Items: S (Part 10 of 10)

11 items, from Swarmform Collar to Swordstealer Shield.

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Part: 1 2 3 4 5 6 7 8 9 10

Swarmform Collar · Swarming · Swarmsuit · Swarmsuit · Swift Block Cabochon · Swiftmount Saddle · Swim Fins · Swirling Sand · Switchscythe · Sword Cane · Swordstealer Shield

Swarmform Collar

Item 7

uncommon companion invested primal transmutation 

Price 350 gp

Usage worn collar; Bulk 1

Category Companion

This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion.

Activate [>>] envision, Interact; Frequency once per day; Effect You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, it gains the weaknesses and resistances of a spider swarm (Bestiary 306), and the swarm trait, though it doesn't gain swarm mind, as it's controlled by a single mind. Its unarmed attacks are replaced with a single-action swarming attack that deals 1d8 damage of the type normally inflicted by the companion's unarmed attacks to any foe in its space, with a DC 23 basic Reflex save. While in swarm form, your companion can take the Support action but can't perform its advanced maneuver. Its other statistics don't change. If the companion is reduced to 0 Hit Points while in swarm form, the companion immediately recombines into its original form in an available space, in addition to the usual effects of being reduced to 0 Hit Points.

LOTGB, page 55.

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Swarming

Rune 9

conjuration magical 

Price 700 gp

Usage etched onto a thrown weapon

Category Rune

Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of devastation.

Activate [>>] command, envision; Frequency once per hour; Effect You fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to double the weapon's number of damage dice, with a DC 27 basic Reflex save.

Treasure Vault, page 33.

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Swarmsuit

Item 1+

Usage attached

Category Armor Adjustment

These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.

Type swarmsuit; Level 1; Price 20 gp

Type impenetrable swarmsuit; Level 8; Price 420 gp

An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.

LOTGB, page 93.

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Swarmsuit

Item 1

Price 20 gp

Usage attached

Category Armor Adjustment

These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.

Main Item: Swarmsuit

LOTGB, page 93.

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Swift Block Cabochon

Item 7

uncommon abjuration consumable magical talisman 

Price 70 gp

Usage affixed to a shield; Bulk —

Activate [F] envision; Trigger You take damage from a physical attack while you don't have the affixed shield raised.

Category Talisman

This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the Shield Block reaction even if you hadn't raised the affixed shield (and even if you don't normally have that reaction).

Core Rulebook, page 569.

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Swiftmount Saddle

Item 7

uncommon companion divination invested magical primal 

Access Kaetiarn have access to this item.

Price 360 gp

Usage worn saddle; Bulk 2

Category Companion

This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A swiftmount saddle grants a +2 item bonus to Nature checks made to Command an Animal for anyone who is riding the creature wearing it.

Activate [F] Interact; Frequency once per day; Requirements You're adjacent to the creature wearing the swiftmount saddle and could Mount it; Effect You Mount the creature wearing the swiftmount saddle.

LOKL, page 91.

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Swim Fins

Item 0

Price 5 gp

Usage worn shoes; Bulk L

Category Worn Item

These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a –10-foot item penalty to your Speed.

LOWG, page 69.

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Swirling Sand

Item 7

rare catalyst consumable magical 

Price 52 gp

Usage held in 1 hand; Bulk L

Activate Cast a Spell

Category Consumable

Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion spell implants a strange compulsion in one target of the spell. The target creature must spin counterclockwise at the end of its turn if it didn't take a move action that turn. This spin is a free action that has the move trait. This effect lasts for 3 rounds on a success, failure, or critical failure against suggestion (even if the target completes its suggestion in fewer rounds); a target that critically succeeds against suggestion is unaffected by the swirling sand.

Dark Archive, page 72.

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Switchscythe

Item 1

uncommon fatal d10 gnome modular (p and grapple, or s and sweep) 

Price 12 gp

Bulk 2

Damage 1d6 piercing

Hands 1

Category Advanced Melee Weapon; Group Pick

Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe.

LOTGB, page 107.

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Sword Cane

Item

agile concealable finesse 

Price 5 gp

Bulk 1

Damage 1d6 piercing

Hands 1

Category Martial Melee Weapon; Group Sword

This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.

Advanced Player’s Guide, page 248.

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Swordstealer Shield

Item

deflecting slashing 

Price 6 gp

Bulk 1

AC Bonus +2; Hardness 4; HP 20; BT 10

Category Shield; Group Shield

This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks.

Treasure Vault, page 21.

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