Greater Shedu [Savage Coast]

The one greater shedu of a frontier coast is really a god's avatar, a diamond-crowned guardian of the winged bull-folk and the sworn foe of the utukku.

Setting: Savage Coast · Sources: Monstrous Compendium Savage Coast Appendix (Online Exclusive)

Appearance

Only one greater shedu exists in this region: the shape a vengeful god takes when appearing to its servants, the winged bull-folk. It looks like any other greater shedu, a stout horse body with short feathered wings and a broad, faintly dwarvish head with a bristling, curly beard and mustache. Its braided headband carries a glowing diamond.

Combat

It can strike with its forehooves but prefers its spell-like powers, which mirror mage and priest spells of the same names and all function at 20th level. It also casts spells as a 20th-level priest. By touching something a creature owns, the avatar learns that creature's race, sex, age, alignment, and a bit of its history.

Beyond its strong magic resistance, it is immune to acid, cold, electricity, fire, and poison, and to every illusion, charm, and other mind-affecting spell. It attacks utukku and manscorpions whenever it can; the eternal feud with the extraplanar utukku is well known, but only the high temples of the bull-folk know why.

Habitat and Society

Like its kin it walks the Ethereal, Astral, and Prime Material in the cause of law and good, helping allies and fighting evil. At home it wanders a remote mountainous peninsula, chiefly protecting and advancing the society of the winged bull-folk, and it is friendly to most intelligent beings. It shows itself rarely, usually only when its god has a great task or warning for its people.

It speaks the bull-folk tongue, lammasu, shedu, Common, and every human and demihuman language, and it its mind can speak to plants, monsters, and beasts alike.

Ecology

The avatar tries to leave as small a mark on the natural world as possible.

More: Monsters starting with G · Savage Coast monsters · All monsters A-Z
Related: Shedu

Statistics

Climate/TerrainAny
FrequencyUnique
OrganizationLeader
Activity CycleAny
DietHerbivore
IntelligenceSupra-Genius (20)
TreasureNil
AlignmentLawful good
No. AppearingUnique
Armor Class-2
Movement18, Fl 36 (B)
Hit Dice20 (160 hp)
THAC03
No. of Attacks2 (front hooves)
Damage/Attack4d6/4d6
Special AttacksSee below
Special DefensesSee below
Magic Resistance95%
SizeL (6' high at shoulder)
MoraleFearless (20)
XP Value22,000