9 traits, from N to Nymph.
N · Nagaji · NE · Necromancy · Negative · NG · Noisy · Nonlethal · Nymph
Trait
Neutral
Bestiary, page 345.
Trait
A traditionalist ancestry with reptilian features and serpentine heads.
LOIL, page 347.
Trait
Neutral and evil
Bestiary, page 345.
Trait
Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
Necromancy spells harness the power of life and death.
They can sap life essence or sustain creatures with life-saving healing. Necromancy spells often have the curse, death, healing, negative, or positive traits.
— Core Rulebook, page 298.
Core Rulebook, page 634. Reprinted in SoM, G&G.
Trait
Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Creatures with this trait are natives of the Negative Energy Plane. They can survive the basic environmental effects of the Negative Energy Plane.
Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of those who died within them. At the end of each round, a living creature takes at least minor negative environmental damage. In the strongest areas of a negative plane, they could take moderate or even major negative damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this negative damage and killed, it crumbles into ash and can become a wraith. Negative magic is enhanced, and positive magic is impeded.
— Gamemastery Guide, page 253.
Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.
— Secrets of Magic, page 254.
Core Rulebook, page 630. Reprinted in B2. Expanded in GMG, SoM.
Trait
Neutral and good
Bestiary, page 345.
Trait
This armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you meet the required Strength score.
Core Rulebook, page 275.
Trait
An effect with this trait is nonlethal. Damage from a nonlethal effect knocks a creature out rather than killing it.
Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Core Rulebook, page 283. Reprinted in SoM.
Trait
This family of beautiful fey creatures has strong ties to natural locations.
Bestiary, page 347.