Shattered Brethren

Beast-human hybrids who escaped the mind reavers' breeding pits and now haunt the cracks around their old masters' lair, stealing food and murdering any reaver caught alone.

Setting: Ravenloft · Sources: Ravenloft Appendix III; RQ2 Thoughts of Darkness

Appearance

These broken ones are the leftovers of mind reaver experiments that fuse people with animals, and they lean more beast than human. The reavers keep trying new mixes for useful slaves, so forms vary: bat for sonar and flight, horse for power and pace, and rodent of any kind as breeding stock. The brethren forget their old lives and adopt names that fit their new shape, like 'Snarler' for a lionlike one.

Combat

Unlike ordinary broken ones, this group has innate shields against psionic intrusion, and many have a random wild talent; alternatively, give one a random wizard spell usable as a natural mental ability. Those who never gain these defenses tend to die under the stress of bondage. Given the chance, they ambush a lone reaver and kill it, whether more for vengeance or for supper no one can say.

Habitat and Society

The brethren are the lucky handful who slipped their masters' mental grip in a barren land ruled by mind reavers and fled into the fissures webbing the rock around the reaver complex. Around thirty live in one mountain's cracks, the count shifting as more escape and others die. Bound only by the will to survive and shared hatred, they pool their skills to steal and scavenge from the reavers, and they help the reavers' enemies when they can while staying fearful of all strangers.

Each keeps its original languages, but together they speak a private jargon blending all their tongues with new words for their closed world, which no outside linguist can follow.

Ecology

Diet follows each one's animal half. With few vegetables in the caves, carnivores fare best and are most numerous. They eat whatever they can steal, and a captured reaver is a rare delicacy.

More: Monsters starting with S · Ravenloft monsters · All monsters A-Z

Statistics

Climate/TerrainSubterranean
FrequencyRare
OrganizationFraternal
Activity CycleAny
DietVaries
IntelligenceLow (5-7)
TreasureI,K,M
AlignmentNeutral evil
No. AppearingVaries
Armor ClassVaries
Movement5-30
Hit Dice3
THAC017
No. of AttacksVaries
Damage/AttackVaries
Special AttacksSee below
Special DefensesRegeneration/psionics
Magic ResistanceNil
SizeM (4-7' tall)
MoraleUnsteady (5-7)
XP Value250