Shark [Dark Sun]

The lone surviving shark species of a hidden inland sea, a cunning pack hunter that smells blood a mile off and keeps losing its ancient war with psionic dolphins.

Setting: Dark Sun · Sources: Monstrous Compendium, 1997 Annual, Volume 4; Mind Lords of the Last Sea

Appearance

Long, gray, and crammed with row on row of jagged teeth, these sharks exist to feed. Their hide is tough enough that the region's lizard men make most of their shields from it.

Combat

A shark pack strikes and veers off before a floundering swimmer even knows they were bitten. That hit-and-run style lets up to 10 sharks attack one man-sized target in a single round. Dolphins are the one thing they dread: whenever dolphins outnumber a group of sharks, roll morale, and on a failure the pack scatters, leaving its wounded behind.

Habitat and Society

Packs form for both safety and hunting. These sharks are cleverer than their kin elsewhere, though that means animal cunning, not real intellect. Since their valley sea was sealed off nine millennia ago they have fought the local dolphins, and despite greater size and strength they mostly lose, having no psionics and no ability to hold to a plan. A lone dolphin may fall to them; a full pod almost never does.

Ecology

Dolphin is the favorite meal, but a shark will eat nearly anything. Its nose finds blood in the water from a mile off and follows it until it finds the source or loses the trail.

More: Monsters starting with S · Dark Sun monsters · All monsters A-Z
Related: Shark

Statistics

Climate/TerrainThe a hidden inland sea
FrequencyUncommon
OrganizationSchool
Activity CycleAny
DietCarnivore
IntelligenceSemi (4)
TreasureNil
AlignmentAny evil
No. Appearing3-12
Armor Class4
MovementSw 24
Hit Dice5
THAC015
No. of Attacks1
Damage/Attack2-8
Special AttacksNil
Special DefensesNil
Magic ResistanceNil
SizeL (10'+ long)
MoraleAverage (10)
XP Value300