138 monsters whose names start with W.
- Waff Birthright · HD Nil · XP 0
A silent shadow-double showing someone at the moment of their death, the waff appears for a heartbeat, shocks its viewers senseless, and leaves them haunted by the omen.
- Wall Walker Dark Sun · HD 6 · XP 1,500
A scaled, eight-legged ambusher of the desert world's deep caverns that clings to walls, takes on the color of stone and shadow, and paralyzes prey with its stinger so it can torment it.
- Wallara Savage Coast · HD 2 · XP 175Bodyguard: 270Leader: 420
Tall, spindly lizard folk with swirling rainbow skin, the wallaras are a dragon-descended race that can blink 120 feet in an instant and fade invisibly into any surroundings.
- Wallaran Spirit Savage Coast · HD 10 · XP 1,000
Totem animals of the dream realm, kangaroo, koala and kookaburra among them, who guide the peaceful wallaras with riddles and visions and bend dream reality around anyone foolish enough to fight them.
- Walrus Folk [Dragonlance] Dragonlance · HD 4 · XP 120
Tusked, blubbery walrus folk of the frozen coasts who kill for pleasure, ride ice bears to war, and answer intruders with strap-hurled harpoons and pots of burning oil.
- Wandering Seer [Human] Ravenloft · HD 1 · XP 15
Colorful caravan folk of fortune, music and swindle, the wandering seers wield a cursing evil eye and guard ancient secrets against an enemy that has hunted them for ages.
- Wanderkin Dragonlance · HD 1 · XP Varies
Fearless, endlessly curious little folk whose pockets fill with other people's things, wanderkin can taunt foes into blind fury and talk their companions straight into trouble.
- Wanderkin Vampire Ravenloft · HD 4+3 · XP 4,000
A withered, clawed wanderkin bound in undeath to a death knight's ruined domain, whose spirit-rending claws and maddening cackle serve the master it cannot escape.
- Wang Chi Masque of the Red Death · HD 4+3 · XP 2,000
A shadowy hound of eastern legend that eats its victims' heads to steal their faces and memories, the Wang Chi hides among the rich and powerful until its masquerade crumbles.
- Wang-Liang Kara-Tur · HD 6+3 to 8+3 · XP 6+3 HD: 1,4007+3 HD: 2,0008+3 HD: 3,000
Long-lived, shapechanging cousins of the oni who blame humanity for their slow extinction, wang-liang live by honor and vengeance and trade cursed gifts crafted by their elder sorceresses.
- War Cats Lankhmar · HD 10 · XP 6,000
A council of thirteen immortal cats forms the warrior nobility of all felines, appearing as a pack to destroy whatever threatens cat-kind.
- War Wraith Ravenloft · HD 5+3 · XP 1,400
Blood-smeared spectral skeletons that stalk fresh battlefields, war wraiths hack at the wounded and whisper unspeakable secrets that steal the will to live.
- Warden Beast Planescape · HD 6 or as animal type's +3 (whichever is higher) · XP 8,500 + animal type
Flawless, larger-than-life champions of each animal kind on the plane of beasts, warden beasts shepherd their species, sense every stir of nature around them, and strike with primal power.
- Warden Demon [Guardian Tanar'ri] Planescape · HD 12 · XP 21,000
A two-headed red giant with a vorpal axe, the warden demon is the Abyss's political officer, hunting down true tanar'ri whose loyalty to the war begins to waver.
- Warmonger Genie [Tasked] Al-Qadim · HD 7 · XP 1,400
Short, fat, and dripping blood from every hair, the warmonger genie is a brilliant general that never lets a war end and will start one where none exists.
- Warrior Skeleton Core Rules · HD 9+2 to 9+12 · XP 4,000
Once-mighty fighters cursed into undeath, their souls locked in golden circlets, who will stalk and slay anyone who holds their circlet and loses control.
- Wastrel Planescape · HD 1+1 · XP 270
Mangy, crow-like birds of the bleakest planar wilds that peck travelers just once to taste their blood, then trail them for days, draining their strength until they collapse.
- Watcher Serpent Spelljammer · HD 8+8 · XP 6,000
Dragon-headed space serpents that fly between worlds unaided, watcher serpents drift in to observe battles and disasters, and will tow your ship or rescue you for a price.
- Watchghost Forgotten Realms · HD 7+2 · XP 4,000
Graceful undead sentries, half beautiful and half bare bone, that drift through stone walls, fire draining rays of cold light, and guard tombs and vaults with tireless intelligence.
- Watchspider Forgotten Realms · HD 2+2 · XP 420
Purpose-bred hunting spiders that lurk beside vault doors, leap 30 feet onto intruders and paralyze them one by one, sold as living alarms to the merchants of a great coastal city.
- Water Cat Dragon Magazine · HD 2 · XP 420
Sewer-dwelling descendants of murdered wizards' familiars, water cats carry a venomous bite that weakens foes, slays rats outright, and can slowly twist people into mongrelmen.
- Water Drake [Dark Sun] Dark Sun · HD 20 (140 hit points) · XP 28,000
The most elusive drake of the desert world, a slim, blowhole-crowned hunter that guards hidden water, banishes the strongest intruder and shows humanoids no mercy at all.
- Water Elemental Beast [Dark Sun] Dark Sun · HD 1+1 · XP 300
A school of winged, needle-toothed piranhas formed of pure water that hunts as a single mind, water elemental beasts strike unseen beneath the surface and lodge in the throats of air-breathers.
- Water Fiend [Lesser Mercenary] Planescape · HD 7+14 · XP 14,000
Warty, yellow, frog-faced amphibious commandos of the mercenary fiends that glide on skin flaps, spit sleep poison, and swim the river of the underworld without losing their minds.
- Water Kin [Elemental] Core Rules · HD 4 · XP 975
The kindred of elemental water: capricious, golden-haired nereids whose kiss can drown a man and whose soul lives in a white shawl, and serpentine water weirds that drag the living under.
- Water Leaper Core Rules · HD 1-1 · XP 65
A toothy, toad-like lake creature with gliding fin-wings that shrieks to freeze its prey, knocks fishermen out of their boats, and hunts in packs that strip lakes bare.
- Water Weird [Water Kin Elemental] Core Rules · HD 3+3 · XP 420
A hostile spirit from the elemental plane of Water that lurks in wells and fountains, rearing up as a liquid serpent to drag the living under and feed on their drowning.
- Water-Horse Core Rules · HD 5+3 · XP 650
A flawless-looking steed that grazes the shore on livestock, glues any rider to its back, and gallops straight into the sea to drown them.
- Water-World Fish Spelljammer · HD 1-1 to 4-1 · XP 1-1 HD: 352-1 HD: 653-1 HD: 1204-1 HD: 175
Ravenous, glowing ridgebacked fish of an ocean-covered world whose bites tear away flesh, and whose blood frenzies draw ever-growing swarms to the wounded.
- Watroach Dark Sun · HD 15+10 · XP 8,000
A thirty-foot desert beetle that is literally a walking hive, carrying millions of drones and its own successor, and that sorcerer tyrants hollow out and raise as undead war platforms.
- Wavefire Planescape · HD 8 · XP 4,000
A boiling, living wave that hurls scalding water at anything carrying dry air, the wavefire may be the last survivor of a forgotten arrangement of the elemental planes.
- Wax Golem [Ravenloft] Ravenloft · HD 8 · XP 5,000
A perfect wax double of a living person, this golem hunts down its original, drains away memory and skill blow by blow, then quietly takes over its victim's life.
- Weasel Core Rules · HD 3+3 · XP 175
Quick, needle-toothed hunters of forest and cavern, ranging from shy rodent-killing weasels to pack-hunting giants that lock their jaws on a victim and drain its blood.
- Web-Eel Slaver Core Rules · HD 20 · XP 14,000
Spider-bodied, eel-necked slavers who see every being as owner or owned, web-eel slavers ride behind tunnel brute bodyguards and end their lives as monstrous brood-mothers.
- Web-Spectre Dragon Magazine · HD 6 · XP 1,400
A dead wizard reborn as a shambling figure of dusty cobwebs crawling with spiders, the web-spectre is a lesser lich that rebuilds itself from any webbing nearby.
- Webbird Core Rules · HD ½ · XP 65
Feathered, bird-shaped arachnids that mob travelers in flocks, bind them with sticky tail-silk, and inject eggs that hatch into flesh-eating grubs inside the helpless host.
- Weeping Willow Ravenloft · HD 9+3 · XP 5,000
The sobbing ghost of a pregnant woman bound to a bayou willow, she lures travelers close with her grief, steals their memories in an embrace, and turns murderous if her tree is harmed.
- Weisshund Greyhawk · HD 4+8 · XP 650
A plump, sleepy white temple dog that seems like a pampered lapdog until hostility appears, when it swells to twice its size and pins intruders by the throat.
- Wemic Core Rules · HD 5+8 · XP Normal: 270Chief/Chieftain: 420Witch Doctor/King: 975
Lion-bodied hunters with humanoid torsos, wemics stalk the plains in prides, ambush with spear and claw, and charge travelers a toll to cross their land.
- Werealligator [Lycanthrope] Ravenloft · HD 6+3 · XP 1,400
A drowsy swamp predator most of the year, the weregator periodically creeps into a nearby village to kidnap, torture and devour its gentlest folk, then slides back into the marsh unsuspected.
- Werebaboon [Lycanthrope] Ravenloft · HD 5+2 · XP 97
Brilliant, brutal shapechangers who secretly run tropical cities as merchants, warlords and kings, werebaboon troops scream their enemies apart and settle their own disputes in fights to the death.
- Werebadger [Lycanthrope] Ravenloft · HD 5 · XP 650 (975 magical weapon)
Short-lived, short-tempered dwarves who become clattering, claw-handed giant badgers, werebadgers can tip into a berserk frenzy at any moment and fight until nothing stands before them.
- Werebat [Lycanthrope] Ravenloft · HD 4+2 · XP 420
Blood-drinking shapechangers that roost in woodland caves amid hundreds of bats, werebats see people simply as prey and strip nearby villages bare whenever their young come of age.
- Werebear [Lycanthrope] Core Rules · HD 7+3 · XP 1,400
The best-known good lycanthropes, werebears are burly forest hermits who guard their woods like game wardens, cure disease, and crush evil shapechangers in a bone-cracking hug.
- Wereboar [Lycanthrope] Core Rules · HD 5+2 · XP 650
Foul-tempered, tusked brawlers who charge into the thick of any fight, wereboars are miserable neighbors and impossible to read, yet make fiercely loyal friends once won over.
- Werecheetah [Lycanthrope] Ravenloft · HD 6+2 · XP 2,000
Gorgeous, gold-draped megalomaniacs who rule private cults as living cat gods, werecheetahs flee real danger but can explode into a three-round blur of claws when cornered.
- Werecrocodile [Lycanthrope] Forgotten Realms · HD 5+5 · XP 650Priest 1st-4th: 975Priest 5th: 1,400
Gaunt, long-faced riverfolk who play the weeping stranger until you step close, werecrocodiles then become huge crocodiles that drag their victims under to drown.
- Weredragon Core Rules · HD 13 (base) · XP Varies
Not cursed lycanthropes but a true dragon race that can wear the shape of a lovely human woman, weredragons court wicked men, then devour them in their real form.
- Werefox [Lycanthrope] Core Rules · HD 8+1 · XP 2,000
Breathtaking, silver-haired elven women who become foxes, foxwomen charm a household of male servants, kill the ones they cannot use, and live only to indulge their own vanity.
- Weregiant Overview [Lycanthrope] Dragon Magazine
When a werewolf's bite lands on a hill giant or an ettin, the result is a towering werebeast that hits twice as hard and can snatch a halfling up for an easy bite.
- Werehyena [Lycanthrope] Al-Qadim · HD 5+1 · XP 1,400
Laughing, magnetic strangers who hide a second mouth beneath their hair, werehyenas befriend whole villages with magic, then lead the trusting out into the desert where the pack waits.
- Werejackal [Lycanthrope] Ravenloft · HD 6 · XP True: 975Cursed: 420
Cowardly, grinning priests of a jackal-headed death god, werejackals infect and enslave entire villages, make them build a temple, and torment their enemies to death at leisure.
- Werejaguar [Lycanthrope] Core Rules · HD 5+2 · XP 975
Graceful, solitary hunters who slip into small villages as neighbors, werejaguars shrug off steel, fall to obsidian, and die instantly from a single taste of mercury.
- Werejaguar [Mystara] Mystara · HD 5+2 · XP 2,000
Red-eyed loners of the tropical rain forest, these werejaguars stalk prey patiently, drop from the branches without warning, and disembowel victims with raking hind claws.
- Werejaguar [Ravenloft] Ravenloft · HD 5 · XP True: 650Cursed: 420
Silent, spotted jungle guardians who stalk intruders for days as cruel sport, these werejaguars fear fire, laugh at silver, and fall only to enchanted weapons or ebony wood.
- Werelagomorph [Were-hare] Dragon Magazine · HD 3 (24 hp in were-hare form, 3 hp in hare form) · XP 175
A spiteful little were-hare that dreams up endless cruelties and rarely has the nerve to carry them out, though only silver or magic can hurt it.
- Wereleopard [Lycanthrope] Ravenloft · HD 5 · XP True: 650Cursed: 420
Spotted pack hunters who hamstring fleeing prey and herd the survivors into a killing ground, wereleopards serve the cat-folk paka and devour their own cursed thralls each full moon.
- Werelion [Lycanthrope] Al-Qadim · HD 6+6 · XP 2,000
Lean desert shapechangers who hunt as a coordinated pride, herding travelers into ambushes and pouncing from hiding as oversized, bright-eyed lions.
- Weremustela [Ravenloft] Ravenloft · HD 4+2 · XP 420
Ermine, mink, polecat and weasel shapechangers whose comical looks hide a culture of treachery, lightning-fast bites, and jaws that clamp on and shake victims senseless.
- Werepanther [Lycanthrope] Core Rules · HD 5+1 · XP 420Panther Lord: 3,000+
Black-furred cat folk born of ancient jungle rituals, werepanthers raid mountain tribes for slaves and serve a shaman lord who made their kind.
- Werepossum [Ravenloft] Ravenloft · HD 4+2 · XP 420
Cowardly, spiteful drifters who play dead to escape, then stalk anyone who drove them off with cruel pranks that easily turn deadly.
- Wereraccoon [Ravenloft] Ravenloft · HD 4+2 · XP 270
Filthy backwoods clans of raccoon-folk who prize their muskets, torture lost travelers for sport, and sometimes carry a maddening magical rabies.
- Wererat [Lycanthrope] Core Rules · HD 3+1 · XP 270
Sly, cowardly ratmen who rule the sewers beneath cities, luring drunks and fools into traps and summoning swarms of giant rats to finish them.
- Wererat Lord [Lycanthrope] Dungeon Magazine · HD 3+1 or better · XP Varies
Long-lived wererat aristocrats who rise in level without limit, rule packs of lesser ratmen like cult figures, and sacrifice them without a second thought.
- Wereraven [Ravenloft] Ravenloft · HD 4+2 · XP 420
Rare good-hearted shapechangers who nest in living hollow trees, command flocks of ravens, and quietly aid the righteous while hiding from the realm's dark masters.
- Wereray [Ravenloft] Ravenloft · HD 5 · XP True: 650Cursed: 420
Sand-buried ray-folk that sting waders into paralysis, savor watching them drown, and gleefully spread their curse to fishermen and sailors.
- Wereshark [Lycanthrope] Core Rules · HD 10+3 · XP 4,000
Brutish, scarred loners who tear limbs off in human form and swallow swimmers whole as great white sharks, leaving the leftovers to their shark entourage.
- Wereshark [Ravenloft] Ravenloft · HD 10+3 or 12+3 · XP 10 HD: 4,00012 HD: 6,000
The terror of every fishing village, this great white shapechanger may be human or sahuagin, and swallows its victims whole from below.
- Werespider [Lycanthrope] Core Rules · HD 5+5 · XP 650
Rare shapechangers that become hulking, eight-legged hunters, cocoon victims in webbed lairs, and plant eggs in survivors that hatch into new werespiders.
- Wereswine [Lycanthrope] Mystara · HD 9 · XP 2,000
Gluttonous, comfort-loving shapechangers who pose as harmless fat merchants, charm their neighbors into servants, and turn into fanged hogs when hungry for human flesh.
- Weretiger [Lycanthrope] Core Rules · HD 6+2 · XP 975
Confident, cat-loving shapechangers, mostly female, who keep tidy cabins near villages, hoard gems, and fight with crushing punches and windpipe-tearing bites.
- Werewolf [Lycanthrope] Core Rules · HD 4+3 · XP 420
The most dreaded of lycanthropes, werewolves roam in family packs, fight savagely to protect their mates and cubs, and shrug off any wound not dealt by silver or magic.
- Western High Elf [Dragonlance] Dragonlance · HD 1+1 · XP Varies
Warm, outgoing high elves who broke from their rigid elder kin to build freer forest realms, only to see them battered by the chaos after the great cataclysm.
- Wezer Dark Sun · HD 5 · XP 270
Giant desert wasps that hive beneath the sand, wezers paralyze living prey so their brood queen can plant eggs that hatch and devour the host from inside.
- Whale Core Rules · HD 12 to 36 · XP 2,000 + 1,000 per HD over 12
Wise, song-speaking giants of the deep, whales range from gentle plankton grazers to ship-sinking leviathans who answer only to the gods and avenge their own.
- Whipsting Core Rules · HD 1+4 · XP 175
A wrinkled, many-eyed ball on two whip tentacles, the whipsting springs like a coiled spring, cracks like a lash, and leaves its victims shaking helplessly with venom.
- White Dragon [Chromatic] Core Rules · HD 11 (base) · XP Varies
The smallest, dimmest evil dragon, an impulsive arctic hunter that blasts prey with frost and will eat nothing that is not frozen solid.
- White Fang Mystara · HD 6 · XP 975
A legless, furred snow serpent with an ivory-plated head, the white fang hides from sight and heat vision alike, and its bite freezes a victim's blood.
- Wichtlin Dragonlance · HD 4+4 · XP 1,400
Cursed elven undead seen only as two floating green eyes and a pair of skeletal hands, wichtlin hunt the living so their god of death can harvest the souls.
- Wicked Leprechaun Dragon Magazine · HD 1 · XP 420
Twisted by dark magic, these black-clad leprechauns trade pranks for poisoned blades, murderous traps and hornet swarms, and they drink their victims' blood.
- Wiggle Spelljammer · HD 3 · XP 120
Frog-legged, gnome-faced reptilian spacefarers whose lost empire left them as hard-bargaining mercenary crews, while their stranded kin sank into swamp brigands and savage sea brutes.
- Wight Core Rules · HD 4+3 · XP 1,400
Barrow-dwelling undead with burning eyes and mummified claws, wights drain the life levels of the living and raise their victims as obedient slaves.
- Wild Dwarf Forgotten Realms · HD 1+1 · XP 270
Tattooed, grease-slick jungle dwarves who hunt in shifting bands, lace their blowgun darts with sleep venom, and turn their home caves into a maze of deadly traps.
- Wild Dwarf-Human Crossbreed Dark Sun · HD 5+5 · XP 270
Escaped arena slaves living in small, paranoid clans on the desert's rocky margins, these psionic dwarf-human crossbreeds trust no one and are feared as hunters of people.
- Wild Elf [Dragonlance] Dragonlance · HD 1+1 · XP Varies
Painted, muscular wilderness elves who scorn city life, ride stags and sprint like deer, and still nurse bitter memories of enslavement by their high elf cousins.
- Wild Grell Greyhawk · HD 5 · XP 2,000
A floating, brain-like horror that drifts silently along cave ceilings, the grell drops on passersby, snares them in ten paralyzing tentacles and hauls them up into darkness.
- Wild Hunt Birthright · HD 50 · XP 46,000
A thundering cavalcade of dark fey, undead and spectral hounds that tears through forests in an endless pursuit of elves, trampling anything that cannot get clear.
- Wild Pack Insect Dark Sun · HD 3 · XP 175
Untamed herds of the desert's great pack insects roam free in hives of soldiers, honey makers and queens, and a soldier's pincers can paralyze and crush a careless traveler.
- Will O'Dawn Ravenloft · HD 6 · XP 1,400
A kindly cousin of the will o'wisp that glimmers only at sunrise, guiding lost and frightened travelers to safety and feeding on their relief and joy.
- Will O'Deep Ravenloft · HD 5 · XP 1,000
A torch-flame sprite of the deepest caves, the will o'deep lures explorers into mazes and cave-ins, then feeds on their fear while they starve in the dark.
- Will O'Mist Ravenloft · HD 7 · XP 2,000
A ribbon of icy light that slips freely through the deadly border mists, the will o'mist lures travelers into the fog and drinks their terror and confusion.
- Will O'Sea Ravenloft · HD 10 · XP 6,000
The largest and most aggressive will o'wisp variant, the will o'sea mimics lighthouses and burning ships to wreck vessels, then hovers above the drowning to savor their panic.
- Will O'Shadow Birthright · HD 9 · XP 6,000
A bobbing orb of light that slips through from the shadowy faerie realm just before a portal opens, the will o'shadow drinks the life of the mortal world.
- Will O'Wisp Core Rules · HD 9 · XP 3,000
A drifting ball of marsh light that leads travelers into quicksand and bogs, the will o'wisp feeds on the panic of the dying and laughs off nearly all magic.
- Wind Lord Planescape · HD 4 (per caste and level) · XP 2,000 + 1,000 per level beyond 4th
Ebony-skinned, androgynous immortals of Law who once ruled an empire spanning several worlds and now watch over the Sevenfold Rod from a perfectly ordered hidden vale.
- Wind Walker [Elemental] Core Rules · HD 6+3 · XP 2,000
Howling, half-ethereal knots of living wind that serve the djinn as cloud sculptors and batter anyone nearby with 3d6 points of buffeting force every round.
- Windghost Core Rules · HD 9+9 · XP 12,000
A smoky, fanged flying cone that swallows prey whole, sings spellcasting into silence, and seizes incoming spells to hurl them back at the casters.
- Winemaker Genie [Tasked] Al-Qadim · HD 2 · XP 120
A cat-headed, trunk-nosed genie devoted to grapes and vintages, the winemaker is a jolly traveling vintner whose angry trunk can still blind and crush.
- Winged Cat Al-Qadim · HD 5+5 · XP 975
Furred wings carry these prized cats aloft, from the great winged cat that hunts from the sky and nurses grudges for years to the playful little fluttercat.
- Winged Elf Core Rules · HD 1+1 · XP 650
Rare, feather-winged elves of the high peaks who fight in three dimensions, hunt down every survivor of an ambush, and fear fire and enclosed spaces above all else.
- Winged Fiend [Greater Mercenary] Planescape · HD 11+22 · XP 25,000
Hulking, green-skinned, gargoyle-winged scouts of the mercenary fiends, swinging huge magical axes, leaving bleeding wounds, and seething at the low rank their spying earns them.
- Winged Gnasher Core Rules · HD 4 · XP 270 Leader 650
A larger, bat-winged cousin of the gnasher that launches from rocky ledges and glides onto its prey, winged gnashers bring pack savagery down from above.
- Winged Serpent Al-Qadim · HD 4+4 · XP 1,400
A jewel-bright, hummingbird-winged snake whose acid bite liquefies fruit and flesh alike and whose buzzing wings build a static charge it spits out as a shower of sparks.
- Winged Snake Al-Qadim · HD 4+4 · XP 1,400
A hummingbird-winged jungle serpent, also called a spark snake, that bites with acid and breathes a crackling cloud of static sparks that can set hair and clothes alight.
- Wingless Wonder Forgotten Realms · HD As previously possessed · XP Varies
A clumsy, egg-shaped waddler with sticky tentacles and a ridiculous flapping gait, the wingless wonder hides an anti-magic aura, a wild magic burst, and sometimes a trapped archmage.
- Winter-Wight Greyhawk · HD 16 · XP 14,000
A skeleton armored in clear ice with a skull wreathed in black flame, the winter-wight sets victims alight with blackfire that devours life itself and leaves nothing to resurrect.
- Wisdom Spirit Dragonlance · HD 8+2 · XP 4,000
One of eight shards of a legendary ogre sage's soul, appearing at night to counsel and shield his descendants and filling every other creature with awe and terror.
- Wishing Imp Ravenloft · HD 3 (20 hit points) · XP 5,000
A sweet-faced black statuette that grants a wish every day, the wishing imp twists each one into a fresh disaster, and the curse passes only to someone who takes it knowingly.
- Witchlight Marauder Spelljammer · HD 15 · XP 12,000
Living doomsday weapons bred by orc shamans to strip elven worlds bare, witchlight marauders devour everything from forests to moons and breed new killers as they feed.
- Wiwaxia Dragon Magazine · HD 2 · XP 65
A yard-long, armor-plated seabed crawler bristling with fourteen bladed spines, wiwaxia is a scavenger that happily snaps at living prey and punishes anyone who fights it hand to hand.
- Wizard-Bonding Beast Overview Birthright
Legendary creatures said to walk beside devoted wizards in exchange for potions and treasure, these magical beasts may be myth, or may still grant boons to the worthy.
- Wizshade Forgotten Realms · HD 10 · XP 13,000
A robed spirit of pure magic rising from a rainbow vortex, the wizshade flings random spells with whimsical abandon and can only be hurt by magic, which steals its spell levels away.
- Wolf Core Rules · HD 4+4 · XP 175
Feared far beyond its actual threat, the wolf is a clever, pack-bound hunter; its kin range from the hulking dire wolf and evil worg to the frost-breathing winter wolf.
- Wolf [Greyhawk] Greyhawk · HD 3 · XP 120
Shy, brilliant and slandered by the humans who fear it, this wolf lives by a strict pack hierarchy and flees people far more often than it ever fights them.
- Wolfwere Core Rules · HD 5+1 · XP 1,400
A murderous wolf that wears the face of a beautiful wandering minstrel, the wolfwere lulls travelers with an enchanted song before shifting into a half-wolf killer.
- Wolverine Core Rules · HD 4+4 · XP 270
Squat, clawed and astonishingly fast, the wolverine is the bane of the frozen north, and its blinding, nauseating musk makes even a victory over one a miserable affair.
- Wolvern Lankhmar · HD 8+1 · XP 1,400
A clever, semi-telepathic canine that reads where prey will dodge next, the wolvern is peaceful toward thinking beings, and fiercely loyal to anyone who can talk with it.
- Wonderseeker [Human] Spelljammer · HD Varies; usually 7-12 (6 + 1d6) · XP Varies
Bored, foppish human adventurers who drift between the stars treating everyone else's lives as their game board, as likely to rescue you as to ruin you.
- Wood Giant Core Rules · HD 7+7 · XP 1,400
Lanky, hairless giant cousins of the wood elves who melt into the forest, loose four-foot arrows from hiding, and can take the shape of almost any humanoid.
- Wood Man [Forest Spirit] Forgotten Realms · HD 20 · XP 20,000
A fifty-foot giant of living timber that strides out of the forests of a cold eastern land in its darkest hours, crushing invaders and punishing natives who neglect the land.
- Worm Core Rules · HD ¼ · XP 15
From the tunnel-boring purple worm that swallows adventurers whole to the flesh-burrowing rot grub, these legless burrowers turn the ground itself into a threat.
- Worm [Mystara] Mystara · HD 6 · XP 650
Rock-grinding titans, fire-breathing burrowers, treasure-crusted ambushers and sea-swallowing leviathans: these colossal worms make tunnels, deserts and oceans equally deadly.
- Wraith Core Rules · HD 5+3 · XP 2,000
The hateful shadow of a powerful evil human, the wraith drains life with its icy touch and turns every person it kills into another wraith under its command.
- Wraith [Dark Sun] Dark Sun · HD 7+3 · XP 2,000
A faith-bound spirit of the desert world that slips between the realm of the dead and the living to possess corpses, armor or beasts, the wraith rots enchanted weapons at a touch.
- Wraith [Greyhawk] Greyhawk · HD Varies (4+) · XP Varies
Two battlefield horrors: swordwraiths, dead soldiers too stubborn to stop fighting, and soul beckoners, whispering shadows that grow stronger with every life level they steal.
- Wraith-King Dragon Magazine · HD 15+27 (95 hp) · XP 32,000
A hollow suit of enchanted plate lit by two burning red eyes, the wraith-king drains life with a glance and turns everyone it kills into a wraith that serves it forever.
- Wraith-Spider Core Rules · HD 3+2 · XP 1,400
Shadowy undead spiders that bite with freezing, level-draining fangs, weave glowing webs of numbing cold, and stand guard over hoards in the deep places of the dark elves.
- Wraithworm Planescape · HD 5+3 · XP 3,000
A black, spine-backed desert serpent whose bite drains life and freezes the blood, and which can melt into ghostly vapor to stalk prey through the narrowest crack.
- Wryback Spelljammer · HD 3 · XP 175
Boneless, rubbery little thieves with needle teeth and glowing eyes, wrybacks infest ship holds and warehouses, shrug off clubs, and spread from world to world as stowaways.
- Wurmling Savage Coast · HD 10-15 · XP 5,000 + 1,000 per HD over 10
A colossal, cunning worm that never forgets anything, the wurmling sits at the center of crime syndicates and assassin networks, ruling through blackmail, bribery and an army of guards.
- Wyndlass Dragonlance · HD 12 · XP 5,000
A ten-armed, barbed horror that waits beneath a pit of frictionless quicksand on a busy trail, dragging travelers and whole horses down to drown before it feeds.
- Wynzet Savage Coast · HD 1 · XP 120
An adorable, fluffy forest critter that loves to be petted, until it decides you are harming its woods and leaps for your throat with a deadly bite.
- Wyrd Mystara · HD 8 · XP 5,000
Hooded, ghostly undead born when evil spirits claim the corpses of abandoned elves, wyrds hurl exploding spheres of glowing energy and save their deepest hatred for elvenkind.
- Wyrmhold Kobold Core Rules · HD ½ (1-4 hp) · XP 7Chiefs/Guards: 15Shamans/Witchdoctors: 35
Prosperous, trap-mad kobolds who rule a conquered dwarven mountain under a dragon's protection, burying intruders under nets, spells and swarming bodies.
- Wyrmkin [Dark Sun] Dark Sun · HD Varies (3d10/4d8) · XP Varies
Dragon-headed humanoids reshaped from humans by the undead dragon king, split between his rejected, half-made first generation and the proud, flawless second generation he means to lead against the surface.
- Wyste Planescape · HD 5+5 · XP 975
A 25-foot translucent worm from an alien dimension, the wyste lurks in pools of poisonous blue slime and lunges out to shred or drown anything that comes near.
- Wyvern Core Rules · HD 7+7 · XP 1,400
A huge, two-legged cousin of the dragon with a scorpion-like stinger dripping lethal poison, the wyvern dives silently from the sky to carry off its prey.
- Wyvern Drake Forgotten Realms · HD 8+7 · XP Black 9,000Blue 10,000Brown 9,000Green 10,000Red 10,000Shadow 10,000White 9,000Yellow 10,000
Half dragon and half wyvern, this clever winged hunter pairs a lethal stinger with its dragon parent's breath weapon and often serves dragon cultists as a mount and scout.