11 items, from Swarmform Collar to Swordstealer Shield.
Swarmform Collar · Swarming · Swarmsuit · Swarmsuit · Swift Block Cabochon · Swiftmount Saddle · Swim Fins · Swirling Sand · Switchscythe · Sword Cane · Swordstealer Shield
Item 7
Price 350 gp
Usage worn collar; Bulk 1
Category Companion
This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion.
LOTGB, page 55.
Rune 9
Price 700 gp
Usage etched onto a thrown weapon
Category Rune
Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of devastation.
Treasure Vault, page 33.
Item 1+
Usage attached
Category Armor Adjustment
These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.
Type swarmsuit; Level 1; Price 20 gp
Type impenetrable swarmsuit; Level 8; Price 420 gp
An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3.
LOTGB, page 93.
Item 1
Price 20 gp
Usage attached
Category Armor Adjustment
These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength.
Main Item: SwarmsuitLOTGB, page 93.
Item 7
Price 70 gp
Usage affixed to a shield; Bulk —
Activate envision; Trigger You take damage from a physical attack while you don't have the affixed shield raised.
Category Talisman
This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the Shield Block reaction even if you hadn't raised the affixed shield (and even if you don't normally have that reaction).
Core Rulebook, page 569.
Item 7
Access Kaetiarn have access to this item.
Price 360 gp
Usage worn saddle; Bulk 2
Category Companion
This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A swiftmount saddle grants a +2 item bonus to Nature checks made to Command an Animal for anyone who is riding the creature wearing it.
LOKL, page 91.
Item 0
Price 5 gp
Usage worn shoes; Bulk L
Category Worn Item
These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a –10-foot item penalty to your Speed.
LOWG, page 69.
Item 7
Price 52 gp
Usage held in 1 hand; Bulk L
Activate Cast a Spell
Category Consumable
Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion spell implants a strange compulsion in one target of the spell. The target creature must spin counterclockwise at the end of its turn if it didn't take a move action that turn. This spin is a free action that has the move trait. This effect lasts for 3 rounds on a success, failure, or critical failure against suggestion (even if the target completes its suggestion in fewer rounds); a target that critically succeeds against suggestion is unaffected by the swirling sand.
Dark Archive, page 72.
Item 1
Price 12 gp
Bulk 2
Damage 1d6 piercing
Hands 1
Category Advanced Melee Weapon; Group Pick
Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe.
LOTGB, page 107.
Item
Price 5 gp
Bulk 1
Damage 1d6 piercing
Hands 1
Category Martial Melee Weapon; Group Sword
This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration.
Advanced Player’s Guide, page 248.
Item
Price 6 gp
Bulk 1
AC Bonus +2; Hardness 4; HP 20; BT 10
Category Shield; Group Shield
This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks.
Treasure Vault, page 21.