Earthquake

SPELL 8

earth evocation 

Traditions arcane, primal

Cast [>>] somatic, verbal

Range 500 feet; Area 60-foot burst

Duration 1 round

You shake the ground, topple creatures into fissures, and collapse structures.

The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.

Critical Success The creature takes half the collapse damage.Success The creature takes half the collapse damage and falls prone.Failure The creature takes the full collapse damage and falls prone.Critical Failure The creature takes the full collapse damage and falls into a fissure.

Heightened (10th) You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst.

Core Rulebook, page 334.

Open Earthquake in the interactive spells list or browse all spells starting with E.