SPELL 2
Traditions arcane, divine, occult, primal
Cast somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Fortitude
The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.
Critical Success The target is unaffected.Success The target is deafened for 1 round.Failure The target is deafened for 10 minutes.Critical Failure The target is deafened permanently.Core Rulebook, page 327.
Open Deafness in the interactive spells list or browse all spells starting with D.