Ferrumach [Rilmani]

Iron-gray, slab-muscled soldiers of the rilmani who wait in misty fortresses for the call to battle, then wade in with halberds and axes on behalf of neutrality.

Setting: Planescape · Sources: Planescape II

Appearance

Ferrumachs are tall, grim, enormously muscled humanoids with barrel chests and broad shoulders, as graceless as walking stone. Their skin is the sooty gray of raw iron with a faint gunmetal sheen in the light. They wear heavy spiked plate of dark metal, which their strength lets them carry with ease, and prefer great flails, halberds and heavy two-handed axes.

Combat

Battle is what they are for, and they eagerly join any fight that touches neutrality. With 19 Strength and weapon specialization, they attack three times every two rounds (once, then twice, alternating) with their +1 halberds or axes. Disarmed, their armored fists deal 1d3+7.

Their magic is modest. One power per round may be drawn from wall of fog, silence 15' radius, detect invisibility and blur, and they can call down an ice storm or dispel magic three times daily each. Once a day their laying on of hands restores as many as 18 hit points while curing disease and neutralizing poison. Only +1 or better weapons hit them. Summoning by gate brings 2-8 more ferrumachs or one argenach, with a 10% chance of success per ferrumach joining the summons.

Habitat and Society

When rilmani must act directly for neutrality, the ferrumachs march. They live only for soldiering, waiting in mist-shrouded halls and gray towers along the great spire's flanks, apart from the other rilmani. They are the most lawful of their race, obeying argenachs and aurumachs instantly, and respect the cuprilachs as fellow professionals. Some claim they are the ghosts of soldiers who fell fighting for doomed causes, but that is false; they are rilmani and always have been.

More: Monsters starting with F · Planescape monsters · All monsters A-Z
Related: Abiorach [Rilmani] · Argenach [Rilmani] · Aurumach [Rilmani] · Cuprilach [Rilmani] · Plumach [Rilmani] · Rilmani Overview

Statistics

Climate/TerrainThe Spire, any Outer Planes
FrequencyUncommon
OrganizationPlatoon
Activity CycleAny
DietOmnivore
IntelligenceHigh (13-14)
TreasureR
AlignmentNeutral
No. Appearing4-16
Armor Class3 (-4 in armor)
Movement12
Hit Dice6
THAC015
No. of Attacks3 per 2 rounds
Damage/Attack1d10+9 (weapon) or 1d3+7 (fists)
Special AttacksSpecialization
Special DefensesStruck only by +1 or better weapons
Magic Resistance35%
SizeM (6½' tall)
MoraleFanatic (17-18)
XP Value4,000