104 monsters whose names start with F.
- Facet Planescape · HD 3 (see below) · XP 175Combined facet (2 member): 420Combined facet (3 member): 1,400Combined facet (4 member): 3,000Combined facet (5 member): 6,000
Salt-crystal humanoids sharing one mind, whose touch drinks the moisture from flesh and who multiply as they quietly wage war against the Elemental Plane of Water itself.
- Fachan [Forgotten Realms] Forgotten Realms · HD 4+2 · XP 650
A one-legged, single-eyed swamp ambusher that springs from the muck to head-butt and stun its prey, then holds the victim under the water until it drowns.
- Fachan [Savage Coast] Savage Coast · HD 8+3 · XP 2,000
A one-legged, one-armed, one-eyed ogre-born brute that bounds across rough country, hears riders miles away, and swings two-handed weapons with a single mighty fist.
- Fael Forgotten Realms · HD As in life, minimum 6+3 · XP 975 + 200 per HD over 7
A gluttonous undead that slips into feasts and parties and never stops eating, with a jaw that unhinges a full foot to bite off hands, limbs or heads.
- Faerie Dragon [Dragonet] Core Rules · HD See below · XP 3,000
A tiny, butterfly-winged prankster of tangled forests that turns invisible at will, casts mischievous spells, and leaves its victims grinning in a haze of euphoria gas.
- Faerie Fiddler Core Rules · HD 1 · XP 270
A tiny, spry old fiddler who guards a faerie community with enchanted tunes, from tireless dancing to a full-moon reel that steals years from anyone who wrongs the fey.
- Faerie Phiz Dragon Magazine · HD 10-12 · XP Leafling: 7,000Woodmaster: 8,000Treelord: 9,000
An ancient living face grown into enchanted wood, a sage-like memory of every passerby that spits fire-quenching resin and casts any spell it has ever watched.
- Faerie Unicorn Dragon Magazine · HD 4+4 · XP 2,000
A small, green-eyed unicorn that fades into the forest like a chameleon, rarely seen unless someone wantonly harms the wild places it watches over.
- Fainil Dragon Magazine · HD 2 · XP 270
Bat-winged descendants of drow and tanar'ri, bred as night-raiding sky troops and now plotting from two impregnable mountain fortresses with hand crossbows, sleep poison and spells.
- Fal Spelljammer · HD 15 · XP 6,000
Enormous, gentle slug-sages who hollow out lifeless asteroids into book-crammed lairs and will answer any question, eventually, for a worthy gift.
- Fallen Empire Zombie Forgotten Realms · HD 6 · XP 650
Clever, finely dressed undead serving a lich overlord in a ruined magical empire, who raise every foe they beat into another soldier for his swelling army.
- Familiar [Mystara] Mystara · HD 3 · XP 2,000
Tiny winged humanoids that are really gods in disguise, serving chosen wizards as familiars, lending them power and counsel, and wrecking them if they die or are enslaved.
- Fang Dragon Core Rules · HD 11 (base) · XP See below
A bone-plated brawler of a dragon, spurred at every joint and armed with twin tail blades, whose bite steals hit points and adds them to its own.
- Fanggen Ravenloft · HD 7+2 · XP 5,000
A withered shadow-fey hag who poses as a kindly tree spirit, drains the life from those she lures close, and imprisons their screaming faces in the bark of her black tree.
- Father-of-All-the-Turtles [Sea Serpent] Dragon Magazine · HD 16 · XP 8,000
A turtle the size of a small island, 60 feet long, with a mouth that splits its whole head open and a shell shingled like a roof.
- Fathomkin Lankhmar · HD 6 · XP 650
Shark-mouthed survivors of a drowned empire who wear handsome human faces on land and command the beasts of the deep in their hunger for revenge.
- Faux Faerie Fiend Folio · HD 4 · XP 2,000
A tiny, gleeful liar that wears the shape of any common faerie, sends travelers down deadly false trails, and soaks up every spell thrown at it only to fling others back.
- Fearweed [Plant] Ravenloft · HD 1 · XP 120
A common-looking milkweed that breathes out invisible terror, turning friends into imagined monsters so that its victims kill each other and feed its roots.
- Feathered Serpent Ravenloft · HD 2+2 · XP 650
A gorgeous, human-faced winged snake with a hypnotic sway and a sleep-venom bite, which surrounds itself with charmed slaves, clever traps and sometimes a worshipful cult.
- Fee-faw-fum Ravenloft · HD 2+4 · XP 270
A smudgy, glowing-eyed little imp that haunts empty houses and talks intruders into blind terror with grisly whispered prophecies of their doom.
- Feeblestar Forgotten Realms · HD 1 hp · XP 35
A small deep-sea starfish whose weakening enzyme opens clams, and whose magically bred cousin, clamped to a captive's neck, turns slaves weak and hopeless.
- Feesu Spelljammer · HD 2+2 · XP 270
Giant glowing void moths that drift between worlds in swarms, steal a ship's air when they leave, and light up a beacon that draws pirates and monsters.
- Feliquine Savage Coast · HD 4+4 · XP 270
A lion-fronted, horse-backed predator of the frontier steppes that hunts in prides, kicks like a stallion, and bonds only with the cat-folk beast riders who earn its trust.
- Fenette Core Rules · HD 1 · XP 175
A river spirit born from a widow's grief-spun story, which lures men to the water's edge and crushes them in an iron embrace before dragging them under.
- Feng Huang Kara-Tur · HD 22 · XP 24,000
The vain, gloriously plumed phoenix of the east, a hundred-foot fire-bird whose firestorms can burn a mile of country and whose wings can heal any disease.
- Fenhound Ravenloft · HD 5 · XP 2,000
A glowing spectral mastiff of the moonlit moors that hunts down anyone who commits evil in its wetlands, and curses whoever kills it to be hunted again each full moon.
- Fensir Planescape · HD 4 · XP Male: 270Female: 175Young: 35Mage 1-4: 420Mage 5-8: 1,400Mage 9-12: 2,000Rakka: 1,400
Shy, stone-skinned trolls of the northern warrior heaven who turn to rock in daylight, live in hidden sod houses, and whose matrons swell into house-sized devourers.
- Ferrous Dragon Overview Core Rules
Iron-hued dragons bound by a rigid chain of rank and shared telepathic links, the ferrous clans may once have been the mightiest wyrms alive, before a civil war split them forever.
- Ferrumach [Rilmani] Planescape · HD 6 · XP 4,000
Iron-gray, slab-muscled soldiers of the rilmani who wait in misty fortresses for the call to battle, then wade in with halberds and axes on behalf of neutrality.
- Ferryman Fiend [Lesser Mercenary] Planescape · HD 10+20 hp · XP 7,000
Skull-faced boatmen in hooded robes who pole skiffs along the river of the underworld for a steep fare, and may still deliver their passengers to ruin.
- Fetch Dragonlance · HD 9 · XP 3,000
A deathly pale double that waits behind mirrors and still water, steps out when its victim meets its eyes, and drains two levels with every hit.
- Fetish Spirits Core Rules · HD 3 · XP 50
Dim, fawning little justice-spirits that can be bound into amulets, eager to punish any wrongdoer their owner points at as long as the cause looks lawful.
- Feylaar Dark Sun · HD 7+1 · XP 2,000
A hulking four-armed ape of the desert world's forests that hides with psionics, crushes heads between its fists, and kills its would-be captors with a death field.
- Feyr Core Rules · HD 4 · XP 975
A tentacled, brain-skinned horror spawned from a city's nightmares and stray magic, which stalks foggy streets terrifying onlookers, and can merge into a far deadlier invisible great feyr.
- Feystag Core Rules · HD 2+4 · XP 975
A clawed, cat-headed, antlered forest creature that senses every enchanted item nearby, learns how it works at a glance, and can trigger it from across the room.
- Fhoimorien [Giant] Birthright · HD 13+3 · XP 6,000Warlock: 9,000
Earth-bound raiders of the continent's marshes and caves, fhoimoriens batter foes with doubled club blows, then dissolve into reeking green smoke to escape or strike from an unexpected angle.
- Fhorge Planescape · HD 5+5 · XP 1,400
A bull-sized, bone-headed planar boar with a hair-trigger temper, a bowling-ball charge and the stubbornness to keep fighting long after it should be dead.
- Fiend Knight Greyhawk · HD 4d10 to 10d10 · XP Variable
Ordinary warriors remade by fiendish relics and sorcery into the mad overking's elite, unthinkingly loyal shock troops, feared even by the soldiers who fight beside them.
- Figurine Overview Ravenloft
Tiny, exquisitely crafted golems from a jungle realm of the dread lands that pass for magical trinkets, hate the living, and have murdered every scholar who ever made one.
- Fir [Shadow Fey] Ravenloft · HD 3 · XP 3,000
Needle-fingered shadow fey tinkerers who become hedgehogs, fir guard their escape with clockwork gadgets and can lecture a listener into helpless confusion.
- Firbolg [Giant] Core Rules · HD 13+7 · XP 8,000Shaman: 9,000
Bearded, magic-touched forest giants who shrink, disguise themselves, and swat arrows out of the air, firbolgs prefer a clever prank to a fight but are deadly tacticians when cornered.
- Fire Bat Planescape · HD 2 · XP 175
Clever, pack-hunting bats with burning bodies that latch on to drink blood, multiply by splitting when gorged, and simply re-form elsewhere on the Plane of Fire when killed.
- Fire Dragon Dragon Magazine · HD 11 (base) · XP Variable
A mocking counterfeit of true dragons shaped from living magma by a primordial chaos god, the fire dragon rains burning embers as it flies and shrugs off ordinary weapons entirely.
- Fire Drake [Dark Sun] Dark Sun · HD 20 +8 (145 hit points) · XP 28,000
The cruelest of the desert drakes, a spiny red-and-black reptile that calls up raw elemental fire and toys with its prey for sport.
- Fire Drake [Dragonet] Core Rules · HD 4 · XP 420
A jittery miniature red dragon whose blood ignites on contact with air, so it breathes jets of burning blood and splashes fire on anyone who cuts it.
- Fire Elemental Beast [Dark Sun] Dark Sun · HD 8+3 · XP 3,000
A broad-shouldered panther of living flame with a burning mane and empty black eyes, the fire elemental beast streaks like a fireball, breathes searing cones and resents every moment it is summoned.
- Fire Falcon Fiend Folio · HD 1 · XP 270
A small russet raptor of the wild places that drives off intruders by flinging sticky, exploding fireballs from its wingtips before raking faces with its talons.
- Fire Giant Core Rules · HD 15 +2-5 hit points · XP 8,000Infant: NilJuvenile, -3: 120Juvenile, -2: 3,400Juvenile, -1: 5,000Shaman/Witch doctor, 1st level spells: 9,000Shaman/Witch doctor, 2nd level spells: 10,000Shaman/Witch doctor, 3rd level spells: 10,000Shaman/Witch doctor, 4th level spells: 12,000
Soot-black, flame-haired soldiers of the volcanoes, fire giants march in disciplined bands, hurl heated boulders, guard their halls with hell hounds and traps, and crown kings who may keep red dragons.
- Fire Kin [Elemental] Core Rules · HD 2 · XP 120
The cruel, serpent-bodied salamanders of the plane of fire, who skewer foes with red-hot spears and crush them in burning coils, and the paralyzing fire snakes that may be their young.
- Fire Minion Dragonlance · HD 6 · XP 975
Free-willed spirits of living flame that rise out of fires and volcano craters with swords in hand, healed by magical fire but slowly dying whenever they stray from it.
- Fire Troll Dragon Magazine · HD 12+4 · XP 7,000Shaman: 9,000
Blood-red trolls that swim through lava, hurl molten globs, heal fastest while engulfed in flame, and bleed a mauve ichor that eats steel weapons away.
- Fire/Water Elemental Core Rules · HD 8, 12, or 16 · XP 8 Hit Dice: 2,00012 Hit Dice: 6,00016 Hit Dice: 10,000
The classic conjured elementals of flame and wave: a furious, blue-eyed pillar of fire that burns all it touches, and a towering crest of water that capsizes ships and drags foes under.
- Fire/Water Elemental of Chaos Mystara · HD 7 · XP 3,000
Two chaotic elementals at opposite extremes: a meteor-swift ember that sets everything it touches ablaze for fun, and an invisible, shape-shifting water serpent that crushes foes in its coils.
- Fire/Water Elemental of Law Mystara · HD 9 · XP 6,000
Two lawful elementals as different as fire and ice: a gentle, peace-loving ring of living flame prized as a negotiator, and a cold, crablike ice artisan with leanings toward evil.
- Fire/Water Fundamental Mystara · HD 1+1 · XP 175
Headless, bodiless pairs of wings that never stop flying, fundamentals are the smallest scraps of elemental life, spilling into the mortal world wherever greater elementals cross over.
- Firebird Spelljammer · HD 5 · XP 2,000
A blazing, eagle-shaped raptor of the void between worlds that dives on starships, sets their sails alight, and torches its way through hulls to pluck crewmen like mice.
- Firelich Spelljammer · HD 16+ · XP 10,000
A would-be lich who exploded in the flame-sea and became a shrieking comet of undead fire, hurling itself at starships in a mad search for something to put it out.
- Firenewt Core Rules · HD 2+2 · XP 175Elite: 270Priest: 650Overlord: 420
Cruel, fire-breathing lizardfolk of volcanic wastes who ride giant striders to war, roast their captives alive, and live under the thumb of scheming egg-keeper priests.
- Fireshadow Dragonlance · HD 13+3 · XP 11,000
A 30-foot Abyssal horror of cold green flame, summoned by evil clerics, whose touch slowly turns living flesh into green fire it can command or devour.
- Firestar Forgotten Realms · HD 2+2 · XP 2,000
A peaceful, fist-sized mote of living light that dances in the night woods, drinks the fire from campsites, and answers violence with stinging bolts of lightning.
- Firetail Forgotten Realms · HD 4+4 · XP 1,400
A playful, capricious sprite of living flame whose dazzling aerobatics enthrall onlookers, and whose greater form, the tshala, hurls fireballs and walks between planes.
- Firethorn Al-Qadim · HD 6 · XP 1,400
A low, scarlet-blossomed coastal rose whose heady perfume confuses passersby into its thorns, which burn, poison, and can kill outright; by night its flowers glow like embers.
- Fireweed Dragon Magazine · HD 1 to 9
A black, spongy plant of the deep underworld that feeds on heat, grows a foot for every die of fire thrown at it, and turns scorching wastes into livable jungle.
- Firre [Greater Eladrin] Planescape · HD 7+10 · XP 14,000
Flame-haired eladrin bards who live for beauty, sing foes into helplessness, and become living pillars of fire when art and goodness need defending.
- Fish Core Rules
A field guide to the dangerous fish of rivers, lakes and seas, from toe-snapping barracuda and swallowing gars to shocking eels, poison-spined rays and frenzied sharks.
- Fish [Forgotten Realms] Greyhawk · HD 1-4 hp · XP 35
Four marvels of the deep: a hypnotic floating eye that lures in sharks, scalding gem-hoarding hetfish, a venom-spined coral masher, and the verme, a river leviathan that swallows prey whole.
- Flailer Dark Sun · HD 9+9 · XP 2,000
A rock-colored, six-legged tortoise of the desert world's badlands that ambushes passersby from behind with claws, bite, and a formidable arsenal of psionic powers.
- Flame Linnorm Core Rules · HD 20 (base) · XP See below
Radiant, greedy and rare, the flame linnorm blazes like a walking bonfire, enslaving mortals with magic to swell a hoard it guards with fire, ash and elemental servants.
- Flame Skull Core Rules · HD 4+4 · XP 2,000
A floating, fire-trailing undead skull that guards forgotten places, spits flame, reflects spells back on their casters, and, once freed, tags along as a lonely, wisecracking nuisance.
- Flame Spirit Kara-Tur · HD 6 · XP 650
Savage little suns called out of the Elemental Plane of Fire, these spirits must be coaxed into a bonfire, candle or volcano vent before they can exist in the mortal world, and they burn everything they touch.
- Flareater Core Rules · HD 6 to 12 (see below) · XP 1,400-2,400
A cunning, warm-bodied cousin of green slime that pours across cavern walls like dark water, smothers torches to feed, and splits in two once it has eaten enough light.
- Flawder Fiend Folio · HD 1-3 · XP 1 HD: 352 HD: 1203 HD: 175
Gentle, shell-backed snail folk who wander the floors of seas and lakes, singing their histories onto carved shells, and whose tasty flesh and pretty shells make them everyone's prey.
- Fleas of Madness Ravenloft · HD N/A · XP 270 per infestation
Ordinary-looking fleas from the misty dread realm whose bites can set victims laughing or dancing helplessly, and whose disease slowly drowns the mind in delusions.
- Flesh Golem [Ravenloft] Ravenloft · HD 9 (40 hp) · XP 5,000
A stitched-together corpse with a damaged, hateful spirit inside, this flesh golem strangles its victims, heals by the hour, and flees in terror from even a lit match.
- Floater Dark Sun · HD 3 · XP 420
Translucent, gas-filled jellyfish that drift along the fringes of the silt sea, harmless grazers until provoked, when their stinging tentacles paralyze and their hydrogen bodies can explode.
- Flow Barnacle Spelljammer · HD 1 · XP 35
Mindless, head-sized shellfish that drift through the flame-sea, clamp onto ships and travelers with a near-unbreakable grip, and slowly gnaw and suck their way inward.
- Flowfiend Spelljammer · HD 7+7 · XP 5,000
Evil castaways remade by a dark power in the flame-sea into four-armed, regenerating brutes, flowfiends raid passing starships for meat and for fresh converts to their master's cause.
- Flumph Core Rules · HD 2 · XP 270
A good-hearted, cushion-shaped hoverer that hunts vermin with acid-soaked spikes, fends off bigger threats with a revolting stink spray, and in its rarer form keeps painted cloisters of priestly monks.
- Flying Snake Forgotten Realms · HD 1+4 · XP 175
Bat-winged, acid-spitting vipers that swarm at their victims' faces to blind them, plus the deathfang, an undead variant that drinks life through its bite.
- Focoid Spelljammer · HD 6+3 · XP 1,400
A nearly invisible chain of three jelly spheres that bends starlight into burning beams, setting rigging ablaze and roasting crews from thousands of yards away near bright stars.
- Fog Giant Core Rules · HD 14 · XP 5,000
Pale, silver-haired hunters who vanish into the mist, fog giants are sharper and stealthier than legend claims, ambushing prey with boulders from the fog before closing with clubs.
- Fogwarden Dungeon Magazine · HD 4 · XP 4,000
A blue-eyed shape of freezing mist and crackling charge that haunts icy fog banks, feeding on terror, hurling lightning when provoked and raising nearby corpses to fight for it.
- Fomorian [Giant] Core Rules · HD 13+3 · XP 6,000
Each one twisted in its own grotesque way, fomorians creep through dark tunnels to club victims senseless, then torture and devour them; they are the cruelest of all giant-kin.
- Foo Creature Kara-Tur · HD 7+7 · XP 3,000
Bug-eyed, lion-bodied guardians from the planes of good who eat gems and silver, slip in and out of the Ethereal at will, and fight hardest against evil, especially the lawful kind.
- Fordorran Dark Sun · HD 5 · XP 1,400
A stinking, three-horned armadillo beast of the city-state heartlands whose reek drops foes retching, whose mind powers turn friends against each other, and whose attention wanders with no warning.
- Forest Linnorm Core Rules · HD 11 (base) · XP See below
A vain, cruel serpent of tangled forests that lures prey with mimicked cries of wounded animals and saves its special hatred for anything it finds beautiful.
- Forest Ray Savage Coast · HD 8-11 · XP 8 HD: 3,0009 HD: 4,00010 HD: 5,00011 HD: 6,000
A ton-and-a-half manta that glides between tree trunks, the forest ray buries itself in the leaf litter, swallows passersby whole, and stings anything that tries to fight it from behind.
- Formian Planescape · HD 6+6 · XP 2,000
Intelligent ant-folk of the orderly upper planes who walk half-upright like centaurs, obey a rigid caste system without question, and build vast cities that sprawl for miles underground.
- Fortress Sewer Rat Forgotten Realms · HD 2 · XP 175Ratling: 120Leader: 270
Bred in the magic-polluted sewers of a ruined fortress-city, these yellow-eyed, half-human-faced rats hunt in packs, cling to drink blood, and are always missed by the first blow aimed at them.
- Foulwing Forgotten Realms · HD 6 · XP 975
A lumpy, horse-headed, toad-bodied flier with three needle-toothed mouths that pins prey to drink its blood at leisure, and serves evil humans and drow as a night-riding steed.
- Fractine Spelljammer · HD 6-13 · XP 6 HD: 2,000 (+1,000 per additional HD)
A tumbling, mirror-bright plane of folded space that drifts through the void, devouring life and magic, warping whatever it passes through, and reflecting harm back on anyone who strikes it.
- Frelôn Savage Coast · HD 6+3 · XP 2,000
A dragon-headed wasp bred by dragons to exterminate spider-folk, the frelôn now hunts every humanoid race, planting eggs in victims who forget they were ever stung.
- Freshwater Ray-Folk Core Rules · HD 1+1 to 6+6 · XP 1+1 HD 652+2 HD 1203+3 HD 1754+4 HD 2705+5 Hi3 4206+6 HD 650+ (see below)
Underground lake cousins of the evil ray-folk, with thicker hides, sharper magic and stranger mutations, who scheme with brinekin and aboleth in the lightless deep.
- Frog Core Rules · HD 1-3 · XP 1 HD: 1202 HD: 1753 HD: 270
Swamp-colored frogs grown to the size of a man, giant frogs snatch prey with tongues three times their length and can gulp down anything under 3 feet tall.
- Froghemoth Core Rules · HD 16 · XP 21,000
An 18-foot amphibian nightmare with four shoulder tentacles, a stalked triple eye and a swallowing tongue, the froghemoth rules deep swamps and underground pools as their apex predator.
- Frost Forgotten Realms · HD ½ (1d4 hp) · XP 650
Tiny blue-skinned winter fairies who play harmless pranks on polite travelers but turn icy lakes, avalanches and cones of cold against anyone evil enough to threaten their forests.
- Frost Giant Core Rules · HD 14 + 1-4 hit points · XP 7,000Infant: NilJuvenile, -3: 270Juvenile, -2: 975Juvenile, -1: 4,000Shaman/Witch doctor, 1st: 8,000Shaman/Witch doctor, 2nd: 8,000Shaman/Witch doctor, 3rd: 8,000Shaman/Witch doctor, 4th+: 10,000
Crude but cunning raiders of the glaciers, frost giants ambush from beneath the snow, swing massive battle axes, and follow jarls who may keep winter wolves, yeti, or even white dragons.
- Frost Linnorm Core Rules · HD 15 (base) · XP See below
Patient, calculating raiders of the frozen north, frost linnorms plan their wars for months and will not rest until every thinking creature in their domain is dead.
- Frost Salamander Mystara · HD 12 · XP 9,000
A six-legged lizard from the Paraelemental Plane of Ice whose very presence freezes flesh, the frost salamander tears foes apart and chills its kills before eating.
- Fungus Core Rules · HD 6+6 · XP 1,400
From harmless bread mold to deadly shriekers, violet fungi, phycomids, ascomoids and gas spores, the fungus family ranges from kitchen nuisance to dungeon killer.
- Funno Dragonlance · HD 1 · XP 15
A timid, rat-faced rodent with a remarkable hide, the funno is the humble animal that an entire underground people relies on for armor, tools and even houses.
- Furies Ravenloft · HD 7 · XP 5,000 per sister
Three winged sisters who hunt the repentant, the Furies drag would-be penitents back toward damnation and, failing that, torture them to death in public as a warning to others.
- Furnace Golem Spelljammer · HD 20 (90 hp) · XP 18,000
A thinking three-ton iron giant with fire in its throat, able to crush foes in its fist, hurl boulders a sixth of a mile, and fly between worlds by eating magic items.
- Fyrefly Fiend Folio · HD 1 hp (Attacks as 5 HD) · XP 175
A sluggish leaf-eating beetle most of its life, the fyrefly flies into a fire to breed and comes out as a swarm of sixty-four burning larvae bent on setting the world alight.