Gurik Cha'ahl

Deformed goblin outcasts left to die in the forest, the 'ghost people' survived by stealth and spite, and now haunt the woods as silent killers who hate goblins above all.

Setting: Dragonlance · Sources: MC4 Dragonlance Appendix (w/binder #2); Time of the Dragon

Appearance

Gurik cha'ahl, a name meaning 'ghost people', are goblins born with some visible deformity and cast out of their mountain villages as children. They resemble ordinary goblins apart from whatever flaw marked them for exile.

Combat

These are not brave fighters and never will be; they survive through cunning, deceit and stealth. A gurik has a 70% chance to move silently and uses natural cover so well that casual observers have only a 25% chance to notice it. Watching carefully adds 30%, and a moving gurik adds another 30%, so a careful watcher spots a moving one 85% of the time. Silent movement works in any terrain, but camouflage needs at least a little cover.

A silently moving gurik gives the party -4 on surprise; a heard but unseen gurik gives -2. In a fight it tries to do as much harm as it can, or grab something useful, and then flee. It avoids even fights and stronger groups, preferring to pick off lone hunters and stragglers. Only rarely do several act together.

Habitat and Society

Each gurik lives alone in the forest. Some dimly recall their early childhood, but most were abandoned too young to remember. They know they look like goblins, though, and have come to hate goblins fiercely, delighting in hurting them. They trust nobody, not even one another, lumping other gurik in with goblins, and cooperate only when a large goblin force invades their woods. Other creatures they attack only for food.

Ecology

In their territory gurik cha'ahl are predators and scavengers. Among nearby folk they serve chiefly as a bogeyman that mothers invoke to frighten children into behaving or going to sleep.

More: Monsters starting with G · Dragonlance monsters · All monsters A-Z

Statistics

Climate/TerrainTemperate forest
FrequencyRare
OrganizationSolitary
Activity CycleNight
DietOmnivore
IntelligenceSemi- (2-4)
TreasureNil
AlignmentChaotic evil
No. Appearing1-2
Armor Class8
Movement6
Hit Dice2
THAC019
No. of Attacks1
Damage/Attack1d6
Special AttacksSurprise, camouflage
Special DefensesNil
Magic ResistanceNil
SizeS (3-4')
MoraleAverage (9)
XP Value65