Searing Light

SPELL 3

attack evocation fire good light 

Traditions divine, primal

Cast [>>] somatic, verbal

Range 120 feet; Targets 1 creature

You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.

Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead.Success The target takes full damage If the light passes through an area of magical darkness or targets a creature affected by magical darkness, searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target

Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.

Core Rulebook, page 367.

Open Searing Light in the interactive spells list or browse all spells starting with S.