Winged, bearded bull-horses of the desert who roam the planes in herds as psionic champions of law and good, their rank shown by a single jewel on the brow.
A shedu has a thick, powerful horse's body, stubby feathered wings, and a big human head with a dwarvish cast, always bearded and mustached. Its hair is wiry and kinks into tight waves. Every shedu wears a braided cord or cloth band around its head with one button at the center of the forehead, and the button's material marks rank. In rising order these are silver, gold, platinum, sapphire, ruby, and diamond. Lesser shedu rarely rise above platinum; greater shedu rarely sit below sapphire.
Shedu can kick with their heavy forehooves, but every shedu would much rather fight with the mind.
Lesser shedu always have five fixed powers usable at no PSP cost: astral projection, mind link, empathy, contact, and ectoplasmatic form. Each also chooses three sciences and five devotions from any disciplines, and herd members specialize in different disciplines so the group covers more ground.
A greater shedu's typical kit, by discipline: in clairsentience, precognition, object reading, clairvoyance, clairaudience, and aura sight, plus the devotions psychic impressions sensitivity and danger sense; in psychometabolism, metamorphosis and energy containment, with ectoplasmatic form and body control; in psychokinesis, telekinesis with molecular manipulation and molecular agitation; in telepathy, the sciences mind link, mass domination, and domination, with the devotions post-hypnotic suggestion, mind bar, invisibility, and contact; and in psychoportation, teleport and probability travel, with dimension walk and dimensional door. Eight of these it always has: dimension walk, teleport, probability travel, mind bar, invisibility, contact, mindlink, and ectoplasmic form. All but contact act as innate powers needing no points. It is also wrapped at all times in protection from evil, 10' radius.
Native to hot, dry lands, shedu journey through the Astral, the Ethereal, and the Prime Material, advancing law and good, aiding allies, and opposing evil. A greater shedu usually leads a herd of six or more lesser ones.
Lesser shedu speak their own tongue plus lamia, lammasu, and most human languages, though not Common, and they can always fall back on empathy. Greater shedu add Common and the root human tongues, and their telepathy is so refined they can even make crude contact with plants.
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Related: Greater Shedu [Savage Coast]
| Greater | Lesser | |
|---|---|---|
| Climate/Terrain | Any open region | Any (prefer hot) |
| Frequency | Very rare | Rare |
| Organization | Herd Leader | Herd |
| Activity Cycle | Hottest part of the day | Hottest part of the day |
| Diet | Herbivore | Herbivore |
| Intelligence | Genius (17-18) | Exceptional (15-16) |
| Treasure | Nil | G |
| Alignment | Lawful good | Lawful good |
| No. Appearing | 1-2 | 2d4 |
| Armor Class | 2 | 4 |
| Movement | 15, Fl 30 (B) | 12, Fl 24 (C) |
| Hit Dice | 14+14 | 9+9 |
| THAC0 | 5 | 11 |
| No. of Attacks | 2 | 2 |
| Damage/Attack | 3d6/3d6 | 1d6/1d6 |
| Special Attacks | Psionics | Psionics |
| Special Defenses | Psionics, invisibility | Psionics |
| Magic Resistance | 50% | 25% |
| Size | L (as a draft horse) | L (as a mule) |
| Morale | Fearless (19-20) | Champion (15-16) |
| XP Value | 15,000 | 8,000 |
| Level | Dis/Sci/Dev | Attack/Defense | Score | PSPs |
|---|---|---|---|---|
| 9 | 4/4/13 | All/All | =Int | 100 |
| Level | Dis/Sci/Dev | Attack/Defense | Score | PSPs |
|---|---|---|---|---|
| 14 | 5/12/15 | All/All | =Int | 200 |
Psychometabolism - Sciences: nil; Devotion: ectoplasmatic form.
Telepathy - Sciences: nil; Devotions: contact, empathy, mind link.
Psychoportation - Sciences: nil; Devotion: astral projection.
Languages: Lesser shedu speak shedu, lamia, lammasu, and most human tongues (although not common). Of course, they can always use empathy (a limited form of telepathy, see below).
Clairvoyance - Sciences: aura sight, clairaudience, clairvoyance, object reading, precognition; Devotions: danger sense, sensitivity to psychic impressions.
Psychometabolism - Sciences: energy containment, metamorphosis; Devotions: body control, ectoplasmatic form.
Psychokinesis - Science: telekinesis; Devotions: molecular agitation, molecular manipulation.
Telepathy - Sciences: domination, mass domination, mind link; Devotions: contact, invisibility, mind bar, post-hypnotic suggestion.
Psychoportation - Sciences: probability travel, teleport; Devotions: dimensional door, dimension walk.
Listed are common powers.
Powers they always have: ectoplasmic form, mindlink, contact, invisibility, mind bar, probability travel, teleport, dimension walk.
Innate abilities that are like the psionic powers, but require no point expenditures: ectoplasmic form, mindlink, invisibility, mind bar, probability travel, teleport, dimension walk
Greater shedu radiate protection from evil, 10' radius.