SPELL 2
Cast somatic, verbal
Range 60 feet; Targets 1 creature
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.
Core Rulebook, page 377.
Open Telekinetic Maneuver in the interactive spells list or browse all spells starting with T.