Stone Colossus

A towering stone golem built by a vanished giant race to guard its monuments, whose thunderous march sends lesser creatures fleeing and whose fists level foreign buildings.

Setting: Forgotten Realms · Sources: FR10 Old Empires

Overview

Ages before the lizard folk arrived, a race of giants ruled a prime world until a great plague wiped them out. In their glory they crafted many magical wonders, including warriors to fight for them and to guard the monuments they so prized, so that no later race could erase their memory. The only such warriors left are the Walking Statues, or stone colossi, each a stone golem of tremendous power.

Combat

It fights like a larger stone golem that cannot cast slow. It is made to strike only with its fists and never uses weapons, and it counts as Strength 23 for breaking or throwing things. Only weapons of +2 or better can hurt it. Rock to mud slows it for 2d6 rounds, while mud to rock heals all its damage. Flesh to stone does it no harm but leaves it open to normal attacks the next round. No other magic affects it.

Its march is terrifying. Anything with fewer than 3 Hit Dice drops what it carries and runs for 2d6 rounds. Creatures of 3 to 5 Hit Dice resist with a save vs. wand, and those of higher level or Hit Dice are immune.

Habitat and Society

A colossus is an automaton obeying whoever can work the runes of its making. Once awake, it seeks out and smashes any structure its makers did not build. That programming could in theory be changed, but no one has yet found the rite. Halting a rampage takes a ritual lasting days, with glyphs drawn on every colossus, active or dormant.

Ecology

Being artificial, colossi have no ecological role. They do not eat, sleep, or truly live, and they carry out their orders until destroyed, shut down, or finished.

More: Monsters starting with S · Forgotten Realms monsters · All monsters A-Z
Related: Colossus

Statistics

Climate/TerrainAny/Outdoors
FrequencyRare
OrganizationSolitary
Activity CycleAny
DietNone
IntelligenceNon- (0)
TreasureNil
AlignmentNeutral
No. Appearing1
Armor Class2
Movement12
Hit Dice22 (100 hp)
THAC05
No. of Attacks1
Damage/Attack3-30
Special AttacksFear
Special DefensesSee below
Magic ResistanceSee below
SizeH (18' diameter sphere)
MoraleFearless (19-20)
XP Value18,000