The backbone of the game: classic dungeon and wilderness monsters from the core monster books and annuals, from humble giant rats to ancient dragons. 517 monsters, grouped by the book they come from.
- Aarakocra HD 1+2 · XP 65
Proud, reclusive bird-folk of the highest peaks, aarakocra ride the mountain thermals and fall on their prey in shrieking two-javelin dives that strike with double force.
- Aboleth HD 8 · XP 5,000
A twenty-foot cavern fish with a genius intellect, the aboleth rules lightless lakes and hunts surface folk to turn them into mind-bound servants.
- Air/Earth Elemental HD 8, 12, or 16 · XP 8 Hit Dice: 3,00012 Hit Dice: 7,00016 Hit Dice: 11,000
The classic conjured elementals of wind and stone: a shrieking storm that strikes like an invisible fist and spins into a killing whirlwind, and a gem-eyed giant of rock that levels walls.
- Amethyst Dragon [Gem] HD 14 (base) · XP Varies
Serene, regal gem dragons of remote mountain lakes who would rather talk than fight, but who spit a violet crystal that bursts with stunning concussive force.
- Ankheg HD 3-8 · XP 175-975
A hook-legged burrower that waits beneath fields and forest floors, bursting up to seize passersby in tree-snapping mandibles and dissolve them with acid.
- Aquatic Elf HD 1+1 · XP 420
Reclusive, gilled elves of the kelp forests who melt into the seaweed, ride to war beside dolphins, and nurse a burning hatred for the sahuagin.
- Aurumvorax HD 12 · XP 9,000
A badger-sized, eight-legged gold-eater that weighs over 500 pounds, the aurumvorax locks its jaws on a foe and refuses to let go until one of them is dead.
- Banshee HD 7 · XP 4,000
The hate-filled ghost of an evil elf woman whose very sight terrifies and whose nightly keening kills outright, leaving a blighted wilderness of thorns and bones around her lair.
- Basilisk HD 7+3 · XP 3,000
Slow, many-legged reptiles whose gaze turns flesh to stone, a family that includes the poison-breathing greater basilisk and the acid-spitting, dragon-blooded dracolisk.
- Bat HD 2 · XP 650
From harmless cave swarms to rabid giants, screeching mobats, spark-tailed azmyths and silent, music-loving sinisters, bats are a nuisance at best and a deadly ambush at worst.
- Bear HD 3+3 · XP 175
Powerful omnivores that usually avoid people but crush anyone who provokes them, ranging from the shy black bear to the aggressive grizzly, the huge cave bear and the polar bear.
- Behir HD 12 · XP 7,000
A blue, twelve-legged serpentine hunter that bites, coils, rakes with six talons, spits lightning, and swallows its victims whole, and it hates dragons above all else.
- Bird
From gem-hoarding blood hawks and poison-proof boobries to wise talking owls and patient vultures, this field guide covers the ordinary and uncanny birds a party may meet.
- Black Dragon [Chromatic] HD 12 (base) · XP Variable
A spiteful swamp dragon that stalks prey from murky water, spits a line of acid, and pickles its meat in lair ponds before eating.
- Blue Dragon [Chromatic] HD 14 (base) · XP Varies
A vain, territorial desert dragon that hides beneath the dunes or in the glare of the sky, then strikes from afar with a bolt of lightning.
- Brain Mole HD 1 hp · XP 35
A small, friendly burrowing rodent that senses psionic activity from 200 yards and quietly feeds on mental energy, prized by nobles as a living shield against psionicists.
- Brass Dragon [Metallic] HD 12 (base) · XP Varies
A sunbathing desert dragon that would rather chat than fight, and may gas you to sleep and bury you to the neck if you try to leave mid-conversation.
- Broken One HD 3 · XP 175
Humans fused with animal essence by failed magic or reckless science, broken ones live in hidden tribes, heal every round, and dream of killing the one who made them.
- Bronze Dragon [Metallic] HD 14 (base) · XP Varies
A curious, war-loving sea dragon that spies on adventurers in animal form, fights for just causes at fair wages, and wrecks pirate ships on sight.
- Brownie HD ½ · XP 175
Tiny, scrupulously honest field folk who glean farmland and secretly help worthy households, brownies cannot be surprised and drive off troublemakers with a pouchful of minor spells.
- Catoblepas HD 6+2 · XP 975
A hideous swamp beast whose bloodshot eyes kill with a glance, the catoblepas stuns prey with its lashing tail and then lifts its heavy head to finish the job.
- Cave Fisher HD 3 · XP 175
Part spider, part lobster, the cave fisher strings nearly invisible sticky lines across underground passages and reels in whatever blunders into them.
- Centaur HD 4 · XP 175Leader: 270Priest: 420
Half human and half horse, centaurs are proud forest tribesfolk who guard hidden glades with club, bow, and lance, and turn rowdy when the wine flows.
- Centipede HD 2 hp · XP 35
Writhing, many-legged hunters that drop from above to deliver paralyzing bites, centipedes range from mouse-killers to deer-sized horrors with lethal acid venom.
- Chimera HD 9 · XP 5,000
A three-headed horror of lion, goat and dragon that swoops from the sky with six attacks a round and a gout of fire, then broods on its stolen coins like a dragon.
- Cloaker HD 6 · XP 1,400
A subterranean horror that passes for a discarded black cloak until it unfolds, wraps a victim in its leathery body, and moans its foes into helpless terror.
- Cloud Giant HD 16 + 2-7 hit points · XP 10,000Infant: NilJuvenile, -3: 975Juvenile, -2: 3,000Juvenile, -1: 5,000Spell caster, 1st: 11,000Spell caster, 2nd: 11,000Spell caster, 3rd 11,000Spell caster, 4th: 13,000
Cultured, harp-playing aristocrats of the high peaks and floating cloud castles, cloud giants fight like generals, raining boulders and spells from above before their morningstars fall.
- Cockatrice HD 5 · XP 650
A spiteful bat-winged rooster with a lizard's tail whose peck turns bare flesh to stone, and whose fiery cousin the pyrolisk sets victims ablaze with a glance.
- Composite Elemental HD 16+16 or 24+24 · XP 16+16 HD: 16,00024+24 HD: 24,000
Living storms built from more than one element: malicious thunderclouds that drink the moisture of the dead, and evil black sandstorms that flay travelers to the bone before sleeping for centuries.
- Copper Dragon [Metallic] HD 13 (base) · XP Varies
A joke-loving prankster dragon of rocky hills that leaps between cliffs, drowns foes in mud, and waves you past only if your joke is new.
- Corpse Creeper HD 3+1 · XP 420
A many-legged underground scavenger crowned with paralyzing tentacles, the corpse creeper eats the dead but happily makes new ones when carrion runs short.
- Couatl HD 9 · XP 6,000
A rainbow-winged feathered serpent revered as a near-divine benefactor, wielding spells, psionics and a killing venom against any evildoer it catches in the act.
- Crabman HD 3 · XP 65
Man-sized, upright crabs that scavenge the shoreline in peace, until hunger and crowding drive whole tribes into brief, savage frenzies that can spill into coastal towns.
- Crawling Claw HD 2-4 hit points · XP 35
A severed hand or paw animated by necromancy that leaps on intruders to crush and pummel them, a favorite tireless guardian of wizards and priests.
- Crimson Death Mist HD 13 · XP 9,000
A pale, man-shaped cloud of the bogs that wraps prey in vapor tentacles and drinks their fluids, flushing blood red and turning solid as it feeds.
- Crocodile HD 7 · XP 1,400
An armored ambush predator that lurks like a drifting log, then lunges from the water to drag prey under and tear it apart, with giant kin that hunt sharks and fishing boats.
- Crypt Thing HD 6 · XP 975
A robed skeleton with burning red eyes that guards a tomb by flinging intruders to random and often deadly distant places, then claws apart whoever remains.
- Crystal Dragon [Gem] HD 10 (base) · XP Varies
Playful, curious gem dragons of cold, clear-skied lands whose glittering scales blaze in sunlight and whose shard-laden breath can blind a whole party.
- Cyclops [Giant] HD 13 · XP 4,000
Filthy one-eyed herders of remote crags, cyclopskin lob spears with poor aim and charge with clubs, while their giant cyclops cousins hurl boulders across distant islands.
- Death Knight HD 9 (10-sided dice) · XP 6,000
A fallen paladin cursed by the gods into a skull-faced undead warrior who still fights by a twisted code of honor and hurls power words and fireballs.
- Dinosaur I HD 9 · XP 1,400
From tank-armored ankylosaurs to the tyrant lizard king, the great dinosaurs survive on lost continents and other planes, and even the plant eaters can kill.
- Dolphin HD 2+2 · XP 120
Playful, brilliant sea mammals that guide drowning sailors ashore, drive off sharks, and raid sahuagin nests to smash their eggs.
- Doppelganger HD 4 · XP 420
Gray-skinned shapeshifters that read minds, copy a victim down to the clothes, kill the original and slip into a richer, lazier life.
- Dracolich HD As per former dragon type and age · XP As per individual dragon, plus 1,000 (both body and host must be destroyed)
An evil dragon that traded death for undeath, its spirit anchored in a gemstone so that destroying its body only sends it hunting for a new corpse.
- Dragon Overview
Ancient, greedy and terribly powerful, dragons grow through twelve age categories from hatchling to great wyrm, gaining armor, magic, fear and a bewildering arsenal of attacks along the way.
- Dragon Turtle HD 12-14 · XP 12 Hit Dice: 10,00013 Hit Dice: 11,00014 Hit Dice: 12,000
A shell-backed terror of seas and great lakes, first mistaken for moonlight on the waves, that capsizes ships from below, scalds sailors with steam and hoards the plunder of its wrecks.
- Dragonne HD 9 · XP 2,000
Part lion and part brass dragon, this solitary desert hunter tears into intruders with claw and fang, then unleashes a roar that saps strength and shatters hearing.
- Drow [Elf] HD 6+6 · XP Transformed mages: 3,000Transformed priests: 5,000
Black-skinned elves exiled to the lightless underworld, armed with poisoned darts, uncanny adamantite gear and innate spells, and forever plotting against the sunlit races that cast them out.
- Dryad HD 2 · XP 975
A shy, enchanting oak spirit whose beauty shifts with the seasons, the dryad can charm a handsome traveler so completely that he may vanish into her grove for years, or forever.
- Dwarf HD 1 · XP 175
Stubborn, long-lived masters of stone and steel, dwarves carve eternal cities beneath the mountains and wage endless war on the evil races of the deep.
- Earth Kin [Elemental] HD 4 · XP 1,400
Two kindreds of elemental earth: gentle, granite-skinned pech who shape stone with group magic and smash stone monsters to rubble, and territorial sand creatures that erupt from underfoot.
- Elemental Overview
The rules of summoning: how common elementals are called, held and lost, why a dull-witted but furious elemental turns on its conjurer, and how a rival can steal one away.
- Elf HD 1+1 · XP 420
Long-lived, slender forest folk who vanish into the trees at will, shrug off charm and sleep magic, and loose arrows on the move with deadly grace.
- Emerald Dragon [Gem] HD 12 (base) · XP Varies
Watchful, paranoid gem dragons that lair in sleeping volcanoes, spy on intruders from hiding, and unleash a shrieking sonic wail that leaves victims stunned and helpless.
- Ettercap HD 5 · XP 650
A hunched, spider-friendly forest predator that weaves silk snares along game trails and finishes snared travelers with a heart-stopping venomous bite.
- Ettin [Giant] HD 10 · XP 3,000
Two-headed, filth-caked night hunters, ettins are never caught napping, swing a spiked club in each fist, and fight to the death once a battle starts.
- Faerie Dragon [Dragonet] HD See below · XP 3,000
A tiny, butterfly-winged prankster of tangled forests that turns invisible at will, casts mischievous spells, and leaves its victims grinning in a haze of euphoria gas.
- Feyr HD 4 · XP 975
A tentacled, brain-skinned horror spawned from a city's nightmares and stray magic, which stalks foggy streets terrifying onlookers, and can merge into a far deadlier invisible great feyr.
- Firbolg [Giant] HD 13+7 · XP 8,000Shaman: 9,000
Bearded, magic-touched forest giants who shrink, disguise themselves, and swat arrows out of the air, firbolgs prefer a clever prank to a fight but are deadly tacticians when cornered.
- Fire Drake [Dragonet] HD 4 · XP 420
A jittery miniature red dragon whose blood ignites on contact with air, so it breathes jets of burning blood and splashes fire on anyone who cuts it.
- Fire Giant HD 15 +2-5 hit points · XP 8,000Infant: NilJuvenile, -3: 120Juvenile, -2: 3,400Juvenile, -1: 5,000Shaman/Witch doctor, 1st level spells: 9,000Shaman/Witch doctor, 2nd level spells: 10,000Shaman/Witch doctor, 3rd level spells: 10,000Shaman/Witch doctor, 4th level spells: 12,000
Soot-black, flame-haired soldiers of the volcanoes, fire giants march in disciplined bands, hurl heated boulders, guard their halls with hell hounds and traps, and crown kings who may keep red dragons.
- Fire Kin [Elemental] HD 2 · XP 120
The cruel, serpent-bodied salamanders of the plane of fire, who skewer foes with red-hot spears and crush them in burning coils, and the paralyzing fire snakes that may be their young.
- Fire/Water Elemental HD 8, 12, or 16 · XP 8 Hit Dice: 2,00012 Hit Dice: 6,00016 Hit Dice: 10,000
The classic conjured elementals of flame and wave: a furious, blue-eyed pillar of fire that burns all it touches, and a towering crest of water that capsizes ships and drags foes under.
- Fish
A field guide to the dangerous fish of rivers, lakes and seas, from toe-snapping barracuda and swallowing gars to shocking eels, poison-spined rays and frenzied sharks.
- Fog Giant HD 14 · XP 5,000
Pale, silver-haired hunters who vanish into the mist, fog giants are sharper and stealthier than legend claims, ambushing prey with boulders from the fog before closing with clubs.
- Fomorian [Giant] HD 13+3 · XP 6,000
Each one twisted in its own grotesque way, fomorians creep through dark tunnels to club victims senseless, then torture and devour them; they are the cruelest of all giant-kin.
- Frost Giant HD 14 + 1-4 hit points · XP 7,000Infant: NilJuvenile, -3: 270Juvenile, -2: 975Juvenile, -1: 4,000Shaman/Witch doctor, 1st: 8,000Shaman/Witch doctor, 2nd: 8,000Shaman/Witch doctor, 3rd: 8,000Shaman/Witch doctor, 4th+: 10,000
Crude but cunning raiders of the glaciers, frost giants ambush from beneath the snow, swing massive battle axes, and follow jarls who may keep winter wolves, yeti, or even white dragons.
- Fungus HD 6+6 · XP 1,400
From harmless bread mold to deadly shriekers, violet fungi, phycomids, ascomoids and gas spores, the fungus family ranges from kitchen nuisance to dungeon killer.
- Galeb Duhr HD 8-10 · XP 8 HD: 8,0009 HD: 9,00010 HD: 10,000
Singing boulders with hands and feet, galeb duhr guard their mountain stones like a treant guards its trees and can make the very rock rise up against intruders.
- Gargantua HD 35 · XP 28,000
Titanic reptiles, ape-men and moths that flatten villages and hold grudges across oceans, gargantua are living disasters best left alone on their distant islands.
- Gargoyle I HD 4+4 · XP 420
Living stone grotesques that perch motionless on rooftops and fountains, gargoyles strike when prey comes close and prefer to wound slowly rather than kill quickly.
- Gazer Tyrant and Gazer Kin I HD 45-75 hp · XP 14,000
Floating, many-eyed orbs of pure malice, the gazer tyrants and their bizarre kin wield deadly magical gazes and hate everything unlike themselves, sometimes even each other.
- Gazer Tyrant and Gazer Kin II HD 12 (8) · XP 10,000
The hive mother and the specialized abominations that serve gazer communities: mounted warriors, tool-wielding scholars, starfish drones, fungal tree-lords and timid spies.
- Genie HD 8+3 · XP 5,000
Proud spirits of the elemental planes, genies range from whirlwind-riding djinn and wish-twisting efreet to slaving dao, vain marids and desert-roaming jann, and few of them serve a mortal gladly.
- Ghost HD 10 · XP 7,000
The cursed spirit of someone wicked or wronged, a ghost ages the living with a glance, steals bodies through magic jar, and can only be put to rest by settling its grievance.
- Ghoul HD 4 · XP 650
Corpse-eating undead with paralyzing claws and a wicked animal cunning, ghouls haunt graveyards in packs and turn those they kill into more of their kind.
- Giant Crustacean HD 3 · XP 65
Monstrous crabs that scuttle the shoreline snatching prey in crushing pincers, and giant crayfish that lurk on deep river bottoms ambushing sturgeon, eels and the occasional swimmer.
- Giant Insect
Ants with stings, bees as big as dogs, fire-spitting termites and egg-laying assassin bugs: giant insects keep every mundane horror of the bug world and add brute size.
- Giant Slug HD 12 · XP 5,000
A boneless, house-sized garden slug that squeezes through doorways, batters down walls and sprays acid that dissolves flesh and gear alike.
- Gibberling HD 1 · XP 35
Howling, hunchbacked hordes that pour out of the night swinging short swords, devour everything in their path, and fear only fire and bright light.
- Gloomwing HD 5+1 · XP 1,400
A huge black-and-silver moth from the plane of Shadow whose dizzying wings confuse, whose scent saps strength and calls more moths, and whose eggs hatch inside corpses.
- Gnome HD 2 (base) · XP 120 (base)
Big-nosed, illusion-loving kin of the dwarves, gnomes are cheerful miners and pranksters whose subraces range from wary gem hunters of the deep to unseen guardians of the woods.
- Goblin HD 1-1 · XP 15Chief & sub-chiefs: 35
Small, cruel and endlessly numerous, goblins are cowardly ambushers who swarm out of filthy warrens to kill, steal and drag captives home in chains.
- Gold Dragon [Metallic] HD 16 (base) · XP Varies
The noblest of the metallic dragons, a wise crusader that walks among mortals in disguise, breathes fire or chlorine, and blesses good heroes with enchanted luck-gems.
- Golem II [Lesser] HD 11 (50 hp) · XP 5,000
Two of the crudest golems a wizard can make, a stitched corpse giant and a lumpen clay brute, both bound so weakly that every round of battle risks a berserk rampage.
- Golem Overview
Golems are mighty constructs built from clay, stone, iron, flesh and stranger stuff, each driven by a captive earth spirit that resents its maker and the living world.
- Golem V HD 2 · XP 270
Two cut-rate golems: a silent serpent skeleton with a human skull that mesmerizes and paralyzes, and a gourd-headed scarecrow whose burning gaze holds victims still while it beats them to death.
- Golem VI [Stone Variants] HD 5 (22 hit points) · XP 420
Cousins of the stone golem: a lovely pillar-maiden that wakes with a steel sword, a rolling stone engine that flattens everything before it, and a hulking stone guardian that blades barely scratch.
- Great Cat HD 3 · XP 175
From the sprinting cheetah to the man-hunting tiger, the great cats are nature's most refined predators, nearly all of them able to leap huge distances and rake with their hind claws.
- Greater Golem I HD 18 (80 hp) · XP 13,000
Bound elemental spirits in bodies of carved stone or forged iron, greater golems obey their makers absolutely, slowing foes with magic or choking them with poison breath.
- Green Dragon [Chromatic] HD 13 (base) · XP Varies
A cruel, scheming forest dragon that loves to terrorize, interrogate and enslave, breathing chlorine gas and drawing out its victims' suffering for fun.
- Gremlin HD 3+6 · XP 270
Bat-winged goblinoid pranksters, immune to ordinary weapons, that infest buildings and wreck them one cruel trap at a time, with several odd offshoot races besides.
- Griffon HD 7 · XP 650
Golden eagle-lions with a ravenous craving for horseflesh, griffons will tear a rider from the saddle to reach his mount, yet a hatchling raised right becomes a fearless lifelong steed.
- Grimlock HD 2 (and see below) · XP Normal: 35Leader: 120Champion: 175
Blind, scaly cave warriors who hunt by scent and sound, grimlocks climb out of the deep caverns at night to drag humans back to their larders.
- Grippli HD 1+1 · XP Normal: 65Mates: 175Tribe mother: 270
Clever, peaceable tree-frog folk of the jungle who vanish into the foliage, snare intruders in nets and darts, and covet any bauble bright enough to catch the eye.
- Guardian Fiend HD 10 · XP 11,000
Fire-breathing fiends that evil casters summon to protect a treasure, from horned frog-things to colossal winged bears, each chained to within 90 yards of its charge.
- Hag HD 7+7 · XP 4,000
Iron-clawed crones with ogre strength and a gift for disguise, hags lure the unwary to their deaths, and three together form a covey whose dark magic can blight whole villages.
- Half-Ogre HD 2+6 · XP 270
Smaller than an ogre but far sharper, the half-ogre turns a mob of brutes into a disciplined raiding party, and its grin alone can empty a tavern.
- Halfling HD 1-6 hit points · XP 35
Cheerful, small folk of burrows and cottages, halflings are deadly shots with sling and bow, nearly invisible in brush, and stubbornly resistant to poison and magic.
- Harpy HD 7 · XP 975
Vulture-bodied horrors with the faces of ruined young women, harpies sing travelers into a helpless trance, then tear them apart at leisure in their reeking coastal caves.
- Hatori HD 6-20 · XP Variable
Called crocodiles of the sands, hatori are immense flipper-legged lizards that lie half-buried like rock outcrops beside caravan routes, waiting to swallow travelers whole.
- Haunt HD 5/victim's hp · XP 2,000
A restless spirit bound to the spot where it died, the haunt numbs the living with its touch until it can slip into their bodies and finish the task that holds it here.
- Hell Hound HD 4-7 · XP 4 HD: 4205 HD: 6506 HD: 9757 HD: 1,400
Fire-breathing hounds from the burning planes, hell hounds hunt in silent, encircling packs, spot the invisible, and set more forest fires than any creature but humanoids.
- Herd Mammals I HD 2 · XP 35
Peaceful grazers such as buffalo, camels, cattle, antelope and sheep that turn deadly when angered or spooked, especially when the whole herd stampedes over anyone in its path.
- Hill Giant HD 12+1-2 hit points · XP 3,000Infant: NilJuvenile, -3: 270Juvenile, -2: 650Juvenile, -1: 2,000
Long-armed, low-browed bullies of the hills, hill giants pelt foes with boulders from high ledges, hunt green dragons for a treat, and ritually kill any mage they catch.
- Human
Brigands on the road, pilgrims bound for a shrine, pirates on the swell or rival adventurers: a game master's quick guide to the many kinds of ordinary humans met on the road.
- Hydra HD 5-8 · XP 3,000
A huge many-headed reptile whose heads must be lopped off one by one, with fire-breathing, frost-breathing and endlessly regrowing varieties to ruin a party's day.
- Imp HD 2+2 · XP 1,400
A pocket-sized fiend with a deadly stinger, the imp answers a lawful evil caster's call as a familiar, then quietly takes the reins while letting its master believe he is in charge.
- Insect Swarm HD 1 hp/20 insects · XP See below
Harmless one by one, velvet ants, grasshoppers and locusts become living disasters in the millions, stripping fields bare and biting anything caught in their path.
- Intellect Devourer HD 6+6 · XP 6,000
A clawed brain on four legs that eats minds and wears the bodies it empties, the intellect devourer shrugs off most weapons and stalks psionic prey from the shadows.
- Invisible Stalker HD 8 · XP 3,000
A tireless air spirit wrenched from its home plane to hunt or guard on a wizard's order, always looking for a loophole to twist that order against its master.
- Jermlaine [Gremlin] HD 1-4 hp · XP Normal: 15Elder: 65
Thumb-sized tunnel brigands with a grudge against everyone taller, jermlaine net, club, rob and shave unwary adventurers, then sell what they know to the highest bidder.
- Ki-rin HD 12 · XP 11,000
A golden-scaled sky steed with the spell power of an archmage, the ki-rin patrols the heavens rewarding the worthy and hunting down powerful evil.
- Kobold HD ½ (1-4 hit points) · XP 7Chiefs/guards: 15
Yapping, rat-tailed little reptilian humanoids that nobody takes seriously until they spring a trap, outnumber the party and go for the wizard.
- Lurker HD 10 · XP 2,000
Flat, stone-textured predators that cling to cavern ceilings or pose as floors, then fold around passing prey and squeeze until the victim suffocates.
- Maedar [Medusa] HD 1-4 hp · XP 65
The rare, stone-walking male counterpart of the medusa, devoted unto death to his mate, who turns her petrified victims back into meat for their table.
- Mammal
A field guide to the furred beasts of the wild, from shy gorillas and stinking skunks to vein-opening sleeks, coconut-hurling banderlogs and the foul cattle of the lower planes.
- Mercury Dragon HD 11 (base) · XP Variable
A mirror-scaled, fickle good dragon that talks too fast to follow, blinds foes with light focused by its wings, and is poisonous to eat.
- Merman HD 1+1 · XP 1 HD: 652 HD: 1203 HD: 1754 HD: 2705 HD: 4206 HD: 650Shaman: 420
Fish-tailed descendants of transformed humans, mermen herd fish on undersea reefs, guard their territory fiercely, and in hard times drag ships down with grapples to loot the wrecks.
- Mist Dragon HD 11 (base) · XP Variable
A brooding, reclusive dragon that dissolves into fog at will and breathes scalding vapor that condenses into a blinding, drowning mist.
- Mold I HD N/A · XP 15
Three deadly fuzzy fungi of dungeon and cave: brown mold that steals body heat, russet mold that turns its victims into mold men, and yellow mold whose spores kill outright.
- Moldman HD 1 to 6 · XP 1 HD: 1202 HD: 1753 HD: 2704 HD: 4205 HD: 6506 HD: 2,000
Small, thorn-clawed fungus folk who camouflage themselves among plants and fungi, hunt anything made of meat, and reproduce through russet mold and the spores of their chiefs.
- Mongrelman HD 1-4 · XP 1 HD: 352 HD: 653 HD: 1204 HD: 175Leader: 270
Shy, rag-wrapped hybrids of a dozen humanoid bloodlines who survive by perfect mimicry, light fingers and uncanny camouflage, prizing patience and survival above glory.
- Mountain Giant HD 15+3 · XP 7,000Infant: NilJuvenile: 3,000Shaman: 8,000Shaman, 3rd: 9,000
Pot-bellied, foul-smelling cave giants who hurl boulders in the open, mountain giants can summon gangs of ogres, trolls, or hill giants to guard their caverns.
- Peryton HD 4 · XP 270
A stag-headed green eagle that casts a human shadow, the peryton duels a single chosen victim to the death and tears out its heart to breed.
- Phantom HD Nil · XP Nil
Not a ghost but an echo, a phantom is the endlessly replayed image of a traumatic death, harmless in itself yet able to frighten onlookers literally to death.
- Phase Panther HD 6 · XP 975
A six-legged, tentacled panther that seems to stand a few feet from where it really is, hunting in packs with a hatred for every living thing.
- Pseudodragon [Dragonet] HD 2 · XP 420
A cat-tempered miniature dragon of deep forests whose tail sting drops foes into a deathlike trance, and who chooses its own human partner after days of silent, telepathic judgment.
- Quaggoth HD 2+2 · XP 175Jald: 270Thonot: 1,400
Shaggy white-furred hunters of the deep underworld that patrol their territory in tribes, fly into a berserk rage when wounded, and eat every body left on the field.
- Ray-Folk HD 1+1 to 4+4 · XP 351+1 HD priest: 652+2 HD priest: 1203+3 HD guardian priest: 2704+4 HD high priest: 4202+2 HD vampiric: 4208+8 HD greater vampiric: 4,000
Cunning, evil manta-like beings who ambush swimmers from the sand, raise priests among their own, and bow to vampiric tyrants in hidden reef cities.
- Red Dragon [Chromatic] HD 15 (base) · XP Varies
The greediest and vainest of dragons, a mountain tyrant that knows every coin in its hoard, burns armored foes with fire, and extorts maidens from terrified villages.
- Revenant HD 8 · XP 3,000
A murdered soul hauled back into a rotting body by sheer will, a revenant hunts its killer anywhere, strangles without mercy, and can be ended only by fire.
- Sapphire Dragon [Gem] HD 13 (base) · XP Varies
Fiercely territorial gem dragons of the deep underworld, often mistaken for blues, sapphires repel intruders with a near-silent shriek that panics even the fearless.
- Shadow Dragon HD 12 (base) · XP Variable
A cautious, see-through dragon that stalks from the shadows, breathes a cloud of darkness that drains away its victims' life energy, and feasts on rotting carrion.
- Shedu HD 14+14 · XP 15,000
Winged, bearded bull-horses of the desert who roam the planes in herds as psionic champions of law and good, their rank shown by a single jewel on the brow.
- Silver Dragon [Metallic] HD 15 (base) · XP Varies
A gentle cloud-dwelling dragon that loves human company, walks on mist, and freezes or paralyzes the truly wicked before tossing them skyward with reverse gravity.
- Sirine HD 4-7 · XP 4 HD: 2,000 (+1,000 for each additional Hit Die)
Beautiful, reclusive sea maidens whose song charms and whose touch leaves a victim's mind as dull as an animal's, unless they choose to restore it.
- Slithering Tracker [Ooze/Slime/Jelly] HD 5 · XP 975
A clear, silent jelly that slips through rat holes to find sleeping or wounded prey, paralyzes it, and drains away its plasma over a single hour.
- Small Cat HD ½ · XP 7
From pampered house cats to feral strays and the magical, spellcasting cats of the elves, small cats are graceful, stealthy hunters found almost everywhere.
- Spriggan [Gnome] HD 4 or 8+4 · XP Male: 3,000Female: 2,000
Filthy, spiteful gnome cousins who can swell to giant size at will, spriggans rob, burn and bully for the sheer joy of the wreckage they leave behind.
- Steel Dragon HD 11 (base) · XP Variable
A sociable dragon that lives in disguise among the crowds of great cities, posing as a scholar or sage, and defends its adopted home with a cloud of lethal poison gas.
- Stone Giant HD 14 + 1-3 hit points · XP 7,000Infant: NilJuvenile, -3: 975Juvenile, -2: 3,000Juvenile, -1: 6,000Elder: 9,000Spell caster: 9,000
Grim gray giants of storm-lashed peaks who vanish against the rock, ambush with boulders and avalanches, and spend their nights in thunderous rock-throwing games.
- Storm Giant HD 19 + 2-7 hit points · XP 14,000Infant: NilJuvenile, -3: 1,400Juvenile, -2: 4,000Juvenile, -1: 7,000Spell caster, 1st: 15,000Spell caster, 2nd: 15,000Spell caster, 3rd: 15,000Spell caster, 4th+: 17,000
Gentle, music-loving giants of cloud castles, peaks and sea floors who seldom anger, but when they do they summon tempests, hurl lightning and swing swords for triple damage.
- Su-Monster HD 5+5 · XP 650
A gaunt, red-pawed ape that drops from the branches on its tail to rake with all four limbs, guards its family with adrenaline-fueled fury, and loathes anyone with psionic talent.
- Tako HD 6 · XP 650
Clever octopus-folk who crawl out of the sea to raid with a weapon in every tentacle, tako make peaceful neighbors, honorable allies and relentless enemies of anyone who trespasses.
- Thought Eater HD 3 · XP 1,400
A skeletal, platypus-headed drifter of the Border Ethereal that cannot fight at all, yet invisibly drains psionic energy, spells and finally Intelligence from anyone nearby.
- Topaz Dragon [Gem] HD 11 (base) · XP Varies
Surly, erratic gem dragons of rocky seacoasts whose breath sucks the water from living bodies, draining Strength until a victim withers to death.
- Vampiric Mist HD 3 · XP 270
A blood-scented, man-wide cloud that flows through cracks and over water to wrap sleeping victims and drain them, turning from pink to crimson as it gorges.
- Vasshari Thrall HD 2+2 · XP 120
Humans poisoned and remade into hairless, scaly, near-mindless servants of the serpent-folk, who guard their masters' broods and fight to the death in berserk fury.
- Verbeeg [Giant] HD 5+5 · XP 270
Gangly, cunning human giants who herd hill giants and ogres into battle like cattle, cursing all the way, then pick off stragglers once the brutes have done the hard work.
- Warrior Skeleton HD 9+2 to 9+12 · XP 4,000
Once-mighty fighters cursed into undeath, their souls locked in golden circlets, who will stalk and slay anyone who holds their circlet and loses control.
- Web-Eel Slaver HD 20 · XP 14,000
Spider-bodied, eel-necked slavers who see every being as owner or owned, web-eel slavers ride behind tunnel brute bodyguards and end their lives as monstrous brood-mothers.
- Wemic HD 5+8 · XP Normal: 270Chief/Chieftain: 420Witch Doctor/King: 975
Lion-bodied hunters with humanoid torsos, wemics stalk the plains in prides, ambush with spear and claw, and charge travelers a toll to cross their land.
- Wererat [Lycanthrope] HD 3+1 · XP 270
Sly, cowardly ratmen who rule the sewers beneath cities, luring drunks and fools into traps and summoning swarms of giant rats to finish them.
- Whale HD 12 to 36 · XP 2,000 + 1,000 per HD over 12
Wise, song-speaking giants of the deep, whales range from gentle plankton grazers to ship-sinking leviathans who answer only to the gods and avenge their own.
- White Dragon [Chromatic] HD 11 (base) · XP Varies
The smallest, dimmest evil dragon, an impulsive arctic hunter that blasts prey with frost and will eat nothing that is not frozen solid.
- Wood Giant HD 7+7 · XP 1,400
Lanky, hairless giant cousins of the wood elves who melt into the forest, loose four-foot arrows from hiding, and can take the shape of almost any humanoid.
- Worm HD ¼ · XP 15
From the tunnel-boring purple worm that swallows adventurers whole to the flesh-burrowing rot grub, these legless burrowers turn the ground itself into a threat.
- Xorn HD 5+5 · XP 3,000
A three-armed, three-legged stone eater from the elemental plane of Earth that swims through rock, smells gold and gems at twenty feet, and demands a share or else.
- Yellow Dragon HD 13 (base) · XP Variable
A secretive desert dragon that buries itself at the bottom of a sand trap like a giant antlion and breathes a scouring blast of hot, blinding sand.
- Air Kin [Elemental] HD 16 · XP 9,000
The kindred of elemental air: radiant, dragonfly-winged sylphs who may trade their spells for a favor, and the invisible, resentful aerial servants that clerics bind to their errands.
- Ant HD Worker: 2Warrior: 3 · XP Worker: 35Warrior: 175
Giant ants guard sprawling underground colonies with venomous stings, while marching swarms of army ants strip bare anything too slow to step out of their path.
- Baboon HD 4 · XP 120
Clever, skittish troop monkeys of jungle and mountain, baboons usually scatter at the first threat, but a cornered troop or a threatened infant brings big males screaming in fang-first.
- Badger HD 1+2 · XP 35
Squat, striped night-diggers with a famously short fuse, badgers will tear into creatures many times their size when cornered, going for the throat and usually fighting to the death.
- Barracuda HD 1-3 · XP 1 HD: 152 HD: 353 HD: 65
A lean, fang-jawed ocean predator that hunts in patient schools, darting in to tear mouthfuls from weak or lone swimmers and snapping at anything that glints.
- Brinekin HD 2 or more · XP Normal: 175Captain: 3,000Lieutenant: 1,400Whip: 420Monitor: 975
Slimy, fish-headed humanoids of the deep underworld, brinekin loathe sunlight and surface folk, raiding upward for slaves and sacrifices with glue-smeared shields, barbed harpoons and priestly lightning.
- Bulette HD 9 · XP 4,000
The landshark: an armored, burrowing eating machine that erupts from the ground at any vibration, devours everything including armor and coins, and empties whole regions of life.
- Bullywug HD 1 · XP 65
Frog-faced swamp raiders who strike in hopping, spear-doubling ambushes, bullywugs strip their marshes bare and kill and eat any human they meet.
- Carnivorous Ape HD 5 · XP 175
A cunning, gorilla-like hunter of jungle and plain that stalks prey for miles through the treetops, then drops down to rend it apart with clawed hands and long fangs.
- Dangerous Plants I HD 25 · XP 18,000
Strangling creepers, luring mantraps, nauseating palm fruit, saw-toothed bushes, thorn-flinging weeds, three-bloomed predators and brain-eating yellow musk all prove that plants can hunt.
- Duergar [Dwarf] HD 1+2 · XP Normal: 4202+4 HD: 6503+6 HD: 9754+8 HD: 1,400
Gaunt gray dwarves of the deepest caverns who vanish or swell to giant size at will, shrug off poison and illusion, and ride leaping giant spiders into battle.
- Eagle HD 4 · XP 420
Proud, sharp-eyed birds of prey that plunge from great heights with doubled speed and damage; their giant cousins speak, think, and guard mountain aeries fiercely.
- Eel HD 2 · XP 65
Long, snakelike fish that mostly keep to themselves, until an electric jolt, a crushing bite, or a poisoned strike from camouflaged weed reminds swimmers otherwise.
- Frog HD 1-3 · XP 1 HD: 1202 HD: 1753 HD: 270
Swamp-colored frogs grown to the size of a man, giant frogs snatch prey with tongues three times their length and can gulp down anything under 3 feet tall.
- Giant Ant Lion HD 8 · XP 1,400
A mole-bodied insect buried at the bottom of a sliding sand pit, the giant ant lion seizes anything that tumbles in and saws it apart with barbed, razor-edged jaws.
- Giant Beetle HD 2+2 · XP 120
Ravenous, armor-shelled beetles the size of ponies or larger, from the acid-spraying bombardier to the ship-sinking water beetle, whose jaws grind prey beyond almost any hope of revival.
- Giant Fish HD 7-10 · XP 7 HD: 2,0008 HD: 3,0009 HD: 4,00010 HD: 5,000
Outsized catfish, gars and pike of deep lakes and rivers, each big enough to swallow a person whole or burst from the weeds with a crushing bite.
- Giant Octopus HD 8 · XP 2,000
A cunning, master-of-disguise sea monster that hides among the weeds, drags sailors off night watches, and can halt a small ship dead in the water.
- Giant Sea Horse HD 2-4 · XP 2 HD: 353 HD: 654 HD: 120
An oversized sea horse prized as a war steed by locathah and sea elves, able to wrap a foe in its tail and outmaneuver land-dwellers in three dimensions.
- Giant Squid HD 12 · XP 5,000
A ship-sinking cephalopod whose unbreakable tentacles pin arms and crush bodies, and whose colossal cousin, the kraken, rules whole stretches of the deep with slaves and storms.
- Gorgon HD 8 · XP 1,400
A huge black bull plated in iron scales, the gorgon exhales a cone of vapor that turns flesh to stone and will track its prey for days to get a clear shot.
- Guardian Daemon HD 10 · XP 11,000 |
Fire-breathing fiends called up by evil spellcasters to guard a treasure, guardian daemons never stray from their charge and may turn on a summoner who bungles the call.
- Gully Dwarf HD 1 · XP Varies
Grubby, cowardly, endlessly self-important scavenger dwarves who cannot count past two, worship rotten fruit and bent sticks, and grovel their way out of every fight.
- Hawk HD 1+1 · XP 120
Swift hunters found from the tropics to the subarctic, hawks dive from great heights with doubled talon damage and a nasty habit of going for the eyes.
- Heucuva HD 2 · XP 270
Skeletal undead in rotting monks' robes, heucuva are faithless holy brothers who mock the faith they betrayed, spreading a wasting disease and hunting priests above all others.
- Hippocampus HD 4 · XP 120
Half horse and half fish, the clever, good-hearted hippocampus is the finest steed of the sea, and many a drowning sailor owes it their life.
- Hippogriff HD 3+3 · XP 175
Part eagle, part horse, the hippogriff is as likely to be hunter, quarry or mount, a territorial flier that guards its nest fiercely and snatches lone travelers when meat runs short.
- Intelligent Plants HD 6, +1 hp per year · XP 1,400
Thinking, hunting vegetation that lures, strangles, digests or robs the minds of the unwary, from noose-vined trees and seaweed temptresses to memory-eating moss and thorny plant hounds.
- Kelpie HD 5 · XP 420
A shapeshifting mass of intelligent seaweed, the kelpie charms men into embracing it beneath the waves, where they drown happily in its arms.
- Kenku HD 2-5 · XP 2 HD: 1753 HD: 4204 HD: 6505 HD: 975
Hawk-headed tricksters who live hidden among humans, kenku hand out fairy gold, give advice meant to mislead, and kidnap the rich for ransom.
- Killmoulis HD ½ · XP 35
Tiny, mouthless, big-nosed workers who hide in mills and kitchens, doing chores at night and repaying insults with escalating mischief.
- Lamia HD 9 · XP 3,000
Beautiful women from the waist up and swift beasts below, lamias haunt desert ruins, luring travelers with illusions and charms before draining their wisdom and turning them on their friends.
- Lammasu HD 12+7 · XP 8,000
Golden-furred, eagle-winged lions with wise human faces, lammasu guard forgotten holy temples and bring healing, holy magic and razor claws against any evil that troubles the good.
- Lamprey HD 5 · XP 270
Eel-like bloodsuckers of deep waters, lampreys clamp on with ring-toothed mouths and drink until sated, and the only sure way to get one off is to kill it.
- Leech HD 1-4 · XP 1 HD: 652 HD: 1203 HD: 1754 HD: 270
From mud-dwelling giants that drink unnoticed to twig-like throat leeches and blood-draining swarms, leeches turn every swamp and still pool into a slow, sapping danger.
- Leprechaun HD 2-5 hp · XP 270
A two-foot trickster of green country who steals, vanishes and lies with a grin, and whose three wishes come with a fourth that undoes everything.
- Leucrotta HD 6+1 · XP 975
A hideous stag-bodied beast with a badger's head and bone-ridge jaws that can chew through shields, the leucrotta lures prey by mimicking cries for help.
- Locathah HD 2 · XP 35
Eel-riding fish-folk nomads of warm coastal seas who fight in disciplined teams, guard coral-barred stone castles, and will sink a ship to recover a captured kinsman.
- Mimic HD 7-8 · XP 7 HD: 9758 HD: 1,400
The treasure chest that bites back: a wizard-made shapeshifter of stone-hard hide and sticky glue that waits as a door, chest or stair until someone touches it.
- Minimal Mammal
Magically shrunken, half-sized versions of ordinary animals that thrive in isolated valleys and make easy-to-handle pets for halflings, brownies and other small folk.
- Morkoth HD 7 · XP 1,400
A cruel, inky fish-thing of the deep sea that waits at the heart of spiraling tunnels, hypnotizing swimmers into its lair and hurling any spell cast at it back at the caster.
- Muckdweller HD ½ · XP 15
Foot-tall swamp amphibians that blind passersby with jets of water, lure them into deep mud, and prize a kill on bigger prey above all else.
- Myconid HD 1-6 · XP 1 HD: 652 HD: 1203 HD: 1754 HD: 2705 HD: 4206 HD: 650
Peaceful fungus folk of the deep underworld who live for shared spore-dream melding, defend themselves with growing arsenals of spores, and are ruled by a lonely king who brews strange potions.
- Naga HD 11-12 · XP 7,000
Long-lived serpents with human heads and a scholar's patience, naga guard old secrets and hoards with spells first, venomous fangs second, and memories that outlast human dynasties.
- Obliviax HD 1-2 hp · XP 35
A glossy black moss that steals a day's memories and spells from passersby, then grows tiny moss copies of its victims that hurl their own stolen magic back at them.
- Osquip [Rat] HD 3+1 · XP 120
A hairless, many-legged rodent the size of a dog, the osquip chews tunnels through solid stone beneath cellars and dungeons and erupts from hidden holes to savage intruders.
- Otyugh HD 9-12 · XP 9 HD: 2,00010 HD: 3,00011 HD: 4,00012 HD: 5,000
Filth-dwelling, three-legged garbage eaters with grasping tentacles and disease-laden bites, who trade guard duty to dungeon neighbors in exchange for their waste.
- Piranha HD 2+2 · XP 65
Small, saw-bellied fish that swarm in the hundreds through warm rivers, piranhas can strip a wading ox to bones within minutes once blood hits the water.
- Pixie HD ½ · XP 270
Invisible, moth-winged pranksters of the deep woods, pixies lead travelers astray with illusions and carry arrows that bring sleep or wipe away every memory.
- Poltergeist HD ½ · XP 65
An unseen, spiteful spirit chained to the scene of its death, hurling crockery and furniture to drive the living mad with terror and sometimes replaying the crime that made it.
- Porcupine HD ½ · XP 15
A timid, salt-loving forest rodent bristling with barbed quills, plus a giant cousin that can fire them 30 feet and stud anyone who strays close.
- Roc HD 18 · XP 10,000
An eagle of colossal size that drops silently from the sky, seizes elephants and horsemen alike in its talons, and carries them home to its mountaintop nest.
- Roper HD 10-12 · XP 10 HD: 10,00011 HD: 11,00012 HD: 12,000
A cave predator that poses as a stalagmite or boulder, lashes out with strength-sapping sticky strands, and reels its catch into a toothy maw.
- Rot Grub HD 1 hp · XP 15
Maggot-like vermin that bore painlessly into bare flesh and eat their way to the heart within minutes unless fire or cure disease stops them first.
- Rust Monster HD 5 · XP 270
A mild-mannered tunnel beast that sniffs out iron and steel from 90 feet away and turns a warrior's sword and armor into a rusty snack with one touch.
- Sahuagin HD 2+2 · XP 175Lieutenant: 270Chieftain: 420Priestess: 650Baron: 975Prince: 2,000
Savage, shark-loving fish-men of warm seas, ruled by a four-armed king in a sunken canyon city, who raid coasts and ships for loot, sport, and food.
- Sea Lion HD 6 · XP 420
Half lion and half fish, this fiercely territorial predator mauls anything that enters its waters, hunts sharks out of pure spite and makes the mightiest steed under the sea.
- Shambling Mound HD 8-11 · XP 8 HD: 6,000(+1000 for each added Hit Die)
A walking heap of rotting swamp vegetation that hides underfoot in bogs, crushes and smothers its prey, and actually grows stronger when struck by lightning.
- Shark HD 3-8 · XP 3 HD: 654 HD: 1205 HD: 1756 HD: 2707 HD: 4208 HD: 650
Relentless killers of every sea, sharks sense thrashing and blood from a mile away, gather into frenzies, and in their giant megalodon form swallow prey whole.
- Small Mammal
Quick notes on the little beasts of field and forest, from valuable-fur minks and otters to trinket-stealing black squirrels and gliding flying squirrels.
- Sphinx HD 12 · XP 7,000
Four breeds of winged lion, from the noble, thunder-roaring androsphinx to the riddling gynosphinx, the greedy ram-headed criosphinx and the cruel hawk-headed hieracosphinx.
- Stirge HD 1+1 · XP 175
A rust-red, bird-like bloodsucker that strikes with uncanny precision, clamps onto a victim's neck, and drains blood until it is too bloated to fly straight.
- Tarrasque HD 300 hp (approx. 70 HD) · XP 107,000
The one and only tarrasque, a horned, armored engine of destruction that devours entire regions, reflects spells back at casters, and cannot truly die without a wish.
- Tasloi HD 1 · XP Normal: 35Chieftain: 270Shaman: 420
Green-skinned, cat-eyed jungle raiders that drop from the treetops with nets, prize human and elf flesh, and set ambushes along the escape paths of fleeing prey.
- Triton HD 3 · XP Normal: 270Exceptional (4-6 HD): 650Exceptional (7-8 HD): 2,000Mage: 2,000 +1,000 per level over 7thPriest: 2,000 +1,000 per level over 7thTriton leader: 4,000
Proud, reclusive sea-folk from the plane of Water who guard their warm waters from undersea castles, ride hippocampi, and summon the ocean itself with their conch horns.
- Troglodyte HD 2 · XP Normal: 120Guard: 175Subchieftain: 270Chieftain: 650
Stinking, color-shifting reptile raiders of caves and mountain cracks who ambush travelers with deadly javelins and hunger for two things above all: steel and human flesh.
- Urchin HD 1+1 · XP 65
A spine-covered sea creature that shoots poisoned needles with crossbow accuracy and hides a gem inside that alchemists pay well for.
- Urd HD 1-5 · XP 2 HD: 353 HD: 654 HD: 1205 HD: 175
A skittish, bat-winged cousin of the kobold that hunts in huge night flocks, raining jagged stones on travelers far below.
- Water Kin [Elemental] HD 4 · XP 975
The kindred of elemental water: capricious, golden-haired nereids whose kiss can drown a man and whose soul lives in a white shawl, and serpentine water weirds that drag the living under.
- Water Weird [Water Kin Elemental] HD 3+3 · XP 420
A hostile spirit from the elemental plane of Water that lurks in wells and fountains, rearing up as a liquid serpent to drag the living under and feed on their drowning.
- Weasel HD 3+3 · XP 175
Quick, needle-toothed hunters of forest and cavern, ranging from shy rodent-killing weasels to pack-hunting giants that lock their jaws on a victim and drain its blood.
- Wereboar [Lycanthrope] HD 5+2 · XP 650
Foul-tempered, tusked brawlers who charge into the thick of any fight, wereboars are miserable neighbors and impossible to read, yet make fiercely loyal friends once won over.
- Werefox [Lycanthrope] HD 8+1 · XP 2,000
Breathtaking, silver-haired elven women who become foxes, foxwomen charm a household of male servants, kill the ones they cannot use, and live only to indulge their own vanity.
- Wolverine HD 4+4 · XP 270
Squat, clawed and astonishingly fast, the wolverine is the bane of the frozen north, and its blinding, nauseating musk makes even a victory over one a miserable affair.
- Yellow Musk Creeper HD 3 · XP 650
A lovely orchid-flowered vine whose musky pollen lures victims into its embrace, where its roots devour their minds and turn them into seed-carrying yellow zombies.
- Azer [Fire Kin] HD 2+1 to 5+4 · XP 2+1 HD: 4203+2 HD: 6504+3 HD: 9755+4 HD: 1,400
Dour, brass-skinned dwarves of the plane of fire with flames for hair, who live in rigidly ordered basalt towers, covet red and purple gems, and never break their word.
- Baelnorn HD 9+6 · XP 10,000
Elven mages who chose undeath to keep an ancient trust, baelnorn guard their crypts and towers for centuries, scouting and spellcasting through ghostly projections of themselves.
- Baneguard HD 4+4 · XP 975
A skeleton guardian that looks perfectly ordinary until it starts blinking in and out of sight and firing magic missiles from its fingertips, all with cold, silent intelligence.
- Banelar HD 7+7 · XP 3,000
A cunning serpent with a humanoid head and a ring of tiny mouth-tentacles that casts priest and wizard spells by voice alone, poisons its foes and hoards magic out of deep paranoia.
- Blazing Bones HD 5+5 · XP 3,000
A spellcaster whose death-cheating magic misfired in a fire, blazing bones is a burning skeleton that hurls flame, explodes into firestorms and grows stronger from fire magic.
- Bone Naga HD 7 · XP 4,000
A skeletal serpent with an oversized human skull, raised by dark naga and evil wizards as a tireless, silent spellcaster that guards their young and their vaults.
- Brain Golem HD 12 (60 hp) · XP 10,000
A hulking body made entirely of harvested brain tissue, crafted by mind reavers as a loyal bodyguard that hunts wizards first and unleashes a stunning psychic blast.
- Brain Spider HD 8 · XP 4,000
A brain-shaped, eight-legged psionic predator whose venom liquefies a victim's nerves so the pack can sip them, and which grafts captured weapons onto its own limbs.
- Corpse Tearer [Linnorm] HD 28 (170 hp) · XP 35,000
The most hideous and dreaded of the northern linnorms, Corpse Tearer is an ancient, carrion-reeking dragon whose claws drain life and whose twin breaths paralyze and rot.
- Crysmal [Earth Kin] HD 6+6 · XP 4,000
A prism-shaped heap of living crystal from the plane of earth that tunnels through solid rock, fires its spinning spike at foes, and will fight anyone standing between it and a meal of gems.
- Dread HD 3+3 · XP 975Vampiric dread: 1,400
Disembodied skeletal arms, bound by spell to guard vaults and deathtraps, that swoop out of hidden niches with sword in hand and knit their bones back together afterward.
- Dread Linnorm HD 20 (base) · XP See below
The rare two-headed dread linnorm lays waste to human lands with alternating blasts of freezing wind and scorching dust, then makes its lair in the ruins it leaves behind.
- Dread Wolf HD 4+4 · XP 650
Rotting undead wolves bound to an evil mage's mind, dread wolves regenerate like trolls, spread a lethal wasting rot, and serve as their master's distant eyes and ears.
- Earth Weird [Elemental Kin] HD 8+3 · XP 5,000
A patch of unusually dry dirt that rears up as an earthen serpent to lash anything living nearby, then slowly digests its victims within its own soil.
- Elder Mind Reaver HD 11+8 · XP 11,000
Taller, darker and deadlier than the common mind reaver, this six-tentacled noble rules its kin, and its psychic blast leaves victims mindless husks.
- Electrum Dragon HD 9 (base) · XP See below
A thoughtful, philosophical dragon that loves trade, debate and beauty, yet becomes a cool and deadly tactician whose breath weakens and confuses its foes.
- Fang Dragon HD 11 (base) · XP See below
A bone-plated brawler of a dragon, spurred at every joint and armed with twin tail blades, whose bite steals hit points and adds them to its own.
- Feystag HD 2+4 · XP 975
A clawed, cat-headed, antlered forest creature that senses every enchanted item nearby, learns how it works at a glance, and can trigger it from across the room.
- Flame Linnorm HD 20 (base) · XP See below
Radiant, greedy and rare, the flame linnorm blazes like a walking bonfire, enslaving mortals with magic to swell a hoard it guards with fire, ash and elemental servants.
- Flame Skull HD 4+4 · XP 2,000
A floating, fire-trailing undead skull that guards forgotten places, spits flame, reflects spells back on their casters, and, once freed, tags along as a lonely, wisecracking nuisance.
- Forest Linnorm HD 11 (base) · XP See below
A vain, cruel serpent of tangled forests that lures prey with mimicked cries of wounded animals and saves its special hatred for anything it finds beautiful.
- Frost Linnorm HD 15 (base) · XP See below
Patient, calculating raiders of the frozen north, frost linnorms plan their wars for months and will not rest until every thinking creature in their domain is dead.
- Giant Cobra HD 3 · XP 270Elder: 975
A hooded serpent big enough to swallow a goat, whose swaying dance freezes lesser beasts in place and whose fangs carry venom that kills within rounds.
- Giant Nautilus HD 14 · XP 15,000
A colossal, telepathic shelled cephalopod nicknamed the druid of the deep, the giant nautilus keeps the sea in balance and can drag a small ship under with twenty tentacles.
- Gibbering Mouther HD 4+3 · XP 4 HD: 9758 HD: 2,000
A shapeless mass of eyes and mouths that babbles its victims into madness, blinds them with flaring spit, turns the ground to quicksand and swallows them whole.
- Gorynych HD 9 · XP 2,000
A winged, three-headed wolf-dragon with a dozen whiplike tails, the gorynych binds its prey in coils, then tears victims apart between two sets of jaws.
- Gray Linnorm HD 13 (base) · XP See below
The smallest-bodied Norse dragon is a sadist that kills up close with claw, fang and a venomous whip of a tail, then frames other linnorms for its raids.
- Greelox HD 6+12 · XP 4,000
A shadow-walking spider with scythe legs, humanlike arms and a lethal bite, the greelox webs, poisons and ambushes from darkness, then vanishes through the shadows.
- Hammer Golem HD 14 (60 hp) · XP 13,000
A towering stone dwarf in adamantite armor with a warhammer for one forearm and an axe or pick for the other, built by dwarf priests to grind orcs and goblins into gravel.
- Heart Tick HD 1 · XP 65
A blind, six-inch parasite that hears your heartbeat from 50 feet away, leaps to anchor itself in your flesh with barbed legs, and drinks until sated or you are dead.
- House Hunter Mimic HD 15 · XP 8,000
A pack-hunting mimic that grows a shell shaped like a cottage, shed or ruined tower, lights its windows like candles, and snatches anyone who comes knocking.
- Jacinth Dragon [Neutral] HD 9 (base) · XP See below
One of the rarest dragons anywhere, a flame-orange desert loner whose riddling charm, hypnotic shimmering hide, and scorching breath leave visitors dazzled or ensnared.
- Jade Dragon [Neutral] HD 7 (base) · XP See below
A winged, near-mythical eastern cousin of the emerald dragon whose sonic wail can deafen and knock out a whole party, and whose hide is priceless.
- Jarbo HD ½ (1d4 hp) · XP 7
A swift desert rodent with a psionic nose for water, able to smell a single spilled spoonful from a hundred yards away.
- Land Linnorm HD 13 (base) · XP See below
Greedy, patient stalkers of the hill country, land linnorms shadow wealthy travelers for days in borrowed shapes before striking with a withering blast of heat.
- Living Steel HD 10 · XP 5,000
A shining, near-liquid mass of steel that reshapes itself into hounds or bladed warriors, shrugs off ordinary weapons, and hunts its enemies relentlessly once angered.
- Lock Lurker HD 1+3 · XP 175
A tiny creature disguised as a coin, the lock lurker hides in keyholes and purses, striking with an ethereal stinger whose venom slows and then locks its victim rigid for hours.
- Loup de Noir [Lycanthrope] HD 6+3 · XP 1,400
Skinchangers who pull on an enchanted wolf pelt to become dire-wolf-sized killers, the loup du noir chose its curse, and each day without blood makes the hunger harder to refuse.
- Lythlyx HD 5+6 · XP 2,000
Corkscrew-spinning, eel-like psionic hunters that dance in midair for years, then lash, crush or drain prey with twenty sucker mouths before teleporting away.
- Magebane HD 2+4 · XP 1,400
An invisible, bat-winged leech that latches onto a powerful wizard, sips the strength from their spells, and savagely defends the very caster it is starving.
- Marrashi HD 7 · XP 2,000
Vulture-winged, jackal-headed archers of pestilence that shoot plague arrows, and whose rarest shafts devour a victim's soul to breed a new marrashi.
- Metagolem HD 9 (40 hp) · XP 3,000 - 4,000
A hollow, talking metal construct with a sharp mind and no feelings, the metagolem casts fireballs, punches hard, and goads wizards into zapping it with the lightning it feeds on.
- Metalmaster HD 4+4 to 6+6 · XP 4+4: 6505+5: 9756+6: 1,400
A huge, saw-toothed slug that bends magnetism to its will, ripping weapons from hands, hurling armored foes aside, and wrapping itself in a whirling storm of stolen metal.
- Midgard Linnorm HD 25 (200 hp) · XP 31,000
Possibly the only child of the World Serpent, the colossal Midgard linnorm rules the ocean floor and every other linnorm, meddling in mortal affairs from its abyssal sea cave.
- Nishruu HD 9 · XP 2,000
A glowing red mist from another world that drifts relentlessly toward magic and devours it, draining wands, erasing memorized spells and leaving wizards feebleminded.
- Ormyrr HD 7+7 · XP 975
Four-armed, frog-headed worm warriors from the northern lakes who hurl boulders, constrict their foes, and crave any magic that might finally let them fly.
- Pearl Dragon [Neutral] HD 6 (base) · XP See below
A lustrous seaside dragon that spends its days diving for pearls, breathes clouds of scalding steam, and charms visitors with riddles while it decides what to do with them.
- Pteraman HD 4 · XP 270
Cruel, shape-shifting reptile folk of the jungle canopy who sprout leathery wings at will, dive-bomb their foes from on high and can turn into small pteranodons.
- Rain Linnorm [Dragon] HD 10 (base) · XP See below
A storm-loving northern wyrm that scalds foes with boiling water, dines on lightning, and insists on taking credit for every atrocity it commits.
- Saluqi Dog HD 2 · XP 120
Sleek, pedigreed desert greyhounds that run quarry down by sight and heat trail, then bury it under a snapping pack that ruins any spell.
- Sandman [Elemental] HD 4 · XP 975
A silent humanoid of magically bound sand whose nearness lulls victims into helpless sleep, letting it haul humans off as slaves for the dao masters it hates.
- Sea Linnorm [Dragon] HD 13 (base) · XP See below
A chameleon-scaled serpent of cold seas that capsizes ships from below and drowns their crews in acid fog, all in the name of protecting the ocean.
- Shadeling HD Special/as duplicated form · XP 1,400/variable
A living shadow from the demiplane of Shadow that swallows a victim's shadow, steals its body and gear, then hunts down the original to take its place.
- Shimmering Wraith HD 4 · XP Special
Crackling shadows of lightning and negative energy, shimmering wraiths are an elemental's curse that doubles, then multiplies, each day until the victim dies.
- Skum HD 2+2 · XP 175
Slimy, tailed servitors sculpted by aboleths from humanoid stock over a thousand years, skum are tireless underwater brutes and pack animals with no will of their own.
- Snow Troll HD 7 · XP 1,400
Fur-patched, ambush-loving trolls of the frozen heights that feel prey through the snow itself, shrug off cold, and burst from hidden lairs with terrifying speed.
- Spectral Wizard HD 5 · XP Low level: 4,000High level: 5,000
A wizard bound into colorless half-ethereal undeath that still studies, memorizes and casts spells, and whose touch leaves limbs dead and useless.
- Spell Weaver HD 10 · XP 10,000
Silent, six-armed sorcerers from another prime world who raid vaults for magic items, casting several spells at once and driving mad anyone who tries to read their minds.
- Spiderstone Golem HD 11 (55 hp) · XP 8,000
A four-armed obsidian statue of a drow, haunted by a bound demon spirit, the spiderstone golem serves dark elf masters until the day it goes wild and turns on them.
- Stone Snake HD 8 · XP 2,000
A granite-plated serpent that shrugs off blades, clubs foes with its rocky snout, and slowly turns prey to stone so it can swallow them whole.
- Stone Wolf HD 5+4 · XP 1,400
Statue-still guardians of carved stone with blazing fire-opal eyes, stone wolves spring to life without warning, pin intruders beneath their weight, and shrug off arrows and blades.
- Talking Bird HD 5 · XP 1,400
A centuries-old, toucan-like bird of great learning that waits in lonely places to advise the honorable, and sings so sweetly that wild birds join its chorus.
- Tuyewera HD 6 · XP 975
A legless, tongueless corpse animated by a sorcerer's ancestral spirit, the tuyewera creeps on its hands to rob sleeping victims of their last breath.
- Undead Dwarf HD 3+12 · XP 1,400
Faint, withered dwarven guardians that rise from the stones of their own tombs, undead dwarves pummel grave robbers out of sacred ground and simply reform if destroyed.
- Undead Lake Monster HD 13 · XP 10,000
A colossal rotting sea serpent haunting a bottomless lake, the undead lake monster lures the curious to the shore, then drags them under or chokes them with poison breath.
- Vampire Moss [Plant] HD ½ (4 hp) · XP 7
A pale green curtain of moss that drinks life from anyone walking within 10 yards, no touch required, glowing brighter emerald with every hit point it steals.
- Vampiric Wolf HD 6+4 · XP 2,000
Black, orange-eyed undead raised from stolen pups by evil clerics, vampiric wolves hobble prey, pin its limbs, and drink it dry while healing with every bite.
- Werejaguar [Lycanthrope] HD 5+2 · XP 975
Graceful, solitary hunters who slip into small villages as neighbors, werejaguars shrug off steel, fall to obsidian, and die instantly from a single taste of mercury.
- Whipsting HD 1+4 · XP 175
A wrinkled, many-eyed ball on two whip tentacles, the whipsting springs like a coiled spring, cracks like a lash, and leaves its victims shaking helplessly with venom.
- Wind Walker [Elemental] HD 6+3 · XP 2,000
Howling, half-ethereal knots of living wind that serve the djinn as cloud sculptors and batter anyone nearby with 3d6 points of buffeting force every round.
- Windghost HD 9+9 · XP 12,000
A smoky, fanged flying cone that swallows prey whole, sings spellcasting into silence, and seizes incoming spells to hurl them back at the casters.
- Xantravar HD 3+3 · XP 975
Two floating, rubbery bulbs joined by a glowing energy field, the stinging horror paralyzes or drains its prey, and turns into a fireball if a torch finds its gas.
- Xaver HD 3 · XP 270
A living blade with gemlike eyes and tiny worm legs, the xaver lies hidden among treasure, shatters any iron that touches it, and slices adventurers with whirling dances.
- Aerial Servant [Air Kin] HD 16 · XP 10,000
An invisible, half-intelligent air elemental that clerics summon to fetch objects or people, which strangles anything in its way and hunts down any summoner who leaves himself unprotected.
- Boar HD 7 · XP 650
Wild ancestors of the farmyard pig, boars are short-tempered tuskers that keep fighting after taking deadly wounds, and their undercooked meat can carry a nasty parasite.
- Bookworm HD ¼ (2 hit points) · XP 15
An inch-long, color-shifting worm that sniffs out paper from 60 feet away and chews through spell books one spell level per round, making it every wizard's nightmare.
- Bugbear HD 3+1 · XP 120Leader/chief/shaman: 175
Huge, hairy goblin kin with a bear's nose and an ambusher's patience, bugbears raid from cave lairs for food, slaves, and anything that glitters.
- Deadly Pudding HD 10 · XP 2,000
Acidic heaps of cell colonies that drop from dungeon ceilings, dissolve flesh and armor, and split into more puddings every time someone swings a sword at them.
- Dragonfish HD 2 · XP 270
A shy, flat bottom-feeder hidden in streambeds whose venomous back spines punish careless waders with hours of mounting fever that may end in death.
- Elephant HD 11 · XP 4,000
Gentle grazing giants that become living siege engines when roused, goring with twin tusks, crushing with their trunks, and trampling up to six foes at once.
- Giant Hornet HD 5 · XP 650
A striped, man-length hornet that dives on anything it sees, paralyzing victims with a venomous sting so its larvae can eat them alive in a sealed mud chamber.
- Giant Toad HD 4+1 · XP 270
Warty, dry-skinned toads grown big enough to swallow sheep, sewer workers and careless adventurers, with fire-spitting, frost-radiating and venomous cousins.
- Gnoll HD 2+3 · XP 120
Hyena-headed raiders who swarm in hungry bands, gnolls will eat anything warm, prefer prey that screams, and turn on their own allies the moment those allies look weak.
- Hobgoblin HD 1+1 · XP 35Sub-chief: 65Chief: 120
Disciplined, warlike humanoids in blood-red garb, hobgoblins wage endless war on their neighbors from fortified villages and mines, and they hate elves above all.
- Homunculus HD 2 · XP 270
A foot-and-a-half-tall winged servant grown from its wizard's own blood, the homunculus spies, scouts and carries messages, and its sleep-venom bite can drop a sentry in moments.
- Horse HD 3 · XP 65
From ponderous draft teams to lance-trained chargers and stubborn mules, the horse family carries the world's riders, cargo and knights, provided nothing loud spooks them first.
- Hyena HD 5 · XP 175
Cowardly, clumsy-looking pack scavengers whose locking jaws drag down the helpless, plus the hyaenodon, a giant prehistoric hunter that can take down elephants.
- Jackal HD ½ (1-4 hp) · XP 7
Timid, fox-faced scavengers of warm plains whose eerie night cry spooks herds and has earned them a far worse reputation than they deserve.
- Jackalwere HD 4 · XP 270
A shapeshifting jackal that walks among travelers as a helpless stranger, lulls them to sleep with a glance, and then feasts on their blood.
- Korred HD 6+1 · XP 1,400
Wild-bearded, goat-legged forest revelers who hurl boulders, bind trespassers in living hair and stun crowds with a magical laugh.
- Lich HD See below · XP 10,000
A wizard who traded life for undeath to chase power forever, the lich hides its soul in a phylactery and, in time, decays into the even deadlier demilich.
- Lizard HD 10 · XP 3,000
From fire-breathing 'false dragons' to cave crawlers that clamp down and never let go, the great lizards of swamp, hill and cavern are lazy, hungry and far more dangerous than they look.
- Lizard Man HD 8 · XP 975
Savage, semi-aquatic reptile warriors of the swamps who ambush with snares, feast on their captives, and occasionally rally behind a towering, trident-wielding lizard king.
- Lycanthrope Overview
Shapechangers who carry a beast inside them, spreading their curse through wounds, shrugging off ordinary steel, and fearing only silver, magic and the full moon.
- Manticore HD 6+3 · XP 975
A man-headed, bat-winged lion that hunts humans, opening every fight with a volley of iron tail spikes before closing in with claws and teeth.
- Medusa HD 8 · XP 4,000
A snake-haired woman whose glance turns the living to stone, luring victims close in shadow before revealing a face no one survives seeing.
- Mind Reaver HD 8+4 · XP 9,000 (7,000 for psionic version)
Tentacle-faced tyrants of the deep underworld, mind reavers stun prey with a blast of psychic force, enslave whole races, and feast on the brains of thinking creatures.
- Minotaur HD 6+3 · XP 1,400Elder: 3,000
Bull-headed, man-eating brutes who stalk the twisting passages of labyrinths, minotaurs never get lost, charge with lowered horns, and track intruders by scent.
- Mudman HD 2 · XP 175
Mindless guardians born where enchanted waters pool and evaporate, mudmen rise from their pool to pelt intruders with hardening mud and then hurl their own bodies to smother them.
- Mummy HD 6+3 · XP 3,000
An embalmed corpse driven by undying hatred, the mummy paralyzes onlookers with terror, spreads a fatal rotting disease with every blow, and shrugs off half the damage of magic weapons.
- Nixie HD ½ · XP 270
Green-skinned lake sprites who bear humans no malice yet charm passing men into a year of underwater servitude, keeping them alive with water breathing while they haul and dig.
- Nymph HD 3 · XP 1,400
A single look at her can steal a man's sight and her bare form can kill: the nymph is a spirit of nature's loveliest hidden places, with druidic magic and secrets of her own.
- Ogre HD 4+4 · XP 420Leader: 650Chieftain: 975
Hulking, foul-smelling raiders who sell their muscle to orcs and evil priests, hoard every coin they can grab, and count elves, dwarves and halflings as dinner.
- Ooze/Slime/Jelly I HD 17 · XP 420
Olive slime that turns its hosts into plant zombies, a cursed mustard jelly that splits and slows its prey, and a stunjelly disguised as a dungeon wall.
- Ooze/Slime/Jelly II HD 4 · XP 420
The classic dungeon scavengers: the splitting ochre jelly, metal-eating gray ooze, near-invisible crystal ooze, paralyzing gelatinous cube and flesh-converting green slime.
- Orc HD 1 · XP 15Subchief, leader: 35Guard: 35Chief: 65Bodyguard: 65Shaman, 1st: 35Shaman, 3rd: 175Shaman, 5th: 650
Tusked, pig-snouted raiders who live for war and territory, and whose tribes are far cannier tacticians than their reputation for mindless brutality suggests.
- Owl HD 1 · XP 65
Silent night hunters with uncanny eyes and ears, from ordinary barn owls to intelligent giant owls and rare talking owls that guide heroes on good quests.
- Owlbear I HD 5+2 · XP 420
A furious, feathered hybrid of bear and giant owl that attacks anything on sight, crushes victims in a bone-breaking hug and never retreats.
- Pegasus HD 4 · XP 175Greater: 650
Shy, proud winged horses that read the hearts of would-be riders, pegasi serve only the good, but once tamed they stay loyal until their master dies.
- Piercer HD 1-4 · XP 1 HD: 352 HD: 653 HD: 1204 HD: 420
Hanging among the cave's stalactites, a piercer looks like just another limestone spike until it drops point-first onto whoever is walking underneath.
- Rakshasa HD 8+16 · XP Ruhk 7,000Rajah 7,000Maharajah 11,000
Beast-headed spirits of malice clothed in flesh, who wear the faces of trusted friends to lure humans to their deaths and laugh off almost every spell.
- Rat HD ¼ · XP 7
Bold, hungry and riddled with disease, rats swarm cellars and sewers everywhere, and their larger cousins, the giant rats and the burrowing osquip, are real threats to adventurers.
- Ray HD 1+1 · XP 351+1 HD cleric: 652+2 HD cleric: 1753+3 HD guard: 2704+4 HD leader: 4202+2 HD vampire: 270
Flat, bat-winged hunters of warm shallows, rays range from the swallowing manta and the deadly-spined pungi to the stinging ray and a cruel race of priestly ray-folk.
- Remorhaz HD 7-14 · XP 5,000 (+1000 per Hit Die over 9)
A huge, many-legged polar worm whose back glows cherry red with internal heat, melting weapons, searing attackers, and swallowing prey whole.
- Sandling [Earth Kin] HD 4 · XP 420
A sliding, color-shifting mound of living sand that ignores trespassers until stepped on, then surges up to engulf them and grinds them with a rasping pseudopod.
- Satyr HD 5 · XP 975
Goat-legged revelers of the deep woods, satyrs live for wine, music and mischief, and a single tune from their pipes can charm, lull or terrify a whole party.
- Scorpion HD 5+5 · XP 650
Huge armored arachnids with crushing pincers and a lethal sting, giant scorpions attack almost anything that comes near and drag the remains back to their burrows.
- Seawolf [Lycanthrope] HD 9+2 · XP 1,400
Former sailors twisted into seal-bodied, wolf-headed hunters, seawolf packs float like drowning men, then swarm aboard or chew through the hull of any ship foolish enough to help.
- Selkie HD 3+3 · XP 175Leader: 420
Seal folk who can take human shape for a week each month, trading sunken treasure and pearls with the 'overworld' while hiding their nature behind uncanny green or blue eyes.
- Shadow HD 3+3 · XP 420
Nearly invisible undead that sap strength with an icy touch, shadows turn the humans and demihumans they drain into new members of their mad, roving packs.
- Skeleton HD 1-1 · XP 65
Mindless bone soldiers raised by animate dead, tireless and fearless guardians that shrug off blades and cold but shatter under a good mace.
- Skunk HD 5 · XP 270
The familiar black-and-white forest scavenger whose musk cloud nauseates, blinds and ruins clothing, with a giant cousin whose spray reaches sixty feet.
- Snake
From two-headed amphisbaenas and gaze-rotting boalisks to well-poisoning heways and hundred-foot snow serpents, this guide covers serpents both mundane and monstrous.
- Spectre HD 7+3 · XP 3,000
A cunning, life-hating undead that drains two levels with every touch and turns its victims into enslaved spectres, building ghostly courts in places of utter darkness.
- Spider HD 7+7 or 8+8 · XP 7+7 HD: 1,4008+8 HD: 3,000
From swarming hairy hunters to blink-in phase spiders and sword-legged leapers, giant spiders paralyze, poison and drag their victims back to the web.
- Sprite HD ½ · XP 270
Shy, winged faerie folk of glens, reefs and lakes, from sleep-arrow sprites to invisible pixie pranksters, slave-taking nixies, tree-village atomies and fiddling grigs.
- Treant HD 7-12 · XP 7HD: 2,000 (+1000 per Hit Die)
Ancient tree-people who guard old forests in near-perfect disguise, waking whole groves to battle when evil or careless fire threatens their woods.
- Troll HD 7+7 · XP 1,400
Gangly, fearless, endlessly hungry predators whose wounds close as you watch and whose severed hands keep fighting, trolls die for good only to fire or acid.
- Tunnel Brute HD 8+8 · XP 4,000
A hulking burrower that claws through solid rock to ambush prey, the tunnel brute scrambles the minds of anyone who meets its four-eyed stare.
- Unicorn HD 4+4 · XP 650
Fierce, white guardians of deep forests, unicorns impale despoilers with a magical horn, vanish by short-range teleport and bear only the purest of riders.
- Vampire HD 8+3 · XP Western: 8,000Eastern: 9,000
The undead noble of the night: a charming, shapeshifting predator that drains life with every blow, commands beasts and thralls, and patiently plots across centuries.
- Vasshari HD 6-9 · XP Varies
Brilliant, scheming serpent-folk descended from a cursed human cult, ranging from near-human infiltrators to towering snake-bodied abominations that rule hidden jungle temples.
- Werebear [Lycanthrope] HD 7+3 · XP 1,400
The best-known good lycanthropes, werebears are burly forest hermits who guard their woods like game wardens, cure disease, and crush evil shapechangers in a bone-cracking hug.
- Weretiger [Lycanthrope] HD 6+2 · XP 975
Confident, cat-loving shapechangers, mostly female, who keep tidy cabins near villages, hoard gems, and fight with crushing punches and windpipe-tearing bites.
- Werewolf [Lycanthrope] HD 4+3 · XP 420
The most dreaded of lycanthropes, werewolves roam in family packs, fight savagely to protect their mates and cubs, and shrug off any wound not dealt by silver or magic.
- Wight HD 4+3 · XP 1,400
Barrow-dwelling undead with burning eyes and mummified claws, wights drain the life levels of the living and raise their victims as obedient slaves.
- Will O'Wisp HD 9 · XP 3,000
A drifting ball of marsh light that leads travelers into quicksand and bogs, the will o'wisp feeds on the panic of the dying and laughs off nearly all magic.
- Wolf HD 4+4 · XP 175
Feared far beyond its actual threat, the wolf is a clever, pack-bound hunter; its kin range from the hulking dire wolf and evil worg to the frost-breathing winter wolf.
- Wolfwere HD 5+1 · XP 1,400
A murderous wolf that wears the face of a beautiful wandering minstrel, the wolfwere lulls travelers with an enchanted song before shifting into a half-wolf killer.
- Wraith HD 5+3 · XP 2,000
The hateful shadow of a powerful evil human, the wraith drains life with its icy touch and turns every person it kills into another wraith under its command.
- Wyvern HD 7+7 · XP 1,400
A huge, two-legged cousin of the dragon with a scorpion-like stinger dripping lethal poison, the wyvern dives silently from the sky to carry off its prey.
- Yeti HD 4+4 · XP 420
A snow-white arctic ape that buries itself in drifts to ambush prey, freezes victims with an icy stare, and crushes them in a bone-chilling embrace.
- Zombie HD 2 · XP 65
Mindless corpses raised by necromancers to shamble forward and obey, plus the cunning ju-ju zombie, the reeking zombie lord and the drowned sea zombie.
- Aquatic Dinosaur HD 7 · XP 420
Six ancient terrors of the deep sea, from a rubber-shelled giant turtle to long-necked lunging reptiles and a primitive fish big enough to gulp a swimmer whole.
- Arch-Shadow HD 8+ · XP 4,500
The botched result of a failed lich ritual, an arch-shadow hides its life in a stolen magic item and hunts powerful beings to drain its way into the even deadlier demi-shade.
- Bi-nou HD 5+5 · XP 975
Living stalagmites that sense heat and tremors, crush intruders in rocky arms and absorb their flesh, bi-nou guard gem-like eggs that dwarves hunt them for.
- Blackflame Lich HD 15+ · XP 10,000 + 1,000/level above 15th
Survivors of a long-dead empire, blackflame liches are wizards of negative energy who wear stolen human bodies like candles, burning each one out and seizing another.
- Boggle HD 4+3 · XP 270
Rubbery, monkey-clever little thieves that stretch like taffy, spill slick oil underfoot, climb walls like spiders and reach through any doorway or pocket to steal from afar.
- Burning Man Golem HD 14 (60 hit points) · XP 10,000
A walking bonfire of glowing coals that showers foes with searing cinders, screams them into terror, and rebuilds itself from a speck of ash while plotting to burn its own master.
- Casurua Ghost HD 22 · XP 15,000
Born where many died by violence, the casurua is a mindless storm of hateful floating eyes and skeletal hands that pelts intruders with stones inside its haunted site.
- Corvane's Automatons HD 5 · XP 1,400
The discarded prototypes of an archmage's workshop, Corvane's automatons are crab-like scrap thieves, curious silverfish savants and scorpion war engines that keep building, fixing and dissecting long after their maker lost interest.
- Creature Mummy HD +1 HD+3 hp · XP Base +5 levels
Preserved beasts and monsters bound to a single undying purpose, creature mummies keep the powers they had in life, spread exotic diseases, and the strongest rebuild themselves from destruction.
- Dangerous Plants II HD 10 · XP 5,000
A blood-drinking thorn vine, a palm that drips instant death and a burrowing grass that drills through leather to paralyze, three more reasons to watch where you step.
- Dinosaur II HD 15 · XP 9,000
A second herd of prehistoric giants and hunters, from the 30-ton thunder lizard to sail-backed dimetrodons and chicken-sized night stalkers that strike from cover.
- Dinosaur III HD 3 to 5 · XP 65-175
More prehistoric beasts, from stampeding horned grazers and panicky herds to a long-necked swamp ambusher that drags prey under and a nimble plains carnosaur.
- Dobie [Brownie] HD 1-4 hp · XP 120
A well-meaning but hopelessly clumsy brownie cousin, the dobie repays its farmer neighbors with chores that usually end in chaos, yet fights fiercely to protect them.
- Dorvesh [Centaur-kin] HD 4 · XP 270Chief: 420
Bearded dwarven miners with the hindquarters of a donkey, dorvesh are stubborn, standoffish clansfolk who fight with discipline when their mining towns are threatened.
- Draco-Sphinx HD 11+11 · XP 12,000
A dragon-headed, feather-maned sphinx of the desert highlands that weaves illusions like a master, breathes fire, and tests every visitor for strength before deciding whether to talk or eat.
- Dragonslayer [Human] HD 2+ · XP Slayer Warrior (2 HD): 270Slayer Knight (7 HD): 5,000Slayer Mage (5 HD): 4,000
Warriors and mages sworn to hunt dragons, clad in wyrm-shaped armor, fearless before draconic terror, and trained in blows that ground, silence or dazzle their quarry.
- Ekimmu HD 8 · XP 3,000
The furious, bull-headed ghost of a human left unburied far from home, which seizes living bodies and drives them to slaughter their own companions.
- Flareater HD 6 to 12 (see below) · XP 1,400-2,400
A cunning, warm-bodied cousin of green slime that pours across cavern walls like dark water, smothers torches to feed, and splits in two once it has eaten enough light.
- Flumph HD 2 · XP 270
A good-hearted, cushion-shaped hoverer that hunts vermin with acid-soaked spikes, fends off bigger threats with a revolting stink spray, and in its rarer form keeps painted cloisters of priestly monks.
- Froghemoth HD 16 · XP 21,000
An 18-foot amphibian nightmare with four shoulder tentacles, a stalked triple eye and a swallowing tongue, the froghemoth rules deep swamps and underground pools as their apex predator.
- Giant Jellyfish HD 1 to 4 · XP 1 HD: 652 HD: 1203 HD: 1754 HD: 270
A drifting, often nearly invisible man-o-war whose long trailing tentacles paralyze anything that brushes them, then reel the helpless victim up to be eaten.
- Giant Mammal
Oversized cousins of familiar beasts, including blood-draining weasels, quill-shooting porcupines, castle-building beavers and skunks whose musk blinds foes and rots cloth.
- Gnoat [Centaur-kin] HD 3+1 · XP 270Chief: 420Illusionist: 420
Gnome above and mountain goat below, gnoats are wary but peaceful carvers who winter deep in mountain caves and trade their art to trusted merchants each spring.
- Greater Mimic HD 15 or 16 · XP 7,000-8,000
A mimic big enough to be the room itself, the greater mimic lures whole parties into a fake treasure chamber, glues them to the floor and slams its walls shut.
- Ha'pony [Centaur-kin] HD 2+2 · XP 175Mayor: 270
Cheerful halfling-pony folk in ribbon-braided manes, ha'ponies live peacefully in village clusters but turn deadly with sling and bow when their homes are threatened.
- Half-Dragon HD 1 · XP 15
Born of a demihuman mother and a shapeshifted gold, silver or bronze dragon, half-dragons grow into tall, serpent-eyed wanderers whose draconic powers slowly crowd out their mortal heritage.
- Herd Mammals II
Bulls, boat-tipping hippos, charging rhinos, giant rams and other big grazers that keep to themselves until something wanders too close to the herd.
- Ker Ghost HD 9+9 · XP 7,000
A black-winged, fanged spirit of vengeance that shadows its chosen victim as a gnat, then flays them with a barbed scourge that brings bad luck, age, and disease.
- Laerti HD 3+3 · XP 120
Desert lizard-folk who sleep beneath the sand by day and burst from it by night, laerti ambush caravans with swords and crossbows while their poison-oozing stingtail kin follow orders.
- Marl HD 10 · XP 6,000
A hooded, many-armed water serpent that pounds prey with a row of human fists, crushes with its coils, and flies into a killing frenzy at the sight of birds.
- Mold II HD n/a · XP 175
Three more cave molds that hide lethal spore clouds under harmless fuzz: strength-sapping deep mold, floor-hugging gray mold, and the creeping, semi-intelligent death mold.
- Phantom Flyer [Golem] HD 9 · XP 8,000
A golem woven from shadow and reflection, the phantom flyer hides inside any patch of darkness by day and serves as spy, courier and silent steed for whoever holds its silver whistle.
- Pleistocene Animal HD 3 · XP 65
Ice-age giants that still roam remote wilds: axe-beaked killer birds, towering hornless rhinos, wagon-wrecking woolly rhinos, tree-ripping ground sloths and enormous-antlered deer.
- Savant Aboleth HD 12+12 · XP 13,000Spellcaster 9+ level 14,000Comp. Master Glyph creator 15,000
The rare sorcerer-priests of the aboleth race, savants rule drowned cities from behind walls of layered magical glyphs, and their mental domination makes slaves fight to the death.
- Scaladar [Automaton] HD 7+7 · XP 5,000
Metal scorpions built by a reclusive archmage, scaladar crush victims in their pincers, sting with stored lightning, swallow every magic item they find and drink in electrical attacks as fuel.
- Sea Wyrm [Dragon-kin] HD Young (7-8 HD)Adolescent (9-10 HD)Adult (11-12 HD)Ancient (13-14 HD) · XP 7-8 HD: 1,4009-16 HD: 2,00011-12 HD: 3,00013-14 HD: 4,000
A serene, limbless sea dragon of warm waters that coils around ships to roll them under, swallows prey whole, and puts enemies to sleep with its breath.
- Seelie Faerie [Sprite] HD 1-1 · XP 270Noble: 420Monarch: 650
Tiny, capricious faeries of ancient woodlands who ambush intruders with sleep-poisoned arrows and silly enchantments, and wage an endless war against their wicked unseelie cousins.
- Serpent [Herald and Teak] HD 4+4 · XP 1,400
Two rare jungle serpents: the silver-tongued herald, a spell-casting envoy whose bite erases memory, and the teak serpent, a 30-foot constrictor posing as a hardwood branch.
- Serpent Vine HD 10 · XP 2,000
Half constrictor and half plant, this leafy underground snake dangles over forest trails, wears illusory fruit, and charms travelers into walking straight into its coils.
- Shadow Lurker HD 5+3 · XP 1,400
A paper-thin living shadow that clings to dungeon ceilings, drags every nearby shadow toward itself, and engulfs victims in numbing darkness that drains their Strength and dissolves them utterly.
- Sporebat [Bat] HD 8 · XP 7,000
A silent, one-eyed fungal flyer that ambushes from the dark with a poisonous cone blast, then circles back to rend survivors with three claws and seed its kills with spores.
- Squealer HD 10 · XP 8,000
A three-armed, pig-faced tree ambusher that mimics screams and crying infants to lure prey beneath it, then snatches them aloft to maul, hoard or drop.
- Subterranean Pudding HD 10 · XP 4,000
Cave-dwelling cousins of the black pudding that shrug off swords, split under fire and lightning spells, and range from poison-dripping ceiling lurkers to bone-dissolving gray horrors.
- Unseelie Faerie [Sprite] HD 1-1 · XP 420
Ugly, sadistic faeries who stalk travelers invisibly, drug them with sleep poison and wake them to torment, leaving blackened glades and poisoned water wherever they settle.
- Webbird HD ½ · XP 65
Feathered, bird-shaped arachnids that mob travelers in flocks, bind them with sticky tail-silk, and inject eggs that hatch into flesh-eating grubs inside the helpless host.
- Werepanther [Lycanthrope] HD 5+1 · XP 420Panther Lord: 3,000+
Black-furred cat folk born of ancient jungle rituals, werepanthers raid mountain tribes for slaves and serve a shaman lord who made their kind.
- Winged Elf HD 1+1 · XP 650
Rare, feather-winged elves of the high peaks who fight in three dimensions, hunt down every survivor of an ambush, and fear fire and enclosed spaces above all else.
- Wraith-Spider HD 3+2 · XP 1,400
Shadowy undead spiders that bite with freezing, level-draining fangs, weave glowing webs of numbing cold, and stand guard over hoards in the deep places of the dark elves.
- Zebranaur [Centaur-kin] HD 3+4 · XP 175Chief: 270Shaman: 420
Striped human-zebra nomads of the open wilds, zebranaurs are expert archers who paint their history in swirling patterns and their bodies in camouflaging stripes.
- Zorbo HD 4+2 · XP 420
It looks like a cuddly koala in black and white, but the zorbo soaks up the toughness of rocks and trees and its claws turn magical armor to dust.