21 traits, from Gadget to Gunslinger.
Gadget · Ganzi · Gargantuan · General · Genie · Geniekin · Ghoran · Ghost · Ghoul · Giant · Gnoll · Gnome · Goblin · Golem · Goloma · Good · Grapple · Gremlin · Grimoire · Grippli · Gunslinger
Trait
Gadgets are consumable technological inventions with innovative uses.
Guns & Gears, page 233.
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A planar scion descended from a chaotic being of the Maelstrom, such as a protean.
LOAG, page 141.
Trait
This size of creature takes up a space of at least 20 feet by 20 feet (16 squares on the grid), but can be much larger. Gargantuan creatures typically have a reach of 20 feet if they are tall, or 15 feet if they are long, but larger ones could have a much longer reach.
Bestiary, page 345.
Trait
A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Core Rulebook, page 632.
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The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
Bestiary, page 346.
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Geniekin craft and use these weapons.
LOAG, page 138.
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An intelligent plant ancestry that maintain long lives by rejuvenating themselves from seeds.
LOIL, page 341.
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Lost souls that haunt the world as incorporeal undead are called ghosts.
Bestiary, page 346.
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Ghouls are vile undead creatures that feast on flesh.
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Giants are massive humanoid creatures.
Core Rulebook, page 632. Reprinted in B1, B2.
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Gnolls are humanoids that resemble hyenas.
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A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.
Core Rulebook, page 632. Reprinted in B2.
Trait
A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins.
— Guns & Gears, page 233.
Core Rulebook, page 632. Reprinted in B1. Expanded in G&G.
Trait
Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.
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Insular humanoids that bear countless eyes.
LOME, page 309.
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Good effects often manipulate energy from good-aligned Outer Planes and are antithetical to evil divine servants or divine servants of evil deities. A creature with this trait is good in alignment.
An ability with this trait can be selected or used only by good creatures.
— Secrets of Magic, page 253.
Core Rulebook, page 632. Expanded in SoM. Reprinted in G&G.
Trait
You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
Core Rulebook, page 283.
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Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
Trait
Most grimoires can hold up to 100 spells, like any spellbook, but allow spellcasters to erase spells written by a book's previous owner in favor of spells that employ their own magical formulas. If a spellcaster wants to transfer their spells from one of their spellbooks to a grimoire, they can conduct a simple, 1-minute ritual with the two books to cause the spells to vanish from their spellbook and appear in the grimoire.
Secrets of Magic, page 162.
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Gripplis are a family of froglike humanoids.
Bestiary 2, page 309. Expanded in LOAG, LOME.
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No entries found.
Guns & Gears, page 108.