60 items, from Waffle Iron to Warding Tattoo.
Waffle Iron · Waffle Iron · Wakizashi · Walking Cauldron · Wand Cane · Wand of Caustic Bosheid · Wand of Choking Mist · Wand of Chromatic Burst · Wand of Clinging Rime · Wand of Contagious Frailty · Wand of Continuation · Wand Of Crackling Lightning · Wand of Crushing Leaps · Wand of Dazzling Rays · Wand of Dumbfounding Doom · Wand Of Fey Flames · Wand of Hawthorn · Wand Of Hopeless Night · Wand of Hybrid Form · Wand of Legerdemain · Wand of Manifold Missiles · Wand of Mental Purification · Wand of Mercy · Wand Of Noisome Acid · Wand of Noisome Acid · Wand Of Overflowing Life · Wand of Paralytic Shock · Wand of Pernicious Poison · Wand of Reaching · Wand of Refracting Rays · Wand of Rolling Flames · Wand of Shattering Images · Wand of Shrouded Step · Wand of Slaying · Wand of Smoldering Fireballs · Wand Of Spiritual Warfare · Wand Of Teeming Ghosts · Wand of Teeming Ghosts · Wand of the Ash Puppet · Wand of the Pampered Pet · Wand Of The Snowfields · Wand Of The Spider · Wand Of Thundering Echoes · Wand of Tormented Slumber · Wand of Toxic Blades · Wand of Traitorous Thoughts · Wand of Wearying Dance · Wand of Widening · War Blood Mutagen · War Flail · War Lance · War Razor · War Saddle · Warden's Signet · Warding Escutcheon · Warding Escutcheon · Warding Punch · Warding Statuette · Warding Tablets · Warding Tattoo
Item 0+
Bulk 1
Category Adventuring Gear
This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.
Type waffle iron; Level 0; Price 5 sp
Type imprint waffle iron; Level 1; Price 2 gp
The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry.
Type mithral waffle iron; Level 8 (uncommon); Price 355 gp
The plates of this waffle iron are made of standard-grade mithral rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an uncommon item.
Type high-grade mithral waffle iron; Level 16 (uncommon); Price 6,005 gp
Truly fit for emperors and demigods, this waffle iron is made of high-grade mithral. Although most metallurgists are certain that the much more affordable standard-grade mithral waffle iron maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture.
Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with Veistaland from before she became a deity, supposedly used to make Veistaland herself waffles during her mortal life. As it's made of mithral, this is an uncommon item.
LOTGB, page 93.
Item 0
Price 5 sp
Bulk 1
Category Adventuring Gear
This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook.
Main Item: Waffle IronLOTGB, page 93.
Item
Price 1 gp
Bulk L
Damage 1d4 slashing
Hands 1
Category Martial Melee Weapon; Group Sword
This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana.
Advanced Player’s Guide, page 248.
Item 1
Price 12 gp
Bulk 4
Category Other
This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to Craft potions, oils, or other liquids.
As a single action, which has the auditory and concentrate traits, you can command the cauldron to either follow you or to stand in place. When following you, the cauldron does its best to remain within 30 feet of you, but its ungainly movements are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count.
It can carry up to 2 Bulk of ingredients for potions or other liquids inside of itself while following you, but if overloaded or if you put anything else inside it, it stands in place and refuses to move until 10 minutes after you remove the excess.
Advanced Player’s Guide, page 264.
Item 4
Price 100 gp
Usage held in 1 hand; Bulk L
Category Wand
Though it appears to be a basic cane, the inner workings of the wand cane are an intricate network of lenses and magical circuits, with a slot at the top to insert a wand. The wand cane then spends 1 minute attuning to the wand, after which the wand can be used through the cane.
Treasure Vault, page 107.
Item 5
Price 160 gp
Usage held in 1 hand; Bulk L
Category Wand
This dirty metal wand is covered in an oily acrid smelling film.
Craft Requirements Supply a casting of grease
PFUM.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
This blackened wood wand has a smoldering tip, emitting a slight trail of steam.
Type 2nd-level spell; Level 6; Price 250 gp
The spell is obscuring mist.
Type 4th-level spell; Level 10; Price 1,000 gp
The spell is solid fog.
Craft Requirements Supply a casting of obscuring mist or solid fog.
Treasure Vault, page 138.
Item 10+
Usage held in 1 hand; Bulk L
Category Wand
This intricately carved quartz wand changes color, cycling through the colors of the rainbow.
Type 4th-level spell; Level 10; Price 1,000 gp
The damage is 4d6.
Type 7th-level spell; Level 16; Price 10,000 gp
The damage is 8d6.
Craft Requirements Supply a casting of chromatic armor of the appropriate level.
Treasure Vault, page 138.
Item 16+
Usage held in 1 hand; Bulk L
Category Wand
A thin layer of frost coats this gnarled holly wand.
Type 7th-level spell; Level 16; Price 10,000 gp
The persistent cold damage is 1d6.
Type 8th-level spell; Level 18; Price 24,000 gp
The persistent cold damage is 2d6.
Type 9th-level spell; Level 20; Price 70,000 gp
The persistent cold damage is 3d6.
Craft Requirements Supply a casting of frigid flurry of the appropriate level.
Treasure Vault, page 139.
Item 5
Price 160 gp
Usage held in 1 hand; Bulk L
Category Wand
Cracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's pommel, and black leather wraps around the handle.
Craft Requirements Supply a casting of ray of enfeeblement.
Treasure Vault, page 139.
Item 5+
Usage held in 1 hand; Bulk L
Category Wand
This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends.
Type 1st-level spell; Level 5; Price 160 gp
Type 2nd-level spell; Level 7; Price 360 gp
Type 3rd-level spell; Level 9; Price 700 gp
Type 4th-level spell; Level 11; Price 1,400 gp
Type 5th-level spell; Level 13; Price 3,000 gp
Type 6th-level spell; Level 15; Price 6,500 gp
Type 7th-level spell; Level 17; Price 15,000 gp
Type 8th-level spell; Level 19; Price 40,000 gp
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and a duration no less than 10 minutes and no greater than 1 hour.
Core Rulebook, page 598.
Item 8+
Usage held in 1 hand; Bulk L
Category Wand
This wand is made of two copper plates separated by a ceramic center.
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Crafting Requirements Supply a casting of lightning bolt of the appropriate level.
Advanced Player’s Guide, page 265.
Item 4
Price 80 gp
Usage held in 1 hand; Bulk —
Category Wand
This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the wand's handle.
In addition, the space you land in and all squares in the emanation become difficult terrain for 1 minute.
Craft Requirements Supply a casting of 1st-level jump.
Treasure Vault, page 139.
Item 8+
Usage held in 1 hand; Bulk L
Category Wand
Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn.
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 5th-level spell; Level 12; Price 2,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp; Craft Requirements Supply a casting of searing light of the appropriate level.
Treasure Vault, page 139.
Item 8+
Usage held in 1 hand; Bulk L
Category Wand
Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh.
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 5th-level spell; Level 12; Price 2,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp; Craft Requirements Supply a casting of impending doom of the appropriate level.
Treasure Vault, page 139.
Item 7
Price 360 gp
Usage held in 1 hand; Bulk L
Category Wand
This red maple wand carved into a tongue of flame feels warm in your hand.
You can cast an enchantment or illusion spell on such a creature up to a distance twice the spell's normal range. If the spell has a range of touch, or doesn't have a range, it is unaffected by the increase in range from the faerie fire.
Craft Requirements Supply a casting of faerie fire.
LOTGB, page 81.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel.
While barkskin lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand's type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target's turns.
Type 2nd-level spell; Level 6; Price 250 gp
The thorns deal 1d4 piercing damage.
Type 4th-level spell; Level 10; Price 1,000 gp
The thorns deal 2d4 piercing damage.
Type 6th-level spell; Level 14; Price 4,500 gp
The thorns deal 3d4 piercing damage.
Type 8th-level spell; Level 18; Price 24,000 gp
The thorns deal 4d4 piercing damage.
Craft Requirements Supply a casting of barkskin of the appropriate level.
Treasure Vault, page 140.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
This wand is a length of wrought black iron.
Type 2nd-level spell; Level 6; Price 250 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Craft Requirements Supply a casting of darkness of the appropriate level.
Advanced Player’s Guide, page 265.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures.
Type 2nd-level spell; Level 6; Price 200 gp
Type 3rd-level spell; Level 8; Price 450 gp
Type 4th-level spell; Level 10; Price 850 gp
Type 5th-level spell; Level 12; Price 1,750 gp
Type 6th-level spell; Level 14; Price 3,750 gp
Type 7th-level spell; Level 16; Price 8,000 gp
Type 8th-level spell; Level 18; Price 19,000 gp
Type 9th-level spell; Level 20; Price 55,000 gp; Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or must have the polymorph trait, and must allow more than one choice of battle form.
Treasure Vault, page 140.
Item 4+
Usage held in 1 hand; Bulk L
Category Wand
This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel.
The spotlight follows you wherever you move. You can't be concealed while in the spotlight. The effect ends if you become invisible, attempt a Stealth check, or Dismiss the activation.
You can Sustain this Activation for up to 1 minute. Since you need to keep performing tricks, Sustain an Activation has the manipulate trait. Sustaining extends the spotlight, and keeps fascinated creatures fascinated, but doesn't cause creatures not already fascinated to become fascinated.
Type 1st-level spell; Level 4; Price 100 gp
Type 2nd-level spell; Level 6; Price 250 gp
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 5th-level spell; Level 12; Price 2,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp; Craft Requirements Supply a casting of a spell of the appropriate level.
Treasure Vault, page 140.
Item 5+
Usage held in 1 hand; Bulk L
Category Wand
This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection.
Type 1st-level spell; Level 5; Price 160 gp
Type 3rd-level spell; Level 9; Price 700 gp
Type 5th-level spell; Level 13; Price 3,000 gp
Type 7th-level spell; Level 17; Price 15,000 gp
Craft Requirements Supply a casting of magic missile of the appropriate level.
Core Rulebook, page 598.
Item 4+
Usage held in 1 hand; Bulk L
Category Wand
Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm.
Type 1st-level spell; Level 4; Price 110 gp
Type 2nd-level spell; Level 6; Price 250 gp
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,400 gp
Type 5th-level spell; Level 12; Price 3,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp; Craft Requirements Supply a casting of soothe of the appropriate level.
Treasure Vault, page 140.
Item 4+
Usage held in 1 hand; Bulk L
Category Wand
The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally.
Type 1st-level spell; Level 4; Price 75 gp
Type 2nd-level spell; Level 6; Price 200 gp
Type 3rd-level spell; Level 8; Price 425 gp
Type 4th-level spell; Level 10; Price 850 gp
Type 5th-level spell; Level 12; Price 1,650 gp
Type 6th-level spell; Level 14; Price 3,600 gp
Type 7th-level spell; Level 16; Price 7,900 gp
Type 8th-level spell; Level 18; Price 19,000 gp
Type 9th-level spell; Level 20; Price 52,000 gp; Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or it must deal damage, and it can't have the death, negative, or nonlethal traits.
Treasure Vault, page 141.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
This greasy stick emits a stomach-churning scent when held in a hand.
Type 2nd-level spell; Level 6; Price 250 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Craft Requirements Supply a casting of acid arrow of the appropriate level.
The Slithering, page 61.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
This greasy stick emits a stomach-churning scent when held in hand.
Type 2nd-level spell; Level 6; Price 250 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 8th-level spell; Level 18; Price 24,000 gp; Craft Requirements Supply a casting of acid arrow of the appropriate level.
Treasure Vault, page 141.
Item 9+
Usage held in 1 hand; Bulk L
Category Wand
This alabaster wand has a clear crystal at the tip.
You gain this benefit only once, even if you cast multiple heal spells from wands of overflowing life in the same turn.
Type 3rd-level spell; Level 9; Price 700 gp
Type 4th-level spell; Level 11; Price 1,400 gp
Type 5th-level spell; Level 13; Price 3,000 gp
Type 6th-level spell; Level 15; Price 6,500 gp
Type 7th-level spell; Level 17; Price 15,000 gp
Type 8th-level spell; Level 19; Price 40,000 gp
Crafting Requirements Supply a casting of heal of the appropriate level.
Advanced Player’s Guide, page 265.
Item 8+
Usage held in 1 hand; Bulk L
Category Wand
A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound.
Type 3rd-level spell; Level 8; Price 500 gp
The electrocution deals 1d12 electricity damage.
Type 7th-level spell; Level 16; Price 10,000 gp
The electrocution deals 2d12 electricity damage.
Craft Requirements Supply a casting of paralyze of the appropriate level.
Treasure Vault, page 141.
Item 4+
Usage held in 1 hand; Bulk L
Category Poison
This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand.
Type 1st-level spell; Level 4; Price 100 gp
The spell is spider sting.
Type 6th-level spell; Level 14; Price 4,500 gp
The spell is purple worm sting.
Craft Requirements Supply a casting of spider sting or purple worm sting.
Treasure Vault, page 141.
Item 4+
Usage held in 1 hand; Bulk L
Category Wand
This long, slender wand is constructed of silver, polished to a mirror shine.
Type 1st-level spell; Level 4; Price 100 gp
Type 2nd-level spell; Level 6; Price 250 gp
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 5th-level spell; Level 12; Price 2,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp; Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or and must have a range.
Treasure Vault, page 141.
Item 11+
Usage held in 1 hand; Bulk L
Category Wand
This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow.
Type 4th-level spell; Level 11; Price 1,400 gp
Type 6th-level spell; Level 15; Price 6,500 gp; Craft Requirements Supply a casting of chromatic ray of the appropriate level.
Treasure Vault, page 142.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava.
Type 2nd-level spell; Level 6; Price 250 gp
The rolling flames deal 1 fire damage.
Type 3rd-level spell; Level 8; Price 500 gp
The rolling flames deal 2 fire damage.
Type 4th-level spell; Level 10; Price 1,000 gp
The rolling flames deal 3 fire damage.
Type 5th-level spell; Level 12; Price 2,000 gp
The rolling flames deal 4 fire damage.
Type 6th-level spell; Level 14; Price 4,500 gp
The rolling flames deal 5 fire damage.
Type 7th-level spell; Level 16; Price 10,000 gp
The rolling flames deal 6 fire damage.
Type 8th-level spell; Level 18; Price 24,000 gp
The rolling flames deal 7 fire damage.
Type 9th-level spell; Level 20; Price 70,000 gp
The rolling flames deal 8 fire damage.
Craft Requirements Supply a casting of flaming sphere of the appropriate level.
Treasure Vault, page 142.
Item 6
Price 250 gp
Usage held in 1 hand; Bulk L
Category Wand
Shattered pieces of a glass mirror, formed into a reflective mosaic, comprise the irregular shaft of this wand. The handle is black and polished smooth, the pommel capped with a tiny reflective orb.
Craft Requirements Supply a casting of mirror image.
Treasure Vault, page 142.
Item 4
Price 80 gp
Usage held in 1 hand; Bulk L
Category Wand
When you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake.
Craft Requirements Supply a casting of fleet step.
Treasure Vault, page 142.
Item 16+
Usage held in 1 hand; Bulk L
Category Wand
This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.
Type 7th level spell; Level 16; Price 10,000 gp
Type 8th level spell; Level 18; Price 24,000 gp
Type 9th level spell; Level 20; Price 70,000 gp
Craft Requirements Supply a casting of finger of death of the appropriate level.
Core Rulebook, page 598.
Item 8+
Usage held in 1 hand; Bulk L
Category Wand
This blackened, heavily burned stick smells faintly of bat guano.
Type 3rd-level spell; Level 8; Price 500 gp
persistent damage 1d6.
Type 5th-level spell; Level 12; Price 2,000 gp
persistent damage 2d6.
Type 7th-level spell; Level 16; Price 10,000 gp
persistent damage 3d6.
Type 9th-level spell; Level 20; Price 70,000 gp
persistent damage 4d6.
Craft Requirements Supply a casting of fireball of the appropriate level.
Core Rulebook, page 598.
Item 7+
Usage held in 1 hand; Bulk L
Category Wand
This wand juts from an ornate hilt like a short, wooden dagger blade.
Type 2nd-level spell; Level 7; Price 360 gp
Type 4th-level spell; Level 11; Price 1,400 gp
Type 6th-level spell; Level 15; Price 6,500 gp
Type 8th-level spell; Level 19; Price 40,000 gp
Craft Requirements Supply a casting of spiritual weapon of the appropriate level.
LOTGB, page 11.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Type 2nd-level spell; Level 6; Price 250 gp
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 5th-level spell; Level 12; Price 2,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp
Craft Requirements Supply a casting of false life of the appropriate level.
The Slithering, page 61.
Item 6+
Usage held in 1 hand; Bulk L
Category Wand
This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often.
Type 2nd-level spell; Level 6; Price 250 gp
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 5th-level spell; Level 12; Price 2,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp; Craft Requirements Supply a casting of false life of the appropriate level.
Treasure Vault, page 142.
Item 14
Price 4,500 gp
Usage held in 1 hand; Bulk L
Category Wand
This wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, it leaves a black trail of charcoal. Writing with the wand in this way never damages or wears the wand down.
You control this sulfur zombie, which gains the minion and summoned traits. You can issue a verbal command to the sulfur zombie as a single action with the auditory and concentrate traits. The sulfur zombie crumbles into inanimate ash when reduced to 0 Hit Points or after 1 minute, whichever comes first.
Craft Requirements Supply a casting of disintegrate.
Treasure Vault, page 143.
Item 4
Price 75 gp
Usage held in 1 hand; Bulk L
Category Wand
This extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric.
Craft Requirements Supply a casting of pet cache.
Treasure Vault, page 143.
Item 14+
Usage held in 1 hand; Bulk L
Category Wand
This wand is a slender length of ice-blue glass.
Type 5th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 18; Price 24,000 gp
Craft Requirements Supply a casting of cone of cold of the appropriate level.
Advanced Player’s Guide, page 265.
Item 7+
Usage held in 1 hand; Bulk L
Category Poison
The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing.
Type 2nd-level spell; Level 7; Price 360 gp
Type 4th-level spell; Level 11; Price 1,400 gp
The strands deal 2d6 poison damage plus 1d6 persistent poison damage.
Craft Requirements Supply a casting of web of the appropriate level.
Advanced Player’s Guide, page 265.
Item 9+
Usage held in 1 hand; Bulk L
Category Wand
A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.
Type 3rd-level spell; Level 9; Price 700 gp
Type 4th-level spell; Level 11; Price 1,500 gp
Type 5th-level spell; Level 13; Price 3,000 gp
Type 6th-level spell; Level 15; Price 6,500 gp
Type 7th-level spell; Level 17; Price 15,000 gp
Type 8th-level spell; Level 19; Price 40,000 gp
Craft Requirements Supply a casting of sound burst of the appropriate level. In every port where he finds himself, Rakuskuk (N male tengu rune crafter) rents a rather simple stall he then decorates to look like a ship's cabin. He displays his wares in or on large trunks and barrels so he can easily pack up and move everything at the end of the day... or in a hurry. The largest two trunks stand open vertically to reveal hanging clothing and accessories he thinks wealthy travelers will buy, always including at least one cloak, cape, duster, and scarf. He hangs a ship's hammock between them for aesthetics, but it doubles as an elevated surface for hanging trinkets and jewelry. Another trunk contains what must be the largest collection of hats outside of a royal haberdashery. He calls this makeshift shop the Rune Room, as every item he sells is either an accessory rune (page 88) or has one on it.
LOTGB, page 85.
Item 10
Price 1,000 gp
Usage held in 1 hand; Bulk L
Category Wand
The carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle.
Craft Requirements Supply a casting of 4th-level sleep.
Treasure Vault, page 143.
Item 15+
Usage held in 1 hand; Bulk L
Category Poison
This slender metal wand is tinted green and small images of bladed weapons are etched on its surface.
Type 6th-level spell; Level 15; Price 6,000 gp
The poison is purple worm venom (Core Rulebook 553).
Type 7th-level spell; Level 17; Price 14,000 gp
The poison is dragon bile (Core Rulebook 551) with no onset.
Type 8th-level spell; Level 19; Price 37,500 gp
The poison is cerulean scourge (Advanced Player's Guide 254).
Craft Requirements Supply a casting of blade barrier of the appropriate level.
Treasure Vault, page 143.
Item 12
Price 2,000 gp
Usage held in 1 hand; Bulk L
Category Wand
When you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers.
This means you learn the answer if the target's Deception check would have succeeded, and you learn nothing rather than believing a falsehood if the check would have been a critical success.
Craft Requirements Supply a casting of mind probe.
Treasure Vault, page 143.
Item 18
Price 24,000 gp
Usage held in 1 hand; Bulk L
Category Wand
This colorfully painted wand has a few jingling bells tied to the pommel.
Craft Requirements Supply a casting of uncontrollable dance.
Treasure Vault, page 143.
Item 4+
Usage held in 1 hand; Bulk L
Category Wand
The end of this wand is forked instead of tapered.
Type 1st-level spell; Level 4; Price 100 gp
Type 2nd-level spell; Level 6; Price 250 gp
Type 3rd-level spell; Level 8; Price 500 gp
Type 4th-level spell; Level 10; Price 1,000 gp
Type 5th-level spell; Level 12; Price 2,000 gp
Type 6th-level spell; Level 14; Price 4,500 gp
Type 7th-level spell; Level 16; Price 10,000 gp
Type 8th-level spell; Level 18; Price 24,000 gp
Type 9th-level spell; Level 20; Price 70,000 gp
Craft Requirements Supply a casting of a spell of the appropriate level. The spell must have a casting time of or , can't have a duration, and must have an area of burst (10 feet or more), cone, or line.
Core Rulebook, page 598.
Item 1+
Usage held in 1 hand; Bulk L
Activate Interact
Category Elixir
Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.
Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against fear effects. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails.
Drawback You can't voluntarily remove the weapon unless you succeed at an Athletics check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 flat check or the action is lost.
Type lesser; Level 1; Price 4 gp
The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute.
Type moderate; Level 3; Price 12 gp
The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes.
Type greater; Level 11; Price 300 gp
The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour.
Type major; Level 17; Price 3,000 gp
The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour.
OoA1, page 77.
Item
Price 2 gp
Bulk 2
Damage 1d10 bludgeoning
Hands 2
Category Martial Melee Weapon; Group Flail
This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes.
Core Rulebook, page 281.
Item
Price 4 gp
Bulk 2
Damage 1d8 piercing
Hands 2
Category Martial Melee Weapon; Group Spear
This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent.
LOKL, page 86.
Item
Price 3 sp
Bulk L
Damage 1d4 slashing
Hands 1
Category Martial Melee Weapon; Group Knife
A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve.
Treasure Vault, page 25. Originally in LOGM.
Item 5
Access Kaetiarn have access to this item.
Price 50 gp
Bulk 1
Category Adventuring Gear
Each war saddle is specifically fitted to a mount's body type and has numerous straps that can secure you on your mount. You remain mounted even if you fall unconscious until either you or someone else uses an Interact action to unfasten the straps on the saddle. A creature or effect can separate you from your mount by pulling so hard it tears the straps, but to do so, the effect's DC, attack roll, or skill check must exceed 20.
LOKL, page 86.
Item 11
Price 1,250 gp
Usage worn; Bulk —
Category Worn Item
This symbol shows your dedication to the magic practiced by some rangers. Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to Nature checks.
Craft Requirements You are a ranger with at least one warden spell.
Treasure Vault, page 151.
Item 9+
Usage held in 1 hand; Bulk 4
Category Held
An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20).
Type warding escutcheon; Level 9; Price 625 gp
Type greater; Level 20; Price 55,000 gp
The DCs are 43, and using the second activation casts resplendent mansion, forming a tall stone keep.
The shield has Hardness 20, HP 80, and BT 40.
Treasure Vault, page 23.
Item 9
Price 625 gp
Usage held in 1 hand; Bulk 4
Category Held
An image of a keyhole adorns the coat of arms of this stone tower shield (Hardness 10, HP 40, BT 20).
Treasure Vault, page 23.
Item 7
Price 60 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Elixir
Based on a Virokral recipe, warding punch is made from red or white wine combined with fruits, other alcohols, and alchemical reagents. Its alchemical properties provide protection against a specific school of magic depending on the ingredients chosen when it's created, granting a +1 item bonus to saving throws against spells from that school for 10 minutes.
Treasure Vault, page 51.
Item 7+
Usage affixed to armor or a weapon; Bulk —
Category Spellheart
This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13.
Type greater warding statuette; Level 13; Price 2,600 gp
The resistance is 5 when affixed to armor, and the spell attack roll is +20.
Treasure Vault, page 129.
Item 8
Price 450 gp
Bulk L
Category Grimoire
This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions.
Your spell attempts to counteract a harmful spell effect of your choice on the target. This isn't without risks, however. If your attempt fails to remove the harmful effect, the warding energy is consumed by the unyielding malediction, and you lose the abjuration spell's normal effects.
Secrets of Magic, page 163.
Item 5+
Usage tattooed on the body
Category Tattoo
Many cultures of Falavririak have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Neikhutaeth.
Type warding tattoo; Level 5; Price 140 gp
Type trail warding tattoo; Level 6; Price 250 gp
You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated.
Type wave warding tattoo; Level 6; Price 220 gp
In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts air bubble on you, in addition to the other effects.
Type fiend warding tattoo; Level 7 (uncommon); Price 300 gp
You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated.
Secrets of Magic, page 165.