [Human] Ravenloft · HD 1+1 · XP 35
Ragged hermits whose grip on reality has snapped, lunatics act without sense from moment to moment, freeze foes in sheer bewilderment, and shrug off mind magic.
- Lupasus Savage Coast · HD 5+5 · XP 420
A great winged wolf of the northern steppes, bred in many coats and prized as a mount, though it serves only the dog-folk knights who earn its friendship by living with its pack.
- Lupinal [Guardinal] Planescape · HD 8+4 · XP 9,000
Wolf-headed hunters and the vanguard of the blessed fields, lupinals stalk evil intruders in silent packs, drag their prey down, and howl terror into every wicked heart nearby.
- Lurker Core Rules · HD 10 · XP 2,000
Flat, stone-textured predators that cling to cavern ceilings or pose as floors, then fold around passing prey and squeeze until the victim suffocates.
- Lurker in Darkness Forgotten Realms · HD 10 · XP 5,000
Bred from fire lizards by a secretive cult, these wingless, fire-breathing temple guardians pin intruders beneath their bulk and serve a god who died long ago.
- Lutum Spelljammer · HD 6 · XP 2,000
A greedy blob of living clay that wears the face of a beautiful woman, worms its way into courts and starship crews, and smothers anyone who sees through the act.
- Lycanthrope Overview Core Rules
Shapechangers who carry a beast inside them, spreading their curse through wounds, shrugging off ordinary steel, and fearing only silver, magic and the full moon.
- Lyra Bird [Savage Coast] Savage Coast · HD 1 hp · XP 65
A jewel-bright, hummingbird-sized songbird bred by wizards to eat curse-drawn parasites, whose song halts brawls and whose death brings a curse on its killer.
- Lyrannikin Greyhawk · HD 7-12 · XP 2,000 + 1,000 per HD above 7 HD
Treants turned evil by blight, magic or ancient rage, these solitary tree giants batter intruders with massive limbs and may soak their roots in blood.
- Lythari [Lycanthrope] Forgotten Realms · HD 4 · XP 420
Gentle silver wolves who are secretly elves, the lythari roam hidden faerie forests, shun bloodshed, and will bond a willing elf into their kind with a single scarring bite.
- Lythlyx Core Rules · HD 5+6 · XP 2,000
Corkscrew-spinning, eel-like psionic hunters that dance in midair for years, then lash, crush or drain prey with twenty sucker mouths before teleporting away.