Items: Z

7 items, from Zealot Staff to Zulfikar.

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Zealot Staff · Zerk · Zifes's Elixir · Zombie Staff · Zombie Staff · Zuku's Lament · Zulfikar

Zealot Staff

Item 17

evocation magical staff 

Price 13,000 gp

Usage held in 1 hand; Bulk 1

Category Staff

A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Laisouvisan staff might be forged of gold and shaped like an ornamental sword, while a Muvraan one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a +3 greater striking staff.

The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When the staff's effects require choosing alignments, you can choose only that deity's alignments. No such staves exist for deities that are true neutral. When you prepare this staff, if you don't worship its deity, you become drained 1 until your next daily preparations.

Activate [F] envision; Trigger You hit with a Strike using the staff; Effect Choose one of the represented deity's alignments besides neutral. You expend 1 charge from the staff and deal 1d4 damage per damage die of the staff. This damage is of the alignment type you chose.
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
  • Cantrip divine lance
  • 1st bane
  • 2nd brand the impenitent , spiritual weapon
  • 3rd crisis of faith, warding aggression
  • 4th anathematic reprisal, spiritual weapon
  • 5th divine wrath
  • 6th spiritual weapon, zealous conviction
  • 7th divine decree

Craft Requirements You worship the deity to which the staff is dedicated. Supply one casting of all listed spells.

Treasure Vault, page 135.

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Zerk

Item 4

alchemical consumable drug injury poison 

Price 20 gp

Usage held in 1 hand; Bulk L

Activate [>] Interact

Category Poison

This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight.

Saving Throw DC 20 Fortitude; Maximum Duration 1 hour; Stage 1 +2 item bonus to Perception rolls for initiative, and if you have an addiction to zerk, your melee weapon and unarmed attacks deal an extra 2 damage during the first round of a combat encounter (1 minute); Stage 2 drained 1 (1 hour)

Gamemastery Guide, page 121.

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Zifes's Elixir

Item 1+

alchemical consumable elixir 

Usage held in 1 hand; Bulk L

Activate [>] Interact

Category Elixir

Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration.

Type lesser; Level 1; Price 3 gp

The bonus is +5 feet, and the duration is 1 minute.

Type moderate; Level 5; Price 25 gp

The bonus is +10 feet, and the duration is 10 minutes.

Type greater; Level 9; Price 110 gp

The bonus is +10 feet, and the duration is 1 hour.

Core Rulebook, page 547.

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Zombie Staff

Item 7+

magical necromancy staff 

Usage held in 1 hand; Bulk 1

Category Staff

A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast animate dead, you can also cast protect companion on the resulting minion as a free action.

Type zombie staff; Level 7; Price 330 gp

Type greater zombie staff; Level 11; Price 1,200 gp

Type major zombie staff; Level 15; Price 5,600 gp

Craft Requirements Supply one casting of all listed levels of all listed spells.

Treasure Vault, page 135.

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Zombie Staff

Item 7

magical necromancy staff 

Price 330 gp

Usage held in 1 hand; Bulk 1

Category Staff

A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's animate dead spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast animate dead, you can also cast protect companion on the resulting minion as a free action.

Craft Requirements Supply one casting of all listed levels of all listed spells.

Main Item: Zombie Staff

Treasure Vault, page 135.

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Zuku's Lament

Item 20

unique arcane evocation 

Usage held in one hand; Bulk L

Category Held

Resembling little more than a simple iron pipe with a handle, Zuku's Lament is one of the most well-known star guns in all of Treithebal. Legends state the Crowned Regent Zuku helped forge one of the first star guns millennia ago. While the star gun served Zuku as a powerful weapon, its most notable achievement was the accidental killing of one of Zuku's greatest friends. This death is what caused the regent to recognize the true destructive power of the star guns and led to him developing the Star Code, a set of rules of engagement and proper use of firearms still in use in Treithebal today. Although Zuku never named the weapon himself, all legends that mention the weapon refer to it as Zuku's Lament.

The legendary weapon is a +3 major striking speed advanced firearm with a range increment of 90 feet. It deals 4d6 force damage (with the major striking rune included) and has the concealable, concussive, and fatal d10 traits. You don't take a penalty when dealing nonlethal damage with the weapon. Like most star guns, Zuku's Lament uses magic to function and doesn't require ammunition or black powder. If you use Zuku's Lament as part of a duel in which all parties are in agreement on the terms, the gun's supernatural instincts help you make the quickest draw. You roll twice and take the higher result on your initiative roll for the duel; this is a fortune effect. In addition, you can draw Zuku's Lament as a free action at the start of your turn during the duel. If you attempt to fire the star gun in bad faith at a dueling opponent once they have surrendered, been defeated, or the duel is over, Zuku's Lament flies out of your hand and you can't pick it up, hold it, or wield it for 10 minutes.

Activate [F] envision; Trigger You target a creature with an attack; Effect You adjust the damage that Zuku's Lament deals before firing. Zuku's Lament's damage type changes to either electricity, fire, or force until you change the type again.
Activate [>>] command, Interact; Frequency once per minute; Effect You leave Zuku's Lament to fire on its own. You release the star gun and it begins to move independently, flying through the air and firing. You still gain the benefits of the gun's speed rune while it's moving independently. It has a space of 5 feet but doesn't block or impede enemies attempting to move through that space. It always remains within 30 feet of you and intentionally resists being taken or otherwise moved; all attempts to Grab it fail. Zuku's Lament moves this way for 3 rounds, after which it returns to your hand. If you don't have a free hand to hold it, the gun instead holsters itself on your person.

While Zuku's Lament is moving independently, you can command it to make a Strike against a creature as an action, which has the concentrate trait. It makes a ranged Strike using your attack modifier while wielding it or a +31 bonus, whichever is higher. This attack increases your multiple attack penalty as normal, and the gun uses your multiple attack penalty when determining its attack bonus. Since the star gun is constantly moving and attempting to line up the appropriate shot, creatures it targets are flat-footed to the gun's attacks.

Activate [>>>] envision, Interact; Effect You unleash a barrage of attacks in an instant. You deal Strike damage to all creatures in a 30-foot cone (DC 45 basic Reflex save). This barrage counts as three attacks for your multiple attack penalty.

Treasure Vault, page 38.

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Zulfikar

Item

uncommon deadly d8 disarm sweep versatile P 

Price 4 gp

Bulk 1

Damage 1d6 slashing

Hands 1

Category Advanced Melee Weapon; Group Sword

This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade.

LOIL, page 221.

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