Items: Q

11 items, from Queasy Lantern to Quilted Armor.

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Queasy Lantern · Quenching · Quenching · Quenching Potion · Quick Runner's Shirt · Quick Runner's Shirt · Quick Wig · Quickpatch Glue · Quicksilver Mutagen · Quill Of Passage · Quilted Armor

Queasy Lantern

Item 7+

uncommon light magical necromancy 

Usage held in 1 hand; Bulk 1

Category Held

This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light.

Activate [>>] Interact; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place.

Type lesser queasy lantern; Level 7; Price 325 gp

Type moderate queasy lantern; Level 12; Price 1,700 gp

The DC is 29. Creatures become sickened 2 on a failure or sickened 3 on a critical failure.

Type greater queasy lantern; Level 17; Price 13,500 gp

The DC is 37. Creatures become sickened 3 on a failure or sickened 4 on a critical failure.

LOTGB, page 39.

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Quenching

Rune 6+

abjuration magical 

Usage etched onto armor

Category Rune

This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance).

Type quenching; Level 6; Price 250 gp

Type greater quenching; Level 10; Price 1,000 gp

The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance).

Type major quenching; Level 14; Price 4,500 gp

The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance).

Type true quenching; Level 18; Price 24,000 gp

The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the persistent acid or fire damage).

Treasure Vault, page 13.

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Quenching

Rune 6

abjuration magical 

Price 250 gp

Usage etched onto armor

Category Rune

This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance).

Main Item: Quenching

Treasure Vault, page 13.

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Quenching Potion

Item 8

consumable magical necromancy potion 

Price 85 gp

Usage held in 1 hand; Bulk L

Activate [>] Interact

Category Potion

Quenching potion is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates you and cleanses your system. Immediately attempt a flat check to end any persistent acid, fire, negative, or poison damage affecting you, and attempt a new saving throw against any poison affecting you. Poison can't progress to a worse stage due to this saving throw.

The potion counts as a particularly appropriate type of help against persistent acid, fire, negative, and poison damage.

Treasure Vault, page 90.

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Quick Runner's Shirt

Item 5+

uncommon invested magical transmutation 

Usage worn

Category Worn Item

This light shirt is made of thin fabric embroidered with arrangements of winged feet.

Activate [>>] envision; Frequency once per hour; Effect Your feet feel lighter, allowing you to move with greater speed.

You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions.

Type quick runner's shirt; Level 5; Price 150 gp

Type greater quick runner's shirt; Level 12; Price 1,750 gp

When you Activate the shirt, you Stride three times.

LOTGB, page 43.

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Quick Runner's Shirt

Item 5

uncommon invested magical transmutation 

Price 150 gp

Usage worn

Category Worn Item

This light shirt is made of thin fabric embroidered with arrangements of winged feet.

Activate [>>] envision; Frequency once per hour; Effect Your feet feel lighter, allowing you to move with greater speed.

You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions.

Main Item: Quick Runner's Shirt

LOTGB, page 43.

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Quick Wig

Item 2

uncommon illusion invested magical 

Price 30 gp

Usage worn headwear; Bulk L

Category Worn Item

A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it.

In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a Deception check to Impersonate to go unrecognized by changing your hair, you no longer require a disguise kit, you Material Changes Wares gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. Quick wigs detangle themselves while not in use.

LOTGB, page 50.

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Quickpatch Glue

Item 3

uncommon alchemical consumable 

Price 10 gp

Usage held in 1 hand; Bulk L

Category Consumable

Quickpatch glue is a fast-setting adhesive designed for rapid but temporary repairs.

When applied to a broken item, the glue adheres the item's pieces back together.

This does not restore the item's hit points, but it allows the item to be used for its normal function and removes the broken condition. The glue is fragile and degrades over time. An item repaired by quickpatch glue regains the broken condition after it takes damage or 1 hour passes (whichever comes first). In order to apply a new vial of quickpatch glue to or repair the item, the item's holder must first remove the glue residue, a process that requires 10 minutes of effort and a set of alchemist's tools.

LOPSG, page 35.

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Quicksilver Mutagen

Item 1+

alchemical consumable elixir mutagen polymorph 

Usage held in 1 hand; Bulk L

Activate [>] Interact

Category Elixir

Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.

Benefit You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed.

Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a –2 penalty to Fortitude saves.

Type lesser; Level 1; Price 4 gp

The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute.

Type moderate; Level 3; Price 12 gp

The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes.

Type greater; Level 11; Price 300 gp

The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour.

Type major; Level 17; Price 3,000 gp

The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour.

Core Rulebook, page 549.

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Quill Of Passage

Item 11

uncommon conjuration magical 

Price 1,200 gp

Usage held in one hand

Category Held

This black-feathered quill has a glowing nib with a small amount of glowing ink inside it.

Activate [>>] command, Interact; Frequency once per day; Effect Placing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall in the shape of a glowing doorway, casting passwall on the touched surface.

LOPSG, page 118.

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Quilted Armor

Item

comfort 

Price 3 gp

Bulk 1

AC Bonus +2; Dex Cap +2

Strength 12; Check Penalty –-1; Speed Penalty —

Category Light Armor; Group Cloth

Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform.

Treasure Vault, page 9.

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