Vicious, four-horned goat-fey of the hidden shadow realm who drug victims with sleep-poison darts from their flutes, then feast, kill, or enslave them.
Sadhuin are satyrs twisted into something fiendish: snarling bearded faces, four horns, and shaggy goat legs. The flutes they carry are really blowguns. They can also take the shape of huge rams, a form they sometimes use to attack people near the edges of the great rift.
Brutal and sly, sadhuin long ago lost their charming magic and now rely on darts soaked in a powerful poison that works like a sleep spell. Once every target is drugged, they emerge to slay or enslave them. Originally only glass weapons could hurt them, until a rival race of fey cursed them so that wood wounds them as well. Their dark nature makes sunlight worse for them than for other fey: direct sun deals 5 damage per turn (1 point every other round), and filtered light 3 per turn.
They live in deep caves and the blackest parts of the rift's forests, and their lairs reek. Oddly, they decorate them with the costliest loot they seize, and some fancy themselves artists, daubing crude pictures on the walls in blood that only worsens the stench. Wherever several share a lair, every night brings wild revels of dancing, drinking, and cruel sport with slaves.
For changelings, sadhuin choose the very worst of humankind: drunkards, despoilers, and murderers. Even these are not spared their masters' vicious games, which keeps their numbers small. They are best avoided or destroyed.
More: Monsters starting with S · Ravenloft monsters · All monsters A-Z
| Climate/Terrain | the hidden shadow realm |
|---|---|
| Frequency | Very rare |
| Organization | Solitary or group |
| Activity Cycle | Any (night) |
| Diet | Carnivore |
| Intelligence | Very (11-12) |
| Treasure | S,E |
| Alignment | Chaotic evil |
| No. Appearing | 1-4 |
| Armor Class | 5 |
| Movement | 18 |
| Hit Dice | 6+3 |
| THAC0 | 15 |
| No. of Attacks | 1 |
| Damage/Attack | 1d4+2 or by weapon |
| Special Attacks | Nil |
| Special Defenses | +1 or better weapon to hit, immune to gold weapons |
| Magic Resistance | 25% |
| Size | M |
| Morale | Steady (11) |
| XP Value | 2,400 |