Daze

CANTRIP 1

cantrip enchantment mental nonlethal 

Traditions arcane, divine, occult

Cast [>>] somatic, verbal

Range 60 feet; Targets 1 creature

Saving Throw Will; Duration 1 round

You cloud the target's mind and daze it with a mental jolt.

The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.

Heightened (+2) The damage increases by 1d6.

Core Rulebook, page 327.

Open Daze in the interactive spells list or browse all spells starting with D.