174 monsters whose names start with D.
- Daegandal Birthright · HD 7 · XP 4,270
A hopping, kangaroo-like scholar beast, the cleverest of the wizard-bonding magical beasts, which wields fog, illusion and leaping magic and regenerates its wounds as it bounds away.
- Daemon Warrior Dragon Magazine · HD 5 · XP 5,000
Shapeless undead soldiers of a primordial chaos god, wearing the face of each viewer's worst nightmare and bursting into flame when finally cut down.
- Daemonlord Dragonlance · HD 15 · XP 21,000
A sadistic abyssal horror called up through blood sacrifice, the daemonlord deafens, paralyzes and rains summoned chaos-spawn from its smog-built skyship.
- Daergar [Dwarf] Dragonlance · HD 1 · XP Varies
Brutal dark dwarves who build gloomy cavern cities around prisons and blood arenas, the daergar are led into battle by bonemasters who raise skeletons from their charnel pits.
- Dagorran Dark Sun · HD 4 · XP 1,400
Golden-skinned psionic frog-beasts that track minds across the desert, blast prey with shrapnel and wrestle control of its body, and nurse an ancient grudge against mantis warriors.
- Dangerous Plant [Mystara] Mystara · HD 1-4 hit points · XP 15
Golden sleep-lilies, thorn-spitting brambles, strangling grass and blood-drinking white roses work together to turn a pretty glade into a killing field.
- Dangerous Plants I Core Rules · HD 25 · XP 18,000
Strangling creepers, luring mantraps, nauseating palm fruit, saw-toothed bushes, thorn-flinging weeds, three-bloomed predators and brain-eating yellow musk all prove that plants can hunt.
- Dangerous Plants II Core Rules · HD 10 · XP 5,000
A blood-drinking thorn vine, a palm that drips instant death and a burrowing grass that drills through leather to paralyze, three more reasons to watch where you step.
- Dao Genie [Al-Qadim] Al-Qadim · HD 8+3 · XP 6,000
Greedy, brutish genies of elemental earth, dao tunnel through rock, run sprawling slave markets and grant wishes that always curdle, yet they keep an honor of their own and build like no one else.
- Dark Creeper Fiend Folio · HD 1+1 · XP 120
Filthy little thieves of the deep caverns who smother every light, pick a party clean of magic in the blackness and explode in blinding fire when slain.
- Dark Lord Dragon Magazine · HD 13+ · XP HD 13: 17,000HD 14: 18,000HD 15: 19,000etc.
A mighty evil spellcaster unmade by a sphere of annihilation who clawed back from beyond as a shadowy undead master of gravity, time and dimensional magic.
- Dark Naga Forgotten Realms · HD 9 · XP 4,000
Eel-dark serpents with fanged human faces, dark naga read minds constantly, smuggle poison and stolen spellbooks in a hidden inner pouch, and serve evil masters as cunning lieutenants.
- Dark Stalker Fiend Folio · HD 2+1 · XP 175
Gaunt, man-sized overlords of the dark creepers who spend their servants' lives freely, cloak battles in fog and blackness, and die in a fireball-like blast.
- Dark Tree Forgotten Realms · HD 10 · XP 4,000
A slimy-barked jungle predator born of a wizard's failed experiment, which confuses travelers until they wander lost, then grabs and drinks them.
- Darkenbeast Forgotten Realms · HD 5+5 · XP 975
Ordinary sheep and dogs twisted by a night-cast spell into black-winged, fanged hunters that obey a wizard's mind until the first light of dawn.
- Darkhood Mystara · HD 13 · XP 5,000
A cowled, ghostly undead that fills its empty hood with each viewer's nightmares, then herds the terrified through walls until they collapse and it can feed on their fear.
- Darklight Planescape · HD 6+6 (but see below) · XP 7,000
A lost soul that fled the Negative Energy Plane into the Quasielemental Plane of Radiance, now a shadow wreathed in rainbow light that drinks life levels to grow stronger.
- Darkling Ravenloft · HD 2 · XP 420
An exile cast out by the wandering fortune-teller clans, gaunt and bitter, who can never be surprised, coats its blades in deadly poison and may return as undead if not laid to rest.
- Darklore Planescape · HD 6+2 · XP 6,000
A blind, puddle-like blob of the lower planes that feeds on wicked secrets, sucking evil knowledge out of victims' minds or forcing foul truths into the pure.
- Darkness Elemental Dragon Magazine · HD 8. 12 or 16 · XP 8 HD: 3,00012 HD: 7,00016 HD: 11,000
A creature of distilled undeath and night, called up by the senior priests of dark deities, that strikes through its victim's shadow to blind it and detonates when touched by healing or light.
- Darktentacles Forgotten Realms · HD 9 · XP 14,000
A cow-sized, eye-studded amphibious horror with dozens of tentacles that wields weapons, charms and paralyzes its captives, drowns prey and traps foes in spheres of force.
- Darkweaver Planescape · HD 6+2 · XP 8,000
A half-shadow predator of the chaotic planes that spins miles of webbing from pure gloom, whispering prey deeper with suggestion and illusion until it can feed.
- Darkwing Mystara · HD 3 · XP 65
Scaly, bat-winged night raiders that swoop on herds in flocks, carry off people in pairs, and turn a farming valley's pastures into a slaughterhouse.
- Darter Fiend Folio · HD 1 · XP 120
A lazy, pear-shaped swamp lizard that spits paralytic fangs from its tube-like snout, then waddles over with its friends to drink the helpless victim's blood.
- Deadly Pudding Core Rules · HD 10 · XP 2,000
Acidic heaps of cell colonies that drop from dungeon ceilings, dissolve flesh and armor, and split into more puddings every time someone swings a sword at them.
- Deadly Smog Lankhmar · HD 10+ · XP 2,000
A hungry, incorporeal cloud from the Negative Plane that lashes nearby creatures with fifty misty tentacles, growing stronger with every bit of life it steals.
- Dearg-Due [Shadow Host] Ravenloft · HD 5 · XP 650
Eyeless undead axemen in the vanguard of a fey prince's army of the dead, dearg-due spray burning mist from every wound an attacker gives them.
- Death Knight Core Rules · HD 9 (10-sided dice) · XP 6,000
A fallen paladin cursed by the gods into a skull-faced undead warrior who still fights by a twisted code of honor and hurls power words and fireballs.
- Death Linen Dungeon Magazine · HD 4 · XP 420
Pillows, towels and bedsheets animated by the psychic residue of nightmares, which smother sleepers, poison with hidden fangs and may rise again in fresh linen months after being destroyed.
- Death Minnow Dragon Magazine · HD 6 · XP 2,000
A tiny orange guard fish that swells to monstrous size, swallows a swimmer whole and shrinks back down, leaving companions wondering where their friend went.
- Death Sheep Dragon Magazine · HD 1+1 · XP 175
Grubby hillside sheep with black, dripping fangs whose bite spreads a maddening curse-disease that turns any mammal into a doomed, biting berserker.
- Death's Head Tree Ravenloft · HD 10 (plus 6 hp per head) · XP 5,000
A willow-like tree that springs from spilled blood and bears a crop of moaning human heads, which bite, spit burrowing seeds and float off to plant themselves in the living.
- Deathgaze Tyrant [Undead Gazer] Spelljammer · HD As in life: 45-75 hp · XP 13,000
A rotting, mold-crusted gazer tyrant raised as a tireless undead guardian, still firing the eyes it has left with deadly skill and obeying only its maker's last orders.
- Deathmare Savage Coast · HD 5+2 · XP 650
The vengeful ghost of an abused horse, posing as a gentle black mount by the roadside, that carries anyone foolish enough to ride it straight to their death.
- Debbi Al-Qadim · HD 1+1 · XP 65
Spiteful baboon-hyena scavengers of the desert that stamp up crackling waves of magical fear to drive bigger beasts and travelers away from water and food.
- Decapus Mystara · HD 4 · XP 175
A hairy, ten-tentacled globe of teeth that swings through forest canopies, hanging by one limb while it slashes prey with the other nine.
- Deceiver Genie [Tasked] Al-Qadim · HD 9 · XP 10,000
Gaunt, mismatched-eyed djinn twisted into living lies, deceiver genies wrap the world in illusion for sheer cruel amusement and lie shamelessly even under the strongest charm.
- Deck Ape Spelljammer · HD 3 · XP 120
Gliding ape-folk who hire on as sailors and marines aboard starships, deck apes fight with a blade in hand and foot and swoop through the gravity plane to board enemy hulls.
- Deep Bat Forgotten Realms · HD 2 · XP 650
Four strange bats of the surface and the deep underworld: the friendly, spark-tailed azmyth, the shrieking night hunter, the levitating, music-loving sinister and the blood-drinking werebat.
- Deep Dragon Forgotten Realms · HD 14 (base) · XP Variable
A shapeshifting hunter of the deep underworld that stalks prey as a giant serpent or a disguised humanoid, breathes flesh-eating gas and guards trapped caches of stolen magic.
- Deep Glaurant Mystara · HD 7 · XP 2,000
A hulking, winged, scaly humanoid of the deep caverns that glides down on prey in conjured darkness, then rakes and bites until its meal stops moving.
- Deep Ocean Fish Dragon Magazine · HD 8 · XP 1,400
Four predators of the black abyss: lure-dangling anglers, a magical minnow that swells to swallow a man and shrinks him away, the endless-tailed gulper, and the cruising viperfish.
- Deep Rothe Forgotten Realms · HD 2 · XP 65
Shaggy, musk-ox-like herd beasts kept as livestock across the deep underworld, wary of traps, hard to stampede, and devastating when a panicked herd charges.
- Deep Sea Elf [Dragonlance] Dragonlance · HD 1+1 · XP Varies
Shy, blue-skinned elves of the ocean depths who take dolphin shape to scout or flee and veil their foes in innate illusions before they ever lift a trident.
- Deep-Dwelling Octopus Dragon Magazine · HD 1-1 · XP 75
A peaceful, farming octopus of the lightless abyss that talks in clicks and glowing patterns, and can paint an attacker with ink that shines for hours.
- Deepspawn Forgotten Realms · HD 14 · XP 12,000
A many-armed rubbery sphere that lounges on a hoard of coins and births copies of anything it has eaten, the deepspawn can seed a whole region with monsters.
- Defiler Lich Dark Sun · HD 11+ · XP 8,000
A lich that powers its spells by devouring life itself, the defiler lich leaves rings of gray ash wherever it casts and rots everything it walks beside.
- DeGleash [Plasmoid] Spelljammer · HD 8 · XP 10,000
A swaying, cream-colored blob shaped like a bowling pin that booms terror before battle, stretches up to 100 feet, and can swallow and digest smaller foes whole.
- DelNoric [Plasmoid] Spelljammer · HD 5 · XP 4,000
A squat, leather-skinned plasmoid that shrugs off acid, shrieks loud enough to hurt, and keeps a whole belly of digestive acid ready to squirt at anyone in reach.
- Delphinid Spelljammer · HD 3+3 · XP 120
Playful three-eyed fish of the flame-sea, delphinids frolic around becalmed ships, rescue sailors who fall overboard and vanish the moment anyone tries to harm them.
- Delphon Planescape · HD 5 · XP 1,400
Silver songsharks of the great planar river, delphons sing music so alien it can madden or enlighten a listener, and they slip between planes as easily as they swim.
- Demarax Planescape · HD 5+5 · XP 2,000
A slow, gem-crusted lizard that eats nothing but spell crystals, the demarax ignores most magic, never forgets a word and becomes a menace only when its dinner is nearby.
- Demihuman Pets Dragon Magazine
Over the centuries the elder races have bred their own rare companion animals, prized beasts that most humans have never seen and few will ever own.
- Demonic Sawfly Dungeon Magazine · HD 2 · XP 175
A man-tall, winged, blood-drinking horror from another plane that can shrink to the size of a gnat and vanish into any cloud of ordinary flies.
- Denizen Forgotten Realms · HD 8/10 · XP 650 (3000)/1400 (5000)
Fanged aristocrats of a gray afterlife, denizens are the transformed priests of a death god, rewarded with monstrous bodies and the job of tormenting the dead.
- Denzelian Fiend Folio · HD 6 · XP 420
A thousand-pound disk of living stone that dissolves rock with acid, the denzelian is harmless unless cornered, and then it trips foes onto its acid or drops on them from above.
- Derro [Dwarf] Dragonlance · HD 3, but see below · XP 975 and up
Pale, dwarf-sized sadists of the deep underworld who hoard forbidden lore, hunt humans for slaves, and fight to cripple and humiliate rather than to kill cleanly.
- Desert Antloid Dark Sun · HD 4+2 · XP 270
Giant ants of the desert world's sand-mound warrens, antloids field iron-strong workers, venom-spitting soldiers, psionic overseers, and queens whose scent drives intruders mad.
- Desert Centaur Al-Qadim · HD 3 · XP 120Leader: 175Priest: 270
Lean, swift night raiders of the sands, desert centaurs harry their foes for days with arrows from ambush before closing with a thundering lance charge.
- Desert Giant Al-Qadim · HD 13 · XP 5,000
Veiled nomad herders under a slow curse of stone, desert giants ride monstrous mounts, vanish against the sand, and can call petrified ancestors back to fight once more.
- Desert Stirge Dragon Magazine · HD 1+1 · XP 120
A flightless, six-legged stirge that hides under the sand, leaps twenty feet onto an unwary traveler's back, and grips so hard that only combined brute strength can pry it loose.
- Desert Wraith Forgotten Realms · HD 6+3 · XP 2,000
Risen from those slain by sandstorm horrors, the desert wraith runs prey down as a jackal, then drains its life with a ghostly human touch.
- Desert Zombie Ravenloft · HD 2 · XP 120
Dried, sand-swimming corpses that lurk just beneath the dunes, seize travelers by the ankles, and drag them down to suffocate, all at the will of an ancient mummy.
- Deva [Celestial] Planescape · HD 12 · XP 15,000
Winged, impossibly handsome envoys of the good powers, devas carry their masters' word by the sword, each of the three kinds built for a different battlefield of the planes.
- Devete Planescape · HD 4 · XP 975
Blue-skinned astral wanderers with no feelings of their own, devetes mirror whatever emotions and intentions approach them, so a hostile traveler meets a hostile devete.
- Devilwhip Ravenloft · HD 4 · XP 975
The vengeful ghost of a cruel slave master, the devilwhip is a floating black whip that hunts its former slaves by night and leaves wounds that refuse to close.
- Devourer [Lankhmar] Lankhmar · HD 10 · XP 5,000
Iron-bodied merchants from another universe, these devourers drape worthless junk in unbreakable illusions, sell it as treasure and leave whole cities bankrupt.
- Devourer [Planescape] Planescape · HD 9+3 · XP 13,000
A towering skeletal horror with a suffering soul caged in its ribs, the devourer drains levels with its claws and burns stolen spirits to fuel its spells.
- Dhampir Masque of the Red Death · HD Varies · XP 475 + Hit Dice value
Half-human children of vampires, dhampir carry their fathers' strength and none of their weaknesses, and must choose between hunting vampires and becoming one.
- Dhaot Dark Sun · HD As in life (minimum 3+3) · XP 650 + 500 per HD over 7
The weary ghost of someone who died far from home, a dhaot wanders the wastes weaving illusions, begging travelers to carry its bones back and punishing those who refuse.
- Dharculus Planescape · HD 10 · XP 3,000
An alien horror lurking just beyond the veil, the dharculus pokes eel-like tentacles into the world, latches onto prey and drags it into the Ethereal to be devoured.
- Dharum Suhn Planescape · HD 24 · XP 32,000
Ancient spirits of unmoving stone, the dharum suhn rival the princes of elemental earth in power, yet they mostly just watch, wait and remember everything that happens near rock.
- Dhour Planescape · HD 7+7 · XP 2,000
Psionic blobs of glowing protoplasm, dhours lurk by astral portals, mark a single traveler as prey and will follow that victim across the planes until they eat him.
- Diabolus Mystara · HD 1 (see below) · XP Varies with Hit Dice and abilities
Horned, hoofed and lavender-skinned, diaboli look like devils to humans, yet they are cheerful chaos-loving folk from a nightmare realm who find humans just as horrifying.
- Diakk Planescape · HD 8+8 · XP 4,000
Flightless, human-faced carrion birds of the gray wasteland, diakka are cowardly pack hunters that weaken their prey with magic and a hypnotic screeching dance.
- Dimensional Warper Forgotten Realms · HD 8-10 · XP 8 or 9 HD: 3,50010 HD: 5,000
Bat-winged scholars from beyond the Prime who bend size, speed and space, dimensional warpers spy on adventurers for study and sometimes pick a fight just to take notes.
- Dinosaur I Core Rules · HD 9 · XP 1,400
From tank-armored ankylosaurs to the tyrant lizard king, the great dinosaurs survive on lost continents and other planes, and even the plant eaters can kill.
- Dinosaur II Core Rules · HD 15 · XP 9,000
A second herd of prehistoric giants and hunters, from the 30-ton thunder lizard to sail-backed dimetrodons and chicken-sized night stalkers that strike from cover.
- Dinosaur III Core Rules · HD 3 to 5 · XP 65-175
More prehistoric beasts, from stampeding horned grazers and panicky herds to a long-necked swamp ambusher that drags prey under and a nimble plains carnosaur.
- Dinosaur IV Forgotten Realms · HD 2 · XP 2,000
Six more great reptiles, including the colossal 90-ton brachiosaurus, gem-swallowing camarasaurs and a herd beast so dim that its stampedes kill.
- Dinosaur V Forgotten Realms · HD 8+2 · XP 1,400
A mixed pack of prehistoric hunters and grazers, from spur-kicking crested carnosaurs to a man-swallowing armored fish and the longest-necked creature alive.
- Dinosaur VI Forgotten Realms · HD 11 · XP 2,000
Horned and spiked herbivores, a cannibal pack hunter and a vast pterosaur that dives out of the sun round out the prehistoric beasts of the lost lands.
- Dinosaurs Forgotten Realms
Colossal, dim-witted reptiles from a lost age that still stomp through forgotten continents and strange planes, driven by hunger and dangerous whether they hunt you or simply flee.
- Dirtwraith Greyhawk · HD 1-12 · XP 1 HD: 4202 HD: 6503 HD: 9754 HD: 1,4005 HD: 2,0006+ HD: 3,000 + 1,000 per Hit Die over 6
Not a ghost at all but a cunning fungus from the Abyss that hides in plant roots and turns its host into a club, leaving tidy skeletons behind.
- Disenchanter Forgotten Realms · HD 5 · XP 650
A shimmering blue, camel-like beast that sniffs out magic from 120 feet away and drains enchanted gear dry with a single touch of its trunk.
- Disir Dragonlance · HD 5 · XP 975
Slime-coated, hunched horrors of the deep underworld whose painful, paralyzing poison and endless hunger for meat make them the bane of every dwarven hold.
- Divine Minion Forgotten Realms · HD 6 · XP 2,000
Towering bronze-armored warriors who serve the gods of an ancient desert pantheon, hiding the ability to become lions, crocodiles, hawks or deadly scorpions.
- Divine Minion [Variant] Forgotten Realms · HD 6 (25 hp) · XP 1,400
Towering, bronze-armored servitors of an ancient desert pantheon, divine minions shift between battle forms to carry their gods' messages and, for the serpent god, his killings.
- Dizantar Spelljammer · HD 8 · XP 5,000
Silent, spike-armored giants of the void who live to hunt down the blue-skinned merchants of starhelms, tracking their quarry with an unbreakable magical line.
- Djinni Genie [Al-Qadim] Al-Qadim · HD 7+3 · XP 6,000
Tall, silk-clad lords of the open sky, djinn ride living whirlwinds, play elaborate pranks on mortals and serve more willingly than other genies, but never forgive a betrayal.
- Dobie [Brownie] Core Rules · HD 1-4 hp · XP 120
A well-meaning but hopelessly clumsy brownie cousin, the dobie repays its farmer neighbors with chores that usually end in chaos, yet fights fiercely to protect them.
- Doc cu'o'c Kara-Tur · HD 10 · XP 6,000
A one-legged guardian spirit with a glowing woodsman's axe that protects a home or village from evil spirits, as long as the locals keep the offerings coming.
- Dog Core Rules · HD 4 · XP 270
From scavenging wild packs and loyal mastiffs to teleporting blink dogs and two-headed death dogs carrying a rotting plague, canines cover every role from pet to nightmare.
- Dog-Folk Mystara · HD 2 · XP 65 or per level
Loyal, keen-nosed canine humanoids who traded steppe nomadism for a feudal merchant kingdom, the dog-folk sniff out werewolves at a glance and carry silver to deal with them.
- Dolphin Core Rules · HD 2+2 · XP 120
Playful, brilliant sea mammals that guide drowning sailors ashore, drive off sharks, and raid sahuagin nests to smash their eggs.
- Dolphin [Dark Sun] Dark Sun · HD 3+3 · XP 270
Silver-white, telepathic dolphins of a ruined world's last sea, hardened by an endless feud with sharks and keepers of their people's memories.
- Domestic Animals I [Dark Sun] Dark Sun · HD 3 · XP 65
The desert world's caravans run on four hardy beasts: egg-laying scale-runners, tireless shellback lizards, honey-bearing pack insects, and the colossal, man-eating dune hulks that drag wagon trains.
- Domestic Animals II [Dark Sun] Dark Sun · HD 1-1 · XP 15
Farm stock of the desert world: armored shell-pigs, water-humped oxen, ill-tempered horn-nags, and silk caterpillars whose venom can kill a drake that dares to eat one.
- Doom Guard Ravenloft · HD 5 · XP 2,000
An empty suit of armor brought to grim life on a cursed anvil, standing endless watch and cutting down anyone its master's orders say to kill.
- Doom Locust Ravenloft · HD 1 · XP Varies
Swarms of child-faced locusts with stained-glass wings that weep and chant 'doom' over places marked for catastrophe, stripping flesh, metal and stone alike.
- Doomcat Ravenloft · HD 1+2 · XP 975
A mangy stray that worms its way into a family, then blackmails them with prophecies of disaster it can unleash itself, earthquakes and plagues included.
- Doomsphere [Ghost Gazer] Forgotten Realms · HD 12 · XP 16,000
A gazer tyrant that cheated death through magic and rose as a spectral orb, its eyes now firing withering, bone-shattering and flesh-searing beams.
- Doomwarden [Dark Sun] Dark Sun · HD 3d10 · XP Varies (270)
Cruel, paranoid nobles of a walled city of doom deep in a volcanic valley, raised from birth as warriors, mind-masters, templars or life-draining wizards.
- Doppelganger Core Rules · HD 4 · XP 420
Gray-skinned shapeshifters that read minds, copy a victim down to the clothes, kill the original and slip into a richer, lazier life.
- Doppelganger [Ravenloft] Ravenloft · HD 5 · XP 650
A flawless, mind-reading mimic whose stolen shapes fool even touch, working in tight clans that climb a noble household one murdered servant at a time.
- Doppelganger Plant Ravenloft · HD 11 to 18 · XP 25,000
A melon-like vine whose pods steal the souls of sleepers miles away, turning them into hollow, perfectly normal-seeming puppets that lure in more victims.
- Dorvesh [Centaur-kin] Core Rules · HD 4 · XP 270Chief: 420
Bearded dwarven miners with the hindquarters of a donkey, dorvesh are stubborn, standoffish clansfolk who fight with discipline when their mining towns are threatened.
- Dowagu Forgotten Realms · HD 12 (75 hp) · XP 14,000
Four-armed, serpent-tailed shadow constructs that serve an undead raja, branding the living with a death-seal that drags them into his army once they die.
- Dracimera Forgotten Realms · HD 12 · XP Black 9,000Blue 10,000Brown 9,000Green 10,000Red 10,000Shadow 10,000White 9,000Yellow 10,000
The monstrous child of an evil dragon mated with a chimera, a three-headed horror that bites, gores and breathes with a dragon's fury six times a day.
- Draco-Sphinx Core Rules · HD 11+11 · XP 12,000
A dragon-headed, feather-maned sphinx of the desert highlands that weaves illusions like a master, breathes fire, and tests every visitor for strength before deciding whether to talk or eat.
- Dracohydra Forgotten Realms · HD 12 (base) · XP Varies
A muddy brown, many-headed winged dragon that spits acid from every mouth, bullies anything weaker, and serves a dragon cult as a sullen, ever-hungry guard beast.
- Dracolich Core Rules · HD As per former dragon type and age · XP As per individual dragon, plus 1,000 (both body and host must be destroyed)
An evil dragon that traded death for undeath, its spirit anchored in a gemstone so that destroying its body only sends it hunting for a new corpse.
- Dracon Spelljammer · HD 6 · XP 270
Herd-minded dragon-centaurs newly arrived among the stars, bound by formal dueling codes, led by mystical genealogy, and sworn enemies of the web-eel slavers.
- Dragger Forgotten Realms · HD 2-6 · XP 2 Hit Dice: 9753 Hit Dice: 1,4004 Hit Dice: 2,0005 Hit Dice: 3,0006 Hit Dice: 4,000
A boulder-like earth elemental creature that lurks beneath an illusion of solid floor, then opens its stony maw and swallows whoever steps on it.
- Dragon [Birthright] Birthright · HD 15 (base) · XP 22,000 (base)
The last of an ancient, solitary dragon race, iron-scaled serpents who paralyze with a glance, breathe fire and acid, and hold lore older than humankind.
- Dragon [Dark Sun] Dark Sun · HD Varies · XP Varies
Not a beast but a destination: a mighty defiler-psionicist who tortures itself through ten stages of agony into an immortal, sand-breathing, world-ruining dragon.
- Dragon [Maztica] Maztica · HD 12 (base) · XP Variable
A limbless, two-headed turquoise rain serpent, part priest and part storm, that can bless parched land with rain or drown it, poison or scald its foes, and summon storms.
- Dragon Beetle Dark Sun · HD 1 · XP 65
Foot-long crimson beetles that nest in buried ruins, swarm intruders in packs, and carry a sting that is a mere itch to humans but burning poison to dragons and their kin.
- Dragon Fish Dragon Magazine · HD 5 · XP 750
Huge, fang-crammed eels that track prey by scent, motion and electric sense, toy with the wounded before swallowing them whole, and hoard sunken metal in their lairs.
- Dragon Overview Core Rules
Ancient, greedy and terribly powerful, dragons grow through twelve age categories from hatchling to great wyrm, gaining armor, magic, fear and a bewildering arsenal of attacks along the way.
- Dragon Overview [Dragonlance] Dragonlance
On this world dragons are the planet's elemental firstborn, bound to mortal fate by a mystic bond, and every one of their great wars has been a war of humans too.
- Dragon Overview [Mystara] Mystara
On this world, dragons care more about law and chaos than good and evil, its gem dragons have no psionics, and four unique gem species roam its wilds.
- Dragon Overview [Savage Coast] Savage Coast
On the frontier coast dragons are rare, theatrical and locked in an ancient feud with the spider-folk, a war that helped forge the crimson curse itself.
- Dragon Turtle Core Rules · HD 12-14 · XP 12 Hit Dice: 10,00013 Hit Dice: 11,00014 Hit Dice: 12,000
A shell-backed terror of seas and great lakes, first mistaken for moonlight on the waves, that capsizes ships from below, scalds sailors with steam and hoards the plunder of its wrecks.
- Dragon-kin Forgotten Realms · HD 7 · XP 2,000
Winged, dragon-faced humanoids driven by an overpowering urge to snatch magic items, who swoop down to wrestle enchanted gear out of their victims' hands and fly off with it.
- Dragonet Dragon Magazine · HD 5 · XP 1400
A small, nimble blue dragon with fire breath and poison in its blood, often sold to gullible buyers as a shrunken full-size dragon in a classic wizard's con.
- Dragonfish Core Rules · HD 2 · XP 270
A shy, flat bottom-feeder hidden in streambeds whose venomous back spines punish careless waders with hours of mounting fever that may end in death.
- Dragonfly Mystara · HD 3+2 · XP 175
Yard-long hybrids of insect and dragon that zip and hover with impossible agility, breathing tiny jets of fire, frost, acid, gas or lightning at anything small enough to eat.
- Dragonfly Turtle Dragon Magazine · HD 8 (adult) · XP 1 HD: 352 HD: 653 HD: 1204 HD: 2705 HD: 4206 HD: 6507 HD: 9758 HD: 1,400
Nicknamed the hovershell, this wizard-bred cross of giant turtle and giant dragonfly buzzes through the sky as a flying armchair, usually with an armed spellcaster perched on top.
- Dragonne Core Rules · HD 9 · XP 2,000
Part lion and part brass dragon, this solitary desert hunter tears into intruders with claw and fang, then unleashes a roar that saps strength and shatters hearing.
- Dragonnel Greyhawk · HD 8+4 · XP 2,000
A beaked, warty cousin of dragons and pteranodons, bred by cruel warlords as a flying war mount that never quite stops looking for a chance to bite its rider.
- Dragonslayer [Human] Core Rules · HD 2+ · XP Slayer Warrior (2 HD): 270Slayer Knight (7 HD): 5,000Slayer Mage (5 HD): 4,000
Warriors and mages sworn to hunt dragons, clad in wyrm-shaped armor, fearless before draconic terror, and trained in blows that ground, silence or dazzle their quarry.
- Drake [Mystara] Mystara · HD 5 · XP 650
Man-sized, shapeshifting dragon-kin who hide among humans, elves, dwarves and giants as compulsive thieves and quiet agents of chaos, shrugging off any spell below 5th level.
- Drake Overview [Dark Sun] Dark Sun
Gargantuan, psionic reptiles that crossed from the elemental planes to hunt the desert world, feared as second only to the dragon-tyrant and hunted for parts worth a fortune or a death sentence.
- Drakeborn Overview Dragonlance
Dragon-headed soldiers grown from stolen good dragon eggs by a goddess's betrayal, the drakeborn now roam as ageless, sterile, bickering raiders who die in spectacular ways.
- Draknor Dungeon Magazine · HD 20 · XP 26,000
A colossal, immobile larva rooted in the deep earth by mile-long tendrils that drink magma, it swallows intruders into a furnace gut and leaves a volcano behind when it finally departs.
- Dread Core Rules · HD 3+3 · XP 975Vampiric dread: 1,400
Disembodied skeletal arms, bound by spell to guard vaults and deathtraps, that swoop out of hidden niches with sword in hand and knit their bones back together afterward.
- Dread Linnorm Core Rules · HD 20 (base) · XP See below
The rare two-headed dread linnorm lays waste to human lands with alternating blasts of freezing wind and scorching dust, then makes its lair in the ruins it leaves behind.
- Dread Warrior Forgotten Realms · HD 4 · XP 175
Elite undead soldiers raised from slain fighters within a day of death, strong and skilled but dangerously literal, serving a lich-lord of the slaver-wizards in his wars.
- Dread Wolf Core Rules · HD 4+4 · XP 650
Rotting undead wolves bound to an evil mage's mind, dread wolves regenerate like trolls, spread a lethal wasting rot, and serve as their master's distant eyes and ears.
- Dream Spawn Overview Ravenloft
Featureless shapeshifters of the nightmare realm, half solid and half dream, that lull waking travelers with lullaby voices and steal their minds to borrow the shapes of their memories.
- Dream Stalker Ravenloft · HD 3 · XP 650
A tiny glowing orb that lures grieving people into the mists in the shape of a lost pet, then hovers over their sleeping faces and feeds on their dreams until they fall into a coma.
- Dreamshadow Dragonlance · HD As creature or person mimicked · XP As person or creature mimicked + 10%
A perfect illusory double of anyone or anything a dreamer knows, the dreamshadow fights, casts and even kills inside a dream, and only waking reveals how much of the harm was real.
- Dreamslayer Spelljammer · HD 8 · XP 10,000
An astral parasite that slips into the dreams of sleeping void travelers, butchers the people they love, then strips away the dreamer's mind and steals the body for a final wild binge.
- Dreamweaver Ravenloft · HD 1+1 · XP 420
Palm-sized spiders that spin the scenery of dreams and nightmares, harmless unless provoked, though their bite drops a victim into a long, vivid sleep.
- Dreamwild Nomad [Human] Ravenloft · HD 2 · XP 65
Tall, painted hunters of the nightmare realm who shrug off illusions and believe that anything they cannot see has simply stopped existing.
- Dreamwild Shaman [Human] Ravenloft · HD 3 · XP 270
Outcast holy folk of the dreamwild nomads who embrace the madness of the nightmare realm, banishing dream spawn and slipping into the sleep of others.
- Dreamwraith Dragonlance · HD 8 · XP 2,000
A hateful nightmare-thing born from a victim's own fears, the dreamwraith wears the rotting faces of dead friends and strikes with illusions that feel lethal until the dreamer wakes.
- Dretch [Least Tanar'ri] Planescape · HD 2 · XP 1,400
Squat, slobbering and endlessly numerous, dretches are the lowliest true fiends of the Abyss, cannon fodder that summons more of its own kind until a whole horde boils up.
- Drik Dark Sun · HD 16+6 · XP 9,000
A five-ton armored herd lizard with a snake-quick head, the drik is a living battering ram prized by desert warlords, and its sorcerously twisted cousin, the high drik, is far worse.
- Drolem [Golem] Mystara · HD 20 · XP 23,000
A dragon-shaped construct with true dragon strength and none of the wit, the drolem flies, rends, and breathes a deadly poison cloud while shrugging off most magic.
- Drow [Elf] Core Rules · HD 6+6 · XP Transformed mages: 3,000Transformed priests: 5,000
Black-skinned elves exiled to the lightless underworld, armed with poisoned darts, uncanny adamantite gear and innate spells, and forever plotting against the sunlit races that cast them out.
- Drow Lich Ravenloft · HD 11 · XP 9,000
Undead dark elf wizards, priestesses and even driders, drow liches pair a lich's terrors with towering magic resistance, spider swarms and a gift for deceiving the living.
- Drow Vampire Ravenloft · HD 8+3 · XP 7,000 (+1,000 per 100 years of age)
A radiant, cruel dark elf granted undeath as a holy honor, who drains bodily fluids with a touch, rules spiders and driders, and dies at a single ray of sun.
- Dryad Core Rules · HD 2 · XP 975
A shy, enchanting oak spirit whose beauty shifts with the seasons, the dryad can charm a handsome traveler so completely that he may vanish into her grove for years, or forever.
- Duckbunny Dragon Magazine · HD 1-3 hp · XP 7
The beginner's project of magical crossbreeding, a fluffy, egg-laying cross between a hare and a duck that quacks at intruders, swims like a champion and charms nearly everyone.
- Duende Ravenloft · HD 3+3 · XP 650
Bone-white goblin things that live inside the walls of houses and tap all night, the duende feed on the nightmares their knocking plants in every sleeper nearby.
- Duergar [Dwarf] Core Rules · HD 1+2 · XP Normal: 4202+4 HD: 6503+6 HD: 9754+8 HD: 1,400
Gaunt gray dwarves of the deepest caverns who vanish or swell to giant size at will, shrug off poison and illusion, and ride leaping giant spiders into battle.
- Dune Freak Dark Sun · HD 3 · XP 650
Sand-swimming humanoids that feel footsteps from miles away, dune freaks erupt from beneath their prey, paralyze it with a venomous bite and drag it down to smother.
- Dune Reaper Dark Sun · HD 8 · XP 4,000
Ten-foot hive predators with scythe arms and glowing red eyes, dune reapers leap from the dunes onto caravans, impaling travelers and dragging the bodies home to a matriarch's pride.
- Dune Runner Dark Sun · HD As in life · XP Varies
The undead ghost of an elf who died mid-errand, the dune runner sprints across the desert every night, psionically dragging travelers along until they drop dead of exhaustion.
- Dune Stalker Fiend Folio · HD 6 · XP 2,000
A gaunt fiend of the magma plane summoned to carry out an evil wizard's quest, the dune stalker tracks flawlessly and kills good folk with a sonic kiss of death.
- Dune Trapper Dark Sun · HD 16+3 · XP 19,000
A plant-animal the size of a field that disguises itself as a desert oasis, the dune trapper swallows thirsty travelers whole and dissolves them in acid.
- Duruch'i-lin Kara-Tur · HD 16 · XP 18,000
The towering, rainbow-coated unicorn of eastern legend, whose rare appearance heralds long life and good fortune, and whose blunt horn fires volleys of magic bolts when it must fight.
- Dusanu Mystara · HD 9+2 · XP 3,000
A walking skeleton packed with intelligent mold, the dusanu or rot fiend roams deep wilderness in packs, spreading spores that turn victims into new rot fiends.
- Dvati Dragon Magazine · HD 2+2 (or by class) · XP 175 (each)
Slender, three-fingered humanoids of the neutral planes who are always born as identical twins sharing one soul, fighting in deadly unison and dying if separated by death.
- Dwarf Core Rules · HD 1 · XP 175
Stubborn, long-lived masters of stone and steel, dwarves carve eternal cities beneath the mountains and wage endless war on the evil races of the deep.
- Dwarf [Dark Sun] Dark Sun · HD 1+2 · XP Normal: 65Uhrakkus: 120Uhrnius: 270Uhrnomus: 2,000
Bald, sun-scorched and immensely strong, the dwarves of the desert world pour their whole lives into a single obsessive task, and those who die before finishing it rise as restless banshees.
- Dwarf Banshee Dark Sun · HD As in life · XP Varies
A rotting dwarf who died with its life's work unfinished, now guarding that task forever with a curse that drives intruders into berserk rage against their own companions.
- Dwarf Crusher Core Rules · HD 14 (60 hit points) · XP 8,000
A two-faced, swivel-jointed golem built by a dwarf-hating wizard, the dwarf crusher has no back to sneak up on, radiates searing heat and swallows the blades that strike it.
- Dwarf Vampire Ravenloft · HD 9+3 · XP 3,000 (+1,000 per 100 years of age)
A bearded, armored undead dwarf that hates what it has become, strides through solid rock to ambush the living, and drains Constitution with every bare-handed blow.
- Dwarf-Human Crossbreed Dark Sun · HD 5 · XP 65
Bred by sorcerer tyrants for their arenas and labor gangs, these bald, sterile, tireless dwarf-human crossbreeds hit harder than either parent and are worth a dozen human slaves.
- Dweomerborn Spelljammer · HD 10 · XP 9,000
A ghostly, taloned phantom born from the magical exhaust of starships, which climbs aboard along the ship's wake to drain spells and enchanted items dry.
- Dzalmaus Dragon Dragon Magazine · HD 8 (Base) · XP Special
A drab, three-headed steppe dragon that follows nomad tribes to feed on horses and humans, and whose breath drains life to swell its own strength.