The living archetype of an animal species, a shapeshifting guardian that rewards respectful hunters and curses anyone who wastes or abuses its kin.
Each animal species is embodied by one archetypal spirit, and it endures as long as the species does, or at least as long as thinking mortals remember it. It shows itself to people in a humanlike way, most often where its animals are plentiful or are being exploited. It may take the form of a breathtakingly perfect specimen of its animal or of a humanoid with that animal's traits, such as a graceful cat-headed woman, moving at the same rate in either shape.
A totem spirit would rather win by trickery than by force. Faced with open cruelty to its animals, though, it fights with its animal's natural weapons, or as a 10th-level fighter specialized in any weapon it picks up.
It accepts shamans who are true neutral or neutral good, who have proven they can live in balance with the wild and its creatures, and who offer it a 200 gp sacrifice. In return it demands that they resist any effort to exploit or wipe out its animal, and that they spend one day a week tending its shrine if one stands nearby. It grants any solitary shaman spell, animal sphere priest spells through 5th level, and three special spells: create sanctuary, call pack and animal spy.
It expects everyone to respect the wild: take only what you need (hunting for hides or meat to sell is frowned upon), burn deadwood before cutting live trees, and so on. Offenders suffer constant mishaps and never catch anything on a hunt. A hunter who sacrifices a tenth of each catch to it gets a -2 bonus on every proficiency check involving that species, such as Animal Handling, Hunting, Set Snares and Tracking, as long as the gift is not used to plunder the land.
More: Monsters starting with T · Core Rules monsters · All monsters A-Z
| Climate/Terrain | Same as animal type |
|---|---|
| Frequency | Uncommon |
| Activity Cycle | Any |
| Diet | Sacrifices |
| Intelligence | 15 |
| Alignment | Neutral |
| No. Appearing | 1 |
| Armor Class | 5 |
| Movement | 18 |
| Hit Dice | 10 |
| THAC0 | 11 |
| No. of Attacks | 2 |
| Damage/Attack | As per animal type (see the MONSTROUS MANUAL for details); 3d6 or by weapon (in human form) |
| Special Attacks | May control the actions of animals of their own species, regardless of range, and any other animals within 10 yards. |
| Special Defenses | +3 or better to hit |
| Magic Resistance | 5% |
| Size | M |
| Morale | Elite (13-14) |
| XP Value | 3,000 |