Resist Energy

SPELL 2

abjuration 

Traditions arcane, divine, occult, primal

Cast [>>] somatic, verbal

Range touch; Targets 1 creature

Duration 10 minutes

A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose.

Heightened (4th) The resistance increases to 10, and you can target up to two creatures.

Heightened (7th) The resistance increases to 15, and you can target up to five creatures.

Core Rulebook, page 364.

Open Resist Energy in the interactive spells list or browse all spells starting with R.