SPELL 9
Traditions arcane, divine, occult
Cast somatic, verbal
Range touch; Targets 1 creature
Duration 1 hour
You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight. While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't flat-footed against undetected creatures or when flanked. In addition, you gain the following reaction.
Core Rulebook, page 340.
Open Foresight in the interactive spells list or browse all spells starting with F.