Amber Dragon [Neutral]

A moody, bark-skinned wanderer of ancient pine forests that drinks tree sap, entombs foes in hardening resin, and can magnetize an armored knight into helplessness.

Setting: Core Rules · Sources: Monstrous Compendium, 1996 Annual, Volume 3

Appearance

An amber dragon's hide is thick and bark-like, dull gray to deep brown, set off by eyes of rich amber. A horned prow about a foot long juts from its face, and its feet end in curved, scythe-like talons.

Combat

Being small, it grants opponents +4 on saves against its fear aura. Its soft, cartilaginous teeth make biting useless, so it stabs with its beak-like prow instead, backed by two scything claws when cornered. It shuns fights where it can, but it casts every spell a druid can, which makes up for its modest physique.

The breath is a cone of scalding, sticky sap, 30 feet long, widening from 1 foot at the mouth to 50 feet at the far end. The sap sets within 1d4 rounds into a resin shell that pins its victim. Someone who saved vs. breath weapon can break out with a successful Strength check. Anyone else is locked in solid and gets a single bend bars attempt at -15% to escape.

Up to 3/day the dragon can magnetize a foe. On a failed save vs. breath weapon the effect lasts 3d4 rounds; a successful save halves that, rounded down. The victim cannot accurately throw, cast, sling or shoot anything containing metal, such as daggers, axes or metal-tipped arrows. Metal armor seizes up, worsening Armor Class by 1 and imposing -2 to attack rolls, and odd side effects may follow, such as being slowed on a metal floor.

From young adult age it can shape change 3/day like a 7th-level druid. It may also blink (as the 3rd-level wizard spell) a number of times per day equal to half its age category, rounded down.

Habitat and Society

The most solitary of neutral dragons, ambers roam vast primeval conifer forests, often ranging over 900 square miles, without any fixed lair. They scorn gold and metal treasure and hoard nothing, so any valuables found near one are coincidental. Not truly territorial, they still make short work of anyone who enters the deep woods meaning harm, yet they are no forest guardians; they are a force of nature whose moods swing like the weather, mild as spring wind one moment and furious as a summer storm the next.

They speak their own language and several druidic tongues, and talk telepathically with druids and woodland folk like elves, gnomes, sprites and brownies. Druids share much of their outlook but are merely tolerated; a partnership between the two is rare.

Ecology

Ambers live on the thick sap of conifers, piercing the bark with their prows to drink. Druids and rangers who know the signs can spot the triangular scar this leaves on a trunk.

More: Monsters starting with A · Core Rules monsters · All monsters A-Z
Related: Adamantite Dragon · Air Dragon · Amethyst Dragon [Gem] · Amphi Dragon · Astral Dragon · Black Dragon [Chromatic] · Blue Dragon [Chromatic] · Brass Dragon [Metallic] · Brine Dragon · Bronze Dragon [Metallic] · Brown Dragon · Carp Dragon [Yu Lung]

Statistics

Climate/TerrainAny/Coniferous forest
FrequencyVery rare
OrganizationSolitary
Activity CycleAny
DietHerbivore (tree sap)
IntelligenceExceptional (15-16)
TreasureIncidental
AlignmentNeutral
No. Appearing1
Armor Class3 (base)
Movement9, Fl 21 (C)
Hit Dice8 (base)
THAC013 (base)
No. of Attacks3 + special
Damage/Attack1d6(×2)/3d8
Special AttacksBreath weapon, spells, special
Special DefensesSpells, special
Magic ResistanceSee below
SizeH to G (20' base length)
MoraleFanatic (17-18)
XP ValueSee below
AgeBody Lgt. (')Tail Lgt. (')ACBreath WeaponSpells DMRTreas. TypeXP Value
1 Hatchling2-61-561d4+21NilNil8,000
2 Very young7-126-1152d4+31 1NilNil9,000
3 Young13-1811-1543d4+42 1 15%D10,000
4 Juvenile19-2416-2134d4+52 2 1 110%E12,000
5 Young adult25-3022-2725d4+62 2 2 1 115%E,H14,000
6 Adult31-3628-3216d4+73 2 2 2 1 120%H,I15,000
7 Mature adult37-4333-3807d4+83 3 2 2 2 1 125%H,I16,000
8 Old44-5039-45-18d4+93 3 3 2 2 2 1 130%H,I×217,000
9 Very old51-5646-51-29d4+104 3 3 3 2 2 2 2 140%H,I×3,R18,000
10 Venerable57-6252-56-310d4+114 4 3 3 3 2 2 2 2 150%H,I×4,R19,000
11 Wyrm63-6857-62-411d4+124 4 4 3 3 3 2 2 2 2 160%H,I×4,R20,000
12 Great Wyrm69-7363-66-512d4+135 4 4 4 3 3 3 2 2 2 170%H,I×4,R,U21,000