SPELL 2
Cast somatic, verbal
Range 30 feet; Targets 1 door, lock, or container
Duration 1 minute
You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you're untrained.
Knock counteracts lock.
Core Rulebook, page 347.
Open Knock in the interactive spells list or browse all spells starting with K.