Lamprey

Eel-like bloodsuckers of deep waters, lampreys clamp on with ring-toothed mouths and drink until sated, and the only sure way to get one off is to kill it.

Setting: Core Rules · Sources: MC2 Volume II

Appearance

Lampreys are repulsive, leechlike eels of deep salt and fresh water, with round sucker mouths ringed by sharp teeth and sickly brown, green and gray skin, grayer in the sea.

Combat

After its first bite, a lamprey drinks blood each round thereafter at 2 hit points per Hit Die, so an ordinary lamprey drains 2 per round. Only killing it pries it loose; otherwise it lets go once it has drained hit points equal to its own. A giant lamprey's victim bleeds 2 hit points per round afterward until bandaged. Sea lampreys save at -2 against fire, though fire aimed at an attached lamprey forces its victim to save as well.

Habitat and Society

Lampreys lair in deep-water caves or coral and range up to two miles away thanks to perfect homing. They feed where they catch prey, so lairs hold no treasure, only 4d6 eggs, which these savage, territorial creatures defend fiercely.

Ecology

Sharks relish giant lampreys, which may draw sharks away from coastal communities.

Land Lamprey

This air-breathing mutation of the sea lamprey is about 3 feet long, thick and heavy, and light to blackish green, hiding in tall grass or brush 75% of the time. It slithers like a snake through most climates except desert and extreme cold, preferring dark, damp places and small caves. Its bite deals 1 point, then it drains 1 point per round for three rounds unless killed or removed. Each one clinging to a character counts as 1 lost point of Dexterity. Killing it or applying fire, which makes it let go, are the only ways to remove it.

More: Monsters starting with L · Core Rules monsters · All monsters A-Z

Statistics

GiantHomeNormal
Climate/TerrainDeep watersAnyDeep waters
FrequencyRareUncommonUncommon
OrganizationSolitaryPackSolitary
Activity CycleAnyAnyAny
DietCarnivoreCarnivoreCarnivore
IntelligenceNon- (0)Non- (0)Non- (0)
TreasureNilNilNil
AlignmentNeutralNeutralNeutral
No. Appearing1-42-121-2
Armor Class677
MovementSw 912Sw 12
Hit Dice51+21+2
THAC0151818
No. of Attacks111
Damage/Attack1-61 hp/round1-2
Special AttacksDrain bloodSee belowDrain blood
Special DefensesNilNilNil
Magic ResistanceNilNilNil
SizeM (6' long)S (3' long)S (2' long)
MoraleAverage (9)Unsteady (7)Unsteady (7)
XP Value27012065