11 traits, from Vampire to Volley.
Vampire · Vanara · Vehicular · Velstrac · Versatile · Vigilante · Village · Virulent · Vishkanya · Visual · Volley
Trait
Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
Trait
An inquisitive ancestry with primate-like features and prehensile tails.
LOIL, page 343.
Trait
A vehicular weapon is attached to a vehicle or worn by a mount and can typically only be wielded by the driver of the vehicle or the mount's primary rider. The driver or rider can control a vehicular weapon with the same hands they use to steer the vehicle or guide the mount. A vehicular weapon can be Disarmed by knocking the controls (typically reins for a mount or a steering device for a vehicle) out of the wielder's hands.
Treasure Vault, page 26.
Trait
A family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.
Bestiary 2, page 310.
Trait
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
Core Rulebook, page 283. Reprinted in G&G.
Trait
Using actions and abilities with the vigilante trait while in your social identity risks exposing you as a vigilante.
Advanced Player’s Guide, page 271.
Trait
Settlements with this trait tend to be small and usually have a level no higher than 1.
Gamemastery Guide, page 255.
Trait
Afflictions with the virulent trait are harder to remove. You must succeed at two consecutive saves to reduce a virulent affliction's stage by 1. A critical success reduces a virulent affliction's stage by only 1 instead of by 2.
Core Rulebook, page 638. Reprinted in GMG.
Trait
An ancestry with snake-like features and powerful venom.
LOIL, page 343.
Trait
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Core Rulebook, page 638. Reprinted in SoM, G&G.
Trait
This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.
Core Rulebook, page 283. Reprinted in G&G.