Sadhuin

Vicious, four-horned goat-fey of the hidden shadow realm who drug victims with sleep-poison darts from their flutes, then feast, kill, or enslave them.

Setting: Ravenloft · Sources: BookofSecrets

Appearance

Sadhuin are satyrs twisted into something fiendish: snarling bearded faces, four horns, and shaggy goat legs. The flutes they carry are really blowguns. They can also take the shape of huge rams, a form they sometimes use to attack people near the edges of the great rift.

Combat

Brutal and sly, sadhuin long ago lost their charming magic and now rely on darts soaked in a powerful poison that works like a sleep spell. Once every target is drugged, they emerge to slay or enslave them. Originally only glass weapons could hurt them, until a rival race of fey cursed them so that wood wounds them as well. Their dark nature makes sunlight worse for them than for other fey: direct sun deals 5 damage per turn (1 point every other round), and filtered light 3 per turn.

Habitat and Society

They live in deep caves and the blackest parts of the rift's forests, and their lairs reek. Oddly, they decorate them with the costliest loot they seize, and some fancy themselves artists, daubing crude pictures on the walls in blood that only worsens the stench. Wherever several share a lair, every night brings wild revels of dancing, drinking, and cruel sport with slaves.

Sadhuinkin

For changelings, sadhuin choose the very worst of humankind: drunkards, despoilers, and murderers. Even these are not spared their masters' vicious games, which keeps their numbers small. They are best avoided or destroyed.

More: Monsters starting with S · Ravenloft monsters · All monsters A-Z

Statistics

Climate/Terrainthe hidden shadow realm
FrequencyVery rare
OrganizationSolitary or group
Activity CycleAny (night)
DietCarnivore
IntelligenceVery (11-12)
TreasureS,E
AlignmentChaotic evil
No. Appearing1-4
Armor Class5
Movement18
Hit Dice6+3
THAC015
No. of Attacks1
Damage/Attack1d4+2 or by weapon
Special AttacksNil
Special Defenses+1 or better weapon to hit, immune to gold weapons
Magic Resistance25%
SizeM
MoraleSteady (11)
XP Value2,400