A single look at her can steal a man's sight and her bare form can kill: the nymph is a spirit of nature's loveliest hidden places, with druidic magic and secrets of her own.
No words do her justice. She appears as an ageless young woman with thick, flowing hair, luminous skin, soft eyes and a delightful scent. Her long gown shimmers, hemmed in gold and stitched in unearthly rainbow colors. She is graceful, warm and quick-witted, and speaks both a musical language of her own and the common tongue.
Nymphs care nothing for alliances and never fight; they flee intruders and danger. Each can dimension door once a day and cast druid spells as a 7th-level priest (daily she gets one 4th-level spell, two each of 3rd and 2nd, and four of 1st).
Merely gazing on her forces a save vs. spell against permanent blindness, and seeing her undressed calls for a second save vs. spell or the viewer dies.
Only the loveliest wild spots will do for her, such as crystal caves, sea grottoes, palaces of glacier ice, and clear streams and lakes. They are loners, though a few occasionally gather somewhere exceptionally lovely, and such meetings seldom outlast a season. Beasts of all sorts crowd around a nymph to be stroked, setting aside their natural feuds.
A good creature that announces itself, by calling out or the like, before seeing her has a 10% chance of finding her friendly. A good-aligned human male with 18 Charisma whom she spots first is 90% likely to win her favor. Saving throws against her beauty still apply. She loathes evil and ugliness and may help fight them. What treasure she owns usually came from lovesick admirers.
A nymph treats nature as sacred, as a druid does, keeping her lair pure, healing hurt animals and mending damaged plants, and occasionally (5%) aiding a human in trouble. Long-lived across generations, she knows local history, forgotten hideouts and lost entrances.
Her kiss wipes a man's painful, troubling memories away until the day ends, which may be a gift or a curse. A lock of her hair can be brewed into a strong sleeping potion, or enchanted, woven and sewn into a garment that adds 1 to the wearer's Charisma. Her tears can go into a philter of love. A woman who bathes in a nymph's pool gains 2 Charisma until she bathes again.
More: Monsters starting with N · Core Rules monsters · All monsters A-Z
Related: Glass Nymph · Grain Nymph · Unseelie Nymph
| Climate/Terrain | Any |
|---|---|
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Day |
| Diet | None |
| Intelligence | Exceptional (15-16) |
| Treasure | Q (Q×10,X) |
| Alignment | Neutral (good) |
| No. Appearing | 1-4 |
| Armor Class | 9 |
| Movement | 12 |
| Hit Dice | 3 |
| THAC0 | 17 |
| No. of Attacks | 0 |
| Damage/Attack | Nil |
| Special Attacks | See below |
| Special Defenses | See below |
| Magic Resistance | 50% |
| Size | M (4-6') |
| Morale | Unsteady (7) |
| XP Value | 1,400 |