Urchin

A spine-covered sea creature that shoots poisoned needles with crossbow accuracy and hides a gem inside that alchemists pay well for.

Setting: Core Rules · Sources: MC2 Volume II; Monstrous Manual

Appearance

Urchins are 3-foot globes bristling with thousands of 3-inch needles, and each species has its own color. Like oysters, they are harvested for the stones that form within.

Combat

An urchin shoots several spines per round, matching a light crossbow for range and accuracy. Eyeless, it senses its targets through innate clairvoyance, which grants +2 to hit with every spine. Damage varies by species, and many spines are paralytic or lethal. Its supply of spines is effectively endless.

Habitat and Society

They live in shallows and on coastal shoals, scavenging dead shellfish and sometimes catching fish. Man-sized beings are safe from them unless they threaten an urchin or come within 10 feet. At low tide there is a 10% chance one forages on shore, rolling along surprisingly fast.

Ecology

Each contains a crystalline organ-gem tied to its clairvoyance. Worth little as a jewel, it is prized by alchemists, with value set by quality and species.

Land Urchin

This distant relative walks on five thin legs and never enters the sea. Timid, it attacks only those who come within ten feet, and its paralysis lasts six turns. It has no organ-gem, but 80% grow pearls; an old one holds 2d6 worth 1d6x100 gp apiece.

More: Monsters starting with U · Core Rules monsters · All monsters A-Z

Statistics

BlackGreenHomeRedSilverYellow
Climate/TerrainSea bed, coastSea bed, coastAny temperate to tropical landSea bed, coastSea bed, coastSea bed, coast
FrequencyUncommonRareRareRareVery rareVery rare
OrganizationBedGroupPairGroupPairGroup
Activity CycleDayDayDayDayDayDay
DietScavengerScavengerScavengerScavengerScavengerScavenger
IntelligenceSemi- (2-4)Semi- (2-4)Animal (1)Semi- (2-4)Semi- (2-4)Semi- (2-4)
Treasure10×1d10 gp40×1d10 gpSee below90×1d10 gp250×1d10 gp160×1d10 gp
AlignmentNeutralNeutralNeutralNeutralNeutralNeutral
No. Appearing1-61-41-21-41-21-3
Armor Class433201
Movement6, Sw 66, Sw 6126, Sw 66, Sw 66, Sw 6
Hit Dice1+12+13+33+15+34+2
THAC0191917171517
No. of Attacks226354
Damage/Attack1-42-71-22-52-51-6
Special AttacksSee belowSee belowSee belowSee belowSee belowSee below
Special DefensesNilNilNilNilNilNil
Magic ResistanceNilNilNilNilNilNil
SizeS (3')S (3')S (3')S (3')S (3')S (3')
MoraleSteady (11)Steady (11)Steady (11)Steady (11)Steady (11)Steady (11)
XP Value65120420420975650