112 monsters whose names start with H.
- Ha'pony [Centaur-kin] Core Rules · HD 2+2 · XP 175Mayor: 270
Cheerful halfling-pony folk in ribbon-braided manes, ha'ponies live peacefully in village clusters but turn deadly with sling and bow when their homes are threatened.
- Hag Core Rules · HD 7+7 · XP 4,000
Iron-clawed crones with ogre strength and a gift for disguise, hags lure the unwary to their deaths, and three together form a covey whose dark magic can blight whole villages.
- Hai Nu Kara-Tur · HD 1-4 · XP 1 HD: 352 HD: 653 HD: 1204 HD: 175
Gentle, furred sea-folk under the protection of the ruler of the sea, hai nu prefer sabotage to slaughter, but trespassers who break their word face sharks, storms, and endless pursuit.
- Hai Riyo Dragon Magazine · HD 20 · XP 23,000
A bird larger than a roc with the whiskered head of an eastern dragon, the hai riyo plummets silently from the clouds, swallows prey whole, and breathes a scalding cone of steam.
- Hakeashar Forgotten Realms · HD 9 · XP 2,000
A drifting red globe of hands, eyes and mouths that hunts magic, the hakeashar drinks spells, drains charges, and strips memorized magic from any caster it engulfs.
- Half-Dragon Core Rules · HD 1 · XP 15
Born of a demihuman mother and a shapeshifted gold, silver or bronze dragon, half-dragons grow into tall, serpent-eyed wanderers whose draconic powers slowly crowd out their mortal heritage.
- Half-Elf [Dragonlance] Dragonlance · HD 1+1 · XP Varies
Children of elven and human love who belong fully to neither people, brooding loners prone to reckless bravado on the battlefield.
- Half-Genie Al-Qadim · HD ½ master's level · XP Varies (dependent on Hit Dice)
Foot-tall elemental genies of wind, fire, sea and sand, half-genies serve genie-caller mages as familiars, scouring the elemental planes for the magic their masters need to cast every spell.
- Half-Giant Dark Sun · HD 3+12 · XP 175Leader: 420Chieftain: 975Psionicist: 2,000
Massive, mild-mannered hybrids of human and giant, half-giants hire out as guards across the desert world, borrow whatever culture surrounds them, and shift their very alignment with circumstance.
- Half-Golem Ravenloft · HD 7 (50 hp) · XP 5,000
A gifted young healer whose acid-ruined left side was rebuilt from corpse parts, Aurel Vantreaux is now half man, half flesh golem, and wholly an outcast.
- Half-Ogre Core Rules · HD 2+6 · XP 270
Smaller than an ogre but far sharper, the half-ogre turns a mob of brutes into a disciplined raiding party, and its grin alone can empty a tavern.
- Halfling Core Rules · HD 1-6 hit points · XP 35
Cheerful, small folk of burrows and cottages, halflings are deadly shots with sling and bow, nearly invisible in brush, and stubbornly resistant to poison and magic.
- Halfling [Dark Sun] Dark Sun · HD 1 · XP Normal: 65Hunter-chief: 120Forest-chief: 270Tribe-chief: 2,000
Child-faced jungle hunters of the desert world, these halflings eat only meat, see every other creature as prey, and fight with poison, beetle sling-bullets and no notion of fair play.
- Halfling Vampire Ravenloft · HD 6+3 · XP 3,000
A small, somber undead that drifts as fragrant pipe smoke, saps strength with every touch, and lures victims in with flawless home cooking before draining them.
- Hallucigenia Dragon Magazine · HD 9 · XP 3,000
An utterly baffling spiny creature from the primordial seas, hallucigenia crawls ashore to lash with dozens of tentacles and trample prone victims under fourteen razor-sharp legs.
- Hama Al-Qadim · HD 1 · XP 120
A glowing spirit bird born from a soul that cannot rest, the hama lingers among the living until its vengeance, vigil, or unfinished duty is finally settled.
- Hamadryad Forgotten Realms · HD 4 · XP 650
A shy, green-haired oak spirit free to roam beyond her tree, the hamadryad charms woodcutters and trespassing spellcasters alike into serving the ancient forest.
- Hamatula [Lesser Baatezu] Planescape · HD 7 · XP 6,000
Barb-covered sentries of the third and fourth hells, hamatula never get surprised, and a victim caught in both claws is crushed against a body made of hooks.
- Hammer Golem Core Rules · HD 14 (60 hp) · XP 13,000
A towering stone dwarf in adamantite armor with a warhammer for one forearm and an axe or pick for the other, built by dwarf priests to grind orcs and goblins into gravel.
- Handmaiden Demon [Forgotten Realms] Forgotten Realms · HD 6 (10-sided dice) · XP 6,000
A shapeshifting servant of the spider goddess that drifts as a reeking column of gas, then hardens into a spider, a tentacled pillar, or a lovely elf to spread its cruelty.
- Handmaiden Demon [Lesser Tanar'ri] Planescape · HD 6+6 · XP 11,000
A shapeshifting mound of slime that serves the spider goddess as spy and enforcer, wearing the face of a drow beauty, a giant spider, or a reeking cloud.
- Handmaiden of the Dark Queen Dragonlance · HD 16 (128 hp) · XP 85,000
Once the proudest servant in the dark dragon queen's court, the spider princess Veshyra dared to rival her mistress and now rules her drow as a tyrant inside a prison realm.
- Hannya Kara-Tur · HD 8 · XP 2,000
Half withered crone and half great serpent, the hannya is an eastern hag who wears a kindly grandmother's face to lure the weak, then crushes and devours them.
- Harginn [Elemental Grue] Al-Qadim · HD 4+4 · XP 650
A leering, black-eyed fire grue whose body ends in flames below the waist, the harginn blinks about the battlefield spraying fire, and its pirate clans raid the seas of flame for slaves.
- Harim Servant Genie [Tasked] Al-Qadim · HD 7 · XP 1,400
Fatherly giants who guard, pamper and entertain the women in their care, harim servant genies obey their master's words but quietly serve their charges first.
- Harpy Core Rules · HD 7 · XP 975
Vulture-bodied horrors with the faces of ruined young women, harpies sing travelers into a helpless trance, then tear them apart at leisure in their reeking coastal caves.
- Harrier Forgotten Realms · HD 7+7 · XP 4,000
A beaked, green-skinned jungle glider that drops from the canopy, latches onto its prey with all four claws, and pumps searing venom into the wound.
- Harrla Forgotten Realms · HD 4+3 · XP 5,000
An invisible, bodiless predator that feeds on emotion, the harrla floods its victims with hate, passion, or fear until they commit acts they cannot remember and slowly lose the will to live.
- Hatori Core Rules · HD 6-20 · XP Variable
Called crocodiles of the sands, hatori are immense flipper-legged lizards that lie half-buried like rock outcrops beside caravan routes, waiting to swallow travelers whole.
- Haun Forgotten Realms · HD ½ (1-4 hp) · XP 175
Furry, chattering ice maggots with formidable psionics, hauns burrow into the backs of giant ice slugs and ride them around like living fortresses.
- Haundar Forgotten Realms · HD 20 · XP 12,000
A gargantuan, levitating ice slug with an armored back and acid spit, the haundar roams frozen wastes and is prized by hunters for its blubber, eyestalks, and shell.
- Haunt Core Rules · HD 5/victim's hp · XP 2,000
A restless spirit bound to the spot where it died, the haunt numbs the living with its touch until it can slip into their bodies and finish the task that holds it here.
- Hawk Core Rules · HD 1+1 · XP 120
Swift hunters found from the tropics to the subarctic, hawks dive from great heights with doubled talon damage and a nasty habit of going for the eyes.
- Head Hunter Ravenloft · HD 5+5 · XP 1,400
A long-legged spider with a human head for a body, the head hunter strings razor webs that sever limbs and heads, then rides the beheaded corpses into town as disguises.
- Heart Tick Core Rules · HD 1 · XP 65
A blind, six-inch parasite that hears your heartbeat from 50 feet away, leaps to anchor itself in your flesh with barbed legs, and drinks until sated or you are dead.
- Hearth Fiend Ravenloft · HD Varies · XP Varies
A malevolent spirit of elemental fire that hides in candles and hearths, the hearth fiend whispers friendly bargains to whoever tends its flame until they are feeding it their neighbors.
- Hebi-No-Onna Ravenloft · HD 14 · XP 10,000
Beautiful snake-armed sorceresses who rule secret cults from luxurious lairs, hebi-no-onna dominate minds, command every serpent within earshot, and poison their victims with living nightmares.
- Hej-kin Dark Sun · HD 2 · XP Warrior: 65Priest: 175Mage: 175
Leathery, earth-worshipping cave dwellers who phase through solid rock, the hej-kin defend the sacred stone with claws, psionics, and a deep grudge against outsiders.
- Helborn Dragon Magazine · HD 8 · XP 2,000
A cunning, telepathic carnivorous plant that lures swamp travelers with treasure and false promises, then clubs, crushes, and swallows them into its clamshell head.
- Helian Spelljammer · HD 12 (base) · XP 10,000 each
Muscular beings of living flame born from the souls of fire-worshippers, helians hurl globs of sunfire and crush foes in burning embraces, yet fight only when threatened.
- Hell Hound Core Rules · HD 4-7 · XP 4 HD: 4205 HD: 6506 HD: 9757 HD: 1,400
Fire-breathing hounds from the burning planes, hell hounds hunt in silent, encircling packs, spot the invisible, and set more forest fires than any creature but humanoids.
- Hellcat Planescape · HD 7+2 · XP 5,000
Nearly invisible in any light, the tiger-sized hellcat is a fickle, telepathic familiar of devils that serves the mightiest lawful evil master it can find and devours a living victim each week.
- Helm Leech Spelljammer · HD 3 · XP 650
A barnacle-shelled hull parasite that quietly siphons spells out of a starship's pilot, then hurls them at random whenever anything taps its stretch of hull.
- Helmed Horror Forgotten Realms · HD 4+1 per level of the creator · XP 2,000
A suit of plate armor with nobody inside, the helmed horror is a thinking, fearless guardian that keeps obeying its maker's orders long after the maker is dust.
- Hendar Forgotten Realms · HD 6+6 · XP 975
A massive black worm with bat wings and a horse's head, the hendar drowns flying prey in the deep and carries swimmers into the sky to die.
- Hengeyokai Kara-Tur · HD 1 · XP 420
Shapechangers who move between animal, half-animal and human bodies, hengeyokai live quietly at the edges of human lands, some as village guardians, others as tricksters best avoided.
- Hephaeston [Giant] Mystara · HD 25 · XP 28,000
Iron-skinned smith giants who spend years perfecting a single blade, hephaestons shrug off fire and lesser magic and can hurl a grabbed foe into the ground.
- Heraldic Servant I Savage Coast · HD 7+2 · XP 3,000
Four divine gifts bound into noble coats of arms: a charging aurochs, a crushing bear, a venomous giant bee and a spellcasting dolphin, each lending its powers to its bearer.
- Heraldic Servant II Savage Coast · HD 7+7 · XP 6,000
A fire-breathing dragon, a dive-bombing eagle, a magic-proof griffon and a sky-galloping horse, each a living emblem that grants its noble bearer a share of its might.
- Heraldic Servant III Savage Coast · HD 6+3 · XP 3,000
A stalking lion, an undying phoenix, a mace-swinging ram and a spell-crowing rooster, four living emblems that lend noble bearers courage, fire and protection.
- Heraldic Servant IV Savage Coast · HD 4+3 · XP 2,000
A shapeshifting sea horse, a roaring sea lion, a glass-antlered stag and an enthralling black swan, heraldic servants that fight for their noble houses or charm their foes.
- Heraldic Servant Overview Mystara
Granted by the gods to worthy noble houses, heraldic servants are living emblems that step out of a family's coat of arms to serve, protect and empower its head.
- Heraldic Servant V Savage Coast · HD 6+2 · XP 1,400
An invisible tracking hound, an evasive tyger, a dispelling unicorn and a venom-tailed wyvern, the final heraldic servants offer stealth, purity and poison to the houses that carry them.
- Herd Animals [Dark Sun] Dark Sun · HD 1+1 · XP 35
Not every herd on the desert world is gentle: plated rooters breathe apathy, scream-hoppers shriek foes to the ground, and golden-furred burrowers wither flesh with poisoned spurs.
- Herd Mammals I Core Rules · HD 2 · XP 35
Peaceful grazers such as buffalo, camels, cattle, antelope and sheep that turn deadly when angered or spooked, especially when the whole herd stampedes over anyone in its path.
- Herd Mammals II Core Rules
Bulls, boat-tipping hippos, charging rhinos, giant rams and other big grazers that keep to themselves until something wanders too close to the herd.
- Herdsman Genie [Tasked] Al-Qadim · HD 3 · XP 175
Wiry, sun-weathered genies who run all day beside their flocks and drink their blood and milk, herdsman genies will defy any master who orders their animals into danger.
- Herex Mystara · HD 13 · XP 7,000
Giant insects with acid-drooling jaws, herex larvae tunnel through stone and dissolve armor with every bite, while winged adults swoop down to paralyze prey with a five-foot stinger.
- Hero Spirits Core Rules · HD 10 · XP 5,000
The legendary founders and champions of a tribe, hero spirits stride out of myth to guard their people and favor shamans, provided the shaman never stops singing their praises.
- Heroic Spirit Savage Coast · HD Nil · XP See below
The restless ghost of a hero who died mid-deed, riding inside a timid mortal and hurling that host into battle with superhuman flair until its unfinished business is done.
- Heucuva Core Rules · HD 2 · XP 270
Skeletal undead in rotting monks' robes, heucuva are faithless holy brothers who mock the faith they betrayed, spreading a wasting disease and hunting priests above all others.
- Heway Al-Qadim · HD 1+3 · XP 175
A pale, slimy desert snake that seeps poison into wells and oases and then waits for the dying to come drink, the heway is loathed by every creature that depends on water.
- Hezrou [True Tanar'ri] Planescape · HD 9 · XP 14,000
A bullying toad-demon that enforces the nalfeshnee's will, crushes foes in a hug, and oozes a stench strong enough to leave heroes retching on the ground.
- Hide Dragon Magazine · HD 8 · XP 3,000
A gigantic, mop-shaped octopus of the deep sea floor that numbs its prey with a cone of cold before closing in to tear at it with its beak.
- High Ogre Dragonlance · HD 4+1 · XP Varies
Graceful, gentle shapechangers with blue-green skin and singers' voices, the high ogres are the last unfallen remnant of the world's first race, hunted wherever their disguises slip.
- Highborn Mountain Dwarf Dragonlance · HD 1 · XP Varies
The proud, ancient lords of the dwarven mountain kingdoms: superb soldiers who parley before they fight and rarely care what happens outside their halls.
- Highland Manscorpion Savage Coast · HD 6-12 · XP 6 HD: 9757 HD: 1,4008 HD: 2,000+1,000/additional HD
Cultured, treacherous scorpion-folk with translucent bodies hidden under paint and grimacing masks, cursed to burn and die in sunlight.
- Hill Dwarf [Dragonlance] Dragonlance · HD 1 · XP Varies
Gruff, loyal hill dwarves exiled long ago from the great halls below, now living in quiet surface villages and fighting bravely only when trouble drags them in.
- Hill Giant Core Rules · HD 12+1-2 hit points · XP 3,000Infant: NilJuvenile, -3: 270Juvenile, -2: 650Juvenile, -1: 2,000
Long-armed, low-browed bullies of the hills, hill giants pelt foes with boulders from high ledges, hunt green dragons for a treat, and ritually kill any mage they catch.
- Hippo-Headed Mercenary Spelljammer · HD 4 · XP 420
Hulking, hippo-headed soldiers for hire who love guns, rank and orders above all else, wade into brawls for fun and fight to the death once steel is drawn.
- Hippocampus Core Rules · HD 4 · XP 120
Half horse and half fish, the clever, good-hearted hippocampus is the finest steed of the sea, and many a drowning sailor owes it their life.
- Hippogriff Core Rules · HD 3+3 · XP 175
Part eagle, part horse, the hippogriff is as likely to be hunter, quarry or mount, a territorial flier that guards its nest fiercely and snatches lone travelers when meat runs short.
- Hivebrood Mystara · HD As host+1d4 hp or 2+1,whichever is greater · XP 270 or by host
Parasitic insect colonies that turn paralyzed captives into chitin-skinned drones, then spread the stolen spells and skills of everyone they devour through the whole hive.
- Hobgoblin Core Rules · HD 1+1 · XP 35Sub-chief: 65Chief: 120
Disciplined, warlike humanoids in blood-red garb, hobgoblins wage endless war on their neighbors from fortified villages and mines, and they hate elves above all.
- Hollyphant Planescape · HD 6+6 · XP 9,000
A tiny winged golden elephant from the upper planes, the hollyphant is a cheerful messenger of good powers whose trumpet can shatter stone or scorch fiends with sunlight.
- Homunculus Core Rules · HD 2 · XP 270
A foot-and-a-half-tall winged servant grown from its wizard's own blood, the homunculus spies, scouts and carries messages, and its sleep-venom bite can drop a sentry in moments.
- Hook Horror Greyhawk · HD 5 · XP 175
A nine-foot, vulture-headed brute with hooks for hands, the hook horror hunts the dark by sound, pinning prey with both hooks while its beak tears into them.
- Hook Spider Planescape · HD 4+4 · XP 975
A cunning, nearly human-smart giant spider of the lower planes that hunts in sibling packs, hides with psionics, and pins victims with hooked forelegs before its venom does the rest.
- Horag Greyhawk · HD 8+3 · XP 2,000
The rare offspring of an oversized ogre and an undersized hill giant, the horag is a thousand-pound brawler that hides its weak throwing arm behind savage close combat.
- Horax Dragonlance · HD 4 · XP 270Young: 15
A swarming, twelve-legged tunnel insect that hunts from walls and ceilings, clamping bone-crushing mandibles onto prey and grinding away until someone pries it loose.
- Horde Mystara · HD 3-21 · XP Varies by Hit Dice (see below)
One alien mind from the Elemental Plane of Earth spread across hundreds of insect bodies, a horde strips whole lands bare and dies only when its very last body falls.
- Hordling Planescape · HD 6+3, 7+2, 8+1, or 9 · XP Varies by hordling
The countless, misshapen rabble of the gray wasteland of despair: no two alike, all spiteful, and able to flood the mortal world by the hundreds through one terrible relic.
- Horgar Greyhawk · HD 30 to 100 · XP 30 HD: 26,000(add 1,000/HD above 30)
A colossal stone slug that eats through bedrock, leaving scorching, acid-pooled tunnels behind it, and without which the deep underworld could not support life at all.
- Horned Demon [Lesser Tanar'ri] Planescape · HD 7+3 · XP 9,000
Diseased, ram-horned minotaur-fiends bred only for battle, horned demons are the Abyss's heavy infantry, too stubborn and stupid ever to retreat and prone to berserk rampages.
- Horse Core Rules · HD 3 · XP 65
From ponderous draft teams to lance-trained chargers and stubborn mules, the horse family carries the world's riders, cargo and knights, provided nothing loud spooks them first.
- Horse [Forgotten Realms] The Horde · HD 3+3 · XP 120
Five distinct breeds from the great eastern steppes and their borderlands, from tireless nomad ponies to desert sprinters and pedigreed noble steeds worth thousands of gold.
- Hound Fiend [Lesser Mercenary] Planescape · HD 6+12 · XP 9,000
An eyeless, armor-plated fiendish mastiff that tracks by scent and sound, reels victims in on a barbed tongue, and serves its masters with rare, unthinking loyalty.
- Hound of Ill-Omen Core Rules · HD 1 · XP 0
A divine harbinger that appears in a ghostly mist to howl once at a mortal who gravely offended a god, cursing them to take quadruple damage from wounds to come.
- Hound of Law Planescape · HD 8+2 · XP 3,000
A firefly-faint sphere of light that serves the wind lords as tracker and spy, slipping between planes and following quarry even through teleportation.
- Hound of Ulmorrak Greyhawk · HD 2+2 · XP 650
A rotting undead scarab the size of a mastiff, the hound of Ulmorrak drives victims mad with its scraping chitter, plants hatching eggs with its stinger and crawls with lethal vermin.
- House Hunter Mimic Core Rules · HD 15 · XP 8,000
A pack-hunting mimic that grows a shell shaped like a cottage, shed or ruined tower, lights its windows like candles, and snatches anyone who comes knocking.
- Household Animals [Dark Sun] Dark Sun · HD 1+1 · XP 35
No pet on the desert world is cuddly, but a few earn their keep: humming beetles that soothe, psionic lizards that warn of danger, water-filled slugs, and snails that ooze stone-hard resin.
- Howler Planescape · HD 6 · XP 975
Ox-backed, quill-maned pack scavengers of the plane of howling winds whose charge is murderous and whose keening drives listeners steadily toward madness.
- Hsiao Mystara · HD 4-15 · XP 4 Hit Dice: 4205 Hit Dice: 6506 Hit Dice: 9757 Hit Dice: 1,4008 Hit Dice: 2,0009 Hit Dice: 3,00010 Hit Dice: 4,00011 Hit Dice: 5,00012 Hit Dice: 6,00013 Hit Dice: 7,00014 Hit Dice: 8,00015 Hit Dice: 9,000
Giant owl-folk sages who serve as priests and guardians of the deep forest, calling on centaurs, treants and unicorns when anyone threatens their woods.
- Hsing-sing Kara-Tur · HD 2+1 · XP 65
Gentle, white-furred ape-folk of the forest canopy who live in peaceful harmony with nature, until each spring's war season sends their males raiding with poisoned blowguns.
- Hu Hsien Kara-Tur · HD 6 · XP 4,000
A mischievous fox spirit who takes the form of a breathtaking maiden, enchanting men into love while she drains their life away one level per day.
- Huldrow Ravenloft · HD 7 · XP 4,000
Shadow fey who remade themselves in the image of dark elves and a spider goddess's cult, now hunted renegades who ambush travelers and kill in her name.
- Human Core Rules
Brigands on the road, pilgrims bound for a shrine, pirates on the swell or rival adventurers: a game master's quick guide to the many kinds of ordinary humans met on the road.
- Human [Birthright] Birthright · HD 2+ · XP Varies
Five proud human cultures of a war-torn continent, from knightly heartland feudalists and guild-ruled merchants to magic-loving southern emirates, druid-led clans and merciless frontier warriors.
- Human [Dark Sun] Dark Sun · HD 5 · XP 35
Escaped slaves, beast-scented herd clans, poison-blade merchants, arena veterans, idle nobles and corrupt templars: the people who survive the desert world's brutal city-states and wastes.
- Human [Dragonlance] Dragonlance · HD 1 · XP 15
Ice-axe-wielding arctic warriors, an outlawed order of honor-bound knights, isolated plains tribes from gentle herders to cannibals, and freedom fighters waging guerrilla war against tyranny.
- Human [Kara-Tur] Kara-Tur · HD 1 (2-7 hit points) · XP Varies
Two of the most feared human foes of the eastern lands: the wako, fearless sea raiders who never surrender, and snow-camouflaged frost barbarians who slay all who stray near.
- Human [Ravenloft] Ravenloft · HD 1-1 · XP 7
Two faces of a mind broken by the dread realm: the hollow-eyed lost ones who drift through villages in silence, and the smiling madmen who stalk their neighbors after dark.
- Hummerfly Spelljammer · HD 1 + 1 · XP 120
A gentle, vanilla-scented insect that feeds on sound, hums like a lute, teleports when it flies fast enough, and makes a surprisingly reliable courier between worlds.
- Hunting Cactus Dark Sun · HD 5+5 · XP 1,400
A pale, eyeless cactus that senses prey with its mind, the hunting cactus rains paralytic spines on a group, then shuffles over to drink from whoever falls.
- Huptzeen Mystara · HD 3-7 · XP 3 HD: 6504 HD: 9755 HD: 1,4006 HD: 3,0007 HD: 2,000
An exquisite ornament that is secretly a spellcasting guardian, the huptzeen hides in plain sight among treasures and explodes in a spray of shards when finally destroyed.
- Hurdu Dragonlance · HD 2 · XP 100Chieftain: 250
Brutal, towering lizardfolk of poisoned volcanic mountains who fight with two-handed weapons, fangs and a club-like tail, and torture any prisoner they take.
- Hutaakan Mystara · HD 1 · XP 7
Haughty jackal-headed survivors of a fallen empire, ruled by their priests, who consider battle beneath them yet show no mercy once forced to fight.
- Hybsil Forgotten Realms · HD 1 · XP 420Leader 4th: 1,400Leader 5th: 2,000Leader 6th: 3,000Leader 7th: 4,000Guard: 975Ranger: 3,000
Shy antelope-bodied fey of the deep woods who strike from the shadows with sleep-poisoned arrows and blades, then vanish without a trace.
- Hydra Core Rules · HD 5-8 · XP 3,000
A huge many-headed reptile whose heads must be lopped off one by one, with fire-breathing, frost-breathing and endlessly regrowing varieties to ruin a party's day.
- Hyena Core Rules · HD 5 · XP 175
Cowardly, clumsy-looking pack scavengers whose locking jaws drag down the helpless, plus the hyaenodon, a giant prehistoric hunter that can take down elephants.
- Hypnos Ravenloft · HD 11 · XP 13,000
Sleep given form, this monocled gentleman lies forever in a glass coffin in the dream city, whispering lullabies that topple heroes and commands that bend their waking lives.