Wind Walk

SPELL 8

air transmutation 

Traditions primal

Cast 10 minutes (material, somatic, verbal)

Range touch; Targets you and up to five creatures touched

Duration 8 hours

When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.

Core Rulebook, page 385.

Open Wind Walk in the interactive spells list or browse all spells starting with W.