22 monsters whose names start with J.
- Jabberwock Core Rules · HD 15 (99 hp) · XP 25,000
The ancient forest's own guardian, a burbling, dragonlike horror whose voice scrambles minds and words, and whose hide yields to nothing but a vorpal blade.
- Jacinth Dragon [Neutral] Core Rules · HD 9 (base) · XP See below
One of the rarest dragons anywhere, a flame-orange desert loner whose riddling charm, hypnotic shimmering hide, and scorching breath leave visitors dazzled or ensnared.
- Jack Frost Ravenloft · HD 5 · XP 3,000
Mischievous ice spirits that drift down as dazzling snowflakes, freeze victims in a killing cloud, and nip off noses and fingertips for the fun of it.
- Jackal Core Rules · HD ½ (1-4 hp) · XP 7
Timid, fox-faced scavengers of warm plains whose eerie night cry spooks herds and has earned them a far worse reputation than they deserve.
- Jackalwere Core Rules · HD 4 · XP 270
A shapeshifting jackal that walks among travelers as a helpless stranger, lulls them to sleep with a glance, and then feasts on their blood.
- Jade Dragon [Mystara] Mystara · HD 13 (base) · XP Varies
A chatty, self-important forest gem dragon whose foul breath carries a rotting disease that blocks magical healing and rots away a victim's gear.
- Jade Dragon [Neutral] Core Rules · HD 7 (base) · XP See below
A winged, near-mythical eastern cousin of the emerald dragon whose sonic wail can deafen and knock out a whole party, and whose hide is priceless.
- Jagre Maztica · HD 12 · XP 4,000
Towering, war-god-branded ogre lords whose enchanted pelt armor lets them become six-legged, tentacled phase panthers that are never quite where they seem.
- Jakar Greyhawk · HD 18 (90 hps) · XP 15,000
A druid bound by an archmage's enchanted collar, able to become any natural beast from mouse to mammoth and nearly impossible to tell from the real thing.
- Jaleeda Bird Greyhawk · HD 8 · XP 2,000
A deranged ape-eagle hybrid from a wizard's failed experiments, whose agonized shriek scatters its prey before it swoops to snatch and smash them.
- Janni Genie [Al-Qadim] Al-Qadim · HD 6+2, 8 (sheikhs and viziers) · XP 3000; 5,000 (sheikh); 6,000 (vizier); 6,000 (amir)
Desert-born genies who could pass for statuesque humans, the jann herd camels between oases, guard the wild sands for their genie lords and turn resistant to magic whenever open desert lies near.
- Jarbo Core Rules · HD ½ (1d4 hp) · XP 7
A swift desert rodent with a psionic nose for water, able to smell a single spilled spoonful from a hundred yards away.
- Jermlaine [Gremlin] Core Rules · HD 1-4 hp · XP Normal: 15Elder: 65
Thumb-sized tunnel brigands with a grudge against everyone taller, jermlaine net, club, rob and shave unwary adventurers, then sell what they know to the highest bidder.
- Jhakar Dark Sun · HD 2+3 · XP 175
A scaly, bulldog-jawed desert predator that clamps on, never lets go, and drags its prey to the ground for the rest of the pack, prized in cities as a slave-catcher.
- Jishin Mushi Kara-Tur · HD 5+4 · XP 420
A giant forest beetle that drums its belly on the ground to raise earthquakes, then drags its shaken prey off into the trees to eat.
- Jolly Roger Ravenloft · HD 6+2 · XP 2,000
The grinning, dripping ghost-captain of a sunken pirate crew, whose chuckle forces victims to laugh helplessly and whose touch can make them laugh themselves to death.
- Jorri Savage Coast · HD 2+1 · XP 175
A playful, salty-tongued otterlike sea creature that rides storm surf for fun, warns ships off the rocks, and latches on with an unshakable bite when it must fight.
- Jozhal Dark Sun · HD 4 · XP 1,400
A small, color-shifting desert reptile of keen intellect and priestly magic that stalks travelers' camps at night to steal their enchanted gear.
- Juhrion Savage Coast · HD 5+5 · XP 650
A hairless, red-skinned bear twisted by a curse-born gift, whose claws spread redrot and who hunts curse-gifted folk in a jealous frenzy.
- Jungle Ghoul Lankhmar · HD 3 · XP 270
Spade-handed, earth-colored ghouls of the steaming southern jungles, they tunnel beneath graveyards and drag victims down into the soil before anyone can react.
- Jungle Giant Al-Qadim · HD 11 · XP 6,000
Tall, thin, green-haired hunters of the rain forest, jungle giants loose six-foot poisoned arrows from the canopy and can empty a whole region of game.
- Jungle Stirge Dragon Magazine · HD 2+1 · XP 420
A crimson, double-sized stirge of the deep jungle whose long beak punches through most armor and whose venom leaves victims paralyzed for hours.