Sewerm

A sewer and swamp water snake that numbs its prey with anaesthetic oil and quietly drinks their blood, often draining a wader dead before they notice anything.

Setting: Forgotten Realms · Sources: City of Splendors; Monstrous Compendium, 1997 Annual, Volume 4

Appearance

The sewerm is a fair-sized, fast-swimming water snake of the drains under a great coastal city and the stagnant marshes of a northern coastline, such as a haunted northern marsh. Tan and brown above with a mottled green belly, it vanishes in dark water.

Combat

Its coloring grants +2 on surprise in sewers and swamps. Oil seeping from its skin numbs touch, so it often wraps a boot and leg and rides along while feeding; a surprised victim notices it only after a successful Wisdom check, rolled once a round. The same anaesthetic coats its fangs, making the bite painless, and it then drinks 1-4 hit points of blood per round. Many victims simply weaken until they drop, never feeling the snake at all. A Strength check pulls it free, the bite seals almost at once, and the oil disinfects the wound, so no disease from the filthy water can enter.

It attacks only warm-blooded prey, biting bare skin or cloth (never leather) close to the waterline, usually just above a sewer worker's boot. Since hip boots have become common, sewerms more often spend a round coiling, then launch out of the water to strike at full length, a shocking move worth +4 to surprise.

Habitat and Society

Adapted to sewers, marshes and a leech-like diet of warm blood, sewerms usually hunt alone, rarely in groups of up to six. Only newborn broods gather in larger numbers: a 4-HD mother with 5-20 young of 1/2 HD.

Ecology

Sewer workers count them a deadly pest, but the city's apothecaries and physicians value them, since the numbing venom aids their work and, when prepared, lasts up to six months. Sewerms shed once a year, and the healers' guild pays 2 sp per whole skin and 5 sp per Hit Die for a dead snake (1 gp per Hit Die if alive). A local sage quietly buys them at 1 gp per Hit Die in any condition.

More: Monsters starting with S · Forgotten Realms monsters · All monsters A-Z
Related: Flying Snake · Giant Cobra · Messenger Snake · Serpent [Herald and Teak] · Serpent Vine · Snake · Stone Snake · Winged Snake

Statistics

Climate/TerrainTemperate/Subterranean or swamp
FrequencyRare
OrganizationSolitary
Activity CycleAny
DietCarnivore
IntelligenceAnimal (1)
TreasureNil
AlignmentNeutral
No. Appearing1-6
Armor Class5
Movement12, Sw 9
Hit Dice2-4
THAC02 HD: 19
3-4 HD: 17
No. of Attacks1
Damage/Attack1-4
Special AttacksDrain blood
Special DefensesAnaesthetic slime
Magic ResistanceNil
Size2 HD: S (2-3')
3 HD: M (4-5')
4 HD: M (6')
MoraleUnsteady (6)
XP Value2 HD: 120
3 HD: 175
4 HD: 270