Brain Mole

A small, friendly burrowing rodent that senses psionic activity from 200 yards and quietly feeds on mental energy, prized by nobles as a living shield against psionicists.

Setting: Core Rules · Sources: Monstrous Manual

Combat

A brain mole is not malicious; it starves to death unless it feeds weekly, and its food is psionic energy. It hunts from below, in forests or underground, usually out of its prey's direct sight, either lying in wait for a psionic being to pass overhead or tunneling after one. Its innate psionic sense automatically notices any use of psionics up to 200 yards off, but it cannot pinpoint a target until that target actually uses a power, and it can only feed at close range: within 30 yards of a psionicist or psionic creature, or 30 feet of a wild talent.

Having found a victim, the mole tries for contact and, if it succeeds, begins to feed. Against a wild talent it feeds with mindwipe, which it can use at up to 30 feet. Against a psionicist or psionic creature it feeds through amplification, using psychic drain at no cost. Oddly, it needs contact before draining and can drain only true psionicists and psionic creatures, but it skips the usual trance or sleep and just starts siphoning.

Psionic summary: in telepathy, the sciences mind wipe and mind link plus the devotion contact; in metapsionics, no sciences and the devotions psionic sense and psionic drain.

Habitat and Society

Moles live as a mated pair with 1d6 offspring, possibly including a single youngster able to hunt for itself. Where psionic travelers pass often, sightings tell of burrow towns holding as many as 3d6 families.

Ecology

Dangerous to some, brain moles are beloved pets to others, being friendly and easy to tame. Royalty especially values the unique protection they offer. Some sages insist that even a dead mole, worn around the neck as a medallion, guards against psionic attack. Nobles plagued by a particular psionicist sometimes send heroes to hunt the furry little creatures. Adults fetch 50 gp on the open market, and young ones 5 gp apiece.

More: Monsters starting with B · Core Rules monsters · All monsters A-Z

Statistics

Climate/TerrainAny/Below ground
FrequencyVery rare
OrganizationFamily
Activity CycleNight
DietPsionic energy
IntelligenceAnimal (1)
TreasureNil
AlignmentNeutral
No. Appearing1-3
Armor Class9
Movement1, Br 3
Hit Dice1 hp
THAC00
No. of Attacks0
Damage/AttackNil
Special AttacksPsionic
Special DefensesPsionic
Magic ResistanceNil
SizeT (3” long)
MoraleUnsteady (5-7)
XP Value35

Psionics

LevelDis/Sci/DevAttack/DefenseScorePSPs
62/1/4MT/M-12100

Telepathy - Sciences: mind link, mind wipe; Devotion: contact.

Metapsionics - Sciences: nil; Devotions: psionic drain, psionic sense.

Psychic drain - no cost