60 items, from Spoon Gun to Staff of Transmutation.
Spoon Gun · Spore Sap · Spray Pellets · Spraysling · Spring Heel · Spring-loaded Net Launcher · Springald · Sprite Apple · Spurned Lute · Spy Staff · Spy Staff · Spyglass · Spyglass · Spyglass Eye · Squirrel · Staff · Staff of Abjuration · Staff of Abjuration · Staff of Air · Staff of Air · Staff of Conjuration · Staff of Conjuration · Staff of Divination · Staff of Divination · Staff of Earth · Staff of Earth · Staff of Enchantment · Staff of Enchantment · Staff of Evocation · Staff of Evocation · Staff of Final Rest · Staff of Final Rest · Staff of Fire · Staff of Fire · Staff of Healing · Staff of Healing · Staff of Illumination · Staff of Illusion · Staff of Illusion · Staff Of Impossible Visions · Staff of Impossible Visions · Staff Of Nature's Cunning · Staff of Nature's Cunning · Staff Of Nature's Vengeance · Staff of Nature's Vengeance · Staff of Necromancy · Staff of Necromancy · Staff of Power · Staff Of Providence · Staff of Providence · Staff Of Sieges · Staff Of The Black Desert · Staff of the Black Desert · Staff of the Black Desert (Greater) · Staff Of The Desert Winds · Staff of the Desert Winds · Staff Of The Dreamlands · Staff of the Dreamlands · Staff of the Magi · Staff of Transmutation
Item 1
Price 10 gp
Bulk 1
Damage 1d6 modular
Range 30 ft.; Reload 1
Hands 1
Category Martial Ranged Weapon; Group Firearm
No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous broners, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something.
This hand cannon is a martial weapon, instead of a simple weapon. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 sp).
Guns & Gears, page 157.
Item 11
Price 1,250 gp
Usage held in 1 hand; Bulk L
Category Held
This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice.
Price 1 sp (price for 10)
Bulk L
Category Ammunition
No entries found.
Treasure Vault, page 30.
Item
Price 1 gp
Bulk L
Damage 1d6 bludgeoning
Ammunition Spray Pellets; Range 20 ft.; Reload 0
Hands 1
Category Martial Ranged Weapon; Group Sling
A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack with a specially prepared packet of spray pellets, the razor slices open the packet and the weapon launches a cluster of stinging pellets.
Treasure Vault, page 30.
Item 5
Price 150 gp
Usage worn; Bulk 1
Category Worn Item
Fitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and the shaft telescopes out and back, returning to its compressed form and catapulting you forward.
Treasure Vault, page 108.
Item 2
Price 6 gp
Usage held in 1 hand; Bulk 1
Activate Interact
Category Consumable
This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a Medium or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached net.
LOTGB, page 23.
Item 7
Price 700 gp; Ammunition springald arrows (5 sp, 2 Bulk)
Usage mounted; Space 15 feet high, 15 feet long, 12 feet wide
Crew 3 to 5
AC 20; Fort +16, Ref +13
Hardness 10, HP 40 (BT 20); Immunities object immunities
Speed 10 feet (pulled or pushed)A springald consists of a wooden board cranked backward and chutes that hold up to three oversized arrows. Rather than having a nock, each arrow has a flat back end. Releasing the board strikes the backs of the arrows, sending them hurtling through the air.
Guns & Gears, page 76.
Item 3+
Usage held in 1 hand; Bulk L
Activate 1 minute Interact
Category Consumable
A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple.
Type chartreuse sprite apple; Level 5; Price 26 gp
Creatures in the bright light feel more in tune with nature, gaining a +1 item bonus to Nature checks and to Diplomacy checks attempted against animals or plants (if they have the wild empathy class feature or some other ability to make such checks).
Type golden sprite apple; Level 3; Price 10 gp
Creatures in the bright light feel kind and inviting, taking a –1 item penalty to their Will DC against Diplomacy checks.
Type pink sprite apple; Level 4; Price 16 gp
Creatures in the bright light feel a burst of creativity, gaining a +1 item bonus to Performance checks.
Type teal sprite apple; Level 6; Price 41 gp
Creatures in the bright light feel a sense of calm, gaining a +1 item bonus to saving throws against fear effects.
Treasure Vault, page 51.
Item 5
Usage held in 2 hands; Bulk 1
Category Held
Made of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument. (Other spurned instruments exist, but the lute is the least rare.) This lute has a jealous streak, demanding total loyalty from its "partner" musician. After you play the lute for the first time, it fuses to you. If you go a day without using it to Perform, you become stupefied 1 until you next do so. After that, when you attempt a Performance check using an instrument other than the lute, you take a –4 circumstance penalty to do so, and you must succeed at a DC 20 Will save or become stupefied 1 for 1 minute.
Treasure Vault, page 193.
Item 7+
Usage held in 1 hand; Bulk 1
Category Staff
In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Falutaix's Twilight Talons, but such staves have spread to espionage agencies throughout the Graikitain Sea region and beyond.
Type spy staff; Level 7; Price 340 gp
Type greater spy staff; Level 11; Price 1,175 gp
The DC to disbelieve the illusion disguising the staff is 32.
Type major spy staff; Level 15; Price 5,300 gp
The DC to disbelieve the illusion disguising the staff is 38.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Treasure Vault, page 134.
Item 7
Price 340 gp
Usage held in 1 hand; Bulk 1
Category Staff
In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Falutaix's Twilight Talons, but such staves have spread to espionage agencies throughout the Graikitain Sea region and beyond.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Spy StaffTreasure Vault, page 134.
Item
Price 20 gp
Bulk L
Hands 2
Category Adventuring Gear
A typical spyglass lets you see eight times farther than normal.
Type Base
Type Fine; Level 4; Price 80 gp
A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance.
Core Rulebook, page 288.
Item
Price 20 gp
Bulk L
Hands 2
Category Adventuring Gear
A typical spyglass lets you see eight times farther than normal.
Main Item: SpyglassCore Rulebook, page 288.
Item 5
Price 160 gp
Usage worn; Bulk L
Category Worn Item
Polished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things a great distance away.
Treasure Vault, page 108.
Item 0
Price 7 sp
Category Pet
No entries found.
LOTG, page 103.
Item
Price 0 gp
Bulk 1
Damage 1d4 bludgeoning
Hands 1
Category Simple Melee Weapon; Group Club
This long piece of wood can aid in walking and deliver a mighty blow.
Core Rulebook, page 280.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.
Type staff of abjuration; Level 6; Price 230 gp
Type greater staff of abjuration; Level 10; Price 900 gp
Type major staff of abjuration; Level 14; Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 593.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of AbjurationCore Rulebook, page 593.
Item 3+
Usage held in 1 hand; Bulk 1
Category Staff
Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round.
Type staff of air; Level 3; Price 60 gp
Type greater staff of air; Level 8; Price 450 gp
Type major staff of air; Level 12; Price 1,800 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Treasure Vault, page 134.
Item 3
Price 60 gp
Usage held in 1 hand; Bulk 1
Category Staff
Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of AirTreasure Vault, page 134.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.
Type staff of conjuration; Level 6; Price 230 gp
Type greater staff of conjuration; Level 10; Price 900 gp
Type major staff of conjuration; Level 14; Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 593.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of ConjurationCore Rulebook, page 593.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.
Type staff of divination; Level 6; Price 230 gp
Type greater staff of divination; Level 10; Price 900 gp
Type major staff of divination; Level 14; Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 593.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of DivinationCore Rulebook, page 593.
Item 3+
Usage held in 1 hand; Bulk 1
Category Staff
Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone.
Type staff of earth; Level 3; Price 60 gp
Type greater staff of earth; Level 8; Price 450 gp
Type major staff of earth; Level 12; Price 1,800 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Treasure Vault, page 135.
Item 3
Price 60 gp
Usage held in 1 hand; Bulk 1
Category Staff
Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of EarthTreasure Vault, page 135.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic.
Type staff of enchantment; Level 6; Price 230 gp
Type greater staff of enchantment; Level 10; Price 900 gp
Type major staff of enchantment; Level 14 (uncommon); Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 593.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of EnchantmentCore Rulebook, page 593.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
This staff is tapered at the base and carved into a gemstudded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic.
Type staff of evocation; Level 6; Price 230 gp
Type greater staff of evocation; Level 10; Price 900 gp
Type major staff of evocation; Level 14; Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 593.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
This staff is tapered at the base and carved into a gemstudded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of EvocationCore Rulebook, page 593.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Sitreiku, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.
Type staff of final rest; Level 6; Price 240 gp
Type greater; Level 10; Price 900 gp
The circumstance bonus to damage rolls is +2.
Type major; Level 16; Price 9,000 gp
The circumstance bonus to damage rolls is +3.
Craft Requirements Supply one casting of all listed levels of all listed spells.
LOTGB, page 30.
Item 6
Price 240 gp
Usage held in 1 hand; Bulk 1
Category Staff
This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Sitreiku, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of Final RestLOTGB, page 30.
Item 3+
Usage held in 1 hand; Bulk 1
Category Staff
This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers.
You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.
Type staff of fire; Level 3; Price 60 gp
Type greater staff of fire; Level 8; Price 450 gp
Type major staff of fire; Level 12; Price 1,800 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 594.
Item 3
Price 60 gp
Usage held in 1 hand; Bulk 1
Category Staff
This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers.
You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of FireCore Rulebook, page 594.
Item 4+
Usage held in 1 hand; Bulk 1
Category Staff
Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff.
Type staff of healing; Level 4; Price 90 gp
The item bonus granted to heal spells is +1.
Type greater staff of healing; Level 8; Price 470 gp
The item bonus granted to heal spells is +2.
Type major staff of healing; Level 12; Price 1,800 gp
The item bonus granted to heal spells is +3.
Type true staff of healing; Level 16; Price 9,200 gp
The item bonus granted to heal spells is +4.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 594.
Item 4
Price 90 gp
Usage held in 1 hand; Bulk 1
Category Staff
Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff.
The item bonus granted to heal spells is +1.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of HealingCore Rulebook, page 594.
Item 8
Price 425 gp
Usage held in 1 hand; Bulk 1
Category Staff
This simple iron staff is capped with a faceted, clear gem.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 594.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface.
While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic.
Type staff of illusion; Level 6; Price 230 gp
Type greater staff of illusion; Level 10; Price 900 gp
Type major staff of illusion; Level 14; Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 594.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
This ornately designed metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface.
While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of IllusionCore Rulebook, page 594.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners.
The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.
Type staff of impossible visions; Level 6; Price 230 gp
Type greater staff of impossible visions; Level 12; Price 1,800 gp
Type major staff of impossible visions; Level 16; Price 10,000 gp
Type true staff of impossible visions; Level 20; Price 70,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Advanced Player’s Guide, page 263.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners.
The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff Of Impossible VisionsAdvanced Player’s Guide, page 263.
Item 7+
Usage held in 1 hand; Bulk 1
Category Staff
Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.
Type staff of nature's cunning; Level 7; Price 250 gp
Type greater staff of nature's cunning; Level 11; Price 1,400 gp
Type major staff of nature's cunning; Level 15; Price 6,500 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Secrets of Magic, page 167.
Item 7
Price 250 gp
Usage held in 1 hand; Bulk 1
Category Staff
Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff Of Nature's CunningSecrets of Magic, page 167.
Item 10+
Usage held in 1 hand; Bulk 1
Category Staff
This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh.
Type staff of nature's vengeance; Level 10; Price 900 gp
Type greater staff of nature's vengeance; Level 14; Price 4,000 gp
Type major staff of nature's vengeance; Level 18; Price 24,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells, plus one casting of shillelagh.
Advanced Player’s Guide, page 263.
Item 10
Price 900 gp
Usage held in 1 hand; Bulk 1
Category Staff
This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh.
Craft Requirements Supply one casting of all listed levels of all listed spells, plus one casting of shillelagh.
Main Item: Staff Of Nature's VengeanceAdvanced Player’s Guide, page 263.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.
Type staff of necromancy; Level 6; Price 230 gp
Type greater staff of necromancy; Level 10; Price 900 gp
Type major staff of necromancy; Level 14; Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 594.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff of NecromancyCore Rulebook, page 594.
Item 16
Price 10,000 gp
Usage held in 1 hand; Bulk 1
Category Staff
This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a +2 greater striking staff.
Voluntarily destroying a staff of power unleashes an incredible blast of energy. When wielding the staff, you can Interact to break it. This releases a 30-foot-burst magical explosion centered on the staff. This deals 2d8 force damage per charge remaining in the staff (DC 40 basic Reflex save)
You automatically critically fail your save. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 595.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge.
Type staff of providence; Level 6; Price 230 gp
Type greater staff of providence; Level 10; Price 900 gp
Type major staff of providence; Level 14; Price 4,100 gp
Type true staff of providence; Level 20; Price 64,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Advanced Player’s Guide, page 264.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on Survival checks to Sense Direction or Subsist, and to Religion checks to Recall Knowledge.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff Of ProvidenceAdvanced Player’s Guide, page 264.
Item 20
Price 65,000 gp
Usage held in 1 hand; Bulk 1
Category Staff
This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff.
Cantrips shield, telekinetic projectile 1st gust of wind, longstrider 2nd obscuring mist, web 3rd fireball, wall of wind 4th hallucinatory terrain, solid fog, wall of fire 5th cloudkill, wall of stone 6th fireball, wall of force 7th magnificent mansion, prismatic spray 8th earthquake, scintillating pattern 9th meteor swarm.
Item 12+
Usage held in 1 hand; Bulk 1
Category Staff
This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Veimaikhik.
Type staff of the Black Desert; Level 12; Price 1,850 gp
Type staff of the Black Desert (greater); Level 16; Price 9,500 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Item 12
Price 1,850 gp
Usage held in 1 hand; Bulk 1
Category Staff
This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Veimaikhik.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff Of The Black DesertItem 16
Price 9,500 gp
Usage held in 1 hand; Bulk 1
Category Staff
This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Veimaikhik.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff Of The Black DesertItem 6+
Usage held in 1 hand; Bulk 1
Category Staff
This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.
Type staff of the desert winds; Level 6; Price 230 gp
Type greater staff of the desert winds; Level 12; Price 1,750 gp
Type major staff of the desert winds; Level 16; Price 10,000 gp
Type true staff of the desert winds; Level 20; Price 70,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Secrets of Magic, page 190.
Item 6
Price 230 gp
Usage held in 1 hand; Bulk 1
Category Staff
This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Staff Of The Desert WindsSecrets of Magic, page 190.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait.
Type staff of the Dreamlands; Level 6; Price 250 gp
Type greater staff of the Dreamlands; Level 12; Price 2,000 gp
Type major staff of the Dreamlands; Level 18; Price 24,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells. Whether one chooses to wander off the beaten path or accidentally turns too soon from the main thoroughfare, the Grand Bazaar's nooks, crannies, and winding lanes all hold vendors eager to catch the attention of any passersby. The following are but a small sample of the countless shops a visitor may encounter at the Grand Bazaar.
LOTGB, page 111.
Item 6
Price 250 gp
Usage held in 1 hand; Bulk 1
Category Staff
The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait.
Craft Requirements Supply one casting of all listed levels of all listed spells. Whether one chooses to wander off the beaten path or accidentally turns too soon from the main thoroughfare, the Grand Bazaar's nooks, crannies, and winding lanes all hold vendors eager to catch the attention of any passersby. The following are but a small sample of the countless shops a visitor may encounter at the Grand Bazaar.
Main Item: Staff Of The DreamlandsLOTGB, page 111.
Item 20
Price 90,000 gp
Usage held in 1 hand; Bulk 1
Category Staff
Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.
Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an Interact action. This releases a 30-foot-burst magical explosion centered on the staff. This deals 2d10 force damage per charge remaining in the staff (DC 40 basic Reflex save), You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a 60-foot burst. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 595.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
A glass orb atop this metal staff contains fine, undulating sand.
While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.
Type staff of transmutation; Level 6; Price 230 gp
Type greater staff of transmutation; Level 10; Price 900 gp
Type major staff of transmutation; Level 14; Price 4,000 gp
Craft Requirements Supply one casting of all listed levels of all listed spells.
Core Rulebook, page 595.