60 monsters whose names start with E.
- Eagle Core Rules · HD 4 · XP 420
Proud, sharp-eyed birds of prey that plunge from great heights with doubled speed and damage; their giant cousins speak, think, and guard mountain aeries fiercely.
- Earth Dragon [Li Lung] Kara-Tur · HD 13 (base) · XP Varies
A lion-bodied, human-faced eastern dragon that burrows through solid stone, roars like grinding metal, and buries its enemies under earthquakes of its own making.
- Earth Drake [Dark Sun] Dark Sun · HD 25 +8 (175 hit points) · XP 33,000
The strongest of all drakes, a boulder-like digger that buries intruders under gated rubble, fights to the death and goes out of its way to smash human settlements.
- Earth Elemental Beast [Dark Sun] Dark Sun · HD 8+3 · XP 3,000
A stone-toothed, spike-backed reptilian brute that swims through rock and erupts beneath its prey, the earth elemental beast crushes victims in its jaws and smashes walls like a catapult.
- Earth Kin [Elemental] Core Rules · HD 4 · XP 1,400
Two kindreds of elemental earth: gentle, granite-skinned pech who shape stone with group magic and smash stone monsters to rubble, and territorial sand creatures that erupt from underfoot.
- Earth Weird [Elemental Kin] Core Rules · HD 8+3 · XP 5,000
A patch of unusually dry dirt that rears up as an earthen serpent to lash anything living nearby, then slowly digests its victims within its own soil.
- Eastern Vampire [Yamikaze] Ravenloft · HD 8+3 (43 hit points) · XP 10,000
A cursed samurai vampire who wanders the misty dread realm dueling its greatest warriors, longing for a foe skilled enough to grant him an honorable death.
- Eater of Knowledge Planescape · HD 10 · XP 13,000
A shambling, brain-oozing servant of a vast god-brain that hunts the planes for minds, boring into victims' skulls to devour their memories along with their brains.
- Ebon Tiger Mystara · HD 6 · XP 975
A weightless great cat made of living black shadow that walks through cracks, stalks between the Prime and Ethereal planes, and bites with a venom that steals sight forever.
- Echo Ravenloft · HD 6 · XP 3,000
The glowing ghost of an elf who died young, endlessly singing of the life it never lived, a dirge that drains listeners into a deadly, wasting coma.
- Echyan Savage Coast · HD 5 · XP 1,400
A nearly invisible, glass-skinned sea worm whose sucker mouth latches on to drain blood and flesh, and which can swallow a man whole on a lucky strike.
- Ee'aar Savage Coast · HD 2+1 · XP 650
Proud, winged elves of cold mountain aeries who dance through aerial combat with dazzling agility but go mad when caged and fall burning when their wings catch fire.
- Eel Core Rules · HD 2 · XP 65
Long, snakelike fish that mostly keep to themselves, until an electric jolt, a crushing bite, or a poisoned strike from camouflaged weed reminds swimmers otherwise.
- Efreeti Genie [Al-Qadim] Al-Qadim · HD 10 · XP 7,000
Hulking genies of basalt, bronze and living flame, efreet grant up to three wishes a day, and every one is audited by their sultan to make sure it hurts the mortal who asked.
- Egarus Planescape · HD N/A · XP 270
A demonic fungus exiled to the emptiness of Vacuum that learned to feed on nothing at all, and now teleports to unmake any matter or energy that intrudes.
- Einheriar Planescape · HD 4 or more · XP Varies
Misty spirit-warriors of the honored dead who march in disciplined companies for the good powers, appearing from the sky to turn hopeless battles.
- Ekimmu Core Rules · HD 8 · XP 3,000
The furious, bull-headed ghost of a human left unburied far from home, which seizes living bodies and drives them to slaughter their own companions.
- Eladrin Overview Planescape
The wild, joyous fey-like natives of the plane of passion, who roam the planes in mortal disguise to protect free will from demons and devils alike.
- Elder Fiend [Greater Mercenary] Planescape · HD 11+22 · XP 19,000
A gangly, horned horror of the gray wasteland that tortures without pleasure or regret, reopening old wounds from afar and healing its victims only to hurt them longer.
- Elder Gazer Forgotten Realms · HD 70-75 hp · XP 18,000
An ancient, scheming gazer tyrant that has traded some of its eyes for wizard spells, commands squads of undead deathgaze tyrants, and plots its faction's rise over all tyrantkind.
- Elder High Elf [Dragonlance] Dragonlance · HD 1+1 · XP Varies
The most ancient and haughty of elves, rigid in caste and pure of blood, whose archers tip their arrows with paralytic venom.
- Elder Mind Reaver Core Rules · HD 11+8 · XP 11,000
Taller, darker and deadlier than the common mind reaver, this six-tentacled noble rules its kin, and its psychic blast leaves victims mindless husks.
- Elder Vasshari Thrall Forgotten Realms · HD 4+2 · XP 420
An undead serpent-thrall raised by cult necromancers, a hissing, eyeless guardian that flies into a berserk frenzy the moment a blade draws its rotten blood.
- Electrum Dragon Core Rules · HD 9 (base) · XP See below
A thoughtful, philosophical dragon that loves trade, debate and beauty, yet becomes a cool and deadly tactician whose breath weakens and confuses its foes.
- Elemental [Ravenloft] Ravenloft · HD 8, 12, or 16 · XP 8 HD: 3,00012 HD: 7,00016 HD: 11,000
Four ghastly elementals born of the misty dread realm: a dancing funeral flame, a blood-drinking horror, an evil-infusing fog, and a coffin-studded giant of graveyard soil.
- Elemental Beast Overview [Dark Sun] Dark Sun
Dim-witted predators made of a single pure element, elemental beasts are prized by genies as hunters, but called to the desert world they suffer constant pain that can turn them on their summoners.
- Elemental Homunculus Planescape · HD 1d3 hp · XP 15
Living breathing masks and full-body skins crafted by wizards, elemental homunculi let travelers survive the fire, ash and void of the Inner Planes, as long as the creature stays alive.
- Elemental Lich Ravenloft · HD 11 · XP 25,000
A lich steeped in the dread realm's elements of grave, pyre, blood and mist, it strides into battle behind summoned elementals, shattering bones and corrupting souls with a touch.
- Elemental Overview Core Rules
The rules of summoning: how common elementals are called, held and lost, why a dull-witted but furious elemental turns on its conjurer, and how a rival can steal one away.
- Elemental Overview [Dark Sun] Dark Sun
On the desert world, elementals are worshiped as the raw forces of survival, coming in lesser, standard and greater strengths and reacting violently to the life-draining magic of defilers.
- Elemental Overview [Ravenloft] Ravenloft
In the misty dread realm, any elemental conjuring can twist into something macabre: a vengeful, homeless creature formed from the mists themselves that will hunt its summoner anywhere.
- Elemental Vermin Al-Qadim · HD 2 · XP 175
Little humanoid pests from the elemental planes that slip through gates and raid human homes for perfume, gems, silk and wine, fighting viciously when cornered or interrupted at a meal.
- Elephant Core Rules · HD 11 · XP 4,000
Gentle grazing giants that become living siege engines when roused, goring with twin tusks, crushing with their trunks, and trampling up to six foes at once.
- Elephant Bird Al-Qadim · HD 3+3 · XP 420
Green jungle birds that rise in screeching flocks, bombarding prey with stones they have heated red-hot inside their own gullets, and earning their name by bringing down elephants.
- Elf Core Rules · HD 1+1 · XP 420
Long-lived, slender forest folk who vanish into the trees at will, shrug off charm and sleep magic, and loose arrows on the move with deadly grace.
- Elf [Dark Sun] Dark Sun · HD 1+1 · XP 35Hunting leaders: 65Raiding leaders: 420Psionicists: 650Clerics: 650Psionic leaders 975Chieftains: 2,000
Towering, sun-scarred desert raiders who outrun horses, strike from ambush out of the dunes, and trust no one beyond the borders of their own tribe.
- Elf Vampire Ravenloft · HD 7+3 · XP 3,000 (+1,000 per 100 years of age)
A scarred, day-walking elven horror whose touch withers every plant, an archer with bone arrows that rots whole forests and steps from tree to tree at will.
- Elghonn Dragon Magazine · HD 15 (125 hit points) · XP 15,000
A robed, red-eyed stalker of the deep underworld that savors its victims' terror, paralyzing them with fungal poison and leaving corpses frozen in horror.
- Emerald Dragon [Gem] Core Rules · HD 12 (base) · XP Varies
Watchful, paranoid gem dragons that lair in sleeping volcanoes, spy on intruders from hiding, and unleash a shrieking sonic wail that leaves victims stunned and helpless.
- Enduk Savage Coast · HD 4+4 · XP 650Leader: 1,400
Winged minotaurs of a frontier coast, devout and family-minded, who swing bastard swords one-handed and dive from the sky to reclaim a homeland stolen by treacherous manscorpions.
- Energy Pod Dragon Magazine · HD 8 · XP 6,000
A tentacled sphere from the border of positive energy and elemental mineral whose glowing nodules burst with searing power on impact and regrow from any spell cast at it.
- Ennui [Greater Dream Spawn] Ravenloft · HD 8 · XP 6,000
Four-armed, bat-winged wardens of the court of nightmares that guard captive dreamers, swoop down with six raking claws and sate their savagery on fear.
- Entrope Planescape · HD 11+6 · XP 10,000
Many-mouthed, wormlike constructs bred by entropy-worshiping planar fanatics to gnaw through the walls between the elemental planes, blasting anyone nearby with raw foreign elements.
- Ephemeral Spelljammer · HD 5 · XP 975
Dusty gray ghosts of those who died in the flame-sea between worlds, who drain the minds of starship crews to steal living bodies for the voyage home.
- Equar Dragon Magazine · HD 9
Planar horses bound to a rider by a summoning pact, each of nine breeds carrying the moral flavor of its home plane, a strange appetite, and one secret weakness.
- Equation Wisp Planescape · HD 2+2 · XP 2,000
A flat, translucent string of living mathematics that runs the gear calculations of the plane of perfect order, quietly resenting the work that keeps it from its one true obsession: pi.
- Equinal [Guardinal] Planescape · HD 6+3 · XP 5,000
Horse-legged, giant-strong brawlers of the blessed fields who box with stone-splitting fists and stun lesser foes with a piercing whinny, equinals never shy from a scrap.
- Erdland Dark Sun · HD 3 · XP Average erdland: 120Psionic erdland: 175
A towering, scaled, flightless bird hauling caravans across the desert world, harmless until its egg wells are threatened, and briefly psionic when it gorges on esperweed.
- Erinyes [Lesser Baatezu] Planescape · HD 6+6 · XP 7,000
Breathtakingly beautiful winged temptresses, the erinyes are the only devils free to walk the mortal world uninvited, and they hunt for souls to drag back to the hells.
- Ermordenung Ravenloft · HD 4 · XP 650
Beautiful, aristocratic assassins whose very skin is lethal poison, transformed by a dread domain's ruler into killers who can never touch another living soul without murdering it.
- Esperweed Dark Sun · HD ΒΌ (1-2 hit points) · XP Nil
A rare scarlet-flowered desert plant whose freshly picked root briefly floods a mind with psionic power, and whose overuse can burn that power out forever.
- Esthetic Spelljammer · HD 20-100 hull points · XP 10.000 max
A living, ornate starship grown by the void artisans as both home and work of art, which paralyzes enemy pilots with a mental scream before spearing their vessels.
- Ether Shadow Dungeon Magazine · HD 8+8 · XP 3,000
The ancestors of common shadows, ether shadows lurk in the Ethereal plane, stalk sleepers' dreams with nightmares, and drain strength twice as fast as their offspring.
- Ethyk Planescape · HD 1+3 · XP 175
A one-eyed, lemur-sized tree climber that turns people against each other with a mental nudge, then slips away while they argue and brawl.
- Ettercap Core Rules · HD 5 · XP 650
A hunched, spider-friendly forest predator that weaves silk snares along game trails and finishes snared travelers with a heart-stopping venomous bite.
- Ettin [Giant] Core Rules · HD 10 · XP 3,000
Two-headed, filth-caked night hunters, ettins are never caught napping, swing a spiked club in each fist, and fight to the death once a battle starts.
- Evil Archomental Planescape · HD 90 hp · XP 28,000
Five elemental tyrants of fire, earth, water, air and ice who have embraced evil, these archomentals stand one step below gods, granting spells and corrupting every servant they summon.
- Evil Treant Ravenloft · HD 7-12 · XP HD 7: 2,000 (+1,000/HD)
Treants corrupted by the dark powers of the mist-bound lands into flesh-eating tormentors who stalk travelers through haunted forests and savor innocent prey alive.
- Eyewing Dragonlance · HD 3 · XP 650
A flying, fur-covered eyeball from the Abyss that bombs foes with tears of poisonous blue fluid and kills for pleasure whenever its dark masters leave it bored.
- Ezren Vulk [Ghast] Ravenloft · HD 4 (24 hp) · XP 650
Once the charming chief inquisitor of a fanatic cult, Ezren Vulk is now a marrow-sucking ghast prowling the borderlands with a ghoul pack, cursed by his own secret cannibal feasts.